Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 66
[RP] Svargrond Frost Giants
Code:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item>
<mana>
<Id>268</Id>
<Count>35</Count>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</mana>
</Item>
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>0</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>180000</Value>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>no</Enabled>
</Alerts>
<Healer>
<Rules>
<HealthPotion>
<HealRange>0 to 45 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>no</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</HealthPotion>
<ManaPotion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 50 %</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</ManaPotion>
<LightHealing>
<HealRange>0 to 85 %</HealRange>
<ManaRange>40 to all</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</LightHealing>
<CureParalysis>
<HealRange>85 to 100 %</HealRange>
<ManaRange>40 to all</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>If paralyzed</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</CureParalysis>
<Recovery>
<HealRange>85 to 95 %</HealRange>
<ManaRange>75 to all</ManaRange>
<HealMethod>Recovery</HealMethod>
<ExtraCondition>If not strengthened</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>2000 to 4000</SpamRate>
<Enabled>no</Enabled>
</Recovery>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules>
<Ring>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 75 %</ManaRange>
<ItemRefiller>3093</ItemRefiller>
<AmmoCount>0 to 0</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>1000 to 2000</SpamRate>
<Enabled>no</Enabled>
</Ring>
<Ammo>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<ItemRefiller>7378</ItemRefiller>
<AmmoCount>0 to 65</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Ammo>
</Rules>
<Enabled>yes</Enabled>
</Refiller>
<HotKeys>
<List />
<Condition>Client focus required</Condition>
<Enabled>no</Enabled>
</HotKeys>
<Actions>
<List>
<Loot-Changer-Do-Not-Edit>
<Script>setsettings("Settings\\Looting\\List\\gold coin\\Destination", goldBp)
setsettings("Settings\\Looting\\List\\mana potion\\Destination", supplyBp)
setsettings("Settings\\Looting\\List\\frost giant pelt\\Destination", lootBp)
setsettings("Settings\\Looting\\List\\health potion\\Destination", lootBp)
setsettings("Settings\\Looting\\List\\ice cube\\Destination", lootBp)
setsettings("Settings\\Looting\\List\\club ring\\Destination", lootBp)
setsettings("Settings\\Looting\\List\\tusk shield\\Destination", lootBp)
setsettings("Settings\\Looting\\List\\furry club\\Destination", lootBp)
setsettings("Settings\\Looting\\List\\norse shield\\Destination", lootBp)
setsettings("Settings\\Looting\\List\\shard\\Destination", lootBp)
setsettings("Settings\\Looting\\List\\small stone\\Destination", lootBp)
setsettings("Settings\\Looting\\List\\mammoth tusk\\Destination", lootBp)
setsettings("Settings\\Looting\\List\\thick fur\\Destination", lootBp)
</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Loot-Changer-Do-Not-Edit>
<SettingsChanger-DoNotEdit>
<Script>if useRings then
setsettings("Settings\\Refiller\\Rules\\Ring\\Enabled", "yes")
else
setsettings("Settings\\Refiller\\Rules\\Ring\\Enabled", "no")
end
setsettings("Settings\\Refiller\\Rules\\Ammo\\ItemRefiller", itemid(nameAmmo))
setsettings("Settings\\Healer\\Rules\\HealthPotion\\HealMethod",nameHp)
setsettings("Settings\\Healer\\Rules\\ManaPotion\\HealMethod",nameMp)
setsettings("Settings\\Alerts\\Capacity\\Value",alertCap)
setsettings("Settings\\Alerts\\Item\\mana\\Id", itemid(nameMp))
setsettings("Settings\\Alerts\\Item\\mana\\Count", alertMp)
setsettings("Settings\\Healer\\Rules\\Recovery\\Enabled", healRecovery)
if useSoftboots then setsettings("Settings\\Actions\\List\\BootsChanger DoNotEdit\\Enabled", "yes")
else setsettings("Settings\\Actions\\List\\BootsChanger DoNotEdit\\Enabled", "no") end
if pvpServer then setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no")
elseif not pvpServer and pzone then setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no")
else setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "yes") end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</SettingsChanger-DoNotEdit>
<BootsChanger-DoNotEdit>
<Script>local softBoots = "soft boots"
if mppc < minMana and pzone == false and boots ~= 3549 and itemcount(softBoots) > 0 then moveitems(softBoots, "all", "boots", 1)
elseif boots == itemid("worn soft boots") then moveitems(otherBoots, "all", "boots", 1)
elseif mppc > minMana and boots ~= itemid(otherBoots) then moveitems(otherBoots, "all", "boots", 1)
elseif pzone and boots ~= itemid(otherBoots) then moveitems(otherBoots, "all", "boots", 1)
elseif boots == 0 then moveitems(otherBoots, "all", "boots", 1) end</Script>
<SpamRate>4000 to 6000</SpamRate>
<Enabled>no</Enabled>
</BootsChanger-DoNotEdit>
<VialDropper>
<Script>if cap < minCap+50 and (itemcount(283)+itemcount(284)+itemcount(285)) > dropVials then dropflask() end
</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</VialDropper>
</List>
<Setup>-- _____ _ _ _____ _ _
--| __ (_) | | | __ \ | | | |
--| |__) | _ __ | | __ | |__) |_ _ _ __ | |_| |__ ___ _ __
--| ___/ | '_ \| |/ / | ___/ _` | '_ \| __| '_ \ / _ \ '__|
--| | | | | | | < | | | (_| | | | | |_| | | | __/ |
--|_| |_|_| |_|_|\_\ |_| \__,_|_| |_|\__|_| |_|\___|_|
--
--
-- _____ _ _
-- / ____| (_) | |
--| (___ ___ _ __ _ _ __ | |_ ___
-- \___ \ / __| '__| | '_ \| __/ __|
-- ____) | (__| | | | |_) | |_\__ \
--|_____/ \___|_| |_| .__/ \__|___/
-- | |
-- |_|
-- Backpack Setup
mainBp = "Fur Backpack" -- Main Backpack
lootBp = "blue Backpack" -- Loot Backpack
supplyBp = "Green Backpack" -- Supplies Backpack
goldBp = "Beach Backpack" -- Gold Coin Backpack
stashBp = "camouflage Backpack" -- Backpack inside depo containing backpacks to store loot
stackableBp = "orange Backpack" -- Stackable Items Backpack
nonstackableBp = "golden Backpack" -- Non-Stackable Items Backpack
-- Supply Setup
nameMp = "Mana Potion" -- Mana potion to use
maxMp = 300 -- Number of Mana potions to buy
minMp = 100 -- Number of Mana potions to stop hunting
priceMp = 50 -- Mana potions price
nameHp = "Health Potion" -- Health potion to use
maxHp = 20 -- Number of Health potions to buy
minHp = 5 -- Number of Health potions to stop hunting
priceHp = 100 -- Health potions price
nameAmmo = "Royal spear" -- Ammo name
maxAmmo = 30 -- Max Ammo
minAmmo = 10 -- Ammo left before leaving
priceAmmo = 15 -- Ammo Price
useSoftboots = false -- Will use and refill softboots if true (True or False)
otherBoots = "draken boots" -- What to wear instead of Soft Boots (Only matters if useSoftboots is true)
minMana = 85 -- Minimum mana to equip Soft Boots(Only matters if useSoftboots is true)
-- General Setup
dropVials = 30 -- Minimum number of vials to drop if you're cap is less than minCap+50 (Turn off the VialDropper action to disable)
minCap = 50 -- Minimum Capacity to have to stop hunting
extraGp = 500 -- Extra gold to withdraw when resupplying (For travel, ect)
alertCap = 0 -- Alert on low Cap
alertMp = 35 -- Alert on low Mana Potions
healRecovery = "no" -- Use Recovery? ("yes" or "no")
useRings = false -- Use looted Club Rings?
stopGold = true -- Stop looting gold if your cap is less than minCap+50
pvpServer = false -- Is this a PvP server? (true or false)
doGroundfloor = true -- Include the ground floor in the hunt loop? -- Setting this to false will just loop around the top part of the mountain.
doMinus1 = true -- Include the minus 1 floor in the hunt loop?
doMinus2 = true -- Include the minus 2 floor in the hunt loop?
doMinus3 = true -- Include the minus 3 floors in the hunt loop?
stayUnderground = true -- Setting this to true will stay on -1/-2/-3 instead of looping the whole mountain.
nonStackable = {"frost giant pelt", "thick fur", "mammoth tusk", "mana potion", "health potion", "gold coin", "small stone"}
Stackable = {"shard", "norse shield", "furry club", "tusk shield", "club ring", "ice cube"}</Setup>
<Library>Standard</Library>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<Start>Action 32824 31249 7</Start>
<GotoBank>Node 32300 31134 7</GotoBank>
<gtb162>Node 32235 31106 6</gtb162>
<gtb163>Stand 32235 31108 6</gtb163>
<gtb026>Stand 32273 31142 6</gtb026>
<gtb046>Stand 32300 31134 7</gtb046>
<WithdrawCash>Action 32300 31134 7 wait(700,1450);;if not islocation() then gotolabel("GotoBank") else;;closewindows();closewindows();closewindows();closewindows();while windowcount(supplyBp)+windowcount(mainBp) < 2 do;closewindows();wait(2000,3000);openitem(mainBp,"back",true);wait(700,1450);openitem(supplyBp,mainBp,true);wait(700,1450);resizewindows();wait(700,1450);end;;npcsay("hi");wait(1300,1450);npcsay("deposit all");wait(300,450);npcsay("yes");wait(300,450);;if ((maxHp-itemcount(nameHp))*priceHp) > 0 then;npcsay("withdraw "..((maxHp-itemcount(nameHp))*priceHp));wait(300,450);npcsay("yes");wait(300,450);end;;if ((maxMp-itemcount(nameMp))*priceMp) > 0 then;npcsay("withdraw "..((maxMp-itemcount(nameMp))*priceMp));wait(300,450);npcsay("yes");wait(300,450);end;;if ((maxAmmo-itemcount(nameAmmo))*priceAmmo) > 0 then;npcsay("withdraw "..((maxAmmo-itemcount(nameAmmo))*priceAmmo));wait(300,450);npcsay("yes");wait(300,450);end;;if itemcount("Worn Soft Boots") > 0 and useSoftboots then;npcsay("withdraw "..(10000*itemcount("Worn Soft Boots")));wait(300,450);npcsay("yes");wait(300,450);end;;if extraGp > 0 then;npcsay("withdraw "..extraGp);wait(300,450);npcsay("yes");wait(300,450);end;;npcsay("balance");wait(1300,1650);npcsay("bye");wait(200,450);updateworld();;end</WithdrawCash>
<RefillSoftboots>Action 32803 31255 7 if useSoftboots and itemcount("Worn Soft Boots") > 0 then gotolabel("GotoVenore") else gotolabel("EndRefillSoftboots") end</RefillSoftboots>
<GotoVenore>Node 32339 31116 7</GotoVenore>
<rfsb01>Ladder 32341 31112 7</rfsb01>
<rfsb02>Node 32344 31108 6</rfsb02>
<rfsb03>Action 32344 31108 6 wait(700,1350);if islocation(10) then;reachcreature("Captain Breezelda");wait(700,1350);npcsay("hi");wait(300,450);npcsay("venore");wait(300,450);npcsay("yes");wait(1300,1450);end;;</rfsb03>
<rfsb04>Node 32953 32108 6</rfsb04>
<rfsb05>Stand 32953 32108 6</rfsb05>
<rfsb06>Action 32953 32108 6 if not islocation() then gotolabel("GotoVenore") else;while itemcount("Worn Soft Boots") > 0 do;npcsay("Hi");wait(300,450);npcsay("Soft Boots");wait(300,450);npcsay("Yes");wait(300,450);end end</rfsb06>
<GotoSvargrond>Node 32955 32026 6</GotoSvargrond>
<rfsb07>Stand 32955 32022 6</rfsb07>
<rfsb08>Action 32955 32022 6 if islocation then ;reachcreature("Captain Fearless");wait(700,1350);npcsay("hi");wait(300,450);npcsay("Svargrond");wait(300,450);npcsay("yes");wait(1300,1450);end;</rfsb08>
<rfsb09>Node 32341 31108 6</rfsb09>
<rfsb10>Stand 32341 31108 6</rfsb10>
<rfsb11>Stand 32339 31108 7</rfsb11>
<rfsb12>Node 32341 31111 6</rfsb12>
<rfsb13>Stand 32341 31112 6</rfsb13>
<rfsb14>Node 32301 31129 7</rfsb14>
<rfsb15>Stand 32301 31129 7</rfsb15>
<rfsb16>Action 32301 31129 7 if not islocation() then gotolabel("GotoSvargrond") end</rfsb16>
<EndRefillSoftboots>Action 32803 31255 7</EndRefillSoftboots>
<PotionShop>Node 32307 31132 7</PotionShop>
<ps002>Stand 32307 31132 7</ps002>
<BuyPotions>Action 32307 31132 7 if not islocation() then gotolabel("PotionShop") else;;npcsay("hi");wait(300,450);npcsay("trade");wait(900,1350);;while (itemcount(285)+itemcount(284)+itemcount(283)) > 9 do;npcsay("vials");wait(300,450);npcsay("yes");wait(300,450);end;;buyitemsupto(nameMp,maxMp,itemcount(nameMp));wait(900,1350);buyitemsupto(nameHp,maxHp,itemcount(nameHp));wait(900,1350);;end</BuyPotions>
<w000>Node 32307 31129 7</w000>
<StartRestockOther>Action 32279 31141 7 if useAStars then gotolabel("EndRestockOther") end</StartRestockOther>
<rso023>Node 32279 31141 7</rso023>
<rso024>Node 32239 31138 7</rso024>
<rso025>Node 32235 31109 7</rso025>
<rso026>Stand 32235 31108 7</rso026>
<rso027>Node 32234 31074 6</rso027>
<rso028>Stand 32234 31074 6</rso028>
<rso029>Action 32234 31074 6 if not islocation(1) then gotolabel("StartRestockOther") else;reachcreature("Robert");wait(900,1350);npcsay("hi");wait(300,450);npcsay("trade");wait(900,1350);;buyitemsupto(nameAmmo,maxAmmo, itemcount(nameAmmo)+weaponamount);wait(900,1350);;end;</rso029>
<LeaveAmmoShop>Node 32236 31107 6</LeaveAmmoShop>
<rso031>Stand 32236 31108 6</rso031>
<rso032>Node 32236 31110 7</rso032>
<rso033>Stand 32236 31110 7</rso033>
<EndRestockOther>Action 32236 31110 7 if not islocation(3) then gotolabel("LeaveAmmoShop") end</EndRestockOther>
<SupplyCheck0>Action 32789 31238 5 if (itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap) then gotolabel("GotoBank") end</SupplyCheck0>
<BackpackSetup>Action 32789 31235 7 closewindows();closewindows();while windowcount() < 4 do;closewindows();closewindows();wait(2000,3000);openitem(mainBp,"back",true,0);wait(700,1450);openitem(lootBp,mainBp,true,0);wait(700,1450);resizewindows();wait(700,1450);openitem(supplyBp,mainBp,true,0);wait(700,1450);openitem(goldBp,mainBp,true,0);wait(700,1450);resizewindows();wait(700,1450);end;;while itemcount(nameMp, goldBp) > 0 and getcontainer(supplyBp).usedslots < getcontainer(supplyBp).maxslots do;moveitems(nameMp, goldBp, supplyBp, 100);wait(100,200);end;;while itemcount(nameMp, lootBp) > 0 and getcontainer(supplyBp).usedslots < getcontainer(supplyBp).maxslots do;moveitems(nameMp, lootBp, supplyBp, 100);wait(100,200);end;;while itemcount(nameMp, mainBp) > 0 and getcontainer(supplyBp).usedslots < getcontainer(supplyBp).maxslots do;moveitems(nameMp, mainBp, supplyBp, 100);wait(100,200);end;;;while itemcount(nameHp, goldBp) > 0 and getcontainer(supplyBp).usedslots < getcontainer(supplyBp).maxslots do;moveitems(nameHp, goldBp, supplyBp, 100);wait(100,200);end;;while itemcount(nameHp, lootBp) > 0 and getcontainer(supplyBp).usedslots < getcontainer(supplyBp).maxslots do;moveitems(nameHp, lootBp, supplyBp, 100);wait(100,200);end;;while itemcount(nameHp, mainBp) > 0 and getcontainer(supplyBp).usedslots < getcontainer(supplyBp).maxslots do;moveitems(nameHp, mainBp, supplyBp, 100);wait(100,200);end;;</BackpackSetup>
<ReachHunt>Action 32241 31141 7</ReachHunt>
<tttvb084>Node 32256 31197 7</tttvb084>
<tttvb085>Stand 32256 31197 7</tttvb085>
<tttvb052>Node 32462 31174 7</tttvb052>
<tttvb077>Stand 32462 31174 7</tttvb077>
<tttvb078>Node 32153 31376 7</tttvb078>
<tttvb079>Stand 32153 31376 7</tttvb079>
<tttvb080>Node 32333 31227 7</tttvb080>
<tttvb081>Stand 32333 31227 7</tttvb081>
<tttvb082>Node 32224 31381 7</tttvb082>
<tttvb083>Stand 32224 31381 7</tttvb083>
<tttvb086>Action 32256 31197 7 wait(750,1300);reachcreature("Buddel");wait(750,1300);npcsay("Hi");wait(300,450);npcsay("go");wait(300,450);npcsay("Tyrsung");wait(300,450);npcsay("yes");wait(750,1300);</tttvb086>
<CheckReachHunt>Action 32333 31227 7 if not islocation(3) then gotolabel("ReachHunt") end</CheckReachHunt>
<HuntStart>Action 32704 31097 7</HuntStart>
<w001>Node 32427 31276 7</w001>
<w002>Stand 32425 31276 7</w002>
<fghl000>Node 32387 31308 6</fghl000>
<fghl001>Node 32355 31277 6</fghl001>
<fghl002>Node 32378 31276 6</fghl002>
<StartGroundFloor>Action 32386 31286 6 if not doGroundfloor then gotolabel("EndGroundFloor") end</StartGroundFloor>
<fghl003>Node 32386 31292 6</fghl003>
<fghl004>Stand 32386 31293 6</fghl004>
<fghl005>Node 32385 31288 7</fghl005>
<fghl006>Node 32386 31272 7</fghl006>
<fghl007>Node 32366 31273 7</fghl007>
<fghl008>Node 32387 31261 7</fghl008>
<fghl009>Node 32372 31248 7</fghl009>
<fghl010>Node 32361 31246 7</fghl010>
<fghl011>Node 32387 31258 7</fghl011>
<fghl012>Node 32401 31271 7</fghl012>
<StartMinus1>Action 32401 31271 7 if not doMinus1 then gotolabel("EndMinus1") end;</StartMinus1>
<fghl017>Node 32401 31273 7</fghl017>
<fghl018>Stand 32400 31273 7</fghl018>
<fghl019>Node 32404 31271 8</fghl019>
<fghl020>Node 32412 31245 8</fghl020>
<fghl021>Node 32398 31218 8</fghl021>
<fghl022>Node 32381 31255 8</fghl022>
<fghl023>Node 32367 31223 8</fghl023>
<fghl024>Node 32390 31241 8</fghl024>
<fghl025>Node 32416 31243 8</fghl025>
<fghl026>Node 32433 31246 8</fghl026>
<fghl027>Node 32433 31279 8</fghl027>
<StartMinus2>Action 32423 31280 8 if not doMinus2 then gotolabel("EndMinus2") end;;</StartMinus2>
<fghl034>Node 32424 31277 8</fghl034>
<fghl035>Stand 32424 31276 8</fghl035>
<fghl037>Node 32422 31272 9</fghl037>
<fghl038>Node 32423 31250 9</fghl038>
<fghl039>Node 32400 31267 9</fghl039>
<fghl040>Node 32393 31250 9</fghl040>
<StartMinus3One>Action 32393 31250 9 if not doMinus3 then gotolabel("EndMinus3One") end;;;</StartMinus3One>
<fghl041>Node 32393 31247 9</fghl041>
<fghl042>Stand 32393 31246 9</fghl042>
<fghl044>Node 32422 31264 10</fghl044>
<fghl045>Node 32407 31250 10</fghl045>
<fghl046>Node 32393 31248 10</fghl046>
<fghl047>Stand 32393 31246 10</fghl047>
<EndMinus3One>Action 32393 31250 9</EndMinus3One>
<SupplyCheck6>Action 32388 31256 7 if itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap or weaponamount+itemcount(nameAmmo) < minAmmo then gotolabel("LeaveHunt") end;;</SupplyCheck6>
<fghl043>Stand 32393 31246 10</fghl043>
<fghl048>Node 32388 31273 9</fghl048>
<fghl049>Node 32372 31252 9</fghl049>
<fghl050>Node 32376 31290 9</fghl050>
<fghl051>Node 32363 31276 9</fghl051>
<fghl052>Node 32365 31308 9</fghl052>
<StartMinus3Two>Action 32365 31308 9 if not doMinus3 then gotolabel("EndMinus3Two") end;;;;</StartMinus3Two>
<fghl053>Node 32368 31309 9</fghl053>
<fghl054>Stand 32369 31309 9</fghl054>
<fghl056>Node 32375 31302 10</fghl056>
<fghl057>Node 32419 31298 10</fghl057>
<fghl058>Node 32371 31310 10</fghl058>
<fghl059>Stand 32370 31309 10</fghl059>
<EndMinus3Two>Action 32365 31308 9</EndMinus3Two>
<SupplyCheck5>Action 32388 31266 7 if itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap or weaponamount+itemcount(nameAmmo) < minAmmo then gotolabel("LeaveHunt") end;;</SupplyCheck5>
<fghl055>Stand 32369 31309 10</fghl055>
<fghl060>Node 32373 31291 9</fghl060>
<fghl061>Node 32389 31283 9</fghl061>
<fghl062>Node 32434 31305 9</fghl062>
<fghl063>Node 32409 31307 9</fghl063>
<fghl064>Stand 32407 31305 9</fghl064>
<EndMinus2>Action 32423 31280 8</EndMinus2>
<SupplyCheck4>Action 32387 31282 7 if itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap or weaponamount+itemcount(nameAmmo) < minAmmo then gotolabel("LeaveHunt") end;;</SupplyCheck4>
<fghl065>Stand 32407 31305 9</fghl065>
<fghl036>Stand 32424 31276 9</fghl036>
<fghl028>Node 32401 31303 8</fghl028>
<fghl029>Node 32379 31298 8</fghl029>
<fghl030>Node 32403 31299 8</fghl030>
<fghl031>Node 32400 31275 8</fghl031>
<fghl032>Stand 32400 31273 8</fghl032>
<EndMinus1>Action 32401 31271 7 if stayUnderground then gotolabel("StartMinus1") end</EndMinus1>
<SupplyCheck3>Action 32384 31293 7 if itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap or weaponamount+itemcount(nameAmmo) < minAmmo then gotolabel("LeaveHunt") end;;</SupplyCheck3>
<fghl033>Stand 32400 31273 8</fghl033>
<fghl013>Node 32390 31273 7</fghl013>
<fghl014>Node 32387 31295 7</fghl014>
<fghl015>Stand 32387 31293 7</fghl015>
<EndGroundFloor>Action 32386 31286 6</EndGroundFloor>
<SupplyCheck2>Action 32384 31278 6 if itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap or weaponamount+itemcount(nameAmmo) < minAmmo then gotolabel("LeaveHunt") end;;</SupplyCheck2>
<fghl016>Stand 32387 31293 7</fghl016>
<fghl066>Node 32400 31272 6</fghl066>
<fghl067>Stand 32404 31267 6</fghl067>
<fghl069>Node 32399 31287 5</fghl069>
<fghl068>Node 32387 31292 5</fghl068>
<fghl070>Node 32386 31277 5</fghl070>
<fghl071>Stand 32388 31273 5</fghl071>
<fghl072>Node 32386 31266 4</fghl072>
<fghl073>Stand 32386 31264 4</fghl073>
<fghl074>Node 32388 31264 3</fghl074>
<fghl075>Stand 32387 31264 3</fghl075>
<fghl076>Node 32388 31272 4</fghl076>
<fghl077>Stand 32388 31273 4</fghl077>
<fghl078>Node 32374 31268 5</fghl078>
<fghl079>Node 32365 31251 5</fghl079>
<fghl080>Node 32371 31246 5</fghl080>
<fghl081>Stand 32371 31245 5</fghl081>
<SupplyCheck1>Action 32820 31116 7 if itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap or weaponamount+itemcount(nameAmmo) < minAmmo then gotolabel("LeaveHunt") end;</SupplyCheck1>
<HuntEnd>Action 32411 32976 9 gotolabel("HuntStart")</HuntEnd>
<LeaveHunt>Action 32707 31103 7</LeaveHunt>
<lhl043>Stand 32393 31246 10</lhl043>
<lhl055>Stand 32369 31309 10</lhl055>
<lhl065>Stand 32407 31305 9</lhl065>
<lhl036>Stand 32424 31276 9</lhl036>
<lhl033>Stand 32400 31273 8</lhl033>
<lhl016>Stand 32387 31293 7</lhl016>
<lhl073>Stand 32386 31264 4</lhl073>
<lhl075>Stand 32387 31264 3</lhl075>
<lhl077>Stand 32388 31273 4</lhl077>
<lhl081>Stand 32371 31245 5</lhl081>
<w005>Node 32385 31308 6</w005>
<w003>Node 32424 31277 6</w003>
<w004>Stand 32425 31277 6</w004>
<tftvb084>Node 32256 31197 7</tftvb084>
<tftvb085>Stand 32256 31197 7</tftvb085>
<tftvb052>Node 32462 31174 7</tftvb052>
<tftvb077>Stand 32462 31174 7</tftvb077>
<tftvb078>Node 32153 31376 7</tftvb078>
<tftvb079>Stand 32153 31376 7</tftvb079>
<tftvb080>Node 32333 31227 7</tftvb080>
<tftvb081>Stand 32333 31227 7</tftvb081>
<tftvb082>Node 32224 31381 7</tftvb082>
<tftvb083>Stand 32224 31381 7</tftvb083>
<tftvb086>Action 32256 31197 7 wait(750,1300);reachcreature("Buddel");wait(750,1300);npcsay("Hi");wait(300,450);npcsay("go");wait(300,450);npcsay("Svargrond");wait(300,450);npcsay("yes");wait(750,1300);</tftvb086>
<CheckLeaveHunt>Action 32256 31197 7 if not islocation(5) then gotolabel("LeaveHunt") end</CheckLeaveHunt>
<GotoDepo>Node 32256 31141 7</GotoDepo>
<gtdp000>Stand 32253 31143 7</gtdp000>
<gtdp015>Stand 32254 31143 7</gtdp015>
<gtdp016>Node 32258 31141 6</gtdp016>
<gtdp017>Stand 32258 31141 6</gtdp017>
<gtdp057>Action 32258 31141 6 if not islocation() then gotolabel("GotoDepo") end</gtdp057>
<naida001>Action 32791 31244 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "no")</naida001>
<DepoBackpackSetup>Action 32271 31138 7 closewindows();closewindows();wait(700,1450);while windowcount() < 2 do;closewindows();closewindows();wait(2000,3000);openitem(mainBp,"back",true,0);wait(700,1450);openitem(lootBp,mainBp,true,0);wait(700,1450);resizewindows();wait(700,1450);end</DepoBackpackSetup>
<naida002>Action 32792 31247 6 while windowcount("Depot Chest") == 0 do;reachgrounditem("depot");wait(900,1350);openitem("depot");wait(900,1350);openitem("Depot Chest","Locker",false);wait(900,1350);end;openitem(stashBp, "depot chest");;</naida002>
<naida003>Action 32306 32865 7 lastonto = 0;local sitems = {unpack(Stackable)};local _nexti = true;for i,j in pairs(sitems) do; _nexti = true; while itemcount(sitems[i], lootBp) > 0 and _nexti do; _nexti = moveitemsonto(sitems[i], lootBp, stackableBp, 100, lastonto); wait(400,500); end;end;;;;;</naida003>
<naida004>Action 32306 32865 7 lastonto = 0;local sitems = {unpack(nonStackable)};local _nexti = true;for i,j in pairs(sitems) do; _nexti = true; while itemcount(sitems[i], lootBp) > 0 and _nexti do; _nexti = moveitemsonto(sitems[i], lootBp, nonstackableBp, 100, lastonto); wait(400,500); end;end</naida004>
<naida005>Action 32271 31138 7 if itemcount(lootBp, lootBp) > 0 then;openitem(lootBp, lootBp, false,0);wait(900,1350);gotolabel(wpt.id-2);end</naida005>
<naida006>Action 32791 31244 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes")</naida006>
<LeaveDepo>Node 32274 31142 6</LeaveDepo>
<ldp018>Stand 32274 31143 6</ldp018>
<ldp025>Node 32276 31141 7</ldp025>
<CheckLeaveDepo>Action 32799 31246 7 if posz ~= 7 then gotolabel("LeaveDepo") end</CheckLeaveDepo>
<End>Action 32799 31246 7 gotolabel("Start")</End>
</Waypoints>
<Pathfinding>
<SpecialAreas />
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>1</NodeRange>
<Priority>Target</Priority>
<OpenNextBp>yes</OpenNextBp>
<AutoMount>no</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723;3588;3595;3607;3584</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<shard>
<Id>7290</Id>
<Destination>blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</shard>
<norse-shield>
<Id>7460</Id>
<Destination>blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</norse-shield>
<furry-club>
<Id>7432</Id>
<Destination>blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</furry-club>
<tusk-shield>
<Id>3443</Id>
<Destination>blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</tusk-shield>
<frost-giant-pelt>
<Id>9658</Id>
<Destination>blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</frost-giant-pelt>
<thick-fur>
<Id>10307</Id>
<Destination>blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</thick-fur>
<club-ring>
<Id>3093</Id>
<Destination>blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</club-ring>
<mammoth-tusk>
<Id>10321</Id>
<Destination>blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</mammoth-tusk>
<mana-potion>
<Id>268</Id>
<Destination>Green Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</mana-potion>
<health-potion>
<Id>266</Id>
<Destination>blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</health-potion>
<gold-coin>
<Id>3031</Id>
<Destination>Beach Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gold-coin>
<small-stone>
<Id>1781</Id>
<Destination>blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</small-stone>
<ice-cube>
<Id>7442</Id>
<Destination>blue Backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</ice-cube>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After melee kill</Style>
<OpenBodyTime>300</OpenBodyTime>
<Range>10</Range>
<EatFood>yes</EatFood>
<Enabled>yes</Enabled>
</Looting>
<Targeting>
<Monsters>
<Frost-Giant>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>2</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Frost-Giant>
<Frost-Giantess>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Frost-Giantess>
<Mammoth>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>2</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Mammoth>
<All>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Chase/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</All>
<Husky>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 1 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>yes</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Husky>
</Monsters>
<Settings>
<ListOrder>7</ListOrder>
<Health>9</Health>
<Proximity>3</Proximity>
<Danger>5</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>yes</Enabled>
</Targeting>
<Hud>
<List>
<BasicInfoHud>
<Script>setfontcolor("pink")
setfontstyle("Comic Sans MS", 13, "pink")
addtext("Pink Panther's basic HUD ", 20, 40)
addtext("Level: ", 20, 70)
addtext("Exp per hour: ", 20, 90)
addtext("Exp gained: ", 20, 110)
addtext("Exp to Level: ", 20, 130)
addtext("Time to Level: ", 20, 150)
addtext("Stamina: ", 20, 170)
addtext("Balance: ", 20, 190)
addtext("Pos X: ", 20, 230)
addtext("Pos Y: ", 20, 250)
addtext("Pos Z: ", 20, 270)
addtext("Mouse Item ID: ", 20, 290)
setfontcolor("white")
addtext(level, 155, 70)
addtext(exphour, 155, 90)
addtext(expgained, 155, 110)
addtext(exptolevel(), 155, 130)
if (exptolevel()/exphour) < 1 then addtext("Less than 1 Hour", 155, 150) else addtext("About "..math.ceil(exptolevel()/exphour).. " Hours", 155, 150) end
addtext(math.floor(stamina/60).." Hours", 155, 170)
addtext(balance, 155, 190)
addtext(posx, 155, 230)
addtext(posy, 155, 250)
addtext(posz, 155, 270)
addtext(cursorinfo().id, 155, 290)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</BasicInfoHud>
<LootCounter>
<Script>-- [ General Info HUD by ToadZ v0.4 ] -- http://www.tibiaibot.com/forum/showthread.php?8212-General-Info-HUD-by-ToadZ
local lootitems = {"frost giant pelt", "thick fur", "mammoth tusk", "mana potion", "health potion", "small stone", "shard", "norse shield", "furry club", "tusk shield", "club ring", "ice cube", "gold coin"}
local lootsvalue = {160, 150, 100, 50 , 45, 5, 2000, 1500, 1000, 850, 100, 100, 1}
local showLoots = true
local y = 400
local x = 5
local totall = 0
local total = 0
local loots = getitems(unpack(lootitems))
local qtdl = loots.count-1
local function captalizeAll(first, rest)
return first:upper()..rest:lower()
end
if showLoots then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Items looted ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
for i=0,qtdl do
if loots[i].loot > 0 then
lootname = loots[i].name:gsub("(%a)([%w_']*)", captalizeAll)
if string.len(loots[i].name) > 17 then
addtext(string.sub(lootname, 1, sub).."..", x, y)
else
addtext(lootname, x, y)
end
addtext("- "..loots[i].loot.." ("..(math.floor(loots[i].loot*lootsvalue[i+1] / 100)/10).."k)", 150, y) totall = totall + loots[i].loot*lootsvalue[i+1] y = y + 15 end end
y = y + 10
addtext("Total", x, y)
addtext("-", 120, y)
addtext(totall.." GPs", 130, y)
y = y + 10 end</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</LootCounter>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>