Silver Wand

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RafalGra

Advanced User
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Grudzień 3, 2009
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184
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Dobra, zaczynamy.
Wchodzimy w data>weapons>scripts
tworzymy plik o nazwie silver wand.lua i wklejamy do niego to
Kod:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,31)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -100, -1.5, -100)
local area = createCombatArea( { {1, 1, 1},
                                 {1, 3, 1},
                                 {1, 1, 1} } )
setCombatArea(combat, area)
function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end
nast?pnie wchodzimy w weapons.xml i dodajemy to:
Kod:
<wand id="2424" range="8" lvl="80" mana="5" enabled="1" exhaustion="0" script="silver wand.lua"><vocation id="1"/><vocation id="2"/><vocation id="5"/><vocation id="6"/></wand>
Teraz wchodzimy do data>items
otwieramy items.xml i wciskamy ctrl+f, w wyszukiwarce wpisujemy id itemu czyli 2424 i wciskamy enter.
Znajduje nam
Kod:
	       <item id="2424" article="a" name="silver mace">
		<attribute key="weight" value="6700"/>
		<attribute key="defense" value="30"/>
		<attribute key="attack" value="44"/>
		<attribute key="weaponType" value="club"/>
Podmieniamy to na:
Kod:
	<item id="2424" article="a" name="silver wand">
		<attribute key="weight" value="6700"/>
		<attribute key="defense" value="60"/>
		<attribute key="weaponType" value="Wand"/>
Gotowe!
Oto ss
beztytuubsbk.png

Testowa?em na silniku aries 0.4.0 (evolution by shaarki)
 
Odp: Silver Wand

Od?wie?am.
Zapraszam do oceniania.
 
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