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Monsters Ruthless Seven Czyli Boss Monstery z Pits Of Inferno

Status
Zamknięty.

Hakeq

Banned
Dołączył
Marzec 23, 2013
Posty
103
Liczba reakcji
6
Autor: Duwles
Witam w Tym Dziale Mam Zamiar Zamiescic 7 Boos Poi Monsterow.
a wiec zaczynamy pokoleji.

Infernatil's Throneroom
Czyli :
The Imperor
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="the imperor" nameDescription="the imperor" race="fire" experience="8000" speed="330" manacost="0">
  <health now="15000" max="15000"/>
  <look type="237" corpse="8635"/>
  <targetchange interval="5000" chance="5"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="110" attack="110"/>
    <attack name="fire" interval="1000" chance="13" range="1" target="1" min="-50" max="-800">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="fireattack"/>
    </attack>
    <attack name="fire" interval="2000" chance="20" range="7" radius="6" target="1" min="-50" max="-800">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="fire" interval="2000" chance="30" length="4"  spread="2" target="1" min="-90" max="-350">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
  </attacks>
  <defenses armor="15" defense="15">
    <defense name="healing" interval="2000" chance="50" min="175" max="505">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="speed" interval="2000" chance="12" speedchange="380" duration="4000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
    <defense name="invisible" interval="3000" chance="20" duration="5000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <elements>
    <element icePercent="-20"/>
    <element holyPercent="-20"/>
    <element deathPercent="20"/>
  </elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="1"/>
    <immunity poison="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="2">
    <summon name="diabolic imp" interval="5500" chance="30"/>
  </summons>
  <voices interval="5000" chance="10">
    <voice sentence="Muahaha!"/>
    <voice sentence="He he he!"/>
  </voices>
  <loot>
   <item id="2148" countmax="79" chance1="100000" chancemax="0"/> --Gold Coins
   <item id="2050" chance="15000"/> --Torch
   <item id="6558" chance="2222"/> --Concentrated Demonic Blood
   <item id="2260" chance="18000"/> --Blank Rune
   <item id="6534" chance="100000"/> --The Imperor's Trident
   <item id="6300" chance="999"/> --Death Ring
   <item id="2465" chance="6577"/> --Brass Armor
   <item id="1987" chance="100000"> --Bag
         <inside>
         <item id="2548" chance="20000"/> --Pitchfork
         <item id="6529" countmax="5" chance1="5000" chancemax="0"/> --Infernal Bolts
         <item id="2465" chance="6577"/> --Brass Armor
         <item id="2185" chance="833" /> -- volcanic rod
         <item id="2464" chance="7887"/> --Chain Armor
         <item id="5944" chance="5666"/> --Soul Orb
         <item id="7899" chance="2000"/> --Soul Orb
         <item id="7900" chance="2000"/> --Soul Orb
         <item id="7891" chance="2000"/> --Soul Orb
         <item id="6500" countmax="1" chance1="7777" chancemax="0"/> --Demonic Essence
         <item id="2150" countmax="1" chance1="8888" chancemax="0"/> --Small Amethyst
         <item id="2165" chance="4555"/> --Stealth Ring
         </inside>
       </item>

 </loot>
</monster>
Pumin's Throneroom
Czyli :
The Handmaiden
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="the handmaiden" nameDescription="the handmaiden" race="blood" experience="3850" speed="450" manacost="0">
  <health now="14500" max="14500"/>
  <look type="230" corpse="6312"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="70"/>
    <flag runonhealth="3100"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-0" max="-800"/>
    <attack name="manadrain" interval="2000" chance="25" range="7" min="-150" max="-800">
      <attribute key="areaEffect" value="blueshimmer"/>
	</attack>
    <attack name="drunk" interval="1000" chance="12" range="1" target="1">
	</attack>
  </attacks>
  <defenses armor="25" defense="35">
    <defense name="speed" interval="3000" chance="12" speedchange="380" duration="8000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
    <defense name="invisible" interval="4000" chance="50" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
    <defense name="healing" interval="2000" chance="50" min="100" max="250">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="speed" interval="1000" chance="35" speedchange="370" duration="30000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="1"/>
    <immunity fire="1"/>
    <immunity ice="1"/>
    <immunity poison="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  <loot>
	<item id="6539" chance="35000"/> --handmaiden's protector
  </loot>
</monster>
Verminor's Throneroom
Czyli :
The Plasmother
Kod:
.. Brak Wiadomosci ..
Tafariel's Throneroom
czyli
Mr. Punish
Kod:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="mr. punish" nameDescription="a mr. punish" race="undead" experience="5500" speed="470" manacost="0">
  <health now="12000" max="12000"/>
  <look type="234" head="0" body="0" legs="0" feet="0" corpse="6331"/>
  <targetchange interval="2000" chance="5"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag staticattack="50"/>
    <flag lightlevel="0"/>
    <flag lightcolor="0"/>
    <flag targetdistance="1"/>
    <flag runonhealth="2000"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-660" max="-1280"/>
  </attacks>
  <defenses armor="64" defense="72">
  </defenses>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="1"/>
    <immunity fire="1"/>
    <immunity poison="1"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="1"/>
  </immunities>
  <loot>
    <item id="6537" chance="100000"/>
  </loot>
</monster>
Apocalypse's Throneroom
czyli
Massacre
Kod:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="massacre" nameDescription="the massacre" race="blood" experience="9800" speed="390" manacost="0">
    <health now="30000" max="30000"/>
    <look type="244" corpse="6336"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="1"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag canpushcreatures="1"/>
      <flag targetdistance="1"/>
      <flag staticattack="90"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" skill="150" attack="150"/>
      <attack name="physical" interval="2000" chance="24" range="7" min="-280" max="-500">
        <attribute key="shootEffect" value="largerock"/>
      </attack>
    </attacks>
    <defenses armor="15" defense="15">
      <defense name="speed" interval="2000" chance="12" speedchange="380" duration="4000">
        <attribute key="areaEffect" value="redshimmer"/>
      </defense>
    </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="1"/>
      <immunity poison="1"/>
      <immunity lifedrain="1"/>
      <immunity paralyze="1"/>
      <immunity outfit="1"/>
      <immunity drunk="1"/>
      <immunity invisible="1"/>
    </immunities>
    <loot>
	  <item id="6540" chance="100000"/>
	</loot>
  </monster>
Bazir's Throneroom
Czyli :
Countess Sorrow
Kod:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="countess sorrow" species="undead" nameDescription="a countess sorrow" race="undead" experience="5150" speed="250" manacost="0">
    <health now="7200" max="7200"/>
    <look type="241" head="20" corpse="6344"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="1"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag canpushcreatures="1"/>
      <flag targetdistance="1"/>
      <flag staticattack="90"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" skill="70" attack="90" poison="50"/>
      <attack name="poison" interval="1000" chance="10" range="7" radius="4" target="1" min="-150" max="-350">
        <attribute key="shootEffect" value="poison"/>
        <attribute key="areaEffect" value="poison"/>
      </attack>
      <attack name="poisonfield" interval="1000" chance="17" range="7" radius="3" target="1">
        <attribute key="shootEffect" value="poison"/>
      </attack>
      <attack name="manadrain" interval="1000" chance="25" range="7" min="-100" max="-400">
        <attribute key="areaEffect" value="redshimmer"/>
    </attack>
    </attacks>
    <defenses armor="25" defense="20">
      <defense name="healing" interval="1000" chance="50" min="409" max="812">
        <attribute key="areaEffect" value="blueshimmer"/>
      </defense>
    </defenses>
    <immunities>
      <immunity physical="1"/>
      <immunity energy="0"/>
      <immunity fire="0"/>
      <immunity poison="1"/>
      <immunity ice="1"/>
      <immunity lifedrain="1"/>
      <immunity paralyze="1"/>
      <immunity outfit="1"/>
      <immunity drunk="1"/>
      <immunity invisible="1"/>
    </immunities>
	<loot>
	  <item id="6536" chance="100000"/>
	</loot>
  </monster>
Ashfalor's Throneroom
Czyli :
Dracola
Kod:
<?xml version="1.0" encoding="UTF-8"?>
 <monster name="dracola" nameDescription="a dracola" race="undead" experience="7750" speed="410" manacost="0">
  <health now="15850" max="15850"/>
  <look type="231" head="0" body="0" legs="0" feet="0" corpse="6307"/>
  <targetchange interval="2000" chance="5"/>
  <strategy attack="100" defense="0"/>
  <flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="1"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="1"/>
	<flag runonhealth="0"/>
  </flags>
  <attacks>
	<attack name="melee" interval="2000" skill="85" attack="85"/>
    <attack name="melee" interval="2000" chance="20" range="7" radius="4" target="1" min="-300" max="-395">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="redspark"/>
    </attack>
    <attack name="physical" interval="3000" chance="10" range="7" min="-0" max="-800">
      <attribute key="shootEffect" value="suddendeath"/>
      <attribute key="areaEffect" value="mortarea"/>
    </attack>
    <attack name="poison" interval="2000" chance="20" range="7" radius="4" target="1" min="-120" max="-390">
      <attribute key="shootEffect" value="poison"/>
      <attribute key="areaEffect" value="poison"/>
    </attack>
    <attack name="poison" interval="1000" chance="23" range="7" min="-50" max="-180">
      <attribute key="shootEffect" value="poison"/>
      <attribute key="areaEffect" value="poison"/>
    </attack>
    <attack name="fire" interval="4000" chance="20" length="8" spread="3" min="-500" max="-600">
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="poison" interval="2000" chance="20" length="8" spread="3" min="-200" max="-685">
      <attribute key="areaEffect" value="poison"/>
    </attack>
    <attack name="lifedrain" interval="3000" chance="20" length="8" spread="3" min="-300" max="-600">
      <attribute key="areaEffect" value="greenshimmer"/>
    </attack>
    <attack name="drowncondition" interval="1000" chance="20" length="8" spread="3">
      <attribute key="areaEffect" value="poff"/>
    </attack>
  </attacks>
  <defenses armor="40" defense="39"/>
  <elements>
	<element earthPercent="100"/>
  </elements>
  <immunities>
	<immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="2000" chance="5">
	<voice sentence="DEATH CAN'T STOP MY HUNGER!" yell="1"/>
  </voices>
  <loot>
  	<item id="2152" countmax="8" chance1="20000" chancemax="0"/>
  	<item id="6500" countmax="4" chance1="1000" chancemax="0"/>
	<item id="6546" chance="100000"/>
  </loot>
</monster>
z pliku Monsters.xml znajdujacego sie w folderze .. otsdir ../data/monster/monster.xml
usuwamy wszystkie wyzej wymienione monstery i dodajemy te rl
Kod:
-- The Pits Of Inferno By Zwi3h@
<monster name="The Imperor" file="pits_of_inferno_bosses/imperor.xml/>
<monster name="The Handmaiden" file="pits_of_inferno_bosses/handmaiden.xml"/>
<!-- brak monstera
<monster name="The Plasmother" file="pits_of_inferno_bosses/plasmother.xml"/>
-->
<monster name="Mr. Punish" file="pits_of_inferno_bosses/mr.punish.xml"/>
<monster name="Massacre" file="pits_of_inferno_bosses/massacre.xml"/>
<monster name="Countess Sorrow" file="pits_of_inferno_bosses/cs.xml"/>
<monster name="Dracola" file="pits_of_inferno_bosses/dracola.xml"/>
 
Status
Zamknięty.
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