Siemka.
Poszukuję skrypt na might ring (nie działa poprawnie) oraz chciałbym dodać do aktualnego skryptu z manafluidami exhaust gdyż gracze mogą spamować manafluidami.
Poszukuję skrypt na might ring (nie działa poprawnie) oraz chciałbym dodać do aktualnego skryptu z manafluidami exhaust gdyż gracze mogą spamować manafluidami.
Code:
-- fluids by atolon --
-- fluids fixed by Shampo --
function onUse(cid, item, frompos, item2, topos)
local stages = {
stage1 = {
addmp=105,
addhp=105,
},
stage2 = {
addmp=160,
addhp=160,
},
stage3 = {
addmp=175,
addhp=160,
},
stage4 = {
addmp=250,
addhp=160,
},
stage5 = {
addmp=250,
addhp=160,
},
}
local level = getPlayerLevel(cid)
if level < 26 then
stage = 'stage1'
elseif level < 76 then
stage = 'stage2'
elseif level < 161 then
stage = 'stage3'
elseif level < 201 then
stage = 'stage4'
elseif level > 250 then
stage = 'stage5'
else
stage = 'stage5'
end
local addmp = math.random(stages[stage].addmp, stages[stage].addmp)
local addhp = math.random(stages[stage].addhp, stages[stage].addhp)
-- itemid means that is a creature
if frompos.x == 65535 then
if item2.itemid == 1 then
if item.type == 0 then
doPlayerSendCancel(cid,"It is empty.")
else
if item2.uid == cid then
doChangeTypeItem(item.uid,0)
if item.type == 2 then
doPlayerSay(cid,"it was blood....",16)
elseif item.type == 4 then
doPlayerSay(cid,"Yuk! slime!!",16)
doSendMagicEffect(topos,8)
elseif item.type == 3 then
doPlayerSay(cid,"hit! hit! fresh beer!!",16)
elseif item.type == 5 then
doPlayerSay(cid,"it was fresh lemonade!!",16)
elseif item.type == 11 then
doPlayerSay(cid,"arrgh is oil!!",16)
elseif item.type == 15 then
doPlayerSay(cid,"hit! hit! is wine",16)
elseif item.type == 6 then
doPlayerSay(cid,"oh!, yummy milk!",16)
--lifefluid
elseif item.type == 10 then
doPlayerAddHealth(cid,addhp)
doSendMagicEffect(topos,12)
if level < 26 then
doPlayerSay(cid,"Aahhhhh!",16)
elseif level < 76 then
doPlayerSay(cid,"Drink The Powah!",16)
elseif level < 161 then
doPlayerSay(cid,"Feel The Kick!",16)
elseif level < 201 then
doPlayerSay(cid,"Mananation!",16)
elseif level > 249 then
doPlayerSay(cid,"Power Overhelming!!",16)
elseif level < 250 then
doPlayerSay(cid,"ohh!",16)
end
--lifefluid
elseif item.type == 13 then
doPlayerSay(cid,"Eww.. urine!",16)
--Manafluid
elseif item.type == 7 then
doPlayerAddMana(cid,addmp)
doSendMagicEffect(topos,12)
if level < 26 then
doPlayerSay(cid,"Aahhhhh!",16)
elseif level < 76 then
doPlayerSay(cid,"Drink The Powah!",16)
elseif level < 161 then
doPlayerSay(cid,"Feel The Kick!",16)
elseif level < 201 then
doPlayerSay(cid,"Mananation!",16)
elseif level > 249 then
doPlayerSay(cid,"Power Overhelming!",16)
elseif level < 250 then
doPlayerSay(cid,"Power Overhelming!",16)
end
--mud
elseif item.type == 19 then
doPlayerSay(cid,"Arrgh its mud!",16)
elseif item.type == 26 then
doPlayerSay(cid,"HOT!",16)
doSendMagicEffect(topos,6)
elseif item.type == 28 then
doPlayerSay(cid,"Argh, swamp water!",16)
doSendMagicEffect(topos,8)
else
doPlayerSay(cid,"Gulp.",1)
end
else
splash = doCreateItem(2025,item.type,topos)
doChangeTypeItem(item.uid,0)
doDecayItem(splash)
end
end
--water--
elseif (item2.itemid >= 490 and item2.itemid <= 493) or
(item2.itemid >= 618 and item2.itemid <= 629) then
doChangeTypeItem(item.uid,1)
--mud--
elseif item2.itemid == 103 then
doChangeTypeItem(item.uid,19)
--lava--
elseif (item2.itemid >= 598 and item2.itemid < 712) or item2.itemid == 1509 then
doChangeTypeItem(item.uid,26)
--mud--
elseif (item2.itemid >= 351 and item2.itemid <= 355) then
doChangeTypeItem(item.uid,19)
--swamp--
elseif (item2.itemid >= 602 and item2.itemid <= 605) then
doChangeTypeItem(item.uid,28)
--cask--
elseif item2.itemid == 1771 then
doChangeTypeItem(item.uid,1) --water--
elseif item2.itemid == 1772 then
doChangeTypeItem(item.uid,3) --beer--
elseif item2.itemid == 1773 then
doChangeTypeItem(item.uid,15) --wine--
--end cask--
-- Blood/swamp in decayto corpse --NO FINISH--
elseif item2.itemid > 3922 and item2.itemid < 4327 then
doChangeTypeItem(item.uid,2)
-- End Blood/swamp in decayto corpse --NO FINISH--
else
if item.type == 0 then
doPlayerSendCancel(cid,"It is empty.")
else
splash = doCreateItem(2025,item.type,topos)
doChangeTypeItem(item.uid,0)
doDecayItem(splash)
end
end
else
doPlayerSendCancel(cid, "Put it inside your inventory first.")
return 1
end