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Knight [PACC] Nightmares Bog Raiders Yalahar by Dworak 1.0

Status
Zamknięty.

Faklop

Towarzysz Stalin
Dołączył
Marzec 9, 2013
Posty
170
Liczba reakcji
2
[EK] Nightmares Bog Raiders Yalahar by Dworak 1.0​



Kod:
- <Settings>
- <Alerts>
- <Player>
- <OnScreen>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </OnScreen>
- <Attacking>
  <PlaySound>yes</PlaySound> 
  <FlashClient>yes</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </Attacking>
  </Player>
  <Creature /> 
  <Item /> 
- <Message>
- <PrivateMessage>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </PrivateMessage>
- <Advanced>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <Screenshot>no</Screenshot> 
  </Advanced>
- <Raid>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <Warnings>All</Warnings> 
  </Raid>
  </Message>
- <Capacity>
  <Value>100</Value> 
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  </Capacity>
- <StandTime>
  <Value>30000</Value> 
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  </StandTime>
- <Disconnect>
  <PlaySound>yes</PlaySound> 
  <FlashClient>yes</FlashClient> 
  <PauseBot>no</PauseBot> 
  </Disconnect>
  <Enabled>no</Enabled> 
  </Alerts>
- <Healer>
- <Rules>
- <Exura-Gran-Ico>
  <HealRange>0 to 36 %</HealRange> 
  <ManaRange>200 to all</ManaRange> 
  <HealMethod>Intense Wound Cleansing</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>100 to 200</SpamRate> 
  <Enabled>yes</Enabled> 
  </Exura-Gran-Ico>
- <UHP>
  <HealRange>0 to 35 %</HealRange> 
  <ManaRange>0 to 100 %</ManaRange> 
  <HealMethod>Ultimate Health Potion</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>100 to 200</SpamRate> 
  <Enabled>yes</Enabled> 
  </UHP>
- <SHP>
  <HealRange>89 to 94 %</HealRange> 
  <ManaRange>0 to 100 %</ManaRange> 
  <HealMethod>Strong Health Potion</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>1200 to 1400</SpamRate> 
  <Enabled>yes</Enabled> 
  </SHP>
- <Mana>
  <HealRange>0 to 100 %</HealRange> 
  <ManaRange>0 to 85 %</ManaRange> 
  <HealMethod>Mana Potion</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>200 to 400</SpamRate> 
  <Enabled>yes</Enabled> 
  </Mana>
- <Heal-Paralyze>
  <HealRange>0 to 100 %</HealRange> 
  <ManaRange>40 to all</ManaRange> 
  <HealMethod>Wound Cleansing</HealMethod> 
  <ExtraCondition>If paralyzed</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>200 to 400</SpamRate> 
  <Enabled>yes</Enabled> 
  </Heal-Paralyze>
- <Exura-Ico>
  <HealRange>36 to 88 %</HealRange> 
  <ManaRange>20 to 100 %</ManaRange> 
  <HealMethod>Wound Cleansing</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>300 to 500</SpamRate> 
  <Enabled>yes</Enabled> 
  </Exura-Ico>
- <Utura-Gran>
  <HealRange>0 to 95 %</HealRange> 
  <ManaRange>0 to 100 %</ManaRange> 
  <HealMethod>Intense Recovery</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>200 to 400</SpamRate> 
  <Enabled>yes</Enabled> 
  </Utura-Gran>
  </Rules>
  <PingCompensation>10</PingCompensation> 
  <Enabled>yes</Enabled> 
  </Healer>
- <FriendHealer>
  <Rules /> 
  <Enabled>no</Enabled> 
  </FriendHealer>
- <Refiller>
- <Rules>
- <BoH>
  <HealRange>0 to 100 %</HealRange> 
  <ManaRange>0 to 100 %</ManaRange> 
  <ItemRefiller>3079</ItemRefiller> 
  <AmmoCount>0 to 0</AmmoCount> 
  <ExtraCondition>No condition</ExtraCondition> 
  <SpamRate>500 to 1000</SpamRate> 
  <Enabled>no</Enabled> 
  </BoH>
  </Rules>
  <Enabled>yes</Enabled> 
  </Refiller>
- <HotKeys>
- <List>
- <ShowBot>
  <Script>showbot()</Script> 
  <MainKey>66</MainKey> 
  <ComboKey>Alt</ComboKey> 
  <Enabled>yes</Enabled> 
  </ShowBot>
- <PauseBot>
  <Script>local cavebot = getsettings("Settings/CaveBot/Enabled") local targeting = getsettings("Settings/Targeting/Enabled") if cavebot == 'no' or targeting == 'no' then setcavebot('on') settargeting('on') setlooting('on') else setcavebot('off') settargeting('off') setlooting('off') end wait(500)</Script> 
  <MainKey>19</MainKey> 
  <ComboKey>None</ComboKey> 
  <Enabled>yes</Enabled> 
  </PauseBot>
- <ShowClient>
  <Script>focusclient()</Script> 
  <MainKey>84</MainKey> 
  <ComboKey>Alt</ComboKey> 
  <Enabled>yes</Enabled> 
  </ShowClient>
- <ShowSettings>
  <Script>showsettings()</Script> 
  <MainKey>83</MainKey> 
  <ComboKey>Alt</ComboKey> 
  <Enabled>yes</Enabled> 
  </ShowSettings>
  </List>
  <Condition>Client focus required</Condition> 
  <Enabled>yes</Enabled> 
  </HotKeys>
- <Actions>
- <List>
- <AntiTrap>
  <Script>local creaturesToHit = {"Vampire","Demon Skeleton","Ghoul","Mummy"} local minimumAround = 3 if ((paround(7, true) == 0) and (maround(1, unpack(creaturesToHit)) >= minimumAround)) then cast("exori") wait(1000) end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </AntiTrap>
- <MovePotions>
  <Script>wait(100,200) moveitems(HPname,PotionsBP) wait(100,200) moveitems(MPname,PotionsBP)</Script> 
  <SpamRate>100 to 200</SpamRate> 
  <Enabled>yes</Enabled> 
  </MovePotions>
- <CheckSofts>
  <Script>if boots == 6530 then setsettings("Settings\\Refiller\\Rules\\BoH\\Enabled", "yes") else setsettings("Settings\\Refiller\\Rules\\BoH\\Enabled", "no") end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </CheckSofts>
- <SafeBank>
  <Script>-- NPC name local npcname = 'Ebenizer' local index = 0 local msgs = getmessages("NPCs") local qtd = msgs.count-1 for i=0,qtd do if msgs[qtd].sender == npcname and msgs[qtd].text:find('There is not enough gold on your account.') then setcavebot('off') wait(5000,10000) closetibia() end end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </SafeBank>
- <SafeExoriPvP>
  <Script>local creaturesToHit = {'Bog Raider', 'Nightmare', 'Nightmare Scion', 'Mutated Tiger'} local minimumAround = 3 if ((paround(7, true) == 0) and (maround(1, unpack(creaturesToHit)) >= minimumAround)) then cast("exori") wait(1000) end local creaturesToHit = {"Destroyer"} local minimumAround = 2 if ((paround(7, true) == 0) and (maround(1, unpack(creaturesToHit)) >= minimumAround)) then cast("exori") wait(1000) end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </SafeExoriPvP>
- <SafeExoriGranPvP>
  <Script>local creaturesToHit = {'Bog Raider', 'Nightmare', 'Nightmare Scion', 'Mutated Tiger'} local minimumAround = 4 if ((paround(7, true) == 0) and (maround(1, unpack(creaturesToHit)) >= minimumAround)) then cast("exori") wait(1000) cast("exori gran") wait(1000) end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </SafeExoriGranPvP>
- <SafeExoriNPvP>
  <Script>local creaturesToHit = {'Bog Raider', 'Nightmare', 'Nightmare Scion', 'Mutated Tiger'} local minimumAround = 3 if ((maround(1, unpack(creaturesToHit)) >= minimumAround)) then cast("exori") wait(1000) end local creaturesToHit = {"Destroyer"} local minimumAround = 2 if ((maround(1, unpack(creaturesToHit)) >= minimumAround)) then cast("exori") wait(1000) end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>no</Enabled> 
  </SafeExoriNPvP>
- <SafeExoriGranNPvP>
  <Script>local creaturesToHit = {'Bog Raider', 'Nightmare', 'Nightmare Scion', 'Mutated Tiger'} local minimumAround = 4 if ((maround(1, unpack(creaturesToHit)) >= minimumAround)) then cast("exori") wait(1000) cast("exori gran") wait(1000) end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>no</Enabled> 
  </SafeExoriGranNPvP>
- <CheckServer>
  <Script>if PvP == true then setsettings("Settings\\Actions\\List\\SafeExoriPvP\\Enabled", "yes") setsettings("Settings\\Actions\\List\\SafeExoriGranPvP\\Enabled", "yes") setsettings("Settings\\Actions\\List\\SafeExoriNPvP\\Enabled", "no") setsettings("Settings\\Actions\\List\\SafeExoriGranNPvP\\Enabled", "no") elseif NoNPvP == true then setsettings("Settings\\Actions\\List\\SafeExoriPvP\\Enabled", "no") setsettings("Settings\\Actions\\List\\SafeExoriGranPvP\\Enabled", "no") setsettings("Settings\\Actions\\List\\SafeExoriNPvP\\Enabled", "yes") setsettings("Settings\\Actions\\List\\SafeExoriGranNPvP\\Enabled", "yes") end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </CheckServer>
- <AutoMount>
  <Script>if AutoMount then setsettings("Settings\\Cavebot\\Settings\\AutoMount","yes") else setsettings("Settings\\Cavebot\\Settings\\AutoMount","no") end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </AutoMount>
- <CheckZone>
  <Script>if pzone == true then setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "yes") else setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no") end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </CheckZone>
- <SoftBoots>
  <Script>local iBoots = { soft = "soft boots", normal = "boots of haste"} local ManaToSoft = 98 --% if mppc <= ManaToSoft and pzone == false and boots ~= 3549 and itemcount(iBoots.soft) >= 1 then setlooting("no") pausewalking(1500) moveitems(iBoots.soft, "all", "boots", 1) wait(800) pausewalking(0) setlooting("yes") elseif mppc > ManaToSoft and boots ~= itemid(iBoots.normal) then setlooting("no") pausewalking(1500) moveitems(iBoots.normal, "all", "boots", 1) wait(800) pausewalking(0) setlooting("yes") elseif pzone == true and boots ~= itemid(iBoots.normal) then pausewalking(1500) moveitems(iBoots.normal, "all", "boots", 1) wait(800) pausewalking(0) elseif boots == itemid("worn soft boots") then setlooting("no") pausewalking(1500) moveitems(iBoots.normal, "all", "boots", 1) wait(800) pausewalking(0) setlooting("yes") end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </SoftBoots>
- <ConcBlood>
  <Script>if itemcount("concentrated demonic blood",MainBP) > 0 then pausewalking(2000) useitem("Concentrated Demonic Blood", MainBP) end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </ConcBlood>
  </List>
  <Setup>-- Backpack Setup: MainBP = "Backpack of Holding" -- Main Backpack Name LootBP = "Jewelled Backpack" --Loot Backpack Name PotionsBP = "Dragon Backpack" -- Potion Backpack Name GoldBP = "Brocade Backpack" -- Gold Backpack Name --ServerType-- PvP = true NoNPvP = false --Caves-- NorthEast = true East = true South = true SouthWest = true NorthWest = true Destroyers = false -- Do you want to kill destroyers ? Recommend LvL 250+ CanUseMechanism = true AutoMount = false RefilSofts = true CapCheck = 200 AlertPlayer = false -- Backpack Depot Setup: MainDPBP = "Red Backpack" -- Main Backpack in Depo StackableDPBP = "Blue Backpack" --Backpack for Stackable items LootDPBP = "Red Backpack" -- Backpack for rare loot in Depot -- Potions Setup: MPname = "Mana Potion" -- Name of mana potion. MPprice = 50 -- Price of mana potion to buy. MPtobuy = 1000 -- How many mana potions to buy? MPtoback = 250 -- How many potions to back reffil? HPname = "Ultimate Health Potion" -- Name of mana potion. HPprice = 310 -- Price of mana potion to buy. HPtobuy = 100 -- How many mana potions to buy? HPtoback = 40 -- How many potions to back reffil?</Setup> 
  <Library>Standard</Library> 
  <Enabled>yes</Enabled> 
  </Actions>
- <CaveBot>
- <Waypoints>
  <w001>Action 32791 31250 7 --showas Find Where Are You;if posz == 6 then gotolabel("dpplus");elseif;posz == 7 then gotolabel("OpenBp");end;</w001> 
  <OpenBp>Action 32791 31250 7 closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(GoldBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(PotionsBP, MainBP, true);wait(500, 1000);resizewindows()</OpenBp> 
  <CheckBpStart>Action 32791 31250 7 if windowcount() < 4 then gotolabel("OpenBp") end</CheckBpStart> 
  <start>Stand 32688 31128 7</start> 
  <w028>Action 32688 31125 7 if AlertPlayer then;setsettings("Settings\\Alerts\\Player\\OnScreen\\PlaySound","yes");else;setsettings("Settings\\Alerts\\Player\\OnScreen\\PlaySound","no");end</w028> 
  <w005>Node 32693 31129 7</w005> 
  <way1>Action 32693 31129 7 if NorthEast then gotolabel('northeast') else gotolabel('northeastleave') end</way1> 
  <northeast>Stand 32694 31129 7</northeast> 
  <w008>Stand 32695 31128 7</w008> 
  <w009>Node 32692 31131 8</w009> 
  <w010>Stand 32690 31132 8</w010> 
  <w011>Node 32692 31126 9 3 3</w011> 
  <w012>Stand 32691 31125 9</w012> 
  <w013>Node 32690 31128 10 3 2</w013> 
  <w014>Stand 32690 31133 10</w014> 
  <w015>Stand 32690 31134 11</w015> 
  <w016>Action 32690 31134 11 if not islocation() then gotolabel('northeast') end</w016> 
  <northeastbottom>Node 32692 31130 11</northeastbottom> 
  <w018>Node 32690 31125 11 3 3</w018> 
  <w019>Node 32692 31131 11</w019> 
  <w020>Stand 32690 31133 11</w020> 
  <w021>Node 32691 31128 10 1 3</w021> 
  <w022>Stand 32691 31125 10</w022> 
  <w023>Node 32691 31126 9 2 4</w023> 
  <w024>Stand 32690 31132 9</w024> 
  <w025>Node 32690 31127 8 2 2</w025> 
  <w026>Stand 32693 31128 8</w026> 
  <w027>Action 32693 31128 8 if not islocation() then gotolabel('northeastbottom') end</w027> 
  <northeastleave>Stand 32695 31128 8</northeastleave> 
  <w029>Stand 32694 31131 7</w029> 
  <w030>Action 32694 31131 7 if not islocation() then gotolabel('northeastleave') end</w030> 
  <w031>Node 32694 31136 7</w031> 
  <way2>Action 32694 31136 7 if East then gotolabel('east') else gotolabel('eastleave') end</way2> 
  <east>Stand 32695 31137 7</east> 
  <w034>Stand 32696 31138 7</w034> 
  <w035>Node 32694 31139 8 2 3</w035> 
  <w036>Stand 32695 31145 8</w036> 
  <eastbottom>Stand 32697 31147 9</eastbottom> 
  <w038>Action 32697 31147 9 if not islocation() then gotolabel('east') end</w038> 
  <w039>Node 32701 31148 9</w039> 
  <w040>Node 32707 31153 9 3 3</w040> 
  <easthardcore>Stand 32710 31148 11</easthardcore> 
  <w042>Stand 32704 31156 10</w042> 
  <w043>Node 32701 31148 9</w043> 
  <w044>Stand 32697 31147 9</w044> 
  <w045>Action 32697 31147 9 if not islocation() then gotolabel('easthardcore') end</w045> 
  <eastbottom2>Stand 32695 31145 9</eastbottom2> 
  <w047>Node 32694 31140 8 2 2</w047> 
  <w048>Stand 32695 31139 8</w048> 
  <w049>Action 32695 31139 8 if not islocation() then gotolabel('eastbottom2') end</w049> 
  <eastleave>Stand 32696 31138 8</eastleave> 
  <w051>Stand 32694 31140 7</w051> 
  <w052>Action 32694 31140 7 if not islocation() then gotolabel('east leave') end</w052> 
  <w053>Node 32688 31142 7</w053> 
  <way3>Action 32688 31142 7 if South then gotolabel('south') else gotolabel('southleave') end</way3> 
  <south>Stand 32687 31143 7</south> 
  <w056>Stand 32686 31144 7</w056> 
  <w057>Node 32685 31146 8 2 3</w057> 
  <w058>Stand 32684 31150 8</w058> 
  <w059>Stand 32683 31153 9</w059> 
  <w060>Action 32683 31153 9 if not islocation() then gotolabel('south') end</w060> 
  <southbottom>Stand 32683 31155 9</southbottom> 
  <southhardcore>Stand 32684 31150 11</southhardcore> 
  <w064>Stand 32684 31161 10</w064> 
  <w065>Stand 32684 31153 9</w065> 
  <w066>Action 32684 31153 9 if not islocation() then gotolabel('southhardcore') else end</w066> 
  <southbottom2>Stand 32684 31152 9</southbottom2> 
  <w068>Stand 32684 31150 9</w068> 
  <w069>Node 32685 31146 8 2 3</w069> 
  <w070>Stand 32686 31145 8</w070> 
  <southleave>Stand 32686 31144 8</southleave> 
  <w072>Stand 32686 31143 7</w072> 
  <w073>Action 32686 31143 7 if not islocation() then gotolabel('southleave') end</w073> 
  <w074>Node 32681 31144 7</w074> 
  <w075>Node 32678 31143 7</w075> 
  <way4>Action 32678 31143 7 if SouthWest then gotolabel('southwest') else gotolabel('southwestleave') end</way4> 
  <southwest>Stand 32676 31143 7</southwest> 
  <w078>Stand 32675 31144 7</w078> 
  <w079>Node 32673 31142 8 2 2</w079> 
  <w080>Stand 32672 31141 8</w080> 
  <w081>Stand 32672 31142 9</w081> 
  <w082>Action 32672 31142 9 if not islocation() then gotolabel('southwest') end</w082> 
  <southwestbottom>Stand 32670 31145 9</southwestbottom> 
  <w084>Node 32661 31148 9 2 2</w084> 
  <w085>Node 32663 31153 9 2 2</w085> 
  <southwesthardcore>Stand 32661 31147 11</southwesthardcore> 
  <w087>Stand 32662 31156 10</w087> 
  <w088>Node 32664 31150 9 2 2</w088> 
  <w089>Stand 32671 31144 9</w089> 
  <w090>Action 32671 31144 9 if not islocation() then gotolabel('southwesthardcore') end</w090> 
  <southwestbottom2>Stand 32671 31143 9</southwestbottom2> 
  <w092>Stand 32672 31141 9</w092> 
  <w093>Node 32673 31142 8 2 2</w093> 
  <southwestleave>Stand 32675 31144 8</southwestleave> 
  <w095>Stand 32676 31140 7</w095> 
  <w096>Action 32676 31140 7 if not islocation() then gotolabel('southwestleave') end</w096> 
  <w097>Node 32679 31134 7</w097> 
  <w098>Node 32681 31133 7</w098> 
  <way5>Action 32681 31133 7 if NorthWest then gotolabel('northwest') else gotolabel('northwestleave') end</way5> 
  <northwest>Stand 32682 31133 7</northwest> 
  <w101>Stand 32683 31134 7</w101> 
  <w102>Node 32681 31126 8 2 2</w102> 
  <w103>Node 32678 31130 8 2 2</w103> 
  <w104>Stand 32677 31132 8</w104> 
  <w105>Node 32674 31127 9 3 3</w105> 
  <w106>Action 32674 31127 9 if Destroyers then gotolabel('destroyers') else gotolabel('destroyersleave') end</w106> 
  <destroyers>Stand 32678 31125 9</destroyers> 
  <w108>Node 32675 31127 10 3 3</w108> 
  <w109>Stand 32674 31132 10</w109> 
  <w110>Node 32677 31127 11 3 3</w110> 
  <w111>Stand 32674 31132 11</w111> 
  <w112>Node 32675 31128 10 2 3</w112> 
  <destroyersleave>Stand 32678 31125 10</destroyersleave> 
  <w114>Node 32675 31127 9 2 3</w114> 
  <w115>Stand 32677 31132 9</w115> 
  <w116>Node 32680 31131 8 3 3</w116> 
  <northwestleave>Stand 32683 31134 8</northwestleave> 
  <w118>Node 32686 31131 7 2 2</w118> 
  <w119>Stand 32688 31124 6</w119> 
  <w120>Action 32686 31131 7 if itemcount(MPname) < MPtoback or itemcount(HPname) < HPtoback or cap < CapCheck then gotolabel("Depositer") else gotolabel("CheckBpStart") end</w120> 
  <Depositer>Stand 32688 31125 7</Depositer> 
  <w122>Stand 32688 31124 7</w122> 
  <w123>Stand 32688 31123 6</w123> 
  <w124>Action 32688 31123 6 if not islocation() then gotolabel('Depositer') end;setsettings("Settings\\Alerts\\Player\\OnScreen\\PlaySound","no")</w124> 
  <w125>Stand 32701 31128 6</w125> 
  <w126>Stand 32708 31144 6</w126> 
  <w127>Stand 32710 31156 6</w127> 
  <w128>Stand 32709 31168 6</w128> 
  <back1>Stand 32711 31175 6</back1> 
  <w130>Stand 32711 31176 7</w130> 
  <w131>Action 32711 31176 7 if not islocation() then gotolabel('back1') end</w131> 
  <w132>Stand 32725 31169 7</w132> 
  <w133>Stand 32740 31160 7</w133> 
  <w134>Action 32740 31160 7 if CanUseMechanism then gotolabel("back2") else gotolabel('around2') end</w134> 
  <back2>Stand 32741 31160 7</back2> 
  <w136>Stand 32742 31160 6</w136> 
  <w137>Action 32742 31160 6 if not islocation() then gotolabel('back2') end</w137> 
  <back3>Stand 32743 31160 6</back3> 
  <w139>Stand 32744 31160 5</w139> 
  <w140>Action 32744 31160 5 if not islocation() then gotolabel('back3') end</w140> 
  <back4>Stand 32744 31161 5</back4> 
  <w142>Action 32744 31161 5 wait(500)</w142> 
  <w143>Use 32743 31161 5</w143> 
  <w144>Action 32744 31161 5 wait(500)</w144> 
  <w145>Stand 32747 31168 5</w145> 
  <w146>Action 32747 31168 5 if not islocation() then gotolabel('back4') end</w146> 
  <back5>Stand 32748 31168 5</back5> 
  <w148>Stand 32749 31168 6</w148> 
  <w149>Action 32749 31168 6 if not islocation() then gotolabel('back5') end</w149> 
  <back6>Stand 32750 31170 6</back6> 
  <w151>Stand 32750 31171 7</w151> 
  <w152>Action 32750 31171 7 if not islocation() then gotolabel('back6') end</w152> 
  <around2back>Stand 32745 31207 7</around2back> 
  <w154>Stand 32744 31209 7</w154> 
  <dpplus>Stand 32759 31238 7</dpplus> 
  <w156>Stand 32777 31246 7</w156> 
  <w003>Stand 32786 31248 7</w003> 
  <w006>Stand 32780 31249 6</w006> 
  <OpenBPLoot>Action 32787 31244 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","no");;closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows()</OpenBPLoot> 
  <w160>Action 32787 31244 6 if windowcount() < 2 then gotolabel("OpenBPLoot") end</w160> 
  <depo>Action 32787 31244 7 reachgrounditem("depot");wait(1000,2000);openitem("depot");wait(1000,2000);openitem(3502, "locker");wait(1000,2000);openitem(MainDPBP, "depot chest")wait(500,2000)</depo> 
  <checkbpdeop>Action 32781 31251 6 if windowcount(MainDPBP) == 0 then gotolabel('depo') end</checkbpdeop> 
  <w000>Action 32793 31247 7 while itemcount("Demonic Essence") ~= 0 do;depotdeposit(StackableDPBP, "Demonic Essence");wait(100,200);end;while itemcount("Essence of a Bad Dream") ~= 0 do;depotdeposit(StackableDPBP, "Essence of a Bad Dream");wait(100,200);end;while itemcount("Scythe Leg") ~= 0 do;depotdeposit(StackableDPBP, "Scythe Leg");wait(100,200);end;while itemcount("Boggy Dreads") ~= 0 do;depotdeposit(StackableDPBP, "Boggy Dreads");wait(100,200);end;while itemcount("Metal Spike") ~= 0 do;depotdeposit(StackableDPBP, "Metal Spike");wait(100,200);end;while itemcount("Small Amethyst") ~= 0 do;depotdeposit(StackableDPBP, "Small Amethyst");wait(100,200);end;while itemcount("Great Health Potion") ~= 0 do;depotdeposit(StackableDPBP, "Great Health Potion");wait(100,200);end;while itemcount("Great Spirit Potion") ~= 0 do;depotdeposit(StackableDPBP, "Great Spirit Potion");wait(100,200);end;while itemcount("Strong Mana Potion") ~= 0 do;depotdeposit(StackableDPBP, "Strong Mana Potion");wait(100,200);end;while itemcount("Strong Health Potion") ~= 0 do;depotdeposit(StackableDPBP, "Strong Health Potion");wait(100,200);end;while itemcount("Striped Fur") ~= 0 do;depotdeposit(StackableDPBP, "Striped Fur");wait(100,200);end;while itemcount("Sabretooth") ~= 0 do;depotdeposit(StackableDPBP, "Sabretooth");wait(100,200);end;while itemcount("Mind Stone") ~= 0 do;depotdeposit(StackableDPBP, "Mind Stone");wait(100,200);end;while itemcount("Soul Orb") ~= 0 do;depotdeposit(StackableDPBP, "Soul Orb");wait(100,200);end;;while itemcount("Skull Helmet") ~= 0 do;depotdeposit(LootDPBP, "Skull Helmet");wait(100,200);end;while itemcount("Boots of Haste") ~= 0 do;depotdeposit(LootDPBP, "Boots of Haste");wait(100,200);end;while itemcount("Steel Boots") ~= 0 do;depotdeposit(LootDPBP, "Steel Boots");wait(100,200);end;while itemcount("Giant Sword") ~= 0 do;depotdeposit(LootDPBP, "Giant Sword");wait(100,200);end;while itemcount("Dreaded Cleaver") ~= 0 do;depotdeposit(LootDPBP, "Dreaded Cleaver");wait(100,200);end;while itemcount("Paladin Armor") ~= 0 do;depotdeposit(LootDPBP, "Paladin Armor");wait(100,200);end;while itemcount("Shadow Sceptre") ~= 0 do;depotdeposit(LootDPBP, "Shadow Sceptre");wait(100,200);end;while itemcount("Diamond Sceptre") ~= 0 do;depotdeposit(LootDPBP, "Diamond Sceptre");wait(100,200);end;while itemcount("Chaos Mace") ~= 0 do;depotdeposit(LootDPBP, "Chaos Mace");wait(100,200);end;while itemcount("War Axe") ~= 0 do;depotdeposit(LootDPBP, "War Axe");wait(100,200);end;while itemcount("Focus Cape") ~= 0 do;depotdeposit(LootDPBP, "Focus Cape");wait(100,200);end;while itemcount("Angelic Axe") ~= 0 do;depotdeposit(LootDPBP, "Angelic Axe");wait(100,200);end;while itemcount("Knight Legs") ~= 0 do;depotdeposit(LootDPBP, "Knight Legs");wait(100,200);end;while itemcount("Mysterious Voodoo Skull") ~= 0 do;depotdeposit(LootDPBP, "Mysterious Voodoo Skull");wait(100,200);end;while itemcount("Springsprout Rod") ~= 0 do;depotdeposit(LootDPBP, "Springsprout Rod");wait(100,200);end;while itemcount("Glorious Axe") ~= 0 do;depotdeposit(LootDPBP, "Glorious Axe");wait(100,200);end;while itemcount("Crown Helmet") ~= 0 do;depotdeposit(LootDPBP, "Crown Helmet");wait(100,200);end;while itemcount("Guardian Shield") ~= 0 do;depotdeposit(LootDPBP, "Guardian Shield");wait(100,200);end;while itemcount("Bar of Chocolate") ~= 0 do;depotdeposit(LootDPBP, "Bar of Chocolate");wait(100,200);end;while itemcount("Crystal of Focus") ~= 0 do;depotdeposit(LootDPBP, "Crystal of Focus");wait(100,200);end;while itemcount("Belted Cape") ~= 0 do;depotdeposit(LootDPBP, "Belted Cape");wait(100,200);end;while itemcount("Death Ring") ~= 0 do;depotdeposit(LootDPBP, "Death Ring");wait(100,200);end;while itemcount("Crystal Necklace") ~= 0 do;depotdeposit(LootDPBP, "Crystal Necklace");wait(100,200);end;while itemcount("Ancient Shield") ~= 0 do;depotdeposit(LootDPBP, "Ancient Shield");wait(100,200);end;while itemcount("Life Ring") ~= 0 do;depotdeposit(LootDPBP, "Life Ring");wait(100,200);end;;openitem(LootBP, LootBP);wait(5000);;while itemcount("Demonic Essence") ~= 0 do;depotdeposit(StackableDPBP, "Demonic Essence");wait(100,200);end;while itemcount("Essence of a Bad Dream") ~= 0 do;depotdeposit(StackableDPBP, "Essence of a Bad Dream");wait(100,200);end;while itemcount("Scythe Leg") ~= 0 do;depotdeposit(StackableDPBP, "Scythe Leg");wait(100,200);end;while itemcount("Boggy Dreads") ~= 0 do;depotdeposit(StackableDPBP, "Boggy Dreads");wait(100,200);end;while itemcount("Metal Spike") ~= 0 do;depotdeposit(StackableDPBP, "Metal Spike");wait(100,200);end;while itemcount("Small Amethyst") ~= 0 do;depotdeposit(StackableDPBP, "Small Amethyst");wait(100,200);end;while itemcount("Great Health Potion") ~= 0 do;depotdeposit(StackableDPBP, "Great Health Potion");wait(100,200);end;while itemcount("Great Spirit Potion") ~= 0 do;depotdeposit(StackableDPBP, "Great Spirit Potion");wait(100,200);end;while itemcount("Strong Mana Potion") ~= 0 do;depotdeposit(StackableDPBP, "Strong Mana Potion");wait(100,200);end;while itemcount("Strong Health Potion") ~= 0 do;depotdeposit(StackableDPBP, "Strong Health Potion");wait(100,200);end;while itemcount("Striped Fur") ~= 0 do;depotdeposit(StackableDPBP, "Striped Fur");wait(100,200);end;while itemcount("Sabretooth") ~= 0 do;depotdeposit(StackableDPBP, "Sabretooth");wait(100,200);end;while itemcount("Mind Stone") ~= 0 do;depotdeposit(StackableDPBP, "Mind Stone");wait(100,200);end;while itemcount("Soul Orb") ~= 0 do;depotdeposit(StackableDPBP, "Soul Orb");wait(100,200);end;;while itemcount("Skull Helmet") ~= 0 do;depotdeposit(LootDPBP, "Skull Helmet");wait(100,200);end;while itemcount("Boots of Haste") ~= 0 do;depotdeposit(LootDPBP, "Boots of Haste");wait(100,200);end;while itemcount("Steel Boots") ~= 0 do;depotdeposit(LootDPBP, "Steel Boots");wait(100,200);end;while itemcount("Giant Sword") ~= 0 do;depotdeposit(LootDPBP, "Giant Sword");wait(100,200);end;while itemcount("Dreaded Cleaver") ~= 0 do;depotdeposit(LootDPBP, "Dreaded Cleaver");wait(100,200);end;while itemcount("Paladin Armor") ~= 0 do;depotdeposit(LootDPBP, "Paladin Armor");wait(100,200);end;while itemcount("Shadow Sceptre") ~= 0 do;depotdeposit(LootDPBP, "Shadow Sceptre");wait(100,200);end;while itemcount("Diamond Sceptre") ~= 0 do;depotdeposit(LootDPBP, "Diamond Sceptre");wait(100,200);end;while itemcount("Chaos Mace") ~= 0 do;depotdeposit(LootDPBP, "Chaos Mace");wait(100,200);end;while itemcount("War Axe") ~= 0 do;depotdeposit(LootDPBP, "War Axe");wait(100,200);end;while itemcount("Focus Cape") ~= 0 do;depotdeposit(LootDPBP, "Focus Cape");wait(100,200);end;while itemcount("Angelic Axe") ~= 0 do;depotdeposit(LootDPBP, "Angelic Axe");wait(100,200);end;while itemcount("Knight Legs") ~= 0 do;depotdeposit(LootDPBP, "Knight Legs");wait(100,200);end;while itemcount("Mysterious Voodoo Skull") ~= 0 do;depotdeposit(LootDPBP, "Mysterious Voodoo Skull");wait(100,200);end;while itemcount("Springsprout Rod") ~= 0 do;depotdeposit(LootDPBP, "Springsprout Rod");wait(100,200);end;while itemcount("Glorious Axe") ~= 0 do;depotdeposit(LootDPBP, "Glorious Axe");wait(100,200);end;while itemcount("Crown Helmet") ~= 0 do;depotdeposit(LootDPBP, "Crown Helmet");wait(100,200);end;while itemcount("Guardian Shield") ~= 0 do;depotdeposit(LootDPBP, "Guardian Shield");wait(100,200);end;while itemcount("Bar of Chocolate") ~= 0 do;depotdeposit(LootDPBP, "Bar of Chocolate");wait(100,200);end;while itemcount("Crystal of Focus") ~= 0 do;depotdeposit(LootDPBP, "Crystal of Focus");wait(100,200);end;while itemcount("Belted Cape") ~= 0 do;depotdeposit(LootDPBP, "Belted Cape");wait(100,200);end;while itemcount("Death Ring") ~= 0 do;depotdeposit(LootDPBP, "Death Ring");wait(100,200);end;while itemcount("Crystal Necklace") ~= 0 do;depotdeposit(LootDPBP, "Crystal Necklace");wait(100,200);end;while itemcount("Ancient Shield") ~= 0 do;depotdeposit(LootDPBP, "Ancient Shield");wait(100,200);end;while itemcount("Life Ring") ~= 0 do;depotdeposit(LootDPBP, "Life Ring");wait(100,200);end</w000> 
  <w002>Action 32793 31247 7</w002> 
  <w007>Stand 32786 31248 6</w007> 
  <w162>Stand 32796 31248 7</w162> 
  <w163>Action 32796 31248 7 --showas walking;setsettings("Settings\\CaveBot\\Settings\\OpenNextBp","yes");setsettings("Settings\\Actions\\List\\MovePotions\\Enabled","yes")</w163> 
  <w164>Stand 32802 31239 7</w164> 
  <w165>Stand 32819 31234 7</w165> 
  <bankback>Stand 32828 31249 7</bankback> 
  <FixBpBank>Action 32828 31249 7 closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(PotionsBP, MainBP, true);wait(500, 1000);resizewindows()</FixBpBank> 
  <w004>Action 32828 31249 7 if windowcount() < 2 then gotolabel("FixBpBank") end</w004> 
  <w172>Stand 32824 31250 7</w172> 
  <w173>Stand 32824 31249 7</w173> 
  <bank>Action 32824 31248 7 -- Bank Depositer;wait(500,900);depositall();;local mana = positive(MPtobuy - itemcount(MPname)) * MPprice;local health = positive(HPtobuy - itemcount(HPname)) * HPprice;local softs = positive(itemcount("worn soft boots")) * 12000;;local Total = mana + health + softs;;npcsay("withdraw "..Total);wait(200,300);npcsay("yes");wait(200,300)</bank> 
  <w175>Stand 32828 31249 7</w175> 
  <w176>Action 32828 31249 7</w176> 
  <w177>Walk 32830 31241 7</w177> 
  <w178>Walk 32805 31233 7</w178> 
  <w179>Walk 32790 31238 7</w179> 
  <back7>Stand 32790 31239 7</back7> 
  <w181>Stand 32790 31238 6</w181> 
  <w182>Action 32790 31238 6 if not islocation() then gotolabel('back7') end</w182> 
  <w183>Walk 32789 31238 6</w183> 
  <back8>Stand 32789 31239 6</back8> 
  <w185>Stand 32789 31238 5</w185> 
  <w186>Action 32789 31238 5 if not islocation() then gotolabel('back8') end</w186> 
  <w187>Stand 32789 31238 5</w187> 
  <buyer>Action 32789 31238 5 sellflasks();wait(500);;local CurrentManas = itemcount(MPname);local CurrentHealths = itemcount(HPname);;buyitemsupto(HPname,HPtobuy,CurrentHealths);wait(200,300);;amount = MPtobuy - CurrentManas ;while amount > 0 do ;buyitems(MPname, amount) ;wait(500,1000) ;moveitems(MPname,PotionsBP, 1000) ;wait(300,400) ;amount = amount-100;end</buyer> 
  <back13>Stand 32789 31239 5</back13> 
  <w192>Stand 32789 31240 6</w192> 
  <w193>Action 32789 31240 6 if not islocation() then gotolabel('back13') end</w193> 
  <w194>Walk 32790 31240 6</w194> 
  <back14>Stand 32790 31239 6</back14> 
  <w196>Stand 32790 31240 7</w196> 
  <w197>Action 32790 31240 7 if not islocation() then gotolabel('back14') end</w197> 
  <w198>Stand 32790 31233 7</w198> 
  <softcheck2>Action 32790 31233 7 if RefilSofts == true and itemcount("Worn Soft Boots") > 0 then gotolabel("softs") else end</softcheck2> 
  <bps>Action 32790 31233 7 closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(GoldBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(PotionsBP, MainBP, true);wait(500, 1000);resizewindows()</bps> 
  <bpcheck>Action 32790 31233 7 if windowcount() < 4 then gotolabel("bps") end</bpcheck> 
  <w202>Action 32790 31233 7 if itemcount(MPname) < MPtobuy or itemcount(HPname) < HPtobuy then gotolabel("bankback") else end</w202> 
  <fromdp>Stand 32774 31232 7</fromdp> 
  <w204>Stand 32747 31221 7</w204> 
  <w205>Stand 32744 31195 7</w205> 
  <w206>Stand 32750 31174 7</w206> 
  <w207>Action 32750 31174 7 if CanUseMechanism then gotolabel("back15") else gotolabel("around1") end</w207> 
  <back15>Stand 32750 31170 7</back15> 
  <w209>Stand 32750 31169 6</w209> 
  <w210>Action 32750 31169 6 if not islocation() then gotolabel('back15') end</w210> 
  <back16>Stand 32748 31167 6</back16> 
  <w212>Stand 32747 31167 5</w212> 
  <w213>Action 32747 31167 5 if not islocation() then gotolabel('back16') end</w213> 
  <back17>Stand 32744 31164 5</back17> 
  <w215>Action 32744 31164 5 wait(500)</w215> 
  <w216>Use 32743 31164 5</w216> 
  <w217>Action 32745 31161 5 wait(500)</w217> 
  <w218>Stand 32744 31160 5</w218> 
  <w219>Action 32744 31160 5 if not islocation() then gotolabel('back17') end</w219> 
  <back18>Stand 32743 31160 5</back18> 
  <w221>Stand 32742 31160 6</w221> 
  <w222>Action 32742 31160 6 if not islocation() then gotolabel('back18') end</w222> 
  <back19>Stand 32741 31160 6</back19> 
  <w224>Stand 32740 31160 7</w224> 
  <w225>Action 32740 31160 7 if not islocation() then gotolabel('back19') end</w225> 
  <around1back>Stand 32725 31168 7</around1back> 
  <w227>Stand 32711 31176 7</w227> 
  <back20>Stand 32711 31175 7</back20> 
  <w229>Stand 32711 31174 6</w229> 
  <w230>Action 32711 31174 6 if not islocation() then gotolabel('back20') end</w230> 
  <w231>Stand 32707 31164 6</w231> 
  <w232>Stand 32710 31145 6</w232> 
  <w233>Stand 32703 31131 6</w233> 
  <w234>Stand 32689 31123 6</w234> 
  <back111>Stand 32688 31123 6</back111> 
  <w236>Stand 32688 31124 6</w236> 
  <w237>Stand 32688 31125 7</w237> 
  <w238>Action 32688 31125 7 if not islocation() then gotolabel('back111') end</w238> 
  <loop>Action 32711 31174 6 gotolabel("CheckBpStart")</loop> 
  <around1>Stand 32756 31167 7</around1> 
  <w241>Walk 32778 31155 7</w241> 
  <w242>Walk 32806 31150 7</w242> 
  <w243>Walk 32821 31155 7</w243> 
  <back21>Stand 32833 31155 7</back21> 
  <w245>Stand 32833 31154 6</w245> 
  <w246>Action 32833 31154 6 if not islocation() then gotolabel('back21') end</w246> 
  <back22>Stand 32833 31153 6</back22> 
  <w248>Stand 32833 31152 5</w248> 
  <w249>Action 32833 31152 5 if not islocation() then gotolabel('back22') end</w249> 
  <back23>Stand 32834 31145 5</back23> 
  <w251>Stand 32834 31144 6</w251> 
  <w252>Action 32834 31144 6 if not islocation() then gotolabel('back23') end</w252> 
  <back24>Stand 32834 31143 6</back24> 
  <w254>Stand 32834 31142 7</w254> 
  <w255>Action 32834 31142 7 if not islocation() then gotolabel('back24') end</w255> 
  <w256>Walk 32843 31119 7</w256> 
  <w257>Walk 32832 31107 7</w257> 
  <w258>Walk 32814 31104 7</w258> 
  <travel1>Stand 32804 31103 7</travel1> 
  <w260>Stand 32804 31102 7</w260> 
  <w261>Action 32804 31102 7 say("hi");wait(500,1000);npcsay("passage");wait(500,1000);npcsay("cemetery");wait(500,1000);npcsay("yes")</w261> 
  <w262>Stand 32798 31102 7 if not islocation() then gotolabel('travel1') end</w262> 
  <w263>Action 32798 31102 7 if not islocation() then gotolabel('travel1') end</w263> 
  <w264>Walk 32791 31106 7</w264> 
  <w265>Walk 32785 31108 7</w265> 
  <w266>Walk 32767 31109 7</w266> 
  <w267>Walk 32756 31113 7</w267> 
  <travel2>Stand 32743 31112 7</travel2> 
  <w269>Stand 32743 31114 7</w269> 
  <w270>Action 32743 31112 7 say("hi");wait(500,1000);npcsay("passage");wait(500,1000);npcsay("alchemist");wait(500,1000);npcsay("yes")</w270> 
  <w271>Stand 32737 31112 7</w271> 
  <w272>Action 32737 31112 7 if not islocation() then gotolabel('travel2') end</w272> 
  <w274>Walk 32734 31129 7</w274> 
  <w275>Walk 32739 31144 7</w275> 
  <w276>Walk 32737 31156 7</w276> 
  <loop208>Action 32737 31156 7 gotolabel('around1back')</loop208> 
  <around2>Stand 32739 31143 7</around2> 
  <w279>Walk 32735 31123 7</w279> 
  <travel3>Stand 32738 31114 7</travel3> 
  <w281>Stand 32738 31113 7</w281> 
  <w282>Action 32738 31113 7 say("hi");wait(500,1000);npcsay("passage");wait(500,1000);npcsay("cemetery");wait(500,1000);npcsay("yes")</w282> 
  <w283>Stand 32745 31113 7</w283> 
  <w284>Action 32745 31113 7 if not islocation() then gotolabel('travel3') end</w284> 
  <w285>Walk 32761 31111 7</w285> 
  <w286>Walk 32781 31106 7</w286> 
  <w287>Walk 32793 31104 7</w287> 
  <travel4>Stand 32799 31104 7</travel4> 
  <w289>Stand 32799 31103 7</w289> 
  <w290>Action 32799 31103 7 say("hi");wait(500,1000);npcsay("passage");wait(500,1000);npcsay("magician");wait(500,1000);npcsay("yes")</w290> 
  <w291>Stand 32806 31103 7</w291> 
  <w292>Action 32806 31103 7 if not islocation() then gotolabel('travel4') end</w292> 
  <w293>Walk 32832 31105 7</w293> 
  <w294>Walk 32843 31121 7</w294> 
  <w295>Walk 32834 31139 7</w295> 
  <back25>Stand 32834 31143 7</back25> 
  <w297>Stand 32834 31144 6</w297> 
  <w298>Action 32834 31144 6 if not islocation() then gotolabel('back25') end</w298> 
  <back26>Stand 32834 31145 6</back26> 
  <w300>Stand 32834 31146 5</w300> 
  <w301>Action 32834 31146 5 if not islocation() then gotolabel('back26') end</w301> 
  <back27>Stand 32833 31153 5</back27> 
  <w303>Stand 32833 31154 6</w303> 
  <w304>Action 32833 31154 6 if not islocation() then gotolabel('back27') end</w304> 
  <back28>Stand 32833 31155 6</back28> 
  <w306>Stand 32833 31156 7</w306> 
  <w307>Action 32833 31156 7 if not islocation() then gotolabel('back28') end</w307> 
  <w308>Walk 32821 31156 7</w308> 
  <w309>Walk 32800 31151 7</w309> 
  <w310>Walk 32768 31161 7</w310> 
  <w311>Walk 32754 31170 7</w311> 
  <loop236>Action 32754 31170 7 gotolabel('around2back')</loop236> 
  <softs>Stand 32800 31234 7</softs> 
  <w315>Walk 32809 31233 7</w315> 
  <w316>Walk 32825 31233 7</w316> 
  <w317>Walk 32830 31242 7</w317> 
  <w318>Stand 32828 31249 7</w318> 
  <w320>Stand 32824 31250 7</w320> 
  <w321>Stand 32824 31249 7</w321> 
  <bank245>Action 32824 31248 7 -- Bank Depositer;wait(500,900);depositall();;local softs = positive(itemcount("worn soft boots")) * 12000;;local Total = softs;;npcsay("withdraw "..Total);wait(200,300);npcsay("yes");wait(200,300)</bank245> 
  <w323>Stand 32828 31249 7</w323> 
  <aftersoftbank>Walk 32801 31250 7</aftersoftbank> 
  <back29>Stand 32801 31255 7</back29> 
  <w327>Stand 32801 31257 6</w327> 
  <w328>Action 32801 31257 6 if not islocation() then gotolabel('back29') end</w328> 
  <w329>Walk 32811 31262 6</w329> 
  <w330>Walk 32812 31271 6</w330> 
  <door1>Stand 32817 31274 6</door1> 
  <w332>Action 32817 31274 6 if islocation(1) and toptileitem(32817,31275,6) == 4912 then;useitem(4912,32817,31275,6);end</w332> 
  <w333>Stand 32817 31276 6</w333> 
  <w334>Action 32817 31276 6 if not islocation() then gotolabel('door1') end</w334> 
  <back30>Ladder 32815 31277 6</back30> 
  <w336>Stand 32815 31278 5</w336> 
  <w337>Action 32815 31278 5 if not islocation() then gotolabel('back30') end</w337> 
  <yalaship1>Action 32815 31278 5 --showas Ship;reachcreature('Karith');wait(1000);say('hi');wait(2000,3000);npcsay('venore');npcsay('yes')</yalaship1> 
  <w339>Stand 32954 32023 6</w339> 
  <w340>Action 32954 32023 6 if not islocation() then gotolabel('yalaship1') end</w340> 
  <w341>Walk 32954 32041 6</w341> 
  <w342>Walk 32954 32067 6</w342> 
  <w343>Walk 32954 32086 6</w343> 
  <w344>Walk 32949 32101 6</w344> 
  <w345>Stand 32952 32108 6</w345> 
  <w346>Stand 32953 32108 6</w346> 
  <w347>Action 32953 32108 6 --showas Softs;say('hi');wait(2000,3000);npcsay('soft boots');npcsay('yes');wait(500,1000)</w347> 
  <w348>Walk 32950 32096 6</w348> 
  <w349>Walk 32954 32075 6</w349> 
  <w350>Walk 32954 32050 6</w350> 
  <w351>Walk 32954 32033 6</w351> 
  <w352>Stand 32955 32023 6</w352> 
  <venoship>Action 32955 32023 6 --showas Ship;reachcreature('Captain Fearless');wait(1000);say('hi');wait(2000,3000);npcsay('yalahar');npcsay('yes')</venoship> 
  <w354>Stand 32816 31272 6</w354> 
  <w355>Action 32816 31272 6 if not islocation() then gotolabel('venoship') end</w355> 
  <w356>Walk 32811 31267 6</w356> 
  <w357>Walk 32809 31260 6</w357> 
  <back31>Stand 32802 31256 6</back31> 
  <w359>Stand 32802 31254 7</w359> 
  <w360>Action 32802 31254 7 if not islocation() then gotolabel('back31') end</w360> 
  <w361>Walk 32801 31243 7</w361> 
  <w362>Stand 32796 31233 7</w362> 
  <loop279>Action 32796 31233 7 gotolabel('softcheck2')</loop279> 
  <w017>Stand 32687 31123 6</w017> 
  </Waypoints>
- <Pathfinding>
- <SpecialAreas>
- <NewArea>
  <Coordinates>32685 31128 8</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea>
- <NewArea-2>
  <Coordinates>32689 31134 8</Coordinates> 
  <Dimensions>4, 2</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-2>
- <NewArea-3>
  <Coordinates>32689 31122 9</Coordinates> 
  <Dimensions>2, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-3>
- <NewArea-4>
  <Coordinates>32685 31132 10</Coordinates> 
  <Dimensions>2, 3</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-4>
- <NewArea-5>
  <Coordinates>32685 31121 10</Coordinates> 
  <Dimensions>3, 2</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-5>
- <NewArea-6>
  <Coordinates>32686 31122 11</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-6>
- <NewArea-7>
  <Coordinates>32695 31129 11</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-7>
- <NewArea-8>
  <Coordinates>32691 31140 8</Coordinates> 
  <Dimensions>1, 7</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-8>
- <NewArea-9>
  <Coordinates>32696 31141 8</Coordinates> 
  <Dimensions>1, 6</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-9>
- <NewArea-10>
  <Coordinates>32703 31155 9</Coordinates> 
  <Dimensions>3, 3</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-10>
- <NewArea-11>
  <Coordinates>32687 31138 8</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-11>
- <NewArea-12>
  <Coordinates>32683 31160 9</Coordinates> 
  <Dimensions>3, 4</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-12>
- <NewArea-13>
  <Coordinates>32675 31154 9</Coordinates> 
  <Dimensions>2, 2</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-13>
- <NewArea-14>
  <Coordinates>32692 31159 9</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-14>
- <NewArea-15>
  <Coordinates>32691 31154 9</Coordinates> 
  <Dimensions>2, 2</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-15>
- <NewArea-16>
  <Coordinates>32679 31140 8</Coordinates> 
  <Dimensions>1, 9</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-16>
- <NewArea-17>
  <Coordinates>32678 31140 8</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-17>
- <NewArea-18>
  <Coordinates>32660 31146 9</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-18>
- <NewArea-19>
  <Coordinates>32655 31152 9</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-19>
- <NewArea-20>
  <Coordinates>32665 31155 9</Coordinates> 
  <Dimensions>1, 5</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-20>
- <NewArea-21>
  <Coordinates>32661 31155 9</Coordinates> 
  <Dimensions>3, 3</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-21>
- <NewArea-22>
  <Coordinates>32673 31135 8</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-22>
- <NewArea-23>
  <Coordinates>32679 31128 8</Coordinates> 
  <Dimensions>1, 2</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-23>
- <NewArea-24>
  <Coordinates>32674 31124 11</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-24>
- <NewArea-25>
  <Coordinates>32673 31134 11</Coordinates> 
  <Dimensions>10, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-25>
- <NewArea-26>
  <Coordinates>32672 31127 11</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-26>
- <NewArea-27>
  <Coordinates>32679 31121 10</Coordinates> 
  <Dimensions>4, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-27>
- <NewArea-28>
  <Coordinates>32679 31129 7</Coordinates> 
  <Dimensions>3, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-28>
- <NewArea-29>
  <Coordinates>32673 31136 7</Coordinates> 
  <Dimensions>2, 3</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-29>
- <NewArea-30>
  <Coordinates>32677 31148 7</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-30>
- <NewArea-31>
  <Coordinates>32700 31133 7</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-31>
- <NewArea-32>
  <Coordinates>32694 31126 7</Coordinates> 
  <Dimensions>3, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-32>
- <NewArea-33>
  <Coordinates>32671 31132 9</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-33>
- <NewArea-34>
  <Coordinates>32679 31121 9</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-34>
- <NewArea-35>
  <Coordinates>32683 31124 9</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-35>
- <NewArea-36>
  <Coordinates>32710 31176 7</Coordinates> 
  <Dimensions>1, 8</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-36>
- <NewArea-37>
  <Coordinates>32703 31157 6</Coordinates> 
  <Dimensions>4, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-37>
- <NewArea-38>
  <Coordinates>32701 31158 6</Coordinates> 
  <Dimensions>1, 9</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-38>
- <NewArea-39>
  <Coordinates>32710 31156 6</Coordinates> 
  <Dimensions>1, 3</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-39>
- <NewArea-40>
  <Coordinates>32714 31154 6</Coordinates> 
  <Dimensions>1, 2</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-40>
- <NewArea-41>
  <Coordinates>32714 31145 6</Coordinates> 
  <Dimensions>1, 6</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-41>
- <NewArea-42>
  <Coordinates>32701 31146 6</Coordinates> 
  <Dimensions>3, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-42>
- <NewArea-43>
  <Coordinates>32702 31142 6</Coordinates> 
  <Dimensions>1, 3</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-43>
- <NewArea-44>
  <Coordinates>32710 31131 6</Coordinates> 
  <Dimensions>1, 6</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-44>
- <NewArea-45>
  <Coordinates>32709 31131 6</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-45>
- <NewArea-46>
  <Coordinates>32699 31131 6</Coordinates> 
  <Dimensions>1, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-46>
- <NewArea-47>
  <Coordinates>32697 31121 6</Coordinates> 
  <Dimensions>3, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-47>
- <NewArea-48>
  <Coordinates>32685 31116 6</Coordinates> 
  <Dimensions>9, 1</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-48>
- <NewArea-49>
  <Coordinates>32684 31121 6</Coordinates> 
  <Dimensions>1, 4</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-49>
- <NewArea-50>
  <Coordinates>32695 31119 6</Coordinates> 
  <Dimensions>1, 2</Dimensions> 
  <ConsideredBy>Target</ConsideredBy> 
  </NewArea-50>
  </SpecialAreas>
  <WalkThroughPlayers>no</WalkThroughPlayers> 
  <WalkingMethod>Map Clicks</WalkingMethod> 
  <MapWalkDistance>20 to 50</MapWalkDistance> 
  <WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds> 
  </Pathfinding>
- <Settings>
  <Rope>3003</Rope> 
  <Shovel>3457</Shovel> 
  <Pick>3456</Pick> 
  <Machete>3308</Machete> 
  <NodeRange>4</NodeRange> 
  <Priority>Target</Priority> 
  <OpenNextBp>yes</OpenNextBp> 
  <AutoMount>no</AutoMount> 
  <Anti-idle>no</Anti-idle> 
  <EatFood>yes</EatFood> 
  <FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat> 
  <PauseOnDeath>yes</PauseOnDeath> 
  </Settings>
  <Enabled>no</Enabled> 
  </CaveBot>
- <Looting>
- <List>
- <Skull-Helmet>
  <Id>5741</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Skull-Helmet>
- <Boots-of-Haste>
  <Id>3079</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Boots-of-Haste>
- <Steel-Boots>
  <Id>3554</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Steel-Boots>
- <Giant-Sword>
  <Id>3281</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Giant-Sword>
- <Dreaded-Cleaver>
  <Id>7419</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Dreaded-Cleaver>
- <Paladin-Armor>
  <Id>8063</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Paladin-Armor>
- <Shadow-Sceptre>
  <Id>7451</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Shadow-Sceptre>
- <Diamond-Sceptre>
  <Id>7387</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Diamond-Sceptre>
- <Chaos-Mace>
  <Id>7427</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Chaos-Mace>
- <War-Axe>
  <Id>3342</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </War-Axe>
- <Focus-Cape>
  <Id>8043</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Focus-Cape>
- <Angelic-Axe>
  <Id>7436</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Angelic-Axe>
- <Knight-Legs>
  <Id>3371</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Knight-Legs>
- <Mysterious-Voodoo-Skull>
  <Id>5668</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Mysterious-Voodoo-Skull>
- <Springsprout-Rod>
  <Id>8084</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Springsprout-Rod>
- <Glorious-Axe>
  <Id>7454</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Glorious-Axe>
- <Crown-Helmet>
  <Id>3385</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Crown-Helmet>
- <Guardian-Shield>
  <Id>3415</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Guardian-Shield>
- <Bar-of-Chocolate>
  <Id>6574</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Bar-of-Chocolate>
- <Demonic-Essence>
  <Id>6499</Id> 
  <Destination>01</Destination> 
  <AlarmOn>Couldn't Loot</AlarmOn> 
  </Demonic-Essence>
- <Crystal-of-Focus>
  <Id>9027</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Crystal-of-Focus>
- <Essence-of-a-Bad-Dream>
  <Id>10306</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Essence-of-a-Bad-Dream>
- <Belted-Cape>
  <Id>8044</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Belted-Cape>
- <Scythe-Leg>
  <Id>10312</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Scythe-Leg>
- <Boggy-Dreads>
  <Id>9667</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Boggy-Dreads>
- <Metal-Spike>
  <Id>10298</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Metal-Spike>
- <Death-Ring>
  <Id>6299</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Death-Ring>
- <Crystal-Necklace>
  <Id>3008</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Crystal-Necklace>
- <Ancient-Shield>
  <Id>3432</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Ancient-Shield>
- <Small-Amethyst>
  <Id>3033</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Small-Amethyst>
- <Great-Health-Potion>
  <Id>239</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Great-Health-Potion>
- <Great-Spirit-Potion>
  <Id>7642</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Great-Spirit-Potion>
- <Ultimate-Health-Potion>
  <Id>7643</Id> 
  <Destination>03</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Ultimate-Health-Potion>
- <Strong-Mana-Potion>
  <Id>237</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Strong-Mana-Potion>
- <Strong-Health-Potion>
  <Id>236</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Strong-Health-Potion>
- <Life-Ring>
  <Id>3052</Id> 
  <Destination>00</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Life-Ring>
- <Platinum-Coin>
  <Id>3035</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Platinum-Coin>
- <Striped-Fur>
  <Id>10293</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Striped-Fur>
- <Sabretooth>
  <Id>10311</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Sabretooth>
- <Mind-Stone>
  <Id>3062</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Mind-Stone>
- <Soul-Orb>
  <Id>5944</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Soul-Orb>
- <Concentrated-Demonic-Blood>
  <Id>6558</Id> 
  <Destination>00</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Concentrated-Demonic-Blood>
- <Gold-Coin>
  <Id>3031</Id> 
  <Destination>02</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Gold-Coin>
  </List>
  <Condition>All corpses</Condition> 
  <Style>After melee kill</Style> 
  <Range>10</Range> 
  <EatFood>yes</EatFood> 
  <Enabled>yes</Enabled> 
  </Looting>
- <Targeting>
- <Monsters>
- <Category-B>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 20 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
- <ListSpell>
  <Spell0>Whirlwind Throw</Spell0> 
  <Spell1>Brutal Strike</Spell1> 
  </ListSpell>
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Category-B>
- <Category-A>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>1</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>Approach</Stance> 
  <Avoid>Wave</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
- <ListSpell>
  <Spell0>Brutal Strike</Spell0> 
  <Spell1>Whirlwind Throw</Spell1> 
  </ListSpell>
  <SpellRate>300 to 700</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting0>
- <Setting1>
  <Count>2</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>Approach</Stance> 
  <Avoid>Wave</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
- <ListSpell>
  <Spell0>Brutal Strike</Spell0> 
  <Spell1>Whirlwind Throw</Spell1> 
  </ListSpell>
  <SpellRate>300 to 700</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting1>
- <Setting2>
  <Count>3+</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>Reach</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
- <ListSpell>
  <Spell0>Brutal Strike</Spell0> 
  <Spell1>Whirlwind Throw</Spell1> 
  </ListSpell>
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting2>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Category-A>
- <Mutated-Human>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>yes</OnlyIfTrapped> 
  </Mutated-Human>
- <Mutated-Rat>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>yes</OnlyIfTrapped> 
  </Mutated-Rat>
- <Slime>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>yes</OnlyIfTrapped> 
  </Slime>
- <Marcury-Blob>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>yes</OnlyIfTrapped> 
  </Marcury-Blob>
- <Acid-Blob>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>yes</OnlyIfTrapped> 
  </Acid-Blob>
- <Destroyer>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>Approach</Stance> 
  <Avoid>Wave</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
- <ListSpell>
  <Spell0>Whirlwind Throw</Spell0> 
  <Spell1>Brutal Strike</Spell1> 
  </ListSpell>
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Destroyer>
- <Bog-Raider>
  <Categories>A</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>No Action</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>No Change</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Bog-Raider>
- <Nightmare>
  <Categories>A</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>No Action</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>No Change</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Nightmare>
- <Nightmare-Scion>
  <Categories>A</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>No Action</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>No Change</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Nightmare-Scion>
- <Mutated-Tiger>
  <Categories>A</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>No Action</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>No Change</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Mutated-Tiger>
- <Death-Blob>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>Approach</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Death-Blob>
- <Plaguesmith>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
- <ListSpell>
  <Spell0>Whirlwind Throw</Spell0> 
  <Spell1>Brutal Strike</Spell1> 
  </ListSpell>
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>yes</OnlyIfTrapped> 
  </Plaguesmith>
- <Demon>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
- <ListSpell>
  <Spell0>Whirlwind Throw</Spell0> 
  <Spell1>Brutal Strike</Spell1> 
  </ListSpell>
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>yes</OnlyIfTrapped> 
  </Demon>
- <Fire-Elemental>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
- <ListSpell>
  <Spell0>Whirlwind Throw</Spell0> 
  <Spell1>Brutal Strike</Spell1> 
  </ListSpell>
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Stand/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>yes</OnlyIfTrapped> 
  </Fire-Elemental>
  </Monsters>
- <Settings>
  <ListOrder>7</ListOrder> 
  <Health>9</Health> 
  <Proximity>3</Proximity> 
  <Danger>5</Danger> 
  <PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <MustBeReachable>yes</MustBeReachable> 
  <MustBeShootable>no</MustBeShootable> 
  </Settings>
  <Enabled>no</Enabled> 
  </Targeting>
- <Hud>
  <List /> 
  <Show>If focused</Show> 
  <Enabled>yes</Enabled> 
  </Hud>
- <Input>
- <Keyboard>
  <Mode>Simulate</Mode> 
  <StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift> 
  <TypingStyle>Keyboard keys</TypingStyle> 
  <PressWaitTime>45 to 65</PressWaitTime> 
  </Keyboard>
- <Mouse>
  <Mode>Simulate</Mode> 
  <Scroll>Use mouse wheel</Scroll> 
  <MoveSpeed>Instantaneous</MoveSpeed> 
  <ClickWaitTime>30 to 50</ClickWaitTime> 
  </Mouse>
  <OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy> 
  <Enabled>yes</Enabled> 
  </Input>
  </Settings>
 
Status
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