Mag Egzorcysta
Advanced User
- Dołączył
- Kwiecień 17, 2010
- Posty
- 248
- Liczba reakcji
- 39
Siema,
Znalaz?em fajny War Systemik, dzia?a on tylko z TFS'em 0.4
Aby to zadzia?a?o b?dziesz musia? skompilowa? sw?j silnik z dodatkowym parametrem. Je?eli nie wiesz jak to zrobi? to zapoznaj si? z tymi tematami:
Kompilacja TFS 0.4 pod Windows'a
Kompilacja TFS 0.4 pod Linuxem
Reupload:
[video=youtube;n7gADS-dWds]http://www.youtube.com/watch?v=n7gADS-dWds[/video]
Pierwszym Krokiem b?dzie dodanie parametru do configure.ac
zamieniamy na:
Drugim Krokiem b?dzie edycja kodu C++ w ioguild.cpp
zamieniamy na:
W tym samym pliku zamieniamy kod pomi?dzy (w??cznie z #ifdefem)
na:
Nast?pnym Krokiem b?dzie dodanie/edycja tabeli w Bazie Danych poprzez zapytanie SQL:
Do pliku data/talkactions/talkactions.xml dodaj:
W data/talkactions/scripts/ utw?rz plik war.lua i wklej to niego:
W data/talkactions/scripts/ utw?rz plik balance.lua i wklej do niego:
Nast?pnym bardzo wa?nym krokiem b?dzie utworzenie pliku 101-war.lua w folderze data/lib/
Wklej do niego:
Do pliku data/globalevents/scripts/init.lua lub start.lua dodaj nast?puj?cy kod:
Teraz cz??? zwi?zana z ACC Makerem.
war.php
W index.php dodaj:
Je?eli masz oryginalny layout "tibiacom" (standardowy w g?siorze) to doklej do niego:
(layouts/tibiacom/layout.php)
DLA MODERN ACC'a:
Mam nadziej?, ?e sobie poradzicie.
Pozdrawiam, Leon Zawodowiec.
Znalaz?em fajny War Systemik, dzia?a on tylko z TFS'em 0.4

Aby to zadzia?a?o b?dziesz musia? skompilowa? sw?j silnik z dodatkowym parametrem. Je?eli nie wiesz jak to zrobi? to zapoznaj si? z tymi tematami:
Kompilacja TFS 0.4 pod Windows'a
Kompilacja TFS 0.4 pod Linuxem
Reupload:
[video=youtube;n7gADS-dWds]http://www.youtube.com/watch?v=n7gADS-dWds[/video]
W najnowszych trunkach nie trzeba poprawia? Kodu C++ z wyj?tkiem configure.ac
Je?eli jeste? niedo?wiadczony i masz problemy z kompilacj? tego pod "niskiego" trunka to spr?buj na nowszym, przyk?adowo r.3884
Pierwszym Krokiem b?dzie dodanie parametru do configure.ac
Kod:
OPTIONAL_FLAGS=""
zamieniamy na:
Kod:
OPTIONAL_FLAGS="-D__WAR_SYSTEM__"
Drugim Krokiem b?dzie edycja kodu C++ w ioguild.cpp

Kod:
channel->talk("", SPEAK_CHANNEL_RA, s.str());
zamieniamy na:
Kod:
channel->talk("", SPEAK_CHANNEL_W, s.str());
W tym samym pliku zamieniamy kod pomi?dzy (w??cznie z #ifdefem)
Kod:
#ifdef __WAR_SYSTEM__
#endif
na:
Kod:
#ifdef __WAR_SYSTEM__
void IOGuild::checkWars()
{
Database* db = Database::getInstance();
DBResult* result;
DBQuery query;
query << "SELECT `id`, `guild_id`, `enemy_id` FROM `guild_wars` WHERE `status` IN (1,4) AND `end` > 0 AND `end` < " << time(NULL);
if(!(result = db->storeQuery(query.str())))
return;
War_t tmp;
do
{
tmp.war = result->getDataInt("id");
tmp.ids[WAR_GUILD] = result->getDataInt("guild_id");
tmp.ids[WAR_ENEMY] = result->getDataInt("enemy_id");
finishWar(tmp, false);
}
while(result->next());
result->free();
}
bool IOGuild::updateWar(War_t& war)
{
Database* db = Database::getInstance();
DBResult* result;
DBQuery query;
query << "SELECT `g`.`name` AS `guild_name`, `e`.`name` AS `enemy_name`, `w`.* FROM `guild_wars` w INNER JOIN `guilds` g ON `w`.`guild_id` = `g`.`id` INNER JOIN `guilds` e ON `w`.`enemy_id` = `e`.`id` WHERE `w`.`id` = " << war.war;
if(!(result = db->storeQuery(query.str())))
return false;
war.ids[WAR_GUILD] = result->getDataInt("guild_id");
war.ids[WAR_ENEMY] = result->getDataInt("enemy_id");
war.names[WAR_GUILD] = result->getDataString("guild_name");
war.names[WAR_ENEMY] = result->getDataString("enemy_name");
war.frags[WAR_GUILD] = result->getDataInt("guild_kills");
war.frags[WAR_ENEMY] = result->getDataInt("enemy_kills");
war.frags[war.type]++;
war.limit = result->getDataInt("frags");
war.payment = result->getDataInt("payment");
result->free();
if(war.frags[WAR_GUILD] >= war.limit || war.frags[WAR_ENEMY] >= war.limit)
{
Scheduler::getInstance().addEvent(createSchedulerT ask(3000,
boost::bind(&IOGuild::finishWar, this, war, true)));
return true;
}
query.str("");
query << "UPDATE `guild_wars` SET `guild_kills` = " << war.frags[WAR_GUILD] << ", `enemy_kills` = " << war.frags[WAR_ENEMY] << " WHERE `id` = " << war.war;
return db->query(query.str());
}
void IOGuild::finishWar(War_t war, bool finished)
{
Database* db = Database::getInstance();
DBQuery query;
if(finished)
{
query << "UPDATE `guilds` SET `balance` = `balance` + " << (war.payment * 2) << " WHERE `id` = " << war.ids[war.type];
if(!db->query(query.str()))
return;
query.str("");
}
query << "UPDATE `guild_wars` SET ";
if(finished)
query << "`guild_kills` = " << war.frags[WAR_GUILD] << ", `enemy_kills` = " << war.frags[WAR_ENEMY] << ",";
query << "`end` = " << time(NULL) << ", `status` = 5 WHERE `id` = " << war.war;
if(!db->query(query.str()))
return;
for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)
{
if(it->second->isRemoved())
continue;
bool update = false;
if(it->second->getGuildId() == war.ids[WAR_GUILD])
{
it->second->removeEnemy(war.ids[WAR_ENEMY]);
update = true;
}
else if(it->second->getGuildId() == war.ids[WAR_ENEMY])
{
it->second->removeEnemy(war.ids[WAR_GUILD]);
update = true;
}
if(update)
g_game.updateCreatureEmblem(it->second);
}
if(finished)
{
std::stringstream s;
s << war.names[war.type] << " has just won the war against " << war.names[war.type == WAR_GUILD] << ".";
g_game.broadcastMessage(s.str().c_str(), MSG_EVENT_ADVANCE);
}
}
void IOGuild::frag(Player* player, uint64_t deathId, const DeathList& list, bool score)
{
War_t war;
std::stringstream s;
for(DeathList::const_iterator it = list.begin(); it != list.end(); )
{
if(score)
{
if(it->isLast())
war = it->getWar();
}
else if(!war.war)
war = it->getWar();
Creature* creature = it->getKillerCreature();
if(it != list.begin())
{
++it;
if(it == list.end())
s << " and ";
else
s << ", ";
}
else
++it;
s << creature->getName();
}
std::string killers = s.str();
s.str("");
ChatChannel* channel = NULL;
if((channel = g_chat.getChannel(player, CHANNEL_GUILD)))
{
s << "Guild member " << player->getName() << " was killed by " << killers << ".";
if(score)
s << " The new score is " << war.frags[war.type == WAR_GUILD] << ":"
<< war.frags[war.type] << " frags (limit " << war.limit << ").";
channel->talk("", SPEAK_CHANNEL_W, s.str());
}
s.str("");
if((channel = g_chat.getChannel(list[0].getKillerCreature()->getPlayer(), CHANNEL_GUILD)))
{
s << "Opponent " << player->getName() << " was killed by " << killers << ".";
if(score)
s << " The new score is " << war.frags[war.type] << ":"
<< war.frags[war.type == WAR_GUILD] << " frags (limit " << war.limit << ").";
channel->talk("", SPEAK_CHANNEL_W, s.str());
}
Database* db = Database::getInstance();
DBQuery query;
query << "INSERT INTO `guild_kills` (`guild_id`, `war_id`, `death_id`) VALUES ("
<< war.ids[war.type] << ", " << war.war << ", " << deathId << ");";
db->query(query.str());
}
#endif
Nast?pnym Krokiem b?dzie dodanie/edycja tabeli w Bazie Danych poprzez zapytanie SQL:
Kod:
CREATE TABLE IF NOT EXISTS `guild_wars` (
`id` INT NOT NULL AUTO_INCREMENT,
`guild_id` INT NOT NULL,
`enemy_id` INT NOT NULL,
`begin` BIGINT NOT NULL DEFAULT '0',
`end` BIGINT NOT NULL DEFAULT '0',
`frags` INT UNSIGNED NOT NULL DEFAULT '0',
`payment` BIGINT UNSIGNED NOT NULL DEFAULT '0',
`guild_kills` INT UNSIGNED NOT NULL DEFAULT '0',
`enemy_kills` INT UNSIGNED NOT NULL DEFAULT '0',
`status` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
KEY `status` (`status`),
KEY `guild_id` (`guild_id`),
KEY `enemy_id` (`enemy_id`)
) ENGINE=InnoDB;
ALTER TABLE `guild_wars`
ADD CONSTRAINT `guild_wars_ibfk_1` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE,
ADD CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;
ALTER TABLE `guilds` ADD `balance` BIGINT UNSIGNED NOT NULL AFTER `motd`;
CREATE TABLE IF NOT EXISTS `guild_kills` (
`id` INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
`guild_id` INT NOT NULL,
`war_id` INT NOT NULL,
`death_id` INT NOT NULL
) ENGINE = InnoDB;
ALTER TABLE `guild_kills`
ADD CONSTRAINT `guild_kills_ibfk_1` FOREIGN KEY (`war_id`) REFERENCES `guild_wars` (`id`) ON DELETE CASCADE,
ADD CONSTRAINT `guild_kills_ibfk_2` FOREIGN KEY (`death_id`) REFERENCES `player_deaths` (`id`) ON DELETE CASCADE,
ADD CONSTRAINT `guild_kills_ibfk_3` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;
ALTER TABLE `killers` ADD `war` INT NOT NULL DEFAULT 0;
Do pliku data/talkactions/talkactions.xml dodaj:
Kod:
<talkaction words="/war" channel="0" event="script" value="war.lua" desc="(Guild channel command) War management."/>
<talkaction words="/balance" channel="0" event="script" value="balance.lua" desc="(Guild channel command) Balance management."/>
W data/talkactions/scripts/ utw?rz plik war.lua i wklej to niego:
Kod:
function onSay(cid, words, param, channel)
local guild = getPlayerGuildId(cid)
if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
return true
end
local t = string.explode(param, ",")
if(not t[2]) then
doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
return true
end
local enemy = getGuildId(t[2])
if(not enemy) then
doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
return true
end
if(enemy == guild) then
doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
return true
end
local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
if(tmp:getID() ~= -1) then
enemyName = tmp:getDataString("name")
tmp:free()
end
if(isInArray({"accept", "reject", "cancel"}, t[1])) then
local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
if(t[1] == "cancel") then
query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
end
tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
if(tmp:getID() == -1) then
doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end
if(t[1] == "accept") then
local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")
_tmp:free()
if(state) then
doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
return true
end
db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
end
query = "UPDATE `guild_wars` SET "
local msg = "accepted " .. enemyName .. " invitation to war."
if(t[1] == "reject") then
query = query .. "`end` = " .. os.time() .. ", `status` = 2"
msg = "rejected " .. enemyName .. " invitation to war."
elseif(t[1] == "cancel") then
query = query .. "`end` = " .. os.time() .. ", `status` = 3"
msg = "canceled invitation to a war with " .. enemyName .. "."
else
query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
end
query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
if(t[1] == "accept") then
doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
end
tmp:free()
db.executeQuery(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
return true
end
if(t[1] == "invite") then
local str = ""
tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
if(tmp:getID() ~= -1) then
if(tmp:getDataInt("status") == 0) then
if(tmp:getDataInt("guild_id") == guild) then
str = "You have already invited " .. enemyName .. " to war."
else
str = enemyName .. " have already invited you to war."
end
else
str = "You are already on a war with " .. enemyName .. "."
end
tmp:free()
end
if(str ~= "") then
doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
return true
end
local frags = tonumber(t[3])
if(frags ~= nil) then
frags = math.max(10, math.min(1000, frags))
else
frags = 100
end
local payment = tonumber(t[4])
if(payment ~= nil) then
payment = math.max(100000, math.min(1000000000, payment))
tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
tmp:free()
if(state) then
doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
return true
end
db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
else
payment = 0
end
local begining, ending = os.time(), tonumber(t[5])
if(ending ~= nil and ending ~= 0) then
ending = begining + (ending * 86400)
else
ending = 0
end
db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
return true
end
if(not isInArray({"end", "finish"}, t[1])) then
return false
end
local status = (t[1] == "end" and 1 or 4)
tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
if(tmp:getID() ~= -1) then
local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
tmp:free()
doGuildRemoveEnemy(guild, enemy)
doGuildRemoveEnemy(enemy, guild)
db.executeQuery(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return true
end
if(status == 4) then
doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end
tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
if(tmp:getID() ~= -1) then
if(tmp:getDataInt("end") > 0) then
tmp:free()
doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end
local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
tmp:free()
db.executeQuery(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return true
end
doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end
W data/talkactions/scripts/ utw?rz plik balance.lua i wklej do niego:
Kod:
local function isValidMoney(value)
if(value == nil) then
return false
end
return (value > 0 and value <= 99999999999999)
end
function onSay(cid, words, param, channel)
local guild = getPlayerGuildId(cid)
if(guild == 0) then
return false
end
local t = string.explode(param, ' ', 1)
if(getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER and isInArray({ 'pick' }, t[1])) then
if(t[1] == 'pick') then
local money = { tonumber(t[2]) }
if(not isValidMoney(money[1])) then
doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)
return true
end
local result = db.getResult('SELECT `balance` FROM `guilds` WHERE `id` = ' .. guild)
if(result:getID() == -1) then
return false
end
money[2] = result:getDataLong('balance')
result:free()
if(money[1] > money[2]) then
doPlayerSendChannelMessage(cid, '', 'The balance is too low for such amount.', TALKTYPE_CHANNEL_W, 0)
return true
end
if(not db.executeQuery('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then
return false
end
doPlayerAddMoney(cid, money[1])
doPlayerSendChannelMessage(cid, '', 'You have just picked ' .. money[1] .. ' money from your guild balance.', TALKTYPE_CHANNEL_W, 0)
else
doPlayerSendChannelMessage(cid, '', 'Invalid sub-command.', TALKTYPE_CHANNEL_W, 0)
end
elseif(t[1] == 'donate') then
local money = tonumber(t[2])
if(not isValidMoney(money)) then
doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)
return true
end
if(getPlayerMoney(cid) < money) then
doPlayerSendChannelMessage(cid, '', 'You don\'t have enough money.', TALKTYPE_CHANNEL_W, 0)
return true
end
if(not doPlayerRemoveMoney(cid, money)) then
return false
end
db.executeQuery('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')
doPlayerSendChannelMessage(cid, '', 'You have transfered ' .. money .. ' money to your guild balance.', TALKTYPE_CHANNEL_W, 0)
else
local result = db.getResult('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild)
if(result:getID() == -1) then
return false
end
doPlayerSendChannelMessage(cid, '', 'Current balance of guild ' .. result:getDataString('name') .. ' is: ' .. result:getDataLong('balance') .. ' bronze coins.', TALKTYPE_CHANNEL_W, 0)
result:free()
end
return true
end
Nast?pnym bardzo wa?nym krokiem b?dzie utworzenie pliku 101-war.lua w folderze data/lib/
Wklej do niego:
Kod:
WAR_GUILD = 0
WAR_ENEMY = 1
Do pliku data/globalevents/scripts/init.lua lub start.lua dodaj nast?puj?cy kod:
Kod:
db.executeQuery("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";")
db.executeQuery("UPDATE `guild_wars` SET `status` = 5, `end` = " .. os.time() .. " WHERE `status` = 1 AND `end` > 0 AND `end` < " .. os.time() .. ";")
Teraz cz??? zwi?zana z ACC Makerem.
war.php
PHP:
<?php
$main_content = "<h1 align=\"center\">Guild Wars</h1>
<script type=\"text/javascript\"><!--
function show_hide(flip)
{
var tmp = document.getElementById(flip);
if(tmp)
tmp.style.display = tmp.style.display == 'none' ? '' : 'none';
}
--></script>
<table width=\"100%\" border=\"0\" cellspacing=\"1\" cellpadding=\"4\">
<tr>
<td style=\"background: " . $config['site']['vdarkborder'] . "\" class=\"white\" width=\"150\"><b>Aggressor</b></td>
<td style=\"background: " . $config['site']['vdarkborder'] . "\" class=\"white\"><b>Information</b></td>
<td style=\"background: " . $config['site']['vdarkborder'] . "\" class=\"white\" width=\"150\"><b>Enemy</b></td>
</tr>";
$count = 0;
foreach($SQL->query('SELECT * FROM `guild_wars` WHERE `status` IN (1,4) OR ((`end` >= (UNIX_TIMESTAMP() - 604800) OR `end` = 0) AND `status` IN (0,5));') as $war)
{
$a = $ots->createObject('Guild');
$a->load($war['guild_id']);
if(!$a->isLoaded())
continue;
$e = $ots->createObject('Guild');
$e->load($war['enemy_id']);
if(!$e->isLoaded())
continue;
$alogo = $a->getCustomField('logo_gfx_name');
if(empty($alogo) || !file_exists('guilds/' . $alogo))
$alogo = 'default_logo.gif';
$elogo = $e->getCustomField('logo_gfx_name');
if(empty($elogo) || !file_exists('guilds/' . $elogo))
$elogo = 'default_logo.gif';
$count++;
$main_content .= "<tr style=\"background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\">
<td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$a->getId()."\"><img src=\"guilds/".$alogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$a->getName()."</a></td>
<td class=\"white\" align=\"center\">";
switch($war['status'])
{
case 0:
{
$main_content .= "<b>Pending acceptation</b><br />Invited on " . date("M d Y, H:i:s", $war['begin']) . " for " . ($war['end'] > 0 ? (($war['end'] - $war['begin']) / 86400) : "unspecified") . " days. The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.")."<br />Will expire in three days.";
break;
}
case 3:
{
$main_content .= "<s>Canceled invitation</s><br />Sent invite on " . date("M d Y, H:i:s", $war['begin']) . ", canceled on " . date("M d Y, H:i:s", $war['end']) . ".";
break;
}
case 2:
{
$main_content .= "Rejected invitation<br />Invited on " . date("M d Y, H:i:s", $war['begin']) . ", rejected on " . date("M d Y, H:i:s", $war['end']) . ".";
break;
}
case 1:
{
$main_content .= "<font size=\"12\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred; font-weight: bold;\">On a brutal war</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ($war['end'] > 0 ? ", will end up at " . date("M d Y, H:i:s", $war['end']) : "") . ".<br />The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.");
break;
}
case 4:
{
$main_content .= "<font size=\"12\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred;\">Pending end</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", signed armstice on " . date("M d Y, H:i:s", $war['end']) . ".<br />Will expire after reaching " . $war['frags'] . " frags. ".($war['payment'] > 0 ? "The payment is set to " . $war['payment'] . " bronze coins." : "There's no payment set.");
break;
}
case 5:
{
$main_content .= "<i>Ended</i><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", ended on " . date("M d Y, H:i:s", $war['end']) . ". Frag statistics: <span style=\"color: red;\">" . $war['guild_kills'] . "</span> to <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span>.";
break;
}
default:
{
$main_content .= "Unknown, please contact with gamemaster.";
break;
}
}
$main_content .= "<br /><br /><a onclick=\"show_hide('war-details:" . $war['id'] . "'); return false;\" style=\"cursor: pointer;\">» Details «</a></td>
<td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$e->getId()."\"><img src=\"guilds/".$elogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$e->getName()."</a></td>
</tr>
<tr id=\"war-details:" . $war['id'] . "\" style=\"display: none; background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\">
<td colspan=\"3\">";
if(in_array($war['status'], array(1,4,5)))
{
$deaths = $SQL->query('SELECT `pd`.`id`, `pd`.`date`, `gk`.`guild_id` AS `enemy`, `p`.`name`, `pd`.`level`
FROM `guild_kills` gk
LEFT JOIN `player_deaths` pd ON `gk`.`death_id` = `pd`.`id`
LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id`
WHERE `gk`.`war_id` = ' . $war['id'] . ' AND `p`.`deleted` = 0
ORDER BY `pd`.`date` DESC')->fetchAll();
if(!empty($deaths))
{
foreach($deaths as $death)
{
$killers = $SQL->query('SELECT `p`.`name` AS `player_name`, `p`.`deleted` AS `player_exists`, `k`.`war` AS `is_war`
FROM `killers` k
LEFT JOIN `player_killers` pk ON `k`.`id` = `pk`.`kill_id`
LEFT JOIN `players` p ON `p`.`id` = `pk`.`player_id`
WHERE `k`.`death_id` = ' . $death['id'] . '
ORDER BY `k`.`final_hit` DESC, `k`.`id` ASC')->fetchAll();
$count = count($killers); $i = 0;
$others = false;
$main_content .= date("j M Y, H:i", $death['date']) . " <span style=\"font-weight: bold; color: " . ($death['enemy'] == $war['guild_id'] ? "red" : "lime") . ";\">+</span>
<a href=\"/characters/" . urlencode($death['name']) . "\"><b>".$death['name']."</b></a> ";
foreach($killers as $killer)
{
$i++;
if($killer['is_war'] != 0)
{
if($i == 1)
$main_content .= "killed at level <b>".$death['level']."</b> by ";
else if($i == $count && $others == false)
$main_content .= " and by ";
else
$main_content .= ", ";
if($killer['player_exists'] == 0)
$main_content .= "<a href=\"/characters/".urlencode($killer['player_name'])."\">";
$main_content .= $killer['player_name'];
if($killer['player_exists'] == 0)
$main_content .= "</a>";
}
else
$others = true;
if($i == $count)
{
if($others == true)
$main_content .= " and few others";
$main_content .= ".<br />";
}
}
}
}
else
$main_content .= "<center>There were no frags on this war so far.</center>";
}
else
$main_content .= "<center>This war did not began yet.</center>";
$main_content .= "</td>
</tr>";
}
if($count == 0)
$main_content .= "<tr style=\"background: ".$config['site']['darkborder'].";\">
<td colspan=\"3\">Currently there are no active wars.</td>
</tr>";
$main_content .= "</table>";
?>
W index.php dodaj:
PHP:
case "wars":
$topic = "Wars";
$subtopic = "wars";
include("war.php");
break;
Je?eli masz oryginalny layout "tibiacom" (standardowy w g?siorze) to doklej do niego:
(layouts/tibiacom/layout.php)
PHP:
<a href='?subtopic=wars'>
<div id='submenu_war' class='Submenuitem' onMouseOver='MouseOverSubmenuItem(this)' onMouseOut='MouseOutSubmenuItem(this)'>
<div class='LeftChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div>
<div id='ActiveSubmenuItemIcon_spells' class='ActiveSubmenuItemIcon' style='background-image:url(<?PHP echo $layout_name; ?>/images/menu/icon-activesubmenu.gif);'></div>
<div class='SubmenuitemLabel'>War</div>
<div class='RightChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div>
</div>
</a>
DLA MODERN ACC'a:
PHP:
<table cellpadding="4" cellspacing="1" width="100%">
<tr bgcolor="#505050"><td class="white" colspan="5"><b><font color="white"> In-game Commands</font></b></td></tr>
<tr><td><table border="0" cellpadding="2" cellspacing="1" width="100%">
<tr bgcolor="#f1e0c6"><td><b> <font color="black">Command</font></b></td><td><b><font color="black">Action</font></b></td></tr>
<tr bgcolor="#f1e0c6"><td> <font color="black">/war invite,guild name,fraglimit </font></td><td> <font color="black">Send an invitation to start a war.
Example: war invite,Black Ninjas,150</font></td></tr>
<tr bgcolor="#f1e0c6"><td> <font color="black">/war invite,guild name,fraglimit,money,time </font></td><td> <font color="black">Send an invitation to start a war.
Example: war invite,Black Ninjas,150,10000,3 day's</font></td></tr>
<tr bgcolor="#f1e0c6"><td> <font color="black">/war accept,guild name </font></td><td> <font color="black">Accept the invitation to start a war.</font></td></tr>
<tr bgcolor="#f1e0c6"><td> <font color="black">/war reject,guild name </font></td><td> <font color="black">Reject the invitation to start a war.</font></td></tr>
<tr bgcolor="#f1e0c6"><td> <font color="black">/war cancel,guild name</font></td><td> <font color="black">This will cancel the invitation to the guild Black Ninjas</font></td></tr>
</table></td></tr></table>
<br />
<div align='center'>
<font color='red'>*Guild War commands must be written in your guild channel in order for them to work</font>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=90%>
<TR>
<TD align='center'><img src='http://elminera.net//public/images/green.gif' width='10px' height='10px'/> Guild Members |
<img src='http://elminera.net//public/images/red.gif' width='10px' height='10px'/> Guild Enemies |
<img src='http://elminera.net//public/images/blue.gif' width='10px' height='10px'/> Allies or other active wars</TD>
</TR>
</TABLE>
</div>
<br />
<table width="100%" border="0" cellspacing="1" cellpadding="4">
<tr>
<td style="background: #505050" width="150"><font color="white"><b><center>Aggressor</center></b><br /></font></td>
<td style="background: #505050"><font color="white"><b><center>Information</center><br /></b></font></td>
<td style="background: #505050" width="150"><font color="white"><b><center>Enemy</center></b><br /></font></td>
</tr><tr style="background: #D4C0A1;">
<td colspan="3" style="color:black;"><center>Currently there are no active wars.</center></td>
</tr></table>
Mam nadziej?, ?e sobie poradzicie.

Pozdrawiam, Leon Zawodowiec.