Hakeq
Banned
- Dołączył
- Marzec 23, 2013
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Autor: Duwles
Witam w Tym Dziale Mam Zamiar Zamiescic 7 Boos Poi Monsterow.
a wiec zaczynamy pokoleji.
Infernatil's Throneroom
Czyli :
The Imperor
Pumin's Throneroom
Czyli :
The Handmaiden
Verminor's Throneroom
Czyli :
The Plasmother
Tafariel's Throneroom
czyli
Mr. Punish
Apocalypse's Throneroom
czyli
Massacre
Bazir's Throneroom
Czyli :
Countess Sorrow
Ashfalor's Throneroom
Czyli :
Dracola
z pliku Monsters.xml znajdujacego sie w folderze .. otsdir ../data/monster/monster.xml
usuwamy wszystkie wyzej wymienione monstery i dodajemy te rl
Witam w Tym Dziale Mam Zamiar Zamiescic 7 Boos Poi Monsterow.
a wiec zaczynamy pokoleji.
Infernatil's Throneroom
Czyli :
The Imperor
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="the imperor" nameDescription="the imperor" race="fire" experience="8000" speed="330" manacost="0">
<health now="15000" max="15000"/>
<look type="237" corpse="8635"/>
<targetchange interval="5000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="110" attack="110"/>
<attack name="fire" interval="1000" chance="13" range="1" target="1" min="-50" max="-800">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="fireattack"/>
</attack>
<attack name="fire" interval="2000" chance="20" range="7" radius="6" target="1" min="-50" max="-800">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="fire" interval="2000" chance="30" length="4" spread="2" target="1" min="-90" max="-350">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="healing" interval="2000" chance="50" min="175" max="505">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="2000" chance="12" speedchange="380" duration="4000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="invisible" interval="3000" chance="20" duration="5000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="-20"/>
<element holyPercent="-20"/>
<element deathPercent="20"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="2">
<summon name="diabolic imp" interval="5500" chance="30"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="Muahaha!"/>
<voice sentence="He he he!"/>
</voices>
<loot>
<item id="2148" countmax="79" chance1="100000" chancemax="0"/> --Gold Coins
<item id="2050" chance="15000"/> --Torch
<item id="6558" chance="2222"/> --Concentrated Demonic Blood
<item id="2260" chance="18000"/> --Blank Rune
<item id="6534" chance="100000"/> --The Imperor's Trident
<item id="6300" chance="999"/> --Death Ring
<item id="2465" chance="6577"/> --Brass Armor
<item id="1987" chance="100000"> --Bag
<inside>
<item id="2548" chance="20000"/> --Pitchfork
<item id="6529" countmax="5" chance1="5000" chancemax="0"/> --Infernal Bolts
<item id="2465" chance="6577"/> --Brass Armor
<item id="2185" chance="833" /> -- volcanic rod
<item id="2464" chance="7887"/> --Chain Armor
<item id="5944" chance="5666"/> --Soul Orb
<item id="7899" chance="2000"/> --Soul Orb
<item id="7900" chance="2000"/> --Soul Orb
<item id="7891" chance="2000"/> --Soul Orb
<item id="6500" countmax="1" chance1="7777" chancemax="0"/> --Demonic Essence
<item id="2150" countmax="1" chance1="8888" chancemax="0"/> --Small Amethyst
<item id="2165" chance="4555"/> --Stealth Ring
</inside>
</item>
</loot>
</monster>
Czyli :
The Handmaiden
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="the handmaiden" nameDescription="the handmaiden" race="blood" experience="3850" speed="450" manacost="0">
<health now="14500" max="14500"/>
<look type="230" corpse="6312"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="70"/>
<flag runonhealth="3100"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-800"/>
<attack name="manadrain" interval="2000" chance="25" range="7" min="-150" max="-800">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
<attack name="drunk" interval="1000" chance="12" range="1" target="1">
</attack>
</attacks>
<defenses armor="25" defense="35">
<defense name="speed" interval="3000" chance="12" speedchange="380" duration="8000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="invisible" interval="4000" chance="50" duration="6000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="healing" interval="2000" chance="50" min="100" max="250">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="35" speedchange="370" duration="30000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity ice="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="6539" chance="35000"/> --handmaiden's protector
</loot>
</monster>
Czyli :
The Plasmother
Kod:
.. Brak Wiadomosci ..
czyli
Mr. Punish
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="mr. punish" nameDescription="a mr. punish" race="undead" experience="5500" speed="470" manacost="0">
<health now="12000" max="12000"/>
<look type="234" head="0" body="0" legs="0" feet="0" corpse="6331"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="2000"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-660" max="-1280"/>
</attacks>
<defenses armor="64" defense="72">
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="6537" chance="100000"/>
</loot>
</monster>
czyli
Massacre
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="massacre" nameDescription="the massacre" race="blood" experience="9800" speed="390" manacost="0">
<health now="30000" max="30000"/>
<look type="244" corpse="6336"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="150" attack="150"/>
<attack name="physical" interval="2000" chance="24" range="7" min="-280" max="-500">
<attribute key="shootEffect" value="largerock"/>
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="speed" interval="2000" chance="12" speedchange="380" duration="4000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="6540" chance="100000"/>
</loot>
</monster>
Czyli :
Countess Sorrow
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="countess sorrow" species="undead" nameDescription="a countess sorrow" race="undead" experience="5150" speed="250" manacost="0">
<health now="7200" max="7200"/>
<look type="241" head="20" corpse="6344"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="90" poison="50"/>
<attack name="poison" interval="1000" chance="10" range="7" radius="4" target="1" min="-150" max="-350">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="poisonfield" interval="1000" chance="17" range="7" radius="3" target="1">
<attribute key="shootEffect" value="poison"/>
</attack>
<attack name="manadrain" interval="1000" chance="25" range="7" min="-100" max="-400">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="25" defense="20">
<defense name="healing" interval="1000" chance="50" min="409" max="812">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="1"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity ice="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="6536" chance="100000"/>
</loot>
</monster>
Czyli :
Dracola
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="dracola" nameDescription="a dracola" race="undead" experience="7750" speed="410" manacost="0">
<health now="15850" max="15850"/>
<look type="231" head="0" body="0" legs="0" feet="0" corpse="6307"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="1"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="85" attack="85"/>
<attack name="melee" interval="2000" chance="20" range="7" radius="4" target="1" min="-300" max="-395">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="redspark"/>
</attack>
<attack name="physical" interval="3000" chance="10" range="7" min="-0" max="-800">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poison" interval="2000" chance="20" range="7" radius="4" target="1" min="-120" max="-390">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="poison" interval="1000" chance="23" range="7" min="-50" max="-180">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="fire" interval="4000" chance="20" length="8" spread="3" min="-500" max="-600">
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="poison" interval="2000" chance="20" length="8" spread="3" min="-200" max="-685">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="lifedrain" interval="3000" chance="20" length="8" spread="3" min="-300" max="-600">
<attribute key="areaEffect" value="greenshimmer"/>
</attack>
<attack name="drowncondition" interval="1000" chance="20" length="8" spread="3">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="40" defense="39"/>
<elements>
<element earthPercent="100"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="DEATH CAN'T STOP MY HUNGER!" yell="1"/>
</voices>
<loot>
<item id="2152" countmax="8" chance1="20000" chancemax="0"/>
<item id="6500" countmax="4" chance1="1000" chancemax="0"/>
<item id="6546" chance="100000"/>
</loot>
</monster>
usuwamy wszystkie wyzej wymienione monstery i dodajemy te rl
Kod:
-- The Pits Of Inferno By Zwi3h@
<monster name="The Imperor" file="pits_of_inferno_bosses/imperor.xml/>
<monster name="The Handmaiden" file="pits_of_inferno_bosses/handmaiden.xml"/>
<!-- brak monstera
<monster name="The Plasmother" file="pits_of_inferno_bosses/plasmother.xml"/>
-->
<monster name="Mr. Punish" file="pits_of_inferno_bosses/mr.punish.xml"/>
<monster name="Massacre" file="pits_of_inferno_bosses/massacre.xml"/>
<monster name="Countess Sorrow" file="pits_of_inferno_bosses/cs.xml"/>
<monster name="Dracola" file="pits_of_inferno_bosses/dracola.xml"/>