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Monsters Warlocks Master

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Hakeq

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Autor: Di Pablo
Skrypt nie jest zbyt skomplikowany, ale fajny :D
W data/monster robimy plik (w notatniku) Warlocks Master.xml I wklejamy tam:
PHP:
<?xml version="1.0" encoding="UTF-8" ?> 
 <monster name="Warlocks Master" nameDescription="Warlocks Master" race="blood" experience="400000" speed="700" manacost="0">
  <health now="50000" max="50000" /> 
  <look type="130" head="0" body="52" legs="128" feet="95" addon="1" corpse="3058" /> 
  <targetchange interval="2000" chance="50" /> 
  <strategy attack="100" defense="0" />

 <flags>
  <flag summonable="0" /> 
  <flag attackable="1" /> 
  <flag hostile="1" /> 
  <flag illusionable="0" /> 
  <flag convinceable="0" /> 
  <flag pushable="0" /> 
  <flag canpushitems="1" /> 
  <flag canpushcreatures="1" /> 
  <flag targetdistance="4" /> 
  <flag runonhealth="1000" /> 
  </flags>
 <attacks>
	<attack name="energycondition" interval="1000" chance="10" radius="6" target="0" min="-400" max="-550">
	<attribute key="areaEffect" value="energy"/>
	</attack>
	<attack name="strength" interval="1000" chance="9" range="7">
	   <attribute key="shootEffect" value="largerock"/>
	   <attribute key="areaEffect" value="energyarea"/>
	</attack>
      <attack name="lifedrain" interval="2000" chance="10" radius="6" target="0" min="-150" max="-400">
        <attribute key="areaEffect" value="poff"/>
      </attack>
      <attack name="great energy beam" interval="5000" chance="70" min="-500" max="-1000"/>
 	<attack name="great fireball" interval="7000" chance="50" min="-500" max="-1000"/>
	<attack name="melee" interval="2000" min="-4000" max="-5000"/>
      <attack name="ultimate explosion" interval="5000" chance="70" min="-1000" max="-1900"/>
      <attack name="great energy beam" interval="4000" chance="50" min="-500" max="-1000"/>
      <attack name="great fireball" interval="7000" chance="50" min="-450" max="-800"/>
    </attacks>
 <defenses armor="32" defense="50">
    <defense name="invisible" interval="1000" chance="10" duration="20000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  <defense name="light healing" interval="9200" chance="75" min="300" max="450" /> 
  </defenses>

 <immunities>
  <immunity physical="0" /> 
  <immunity energy="1" /> 
  <immunity fire="1" /> 
  <immunity poison="1" /> 
  <immunity lifedrain="0" /> 
  <immunity paralyze="1" /> 
  <immunity outfit="1" /> 
  <immunity drunk="1" /> 
  <immunity invisible="1" /> 
  </immunities>
<summons max="15">
      <summon name="warlock" interval="1000" chance="3000"/>
  </summons>

 <voices interval="5000" chance="10">
  <voice sentence="Learn the secret of our magic! YOUR death!" /> 
  <voice sentence="Even a rat is a better mage than you." /> 
  <voice sentence="We don't like intruders!" /> 
  </voices>

 <loot capacity="900">
  <item id="5909" countmax="4" chance="4200" /> white piece
  <item id="2148" countmax="30" chance1="100000" chancemax="3000" /> gold
  <item id="2148" countmax="100" chance1="65000" chancemax="300" /> gold
  <item id="2148" countmax="20" chance1="9999" chancemax="300" /> gold
  <item id="2689" countmax="6" chance1="10000" chancemax="3333" /> bread
  <item id="2151" countmax="5" chance1="5555" chancemax="0" /> talon
  <item id="2679" countmax="5" chance1="10000" chancemax="2500" /> cherry
  <item id="2357" chance="800" /> ring of sky
  <item id="2047" chance="37000" /> candle
 <item id="1987" chance="100000">
 <inside>
  <item id="2167" chance="3400" /> energy ring
  <item id="2792" countmax="3" chance1="6500" chancemax="0" /> dark m
  <item id="2114" chance="750" /> piggy bank	
  <item id="2656" chance="4200" /> blue robe
  <item id="2600" chance="10000" /> inkwell
  <item id="2436" chance="3200" /> skull staff
  <item id="1982" chance="1500" /> purpel tome
  <item id="2197" chance="3200" /> stone skin amulet
  <item id="2185" chance="1200" /> volcanic rod
  <item id="2466" chance="1000" /> golden a
  <item id="2178" chance="2600" /> mind stone
  <item id="2148" countmax="5" chance1="80000" chancemax="0" /> gold
  <item id="2508" chance="10000" /> native a
  <item id="2523" chance="35000" /> blessed s
  <item id="2640" chance="7777" /> soft b
  <item id="2645" chance="3200" /> golden b
  </inside>
  </item>
  </loot>
  </monster>

A nast?pnie w data/monster/monsters wklejamy tak? linijk?:
PHP:
<monster name="Warlocks Master" file="Warlocks Master.xml" />

Mam nadziej? ?e komu? si? przyda :)
 

Qermo

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Odp: Warlocks Master

Hehe , fajny skrypcik. Tylko troch? du?o summonuje warlockow;d ale to idzie zmieni?
++
 
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