Martix97
User
- Joined
- Apr 13, 2018
- Messages
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Funkcje:
annihilator.lua
annihilator_chest.lua
Autor: Apollos
- Obs?uguje wiele r??nych stworze?
- Obs?uguje niestandardow? liczb? uczestnik?w
- Automatyczny reset
- W pe?ni konfigurowalny
- Powiadomienia o b??dach
- Powinien dzia?a? dla innych serwer?w TFS 1.X.
annihilator.lua
PHP:
local config = {
duration = 30, -- time till reset, in minutes
level_req = 100, -- minimum level to do quest
min_players = 4, -- minimum players to join quest
lever_id = 1945, -- id of lever before pulled
pulled_id = 1946 -- id of lever after pulled
}
local player_positions = {
[1] = {fromPos = Position(1000, 1000, 7), toPos = Position(1000, 1000, 7)},
[2] = {fromPos = Position(1000, 1000, 7), toPos = Position(1000, 1000, 7)},
[3] = {fromPos = Position(1000, 1000, 7), toPos = Position(1000, 1000, 7)},
[4] = {fromPos = Position(1000, 1000, 7), toPos = Position(1000, 1000, 7)}
}
local monsters = {
[1] = {pos = Position(1000, 1000, 7), name = "Demon"},
[2] = {pos = Position(1000, 1000, 7), name = "Demon"},
[3] = {pos = Position(1000, 1000, 7), name = "Demon"},
[4] = {pos = Position(1000, 1000, 7), name = "Demon"},
[5] = {pos = Position(1000, 1000, 7), name = "Demon"},
[6] = {pos = Position(1000, 1000, 7), name = "Demon"}
}
function doResetAnnihilator(uid)
local item = Item(uid)
if not item then
return
end
local monster_names = {}
for key, value in pairs(monsters) do
if not isInArray(monster_names, value.name) then
monster_names[monster_names + 1] = value.name
end
end
for i = 1, #monsters do
local creatures = Tile(monsters[i].pos):getCreatures()
for key, creature in pairs(creatures) do
if isInArray(monster_names, creature:getName()) then
creature:remove()
end
end
end
for i = 1, #player_positions do
local creatures = Tile(player_positions[i].toPos):getCreatures()
for key, creature in pairs(creatures) do
if isInArray(monster_names, creature:getName()) then
creature:remove()
end
end
end
item:transform(config.lever_id)
end
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if item.itemid ~= config.lever_id then
return player:sendCancelMessage("The quest is currently in use. Cooldown is " .. config.duration .. " minutes.")
end
local participants, pull_player = {}, false
for i = 1, #player_positions do
local fromPos = player_positions[i].fromPos
local tile = Tile(fromPos)
if not tile then
print(">> ERROR: Annihilator tile does not exist for Position(" .. fromPos.x .. ", " .. fromPos.y .. ", " .. fromPos.z .. ").")
return player:sendCancelMessage("There is an issue with this quest. Please contact an administrator.")
end
local creature = tile:getBottomCreature()
if creature then
local participant = creature:getPlayer()
if not participant then
return player:sendCancelMessage(participant:getName() .. " is not a valid participant.")
end
if participant:getLevel() < config.level_req then
return player:sendCancelMessage(participant:getName() .. " is not the required level.")
end
if participant.uid == player.uid then
pull_player = true
end
participants[#participants + 1] = {participant = participant, toPos = player_positions[i].toPos}
end
end
if #participants < config.min_players then
return player:sendCancelMessage("You do not have the required amount of participants.")
end
if not pull_player then
return player:sendCancelMessage("You are in the wrong position.")
end
for i = 1, #monsters do
local toPos = monsters[i].pos
if not Tile(toPos) then
print(">> ERROR: Annihilator tile does not exist for Position(" .. toPos.x .. ", " .. toPos.y .. ", " .. toPos.z .. ").")
return player:sendCancelMessage("There is an issue with this quest. Please contact an administrator.")
end
Game.createMonster(monsters[i].name, monsters[i].pos, false, true)
end
for i = 1, #participants do
participants[i].participant:teleportTo(participants[i].toPos)
participants[i].toPos:sendMagicEffect(CONST_ME_TELEPORT)
end
item:transform(config.pulled_id)
addEvent(doResetAnnihilator, config.duration * 60 * 1000, item.uid)
return true
end
annihilator_chest.lua
PHP:
local storage_id = 2000
local rewards = {
[1] = {chest_uid = 2001, reward_id = 2494, reward_count = 1},
[2] = {chest_uid = 2002, reward_id = 2400, reward_count = 1},
[3] = {chest_uid = 2003, reward_id = 2431, reward_count = 1},
[4] = {chest_uid = 2004, reward_id = 2421, reward_count = 1}
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local storage = player:getStorageValue(storage_id)
if storage > 0 then
return player:sendTextMessage(MESSAGE_INFO_DESCR, "It is empty.")
end
local reward
for i = 1, #rewards do
if rewards[i].chest_uid == item.uid then
reward = rewards[i]
break
end
end
local reward_type = ItemType(reward.reward_id)
if reward_type then
if player:addItem(reward.reward_id, reward.reward_count, false, 1, CONST_SLOT_WHEREEVER) then
player:sendTextMessage(MESSAGE_INFO_DESCR, "You have found a " .. reward_type:getName():lower() .. ".")
player:setStorageValue(storage_id, 1)
else
local weight = reward_type:getWeight()
player:sendTextMessage(MESSAGE_INFO_DESCR, 'You have found an item weighing ' .. weight / 100 .. ' oz it\'s too heavy or you do not have enough room.')
end
end
return true
end
Autor: Apollos