- Dołączył
- Styczeń 24, 2009
- Posty
- 2256
- Liczba reakcji
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Tworzymy plik o nazwie:
I wklejamy:
Do monsters.xml wklejamy:
Wchodzimy teraz do pliku items.xml, szukamy linijki (kt?rej prawdopodobnie nie znajdziecie) z itemem o ID = 10137 i wklejacie co? takiego:
Wygl?d:
PHP:
Knight Templar.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Knight Templar" nameDescription="a knight templar" race="blood" experience="4750" speed="240" manacost="0">
<health now="6500" max="6500"/>
<look type="131" head="78" body="132" legs="132" feet="114" addons="3" corpse="6080"/>
<targetchange interval="3500" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="350"/>
</flags>
<attacks>
<attack name="melee" interval="2000" attack="90" skill="90"/>
<attack name="physical" interval="1456" chance="14" range="4" target="1" skill="105" attack="40">
<attribute key="shootEffect" value="whirlwindsword"/>
</attack>
<attack name="energy" interval="2234" chance="11" radius="3" target="0" min="-245" max="-487">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="40" defense="55">
<defense name="speed" interval="1247" chance="12" speedchange="320" duration="10000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="healing" interval="1583" chance="13" min="120" max="300">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="35"/>
<element earthPercent="75"/>
<element deathPercent="50"/>
<element firePercent="80"/>
<element icePercent="-5"/>
</elements>
<immunities>
<immunity invisible="1"/>
<immunity energy="1"/>
<immunity drunk="1"/>
</immunities>
<voices speed="5000" chance="10">
<voice sentence="The Knights of the Temple of Solomon to rise from the ashes." yell="1"/>
<voice sentence="Come on my battleground and fight with me! About own honour!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="95" chance="80000"/> -- Gold
<item id="2148" countmax="65" chance="60000"/> -- Gold
<item id="2666" countmax="4" chance="8000"/> --meat
<item id="2647" chance="4500"/> --plate legs
<item id="2497" chance="700"/> --crusader helmet
<item id="2207" chance="1000"/> --sword ring
<item id="2430" chance="1000"/> --knight axe
<item id="1948" chance="11000"/> --parchment
<item id="1987" chance="100000"> -- Bag
<inside>
<item id="2152" countmax="3" chance="10000"/> -- platinum coin
<item id="2179" chance="900"/> --gold ring
<item id="2200" chance="1500"/> --protection amulet
<item id="2171" chance="850"/> --platinum amulet
<item id="1982" chance="600"/> --purple tome
<item id="2150" countmax="2" chance="2000"/> --small amethyst
<item id="7385" chance="1000"/> --crimson sword
<item id="2528" chance="800"/> --tower shield
<item id="10137" chance="10"/> --PURPLE HEART
<item id="2463" chance="1500"/> --plate armor
<item id="2512" chance="10000"/> --wooden shield
<item id="2464" chance="6000"/> --chain armor
<item id="2153" chance="900"/> --violet gem
<item id="2195" chance="250"/> --boh
</inside>
</item>
</loot>
</monster>
PHP:
<monster name="Knight Templar" file="Knight Templar.xml"/>
PHP:
<item id="10137" article="a" name="purple heart">
<attribute key="weight" value="600"/>
</item>