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Monitor My Hunting v1.0

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Xinum

Never Give Up!
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Monitor My Hunting v1.0

MMH.png


Code:
-- [[ INIT START ]] --
	--
	--                       88                                                                
	--                       ""                                                ,d              
	--                                                                         88              
	--            ,adPPYba,  88  8b,dPPYba,  88,dPYba,,adPYba,   ,adPPYYba,  MM88MMM  ,adPPYba,
	--            I8[    ""  88  88P'   "Y8  88P'   "88"    "8a  ""     `Y8    88    a8P_____88
	--             `"Y8ba,   88  88          88      88      88  ,adPPPPP88    88    8PP"""""""
	--            aa    ]8I  88  88          88      88      88  88,    ,88    88,   "8b,   ,aa
	--   Author:  `"YbbdP"'  88  88          88      88      88  `"8bbdP"Y8    "Y888  `"Ybbd8"'
	--   
	--   Monitor My Hunting!
	--
	--   Version: 1.0
	--   Created: 7.09.2012
	--   Last update: 18.09.2012
	--
	
	MONITOR_MY_HUNTING = MONITOR_MY_HUNTING or {
		SCRIPT_NAME = "Monitor My Hunting",
		SCRIPT_VERSION = "1.0",
		
		CLEARED_STATS = false,
		INITIALIZED = false,
	}

	MONITOR_MY_HUNTING.SHOW_ALL_ITEMS = false
	MONITOR_MY_HUNTING.ITEMS_LIST = {
		{NAME = "gold coin", VALUE = 1},
		{NAME = "platinum coin", VALUE = 100},
		{NAME = "mastermind potion", VALUE = 500},
		{NAME = "spitter nose", VALUE = 340},
		{NAME = "small amethyst", VALUE = 200},
		{NAME = "dung ball", VALUE = 130},
		{NAME = "emerald bangle", VALUE = 800},
		{NAME = "waspoid claw", VALUE = 320},
		{NAME = "black pearl", VALUE = 280},
		{NAME = "small emerald", VALUE = 250},
		{NAME = "small topaz", VALUE = 200},
		{NAME = "crawler head plating", VALUE = 210},
		{NAME = "great health potion", VALUE = 190},
		{NAME = "waspoid wing", VALUE = 190},
		{NAME = "compound eye", VALUE = 150},
		{NAME = "swarmer antenna", VALUE = 130},
		{NAME = "great mana potion", VALUE = 120},
		{NAME = "carapace shield", VALUE = 32000},
		{NAME = "hive scythe", VALUE = 17000},
		{NAME = "grasshopper legs", VALUE = 50000},
		{NAME = "epee", VALUE = 8000},
		{NAME = "springsprout rod", VALUE = 3600},
		{NAME = "war hammer", VALUE = 1200},
		{NAME = "yellow gem", VALUE = 1000},
		{NAME = "calopteryx cape", VALUE = 15000},
		{NAME = "crusader helmet", VALUE = 8000},
		{NAME = "platinum amulet", VALUE = 2500},
		{NAME = "green gem", VALUE = 5000},
		{NAME = "crystal sword", VALUE = 600},
		{NAME = "time ring", VALUE = 1000},
	}
 
	MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES = false
	MONITOR_MY_HUNTING.SUPPLIES_LIST = {
		{NAME = "mana potion", PRICE = 50},
		{NAME = "great health potion", PRICE = 190},
		{NAME = "ultimate health potion", PRICE = 310},
	}
	
	-- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
	
	MONITOR_MY_HUNTING.TEMP_ITEMS_LIST = MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or {}
	MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST or {}
	MONITOR_MY_HUNTING.COLORS = MONITOR_MY_HUNTING.COLORS or {
		BLACK = rgbcolor(1, 1, 1),
		ORANGE = rgbcolor(255, 165, 0),
		BLUE = rgbcolor(30, 144, 255),
		CORNSILK = rgbcolor(205, 200, 177),
		WHITE = rgbcolor(255, 255, 255),
		GREEN = rgbcolor(107, 142, 35),
		RED = rgbcolor(178, 34, 34),
	}
	
	local function CreateMessageObject(MESSAGE_DATA)
		if (type(MESSAGE_DATA) ~= "userdata") then
			return setmetatable({__data = {TYPE = -1, TIME_STAMP = -1, SENDER_NAME = "", SENDER_LEVEL = -1, CONTENT = ""}}, MessageMetaTable)
		else
			return setmetatable({__data = {TYPE = MESSAGE_DATA.type, TIME_STAMP = Misc.ConvertToSeconds(string.sub(MESSAGE_DATA.text, 1, 5)), SENDER_NAME = MESSAGE_DATA.sender, SENDER_LEVEL = tonumber((tostring(string.match(MESSAGE_DATA.text, ".+ (%b[]): .+")):gsub("[^%d]", ""))) or 0, CONTENT = string.sub(MESSAGE_DATA.text, 7)}}, MessageMetaTable)
		end
	end
	
	local function addtextshadow(DISPLAY_TEXT, X_OFFSET, Y_OFFSET, FONT_COLOR)
		setfontcolor(MONITOR_MY_HUNTING.COLORS.BLACK)
		addtext(DISPLAY_TEXT, X_OFFSET + 1, Y_OFFSET + 1)
		setfontcolor(FONT_COLOR)
		addtext(DISPLAY_TEXT, X_OFFSET, Y_OFFSET)
	end
-- [[ INIT END ]] --

if (not Stats.Update()) then
	local SERVER_LOG_MESSAGES = getnewmessages("Server Log")
	local SERVER_LOG_MESSAGES_COUNT = SERVER_LOG_MESSAGES.count - 1
	
	for INDEX = 0, SERVER_LOG_MESSAGES_COUNT do
		local MESSAGE_OBJECT = CreateMessageObject(SERVER_LOG_MESSAGES[SERVER_LOG_MESSAGES_COUNT - INDEX])
		
		if (MESSAGE_OBJECT:Type() == 19 and MESSAGE_OBJECT:Content():lower():match("^loot of")) then
			local LOOT_INFO = Message.ParseLootMessage(MESSAGE_OBJECT, true)

			if (#LOOT_INFO.NAME > 0) then
				Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] = (Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] or 0) + 1
				
				for _, LOOT_ITEM in ipairs(LOOT_INFO.ITEMS) do
					if (Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID]) then
						Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY = Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY + LOOT_ITEM.QUANTITY
					else
						Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID] = {ID = LOOT_ITEM.ID, NAME = LOOT_ITEM.NAME, QUANTITY = LOOT_ITEM.QUANTITY, VALUE = Item.GetValue(LOOT_ITEM.ID)}
					end
				end
			end
		end
	end
end

local RESET_ITEMS_AND_SUPPLIES = #MONITOR_MY_HUNTING.ITEMS_LIST ~= #MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or #MONITOR_MY_HUNTING.SUPPLIES_LIST ~= #MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST

if (not RESET_ITEMS_AND_SUPPLIES) then
	for INDEX, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
		if (LOOT_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].NAME or LOOT_ITEM.VALUE ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].VALUE) then
			RESET_ITEMS_AND_SUPPLIES = true
			break
		end
	end
end

if (not RESET_ITEMS_AND_SUPPLIES) then
	for INDEX, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
		if (SUPPLY_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].NAME or SUPPLY_ITEM.PRICE ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].PRICE) then
			RESET_ITEMS_AND_SUPPLIES = true
			break
		end
	end
end

if (not MONITOR_MY_HUNTING.INITIALIZED or RESET_ITEMS_AND_SUPPLIES) then
	if (not MONITOR_MY_HUNTING.CLEARED_STATS) then
		Stats.Clear(CLEAR_STATS_ALL)
		Stats.Update()
		
		MONITOR_MY_HUNTING.CLEARED_STATS = true
	end
	
	MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = {}, {}
		
	for _, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
		local LOOT_ITEM_ID = Item.GetID(type(LOOT_ITEM.NAME) ~= "table" and LOOT_ITEM.NAME or unpack(LOOT_ITEM.NAME))
		
		Stats.AddItemsLooted(LOOT_ITEM_ID, 0, LOOT_ITEM.VALUE)
		table.insert(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, {ID = LOOT_ITEM_ID, NAME = LOOT_ITEM.NAME, VALUE = LOOT_ITEM.VALUE})
	end
	 
	for _, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
		local SUPPLY_ITEM_ID = Item.GetID(type(SUPPLY_ITEM.NAME) ~= "table" and SUPPLY_ITEM.NAME or unpack(SUPPLY_ITEM.NAME))
		
		Stats.AddSuppliesUsed(SUPPLY_ITEM_ID, 0, SUPPLY_ITEM.PRICE)
		table.insert(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, {ID = SUPPLY_ITEM_ID, NAME = SUPPLY_ITEM.NAME, PRICE = SUPPLY_ITEM.PRICE})
	end
	
	MONITOR_MY_HUNTING.INITIALIZED = true
end

setposition(Client.ClientWindow().right - 434, Client.WorldWindow().top + 5)

local Y_POSITION, INDEX, ITEMS_LOOTED_WORTH, SUPPLIES_USED_WORTH = 30, 0, 0, 0

addtextshadow(sprintf("%s v%s", MONITOR_MY_HUNTING.SCRIPT_NAME:upper(), MONITOR_MY_HUNTING.SCRIPT_VERSION), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)

Y_POSITION = Y_POSITION + 20

addtextshadow("ITEMS LOOTED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)

Y_POSITION = Y_POSITION + 20

for _, LOOT_ITEM in pairs(Stats.GetItemsLooted()) do
    if ((MONITOR_MY_HUNTING.SHOW_ALL_ITEMS or table.find(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, LOOT_ITEM.ID, "ID")) and LOOT_ITEM.QUANTITY > 0) then
	addtextshadow(((#LOOT_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(LOOT_ITEM.NAME, 1, 17), "(.-)%s?$"))) or LOOT_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
	addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(LOOT_ITEM.QUANTITY), tostring(math.floor(LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)

	INDEX, ITEMS_LOOTED_WORTH = INDEX + 1, ITEMS_LOOTED_WORTH + (LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY)
    end
end

addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
addtextshadow(sprintf("%s GPs", Misc.FormatNumber(ITEMS_LOOTED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)

Y_POSITION = Y_POSITION + 20

addtextshadow("SUPPLIES USED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)

Y_POSITION = Y_POSITION + 20

for _, SUPPLY_ITEM in pairs(Stats.GetSuppliesUsed()) do
    if ((MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES or table.find(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, SUPPLY_ITEM.ID, "ID")) and SUPPLY_ITEM.QUANTITY > 0) then
        addtextshadow(((#SUPPLY_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(SUPPLY_ITEM.NAME, 1, 17), "(.-)%s?$"))) or SUPPLY_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
        addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(SUPPLY_ITEM.QUANTITY), tostring(math.floor(SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)

        INDEX, SUPPLIES_USED_WORTH = INDEX + 1, SUPPLIES_USED_WORTH + (SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY)
    end
end

addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
addtextshadow(sprintf("%s GPs", Misc.FormatNumber(SUPPLIES_USED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)

Y_POSITION = Y_POSITION + 20

addtextshadow(sprintf("%s: %s GPs (%s K/H)", ((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ("PROFIT")) or ("WASTE")), Misc.FormatNumber(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH), tostring(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / (System.HuntingTime() / 1000) / 100) / 10)), 10, Y_POSITION + (INDEX * 16), ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and MONITOR_MY_HUNTING.COLORS.GREEN or MONITOR_MY_HUNTING.COLORS.RED)
 
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