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CUSTOM [Poland] Gothania 2nd Edition - first Gothic II server [11th February, Saturday 16:00 CET]

By registering from this link, each player receives 2 days of premium for free:



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It's been 8 months since the launch of Gothania and we have to say we're positively surprised by the players' interest.
We have spent the past half a year fixing bugs, adding new features such as translating the server and balancing the game.
Therefore, we would like to warmly invite all players, both old and new,
to participate in the latest edition of Gothania v2, which will start on February 11th at 4:00 PM (CET).
In order to give everyone a fair start, we need to restart the characters.
We have decided to preserve these characters, reset them and transfer everything that was purchased in the Gothania Store.


Since the launch of our server, many things have changed, and our most important goal was to fix all known bugs, balance the game and, above all, translate the server into Polish, so that everyone can feel like in the real Gothic world.

1. Vocation balance​

So far, we've focused the most attention to the rework of professions in Tibian style. Previously, the fire mage was too strong, the paladin had unbalanced runes, and the dragon hunter had nothing special, which made the game unattractive.
Spells have been added that resemble those of the global Tibia, as well as unique spells to recreate the world of Gothic.
Thanks to this, the gameplay has become more dynamic and interesting.

We've also changed the health gain for Militians and Mercenaries, and the mana gain for each vocation, with the fire mage receiving the most.

Now:

  • everyone without a guild (no vocation) gets per level: 5 health points, 0 mana points and 10 cap
  • Novice receives 5 health, 5 mana and 10 cap
  • Fire mage gains 5 health, 20 mana and 10 cap

  • Militian gains 10 health, 5 mana and 15 cap
  • Paladin gains 10 health, 10 mana and 15 cap

  • Mercenary gains 10 health, 5 mana and 15 cap
  • Dragon hunter gains 10 health, 5 mana and 20 cap

It doesn't matter at what level we join the guild (we choose a vocation), because the points of health, mana and cap will be converted accordingly.

2. Custom system of training, exercise weapons and trainers.​

We have introduced a universal system of skilling and training stamina. Now players can practice their skills up to 4 hours a day thanks to our optimized system.
Skills have been separated into those from different sources, meaning that players no longer have to worry about potentially losing Learning Points or having to keep them for later in the game.

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(game is now multilingual, this screenshots is in polish language)

The cost of learning skills, rate of growth, and permanent bonuses are now clearly defined and separated from each other, allowing players to focus on developing their skills without additional worries. The choice of vocation affects the pace of development, e.g. fire mages develop their combat skills slower than other professions, but they increase their magic level much faster.

Players also have trainers and exercise weapons at their disposal, which additionally enable effective training. The choice in which we will skill our character does not affect his speed - classic training and exercise weapons work at the same pace.

Training camps have appeared in every city to allow players to improve their skills.

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Exercise Weapons (lasting 15 minutes) can be purchased for small amounts of money (about 20 gold from NPCs). There is also an "exclusive exercise weapon" available in the Item Store that lasts for 4 hours.

3. The Criticals Hits system has been completely reworked and rebalanced.​

We got rid of issues like low critical hits and scaling crits that were hard to control.
As a result, players can now enjoy a more even and fair gaming experience.

4. Currently, the number of online players in the game has a greater impact on the respawn time of monsters, mushrooms and herbs on the map.​


5. Item prices have been re-priced, eliminating situations where rare items from monsters were very cheap. Most prices have been drastically increased.​


6. New mechanics known from other MMORPGs have been added to the game, such as a revamped food system, quick loot, fishing, raids, task system, quests, Innos preys, loyalty, house system based on real tibia (furniures etc.), transableable coins in-game and much more in-game and changes on website.​


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All NPCs have now their location on website.

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Gothania coins are now sellable in-game.

7. Apprenticeship has undergone major changes. We introduced advanced systems for forging, alchemy and obtaining trophies.​


8. Changed the appearance of a large part of the monsters and cities (custom graphics reflecting those from Gothic in the future)​


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9. In order to balance and increase the difficulty in the late game, we introduced a custom EXP stage and modified the monster stats.​

From now on, EXP. rate for players above level 50 will progressively decrease until it reaches its minimum at level 100. Each level above 50 slows our experience rate by 1%.

10. New weapons have been added to the game and the existing ones have been rebalanced. Players can now take advantage of new items such as wands for mages and quivers for ranged characters.​


11. Unique, custom items with Gothic style graphics have also been introduced, such as runes, scrolls, belts, tablets and sextants.​


12. Players will also have access to new locations, the orc city, or temple of the sleeper known from Gothic 1, which will be available in the upcoming update after the game starts.​

We have introduced many new features to give our players even more fun on our server.
The last more than half a year of work on the development of the server has brought many positive changes that will surely surprise every player in the upcoming edition. We are sure that our server will remain in the players' memory for many years.


See you on February 11 on the server, we are starting at 4 pm (CET).​

In addition, by registering from this link, each player receives 2 days of premium for free:

 
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