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Lua Functions [TFS 0.4] Funkcje

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Zamknięty.

Kahras

Senior User
Dołączył
Sierpień 26, 2011
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Witam!
Tworze tutaj ten temat poniewa? przez ostanie czasy du?o u?ytkownik?w na tym forum tworzy?o "nowe LUA"!
Niekt?rzy nie wiedz? ?e w folderze DOC znajd? funkcje ale oczywi?cie nie wszystkie dowodem jest: click.
Ja postanowi?em to uzupe?ni? i specjalnie dla was to doda?!
Og?lnie funkcje wyci??em z luascript.cpp + folder LIB < - (TFS'a 0.4(9.80-86 r.5960).


Lista funkcji:
[LUA]//is
isPrivateChannel(channelId)
isValidPosition(position)
isSorcerer(cid)
isDruid(cid)
isPaladin(cid)
isKnight(cid)
isRookie(cid)
isPlayer(cid)
isPlayerGhost(cid)
isMonster(cid)
isNpc(cid)
isUnderWater(cid)
isPlayerPzLocked(cid)
isPlayerSaving(cid)
isPlayerProtected(cid)
isCreature(cid)
isIpBanished(ip[, mask])
isPlayerBanished(name/guid, type)
isAccountBanished(accountId[, playerId])
isSightClear(fromPos, toPos, floorCheck)
isMovable(uid)
isInArray(array, value, caseSensitive)
isPremium(cid)
isPlayerUsingOtclient(cid)
isNumeric(str)
isCorpse(uid)
isItemMovable(itemid)
isItemFluidContainer(itemid)
isItemContainer(itemid)
isItemDoor(itemid)
isItemRune(itemid)
isItemStackable(itemid)
isContainer(uid)
isInParty(cid)
isSummon(cid)
isInRange(position, fromPosition, toPosition)

//set
setCreatureMaxHealth(cid, health)
setCreatureMaxMana(cid, mana)
setPlayerStorageValue(uid, valueid, newvalue)
setPlayerGroupId(cid, newGroupId)
setPlayerPromotionLevel(cid, level)
setPlayerStamina(cid, minutes)
setPlayerExtraExpRate(cid, value)
setPlayerPartner(cid, guid)
setHouseOwner(houseid, ownerGUID)
setHouseAccessList(houseid, listid, listtext)
setItemName(uid)
setItemPluralName(uid)
setItemArticle(uid)
setItemAttack(uid, attack)
setItemExtraAttack(uid, extraattack)
setItemDefense(uid, defense)
setItemArmor(uid, armor)
setItemExtraDefense(uid, extradefense)
setItemAttackSpeed(uid, attackspeed)
setItemHitChance(uid, hitChance)
setItemShootRange(uid, shootRange)
setGlobalStorageValue(valueid, newvalue)
setCombatArea(combat, area)
setCombatCondition(combat, condition)
setCombatParam(combat, key, value)
setConditionParam(condition, key, value)
setCombatCallBack(combat, key, function_name)
setCombatFormula(combat, type, mina, minb, maxa, maxb[, minl, maxl[, minm, maxm[, minc[, maxc]]]])
setConditionFormula(combat, mina, minb, maxa, maxb)
setCreatureMaxHealth(cid, health)
setCreatureMaxMana(cid, mana)
setHouseAccessList(houseid, listid, listtext)
setWorldType(type)
setHouseOwner(houseId, owner[, clean = true])

//get
getArea(position, x, y)
getDistanceBetween(fromPosition, toPosition)
getDirectionTo(pos1, pos2)
getCreatureLookPosition(cid)
getPositionByDirection(position, direction, size)
getItemLevelDoor(itemid)
getItemRWInfo(uid)
getItemWeaponType(uid)
getItemDate(uid)
getItemWriter(uid)
getTilePzInfo(pos)
getTileZoneInfo(pos)
getItemTopParent(uid)
getItemHolder(uid)
getItemWeightById(itemid, count, precision)
getPlayerByName(name)
getPlayersOnlineEx()
getExperienceForLevel(lv)
getTibiaTime(num)
getMonthDayEnding(day)
getMonthString(m)
getArticle(str)
getCreatureHealth(cid)
getCreatureMaxHealth(cid[, ignoreModifiers = false])
getCreatureMana(cid)
getCreatureMaxMana(cid[, ignoreModifiers = false])
getCreatureHideHealth(cid)
getCreatureSpeakType(cid)
getCreatureLookDirection(cid)
getPlayerLevel(cid)
getPlayerExperience(cid)
getPlayerMagLevel(cid[, ignoreModifiers = false])
getPlayerSpentMana(cid)
getPlayerFood(cid)
getPlayerAccess(cid)
getPlayerGhostAccess(cid)
getPlayerSkillLevel(cid, skill[, ignoreModifiers = false])
getPlayerSkillTries(cid, skill)
getPlayerTown(cid)
getPlayerVocation(cid)
getPlayerIp(cid)
getPlayerRequiredMana(cid, magicLevel)
getPlayerRequiredSkillTries(cid, skillId, skillLevel)
getPlayerItemCount(cid, itemid[, subType = -1])
getPlayerMoney(cid)
getPlayerSoul(cid[, ignoreModifiers = false])
getPlayerFreeCap(cid)
getPlayerLight(cid)
getPlayerSlotItem(cid, slot)
getPlayerWeapon(cid[, ignoreAmmo = false])
getPlayerItemById(cid, deepSearch, itemId[, subType = -1])
getPlayerDepotItems(cid, depotid)
getPlayerGuildId(cid)
getPlayerGuildName(cid)
getPlayerGuildRankId(cid)
getPlayerGuildRank(cid)
getPlayerGuildNick(cid)
getPlayerGuildLevel(cid)
getPlayerGUID(cid)
getPlayerNameDescription(cid)
getPlayerSpecialDescription(cid)
getPlayerAccountId(cid)
getPlayerAccount(cid)
getPlayerFlagValue(cid, flag)
getPlayerCustomFlagValue(cid, flag)
getPlayerPromotionLevel(cid)
getPlayerGroupId(cid)
getPlayerLearnedInstantSpell(cid, name)
getPlayerInstantSpellCount(cid)
getPlayerInstantSpellInfo(cid, index)
getInstantSpellInfo(cid, name)
getCreatureStorageList(cid)
getCreatureStorage(uid, key)
getStorageList()
getStorage(key)
getChannelUsers(channelId)
getPlayersOnline()
getTileInfo(pos)
getThingFromPosition(pos)
getThing(uid[, recursive = RECURSE_FIRST])
getThingPosition(uid)
getTileItemById(pos, itemId[, subType = -1])
getTileItemByType(pos, type)
getTileThingByPos(pos)
getTopCreature(pos)
getSearchString(fromPosition, toPosition[, fromIsCreature = false[, toIsCreature = false]])
getClosestFreeTile(cid, targetpos[, extended = false[, ignoreHouse = true]])
getMonsterTargetList(cid)
getMonsterFriendList(cid)
getMonsterInfo(name)
getCreatureConditionInfo(cid, condition[, subId = 0[, conditionId = CONDITIONID_COMBAT]])
getPlayerLossPercent(cid, lossType)
getContainerSize(uid)
getContainerCap(uid)
getCreatureByName(name)
getPlayerLossSkill(cid)
getPlayerByGUID(guid)
getPlayerByNameWildcard(name~[, ret = false])
getPlayerGUIDByName(name[, multiworld = false])
getPlayerNameByGUID(guid[, multiworld = false])
getContainerItem(uid, slot)
getHouseInfo(houseId[, full = true])
getHouseAccessList(houseid, listId)
getHouseByPlayerGUID(playerGUID)
getHouseFromPosition(pos)
getWorldType()
getWorldTime()
getWorldLight()
getWorldCreatures(type)
getWorldUpTime()
getGuildId(guildName)
getGuildMotd(guildId)
getPlayerSex(cid[, full = false])
getCreatureOutfit(cid)
getCreatureLastPosition(cid)
getCreatureName(cid)
getCreatureSpeed(cid)
getCreatureBaseSpeed(cid)
getCreatureTarget(cid)
getPlayersByAccountId(accId)
getAccountIdByName(name)
getAccountByName(name)
getAccountIdByAccount(accName)
getAccountByAccountId(accId)
getAccountFlagValue(name/id)
getAccountCustomFlagValue(name/id)
getIpByName(name)
getPlayersByIp(ip[, mask = 0xFFFFFFFF])
getCreatureSkullType(cid[, target])
getCreaturePartyShield(cid[, target])
getPlayerPremiumDays(cid)
getCreatureGuildEmblem(cid[, target])
getPlayerSkullEnd(cid)
getPlayerBlessing(cid, blessing)
getPlayerPVPBlessing(cid)
getPlayerStamina(cid)
getPlayerBalance(cid)
getCreatureNoMove(cid)
getPlayerIdleTime(cid)
getPlayerLastLoad(cid)
getPlayerLastLogin(cid)
getPlayerAccountManager(cid)
getPlayerTradeState(cid)
getPlayerOperatingSystem(cid)
getPlayerClientVersion(cid)
getPlayerModes(cid)
getPlayerRates(cid)
getPlayerPartner(cid)
getPlayerParty(cid)
getMountInfo([mountId])
getPartyMembers(lid)
getCreatureMaster(cid)
getCreatureSummons(cid)
getTownId(townName)
getTownName(townId)
getTownTemplePosition(townId)
getTownHouses(townId)
getSpectators(centerPos, rangex, rangey[, multifloor = false])
getVocationInfo(id)
getGroupInfo(id[, premium = false])
getVocationList()
getGroupList()
getChannelList()
getTownList()
getWaypointList()
getTalkActionList()
getExperienceStageList()
getItemIdByName(name)
getItemInfo(itemid)
getItemAttribute(uid, key)
getItemWeight(uid[, precise = true])
getItemParent(uid)
getAccountWarnings(accountId)
getNotationsCount(accountId[, playerId])
getBanData(value[, type[, param]])
getBanList(type[, value[, param]])
getExperienceStage(level)
getDataDir()
getLogsDir()
getConfigFile()
getConfigValue(key)
getModList()
getWaypointPosition(name)
getGameState()
getItemSpecialDescription(uid)
getItemText(uid)
getItemArticle(uid)
getItemPluralName(uid)
getItemName(uid)
getItemArticleById(itemid)
getItemPluralNameById(itemid)
getItemNameById(itemid)
getHouseTilesCount(houseId)
getHouseBedsCount(houseId)
getHouseDoorsCount(houseId)
getHouseTown(houseId)
getHousePrice(houseId)
getHouseRent(houseId)
getHouseEntry(houseId)
getHouseName(houseId)
getHouseOwner(houseId)
getPlayerMasterPos(cid)
getPromotedVocation(vid)
getPlayerVocationName(cid)
getPlayerGroupName(cid)
getItemDescriptions(uid)
getDepotId(uid)
getFluidSourceType(itemid)
getMonsterSummonList(name)
getMonsterLootList(name)
getMonsterHealingSpells(name)
getMonsterAttackSpells(name)
getContainerCapById(itemid)

//do
doComparePositions(position, positionEx)
doConvertIntegerToIp(int, mask)
doConvertIpToInteger(str)
doRevertIp(str)
doSendAnimatedText(...)
doPlayerSendToChannel(cid, target, type, text, channel, time)
doItemSetActionId(uid, aid)
doRemoveThing(uid)
doPlayerSetMagicRate(cid, value)
doPlayerSetExperienceRate(cid, value)
doPlayerResetIdleTime(cid)
doChangeTypeItem(uid, subtype)
doShutdown()
doPlayerRemovePremiumDays(cid, days)
doSetItemSpecialDescription(uid, str)
doPlayerWithdrawAllMoney(cid)
doPlayerDepositAllMoney(cid)
doPlayerTransferAllMoneyTo(cid, target)
doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
doPlayerBuyItem(cid, itemid, count, cost, charges)
doPlayerAddExpEx(cid, amount)
doSetItemText(uid, text, writer, date)
doCopyItem(item, attributes)
doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
doBroadcastMessage(text, class)
doPlayerAddLevel(cid, amount, round)
doPlayerAddMagLevel(cid, amount)
doPlayerAddSkill(cid, skill, amount, round)
doSummonCreature(name, pos)
doMutePlayer(cid, time)
doNumberFormat(i)
doPlayerAddAddons(cid, addon)
doWriteLogFile(file, text)
doCreatureSetHideHealth(cid, hide)
doPlayerSetOfflineTrainingSkill(cid, skill)
doCreatureSetSpeakType(cid, type)
doPlayerSetNameDescription(cid, desc)
doPlayerSetSpecialDescription(cid, desc)
doPlayerSetPromotionLevel(cid, level)
doPlayerSetGroupId(cid, newGroupId)
doPlayerSendOutfitWindow(cid)
doPlayerLearnInstantSpell(cid, name)
doPlayerUnlearnInstantSpell(cid, name)
doCreatureCastSpell(uid, spell)
doCreatureSetStorage(uid, key, value)
doSetStorage(key, value)
doPlayerGiveItem(cid, itemid, amount, subType)
doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
doPlayerTakeItem(cid, itemid, amount)
doPlayerSellItem(cid, itemid, count, cost)
doPlayerWithdrawMoney(cid, amount)
doPlayerDepositMoney(cid, amount)
doTileQueryAdd(uid, pos[, flags])
doItemRaidUnref(uid)
doPlayerAddStamina(cid, minutes)
doRemoveItem(uid[, count = -1])
doPlayerFeed(cid, food)
doPlayerSendCancel(cid, text)
doPlayerSendDefaultCancel(cid, ReturnValue)
doTeleportThing(cid, destination[, pushmove = true[, fullTeleport = true]])
doItemSetDestination(uid, destination)
doTransformItem(uid, newId[, count/subType])
doCreatureSay(uid, text[, type = SPEAK_SAY[, ghost = false[, cid = 0[, pos]]]])
doSendCreatureSquare(cid, color[, player])
doSendMagicEffect(pos, type[, player])
doSendDistanceShoot(fromPos, toPos, type[, player])
doPlayerAddSkillTry(cid, skillid, n[, useMultiplier = true])
doCreatureAddHealth(cid, health[, hitEffect[, hitColor[, force]]])
doCreatureAddMana(cid, mana)
doPlayerSetMaxCapacity(cid, cap)
doPlayerAddSpentMana(cid, amount[, useMultiplier = true])
doPlayerAddSoul(cid, amount)
doPlayerAddItem(cid, itemid[, count/subtype = 1[, canDropOnMap = true[, slot = 0]]])
doPlayerAddItemEx(cid, uid[, canDropOnMap = false[, slot = 0]])
doPlayerSendTextMessage(cid, MessageClasses, message[, value[, color[, position]]])
doPlayerSendChannelMessage(cid, author, message, MessageClasses, channel)
doCreatureChannelSay(cid, targetId, MessageClasses, message, channel[, time])
doPlayerOpenChannel(cid, channelId)
doPlayerSendChannels(cid[, list])
doPlayerAddMoney(cid, money)
doPlayerRemoveMoney(cid, money)
doPlayerTransferMoneyTo(cid, target, money)
doShowTextDialog(cid, itemid[, (text/canWrite)[, (canWrite/length)[, length]]])
doDecayItem(uid)
doCreateItem(itemid[, type/count], pos)
doCreateItemEx(itemid[, count/subType = -1])
doTileAddItemEx(pos, uid)
doAddContainerItemEx(uid, virtuid)
doRelocate(pos, posTo[, creatures = true[, unmovable = true]])
doCleanTile(pos[, forceMapLoaded = false])
doCreateTeleport(itemId, destination, position)
doCreateMonster(name, pos[, extend = false[, force = false]])
doCreateNpc(name, pos)
doSummonMonster(cid, name)
doConvinceCreature(cid, target)
doMonsterSetTarget(cid, target)
doMonsterChangeTarget(cid)
doAddCondition(cid, condition)
doRemoveCondition(cid, type[, subId = 0])
doRemoveConditions(cid[, onlyPersistent])
doRemoveCreature(cid[, forceLogout = true])
doMoveCreature(cid, direction[, flag = FLAG_NOLIMIT])
doSteerCreature(cid, position[, maxNodes])
doPlayerSetPzLocked(cid, locked)
doPlayerSetTown(cid, townid)
doPlayerSetVocation(cid,voc)
doPlayerRemoveItem(cid, itemid[, count[, subType = -1[, ignoreEquipped = false]]])
doPlayerAddExperience(cid, amount)
doPlayerSetGuildId(cid, id)
doPlayerSetGuildLevel(cid, level[, rank])
doPlayerSetGuildNick(cid, nick)
doPlayerAddOutfit(cid, looktype, addon)
doPlayerRemoveOutfit(cid, looktype[, addon = 0])
doPlayerAddOutfitId(cid, outfitId, addon)
doPlayerRemoveOutfitId(cid, outfitId[, addon = 0])
doCreatureSetDropLoot(cid, doDrop)
doPlayerSetLossPercent(cid, lossType, newPercent)
doPlayerSetLossSkill(cid, doLose)
doPlayerSwitchSaving(cid)
doPlayerSave(cid[, shallow = false])
doPlayerChangeName(guid, oldName, newName)
doAddContainerItem(uid, itemid[, count/subType = 1])
doPlayerSetSex(cid, newSex)
doCombat(cid, combat, param)
doCombatAreaHealth(cid, type, pos, area, min, max, effect)
doTargetCombatHealth(cid, target, type, min, max, effect)
doCombatAreaMana(cid, pos, area, min, max, effect)
doTargetCombatMana(cid, target, min, max, effect)
doCombatAreaCondition(cid, pos, area, condition, effect)
doTargetCombatCondition(cid, target, condition, effect)
doCombatAreaDispel(cid, pos, area, type, effect)
doTargetCombatDispel(cid, target, type, effect)
doChallengeCreature(cid, target)
doChangeSpeed(cid, delta)
doCreatureChangeOutfit(cid, outfit)
doSetMonsterOutfit(cid, name[, time = -1])
doSetItemOutfit(cid, item[, time = -1])
doSetCreatureOutfit(cid, outfit[, time = -1])
doPlayerAddDialog(dialog, dialogId, cid, callback) - callback parameters (cid, button, choice); dialogId >= 1000
doPlayerPopupFYI(cid, message)
doPlayerSendTutorial(cid, id)
doPlayerSendMailByName(name, item[, town[, actor]])
doPlayerAddMapMark(cid, pos, type[, description])
doPlayerAddPremiumDays(cid, days)
doCreatureSetLookDirection(cid, dir)
doCreatureSetGuildEmblem(cid, emblem)
doCreatureSetPartyShield(cid, shield)
doCreatureSetSkullType(cid, skull)
doPlayerSetSkullEnd(cid, time, type)
doPlayerAddBlessing(cid, blessing)
doPlayerSetPVPBlessing(cid[, value])
doPlayerSetStamina(cid, minutes)
doPlayerSetBalance(cid, balance)
doCreatureSetNoMove(cid, block)
doPlayerSetIdleTime(cid, amount)
doPlayerSetRate(cid, type, value)
doPlayerSetPartner(cid, guid)
doPlayerFollowCreature(cid, target)
doPlayerJoinParty(cid, lid)
doPlayerLeaveParty(cid[, forced = false])
doPlayerAddMount(cid, mountId)
doPlayerRemoveMount(cid, mountId)
doPlayerSetMounted(cid, mounting[, force])
doItemSetAttribute(uid, key, value)
doItemEraseAttribute(uid, key)
doAddIpBanishment(...)
doAddPlayerBanishment(...)
doAddAccountBanishment(...)
doAddAccountWarnings(...)
doAddNotation(...)
doRemoveIpBanishment(ip[, mask])
doRemovePlayerBanishment(name/guid, type)
doRemoveAccountBanishment(accountId[, playerId])
doRemoveAccountWarnings(accountId[, warnings])
doRemoveNotations(accountId[, playerId])
doPlayerSendExtendedOpcode(cid, opcode, buffer)
doWaypointAddTemporial(name, pos)
doSetGameState(id)
doExecuteRaid(name)
doCreatureExecuteTalkAction(cid, text[, ignoreAccess = false[, channelId = CHANNEL_DEFAULT]])
doReloadInfo(id[, cid])
doSaveServer([flags = 13])
doSaveHouse({list})
doCleanHouse(houseId)
doCleanMap()
doRefreshMap()
doPlayerSetWalkthrough(cid, uid, walkthrough)
doGuildAddEnemy(guild, enemy, war, type)
doGuildRemoveEnemy(guild, enemy)
doUpdateHouseAuctions()

//db
db.query(query)
db.storeQuery(query)
db.escapeString(str)
db.escapeBlob(s, length)
db.lastInsertId()
db.stringComparer()
db.updateLimiter()
db.connected()
db.tableExists(name)
db.transBegin()
db.transRollback()
db.transCommit()

//result table
Result:getID()
Result:setID(_id)
Result:getQuery()
Result:setQuery(_query)
Result:create(_query)
Result:getRows(free)
Result:getDataInt(s)
Result:getDataString(s)
Result:getDataStream(s)
Result:getDataLong(s)
result.getDataInt(resId, s)
result.getDataLong(resId, s)
result.getDataString(resId, s)
result.getDataStream(resId, s, length)
result.next(resId)
db.getResult(query)
result.free(resId)

//bit table
#bit.cast
bit.bnot(n)
bit.band(type, n)
bit.bor(type, n)
bit.bxor(type, n)
bit.lshift(type, n)
bit.rshift(type, n)
#bit.arshift
#bit.ucast
bit.ubnot(n)
bit.uband(type, n)
bit.ubor(type, n)
bit.ubxor(type, n)
bit.ulshift(type, n)
bit.urshift(type, n)
#bit.uarshift

//others
createCombatArea({area}[, {extArea}])
createConditionObject(type[, ticks = 0[, buff = false[, subId = 0[, conditionId = CONDITIONID_COMBAT]]]])
runThread(co)
createThread(data)
table.serialize(x, recur)
table.unserialize(str)
loadmodlib(lib)
domodlib(lib)
dodirectory(dir[, recursively = false])
errors(var)
os table
db table
result table
std table
os.mtime()
choose(...)
playerExists(name, multiworld)
Position(x, y, z, stackpos)
addDamageCondition(condition, rounds, time, value)
addOutfitCondition(condition, outfit)
createCombatObject()
numberToVariant(number)
stringToVariant(string)
positionToVariant(pos)
targetPositionToVariant(pos)
variantToNumber(var)
variantToString(var)
variantToPosition(var)
addEvent(callback, delay, ...)
stopEvent(eventid)
canPlayerRideMount(cid, mountId)
hasItemProperty(uid, prop)
hasPlayerClient(cid)
hasMonsterRaid(cid)
canPlayerWearOutfit(cid, looktype[, addon = 0])
canPlayerWearOutfitId(cid, outfitId[, addon = 0])
hasCreatureCondition(cid, condition[, subId = 0[, conditionId = (both)]])
registerCreatureEvent(uid, name)
unregisterCreatureEvent(uid, name)
unregisterCreatureEventType(uid, type)
exhaustion.check(cid, storage)
exhaustion.get(cid, storage)
exhaustion.set(cid, storage, time)
exhaustion.make(cid, storage, time)
table.find(table, value)
table.isStrIn(txt, str)
table.countElements(table, item)
table.getCombinations(table, num)
string.split(str)
string.trim(str)
string.explode(str, sep)

//compats
table.getPos = table.find
doSetCreatureDropLoot = doCreatureSetDropLoot
doPlayerSay = doCreatureSay
doPlayerAddMana = doCreatureAddMana
playerLearnInstantSpell = doPlayerLearnInstantSpell
doPlayerRemOutfit = doPlayerRemoveOutfit
pay = doPlayerRemoveMoney
broadcastMessage = doBroadcastMessage
getPlayerName = getCreatureName
getPlayerPosition = getCreaturePosition
getCreaturePos = getCreaturePosition
creatureGetPosition = getCreaturePosition
getPlayerMana = getCreatureMana
getPlayerMaxMana = getCreatureMaxMana
hasCondition = getCreatureCondition
isMoveable = isMovable
isItemMoveable = isItemMovable
saveData = saveServer
savePlayers = saveServer
getPlayerSkill = getPlayerSkillLevel
getPlayerSkullType = getCreatureSkullType
getAccountNumberByName = getAccountIdByName
getIPByName = getIpByName
getPlayersByIP = getPlayersByIp
getThingfromPos = getThingFromPos
getPlayersByAccountNumber = getPlayersByAccountId
getIPByPlayerName = getIpByName
getPlayersByIPNumber = getPlayersByIp
getAccountNumberByPlayerName = getAccountIdByName
convertIntToIP = doConvertIntegerToIp
convertIPToInt = doConvertIpToInteger
queryTileAddThing = doTileQueryAdd
getTileHouseInfo = getHouseFromPos
executeRaid = doExecuteRaid
saveServer = doSaveServer
cleanHouse = doCleanHouse
cleanMap = doCleanMap
shutdown = doShutdown
mayNotMove = doCreatureSetNoMove
doPlayerSetNoMove = doCreatureSetNoMove
getPlayerNoMove = getCreatureNoMove
getConfigInfo = getConfigValue[/LUA]

My?l? ?e ka?demu si? to przyda a w szczeg?lno?ci nowicjuszom.

#Planuje doda? FUNKCJE NPC
Pozdrawiam

Kahras
 
Odp: Spis funkcji LUA

Odp: Spis funkcji LUA

nikomu si? nie przyda:)?
 
Odp: Spis funkcji LUA

Odp: Spis funkcji LUA

Jak sam napisa?e?.. plik z list? funkcji znajduje si? w folderze DOCS, wi?c na co komu to?
 
Odp: Spis funkcji LUA

Odp: Spis funkcji LUA

Ale nie ma tam wszystkich funkcji przyk?ad te? da?em ;>
 
Odp: [TFS 4.0] Funkcje

Odp: [TFS 4.0] Funkcje

Zgodnie z pro?b? autora, zmieni?em nazw? tematu oraz przyklei?em temat. B?dzie bardziej widoczny zak?adam, ?e i te? pomocny.
 
Status
Zamknięty.
Do góry