Govern
Advanced User
- Dołączył
- Czerwiec 6, 2011
- Posty
- 308
- Liczba reakcji
- 35
Cze??,
Udost?pniam, skrypcik na Mistrock Cyce North (ca?y spawn -2 te?). Skrypt mojego autorstwa, tak?e w razie pyta? jestem do dyspozycji.
Udost?pniam, skrypcik na Mistrock Cyce North (ca?y spawn -2 te?). Skrypt mojego autorstwa, tak?e w razie pyta? jestem do dyspozycji.
Kod:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
<GMOnScreen>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<Disconnect>no</Disconnect>
</GMOnScreen>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
<SafeBank>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</SafeBank>
<HealCreature>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
<Screenshot>no</Screenshot>
</HealCreature>
<YourAttack>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
<Screenshot>no</Screenshot>
<SafeList>null</SafeList>
</YourAttack>
<Unjust>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</Unjust>
</Message>
<Capacity>
<Value>2</Value>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>30000</Value>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Stamina>
<Value>841</Value>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</Stamina>
<Disconnect>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>yes</Enabled>
</Alerts>
<Healer>
<Rules>
<smp>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 30 %</ManaRange>
<HealMethod>Magic Shield</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>no</Enabled>
</smp>
<shp>
<HealRange>0 to 45 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Strong Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>no</Enabled>
</shp>
<exura>
<HealRange>61 to 90 %</HealRange>
<ManaRange>20 to all</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura>
<exura-gran>
<HealRange>41 to 60 %</HealRange>
<ManaRange>70 to all</ManaRange>
<HealMethod>Intense Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura-gran>
<mana-train>
<HealRange>0 to 100 %</HealRange>
<ManaRange>90 to 100 %</ManaRange>
<HealMethod>Haste</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</mana-train>
<hp>
<HealRange>0 to 60 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<HealMethod>Health Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</hp>
<mp>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 30 %</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</mp>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules />
<Enabled>no</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>yes</Enabled>
</HotKeys>
<Actions>
<List>
<spearcheck>
<Script>if weaponamount == 0
then settargeting('off')
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</spearcheck>
<trapped>
<Script>if standtime >= 10000 and maround() >= 1 then
settargeting('on')
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</trapped>
</List>
<Setup>-- Setup
-- Backpacks Setup--
MainBp = 'Demon Backpack'
LootBp = 'Blue Backpack'
GoldBp = 'Brocade Backpack'
DpBp = 'blue backpack'
-- Refill Setup --
-- Health --
HealthPotion = 'Health Potion'
HealthPrice = 45
HpToBuy = 10
LeaveHp = 2
-- Mana --
ManaPotion = 'Mana Potion'
ManaPrice = 50
MpToBuy = 30
LeaveMp = 5
-- Weapon --
SpearName = 'Royal Spear'
SpearPrice = 15
SpToBuy = 50
LeaveSp = 15
-- Cap --
MinCap = 1
-- Server Type --
PvPServer = true
--[[
+-+-+-+-+-+-+-+-+-+-+-+-+
| Depot Settings |
+-+-+-+-+-+-+-+-+-+-+-+-+
]]--
--Name of backpack inside depot box with multiple backpacks inside for loot:
mainDpBp = ("Beach Backpack")
--Name of backpack for stack items:
stackDpBp = ("Yellow Backpack")
--Name of backpack for non-stack items:
nonStackDpBp = ("Yellow Backpack")
--Name of stackable items to deposit:
stackItemsToDeposit = {'cyclops toe'}
--Name of non-stackable items to deposit:
nonStackItemsToDeposit = {'Spiked Squelcher', 'Cyclops Trophy', 'Halberd'}</Setup>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<w047>Action 32569 31447 5 if HealthPotion == 'Strong Health Potion' then;setsettings("Settings\\Healer\\Rules\\shp\\Enabled", "yes");setsettings("Settings\\Healer\\Rules\\hp\\Enabled", "no");else;setsettings("Settings\\Healer\\Rules\\shp\\Enabled", "no");setsettings("Settings\\Healer\\Rules\\hp\\Enabled", "yes");end;;if ManaPotion == 'Strong Mana Potion' then;setsettings("Settings\\Healer\\Rules\\smp\\Enabled", "yes");setsettings("Settings\\Healer\\Rules\\mp\\Enabled", "no");else;setsettings("Settings\\Healer\\Rules\\smp\\Enabled", "no");setsettings("Settings\\Healer\\Rules\\mp\\Enabled", "yes");end</w047>
<w048>Action 32811 31261 6 if PvPServer == true then;setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no");else;setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "yes");end;;;</w048>
<Start>Stand 32802 31247 7</Start>
<BP>Action 32802 31247 7 closewindows();openitem(MainBp, "back") wait(2000);resizewindows()</BP>
<w002>Action 32802 31247 7 if windowcount() < 1 then ; gotolabel('BP') ;end</w002>
<Refill>Stand 32803 31252 7</Refill>
<w001>Stand 32819 31249 7</w001>
<w003>Action 32819 31249 7 local Mana = positive(MpToBuy - itemcount(ManaPotion))*ManaPrice;local HP = positive(HpToBuy - itemcount(HealthPotion))*HealthPrice;local SP = positive(SpToBuy - itemcount(SpearName))*SpearPrice;local Total = Mana + HP + SP + 200;;say("hi");wait(1500,2500);npcsay("deposit all");wait(200,300);npcsay("yes");wait(200,300);npcsay("balance");wait(1000);;if Total > 0 then; npcsay("withdraw "..Total); wait(200,300); npcsay("yes"); wait(200,300);npcsay("balance");wait(1000);end</w003>
<w004>Stand 32816 31236 7</w004>
<w005>Stand 32790 31237 7</w005>
<w034>Stand 32790 31238 7</w034>
<abc>Walk 32790 31239 7</abc>
<w019>Action 32790 31238 6 if not islocation(1) then gotolabel('abc');end</w019>
<w058>Stand 32789 31238 6</w058>
<bcd>Walk 32789 31239 6</bcd>
<w006>Action 32789 31238 5 if not islocation(1) then gotolabel('bcd');end</w006>
<w008>Action 32789 31238 5 say('hi') wait(200,300);npcsay('flask') wait(200,300);npcsay('yes') wait(200,300);npcsay('trade') wait(400,600);buyitemsupto(ManaPotion, MpToBuy);buyitemsupto(HealthPotion, HpToBuy)</w008>
<w094>Stand 32790 31238 5</w094>
<cde>Walk 32790 31239 5</cde>
<w007>Action 32790 31238 4 if not islocation(1) then gotolabel('cde');end</w007>
<w095>Stand 32789 31238 4</w095>
<def>Walk 32789 31239 4</def>
<w009>Action 32789 31238 3 if not islocation(1) then gotolabel('def');end</w009>
<w011>Action 32789 31238 3 local SpearToBuy = SpToBuy - weaponamount;;reachcreature('Vincent');opentrade();buyitemsupto(SpearName, SpearToBuy) wait(1000)</w011>
<w096>Stand 32789 31238 3</w096>
<efg>Walk 32789 31239 3</efg>
<w010>Action 32789 31240 4 if not islocation(1) then gotolabel('efg');end</w010>
<w097>Stand 32790 31240 4</w097>
<fgh>Walk 32790 31239 4</fgh>
<w012>Action 32790 31240 5 if not islocation(1) then gotolabel('fgh');end</w012>
<w098>Stand 32789 31240 5</w098>
<ghi>Walk 32789 31239 5</ghi>
<w099>Stand 32790 31240 6</w099>
<w013>Action 32789 31240 6 if not islocation(1) then gotolabel('ghi');end</w013>
<hij>Walk 32790 31239 6</hij>
<w014>Action 32790 31240 7 if not islocation(1) then gotolabel('hij');end</w014>
<Cave>Stand 32789 31232 7</Cave>
<BPP>Action 32789 31232 7 closewindows();openitem(MainBp, "back") wait(2000);openitem(LootBp, MainBp, true) wait(2000);openitem(GoldBp, MainBp, true) wait(2000);resizewindows()</BPP>
<w018>Action 32789 31232 7 if windowcount() < 3 then ; gotolabel('BPP') ;end</w018>
<w016>Stand 32782 31232 7</w016>
<w017>Stand 32764 31251 7</w017>
<ijk>Walk 32763 31251 7</ijk>
<w015>Action 32762 31251 6 if not islocation(1) then gotolabel('ijk');end</w015>
<jkl>Walk 32761 31251 6</jkl>
<w021>Action 32760 31251 5 if not islocation(1) then gotolabel('jkl');end</w021>
<w020>Stand 32757 31251 5</w020>
<klm>Walk 32752 31257 5</klm>
<w023>Action 32752 31258 6 if not islocation(1) then gotolabel('klm');end</w023>
<lmn>Walk 32752 31259 6</lmn>
<w025>Action 32752 31260 7 if not islocation(1) then gotolabel('lmn');end</w025>
<w024>Stand 32752 31260 7</w024>
<w000>Stand 32698 31302 7</w000>
<w026>Stand 32678 31305 7</w026>
<w027>Stand 32659 31288 7</w027>
<w029>Walk 32658 31288 7</w029>
<w028>Action 32658 31290 6 if not islocation(1) then gotolabel('mno');end</w028>
<nop>Stand 32651 31292 6</nop>
<w031>Action 32651 31292 6 reachcreature('Maris');say('hi') ;wait(3000);npcsay('mistrock');wait(3000);npcsay('yes');wait(3000);</w031>
<w030>Action 32640 31439 7 if not islocation(4) then gotolabel('nop');end</w030>
<opq>Stand 32634 31438 7</opq>
<w033>Walk 32633 31438 7</w033>
<starcik>Action 32635 31445 6 if not islocation() then gotolabel('pqr');end</starcik>
<w022>Stand 32631 31433 6</w022>
<w032>Action 32631 31433 6 levitate('n','up')</w032>
<w035>Stand 32630 31419 5</w035>
<w036>Action 32630 31419 5 levitate('w','up')</w036>
<w037>Stand 32628 31411 4</w037>
<w049>Action 32628 31411 4 levitate('w','up')</w049>
<w087>Action 32792 31246 6 setsettings("Settings\\Actions\\List\\spearcheck\\Enabled", "yes")</w087>
<hunt>Node 32623 31416 3</hunt>
<w040>Node 32618 31423 3</w040>
<w041>Node 32614 31412 3</w041>
<w042>Node 32607 31415 3</w042>
<w043>Node 32597 31424 3</w043>
<w044>Node 32617 31400 3</w044>
<w045>Stand 32626 31400 3</w045>
<w046>Stand 32626 31399 3</w046>
<w050>Node 32626 31395 4</w050>
<w051>Node 32614 31393 4</w051>
<w052>Node 32603 31405 4</w052>
<w053>Node 32609 31412 4</w053>
<w054>Node 32603 31417 4</w054>
<w055>Node 32579 31401 4</w055>
<w056>Node 32577 31412 4</w056>
<w057>Node 32573 31416 4</w057>
<w059>Node 32558 31422 4</w059>
<w060>Node 32550 31438 4</w060>
<w061>Node 32538 31460 4</w061>
<w062>Node 32530 31475 4</w062>
<w063>Node 32535 31466 4</w063>
<w064>Node 32552 31430 4</w064>
<w065>Node 32571 31417 4</w065>
<w066>Node 32586 31400 4</w066>
<w067>Stand 32586 31398 4</w067>
<check1>Action 32586 31398 4 if itemcount(ManaPotion) < LeaveMp or itemcount(HealthPotion) < LeaveHp or weaponamount < LeaveSp;then gotolabel("check2");else gotolabel("floor1");end;</check1>
<floor1>Stand 32586 31397 4</floor1>
<w068>Stand 32586 31396 4</w068>
<w069>Node 32585 31392 5</w069>
<w070>Node 32574 31391 5</w070>
<w072>Node 32596 31393 5</w072>
<w100>Node 32589 31407 5</w100>
<w105>Node 32600 31408 5</w105>
<w108>Node 32620 31404 5</w108>
<w109>Node 32621 31399 5</w109>
<w110>Node 32582 31417 5</w110>
<w111>Node 32586 31430 5</w111>
<w112>Node 32594 31439 5</w112>
<w113>Node 32600 31447 5</w113>
<w114>Node 32608 31449 5</w114>
<w115>Node 32603 31436 5</w115>
<w116>Node 32619 31430 5</w116>
<w117>Node 32618 31418 5</w117>
<w118>Node 32601 31422 5</w118>
<w119>Node 32594 31436 5</w119>
<w120>Node 32605 31448 5</w120>
<w121>Node 32585 31424 5</w121>
<w122>Node 32584 31415 5</w122>
<w123>Node 32586 31410 5</w123>
<w124>Node 32615 31403 5</w124>
<w125>Node 32621 31402 5</w125>
<w126>Node 32594 31392 5</w126>
<w127>Node 32575 31390 5</w127>
<w128>Stand 32586 31395 5</w128>
<w129>Stand 32586 31396 5</w129>
<w130>Node 32586 31399 4</w130>
<w131>Node 32595 31402 4</w131>
<w132>Node 32613 31394 4</w132>
<w133>Node 32625 31395 4</w133>
<w134>Stand 32626 31398 4</w134>
<check2>Action 32626 31398 4</check2>
<w135>Stand 32626 31398 4</w135>
<w136>Stand 32626 31399 4</w136>
<w137>Node 32623 31401 3</w137>
<w138>Node 32624 31410 3</w138>
<w139>Node 32610 31411 3</w139>
<w140>Node 32604 31420 3</w140>
<w141>Node 32619 31422 3</w141>
<w142>Stand 32625 31410 3</w142>
<check3>Action 32625 31410 3 if itemcount(ManaPotion) < LeaveMp or itemcount(HealthPotion) < LeaveHp or weaponamount < LeaveSp;then gotolabel("Back");else gotolabel("hunt");end</check3>
<Back>Stand 32626 31446 4</Back>
<w071>Stand 32627 31410 3</w071>
<w073>Action 32627 31410 3 levitate('e','down')</w073>
<w074>Node 32629 31412 4</w074>
<w075>Stand 32629 31419 4</w075>
<w076>Action 32629 31419 4 levitate('e','down')</w076>
<w077>Node 32631 31421 5</w077>
<w104>Stand 32631 31432 5</w104>
<w143>Action 32631 31432 5 levitate('s','down')</w143>
<w144>Node 32631 31435 6</w144>
<w145>Stand 32632 31437 6</w145>
<w146>Stand 32633 31437 6</w146>
<w147>Node 32638 31438 7</w147>
<nie>Stand 32637 31437 7</nie>
<bbb>Action 32637 31437 7 reachcreature('Maris');say('hi');wait(3000);npcsay('yalahar');wait(3000);npcsay('yes');wait(3000)</bbb>
<ccc>Stand 32658 31290 6</ccc>
<w080>Walk 32658 31291 6</w080>
<w081>Action 32658 31292 7 if not islocation(3) then gotolabel('ccc');end</w081>
<w079>Stand 32663 31287 7</w079>
<w082>Stand 32663 31296 7</w082>
<w101>Stand 32683 31305 7</w101>
<w107>Stand 32734 31281 7</w107>
<w106>Stand 32751 31260 7</w106>
<w084>Walk 32751 31259 7</w084>
<w085>Action 32751 31258 6 if not islocation(1) then gotolabel('ddd');end</w085>
<eee>Walk 32751 31257 6</eee>
<w086>Action 32751 31256 5 if not islocation(1) then gotolabel('eee');end</w086>
<fff>Stand 32760 31252 5</fff>
<w102>Stand 32760 31252 5</w102>
<w103>Walk 32761 31252 5</w103>
<gqwa>Action 32762 31252 6 if not islocation(1) then gotolabel('fff');end</gqwa>
<ggg>Walk 32763 31252 6</ggg>
<w088>Action 32764 31252 7 if not islocation(1) then gotolabel('ggg');end</w088>
<w083>Stand 32768 31251 7</w083>
<w038>Node 32779 31247 7</w038>
<w039>Stand 32786 31247 7</w039>
<w078>Stand 32786 31248 7</w078>
<w089>Node 32782 31247 6</w089>
<w090>Stand 32777 31244 6</w090>
<w091>Action 32779 31244 7 if not islocation();then; gotolabel("enter_depot");end</w091>
<itemDepositor>Action 32779 31244 7 reachgrounditem("depot");wait(1000,2000);openitem("depot");wait(700,900);;while (windowcount("Depot Chest") == 0);do; openitem(3502, "locker"); wait(700,900);end;;wait(1500, 2000);;while (windowcount(mainDpBp) == 0);do; openitem(mainDpBp, "Depot Chest"); wait(700,900);end;;wait(1500, 2000);;;lastonto = 0;local itemsStacks = stackItemsToDeposit;local _nexti = false;for i,j in pairs(itemsStacks) ;do; _nexti = true; while itemcount(itemsStacks[i]) > 0 and _nexti ; do; _nexti = moveitemsonto(itemsStacks[i], "all", stackDpBp, 100, lastonto); wait(400,500); end;end;;lastonto = 0;local itemsNonStacks = nonStackItemsToDeposit;local _nextii = false;for i,j in pairs(itemsNonStacks) ;do; _nextii = true; while itemcount(itemsNonStacks[i]) > 0 and _nextii ; do; _nextii = moveitemsonto(itemsNonStacks[i], "all", nonStackDpBp, 100, lastonto); wait(400,500); end;end;;;openitem(lootBp, lootBp, false);wait(1500, 2000);;lastonto = 0;local itemsStacks = stackItemsToDeposit;local _nexti = false;for i,j in pairs(itemsStacks) ;do; _nexti = true; while itemcount(itemsStacks[i]) > 0 and _nexti ; do; _nexti = moveitemsonto(itemsStacks[i], "all", stackDpBp, 100, lastonto); wait(400,500); end;end;;lastonto = 0;local itemsNonStacks = nonStackItemsToDeposit;local _nextii = false;for i,j in pairs(itemsNonStacks) ;do; _nextii = true; while itemcount(itemsNonStacks[i]) > 0 and _nextii ; do; _nextii = moveitemsonto(itemsNonStacks[i], "all", nonStackDpBp, 100, lastonto); wait(400,500); end;end;;openitem(lootBp, lootBp, false);wait(1500, 2000);;lastonto = 0;local itemsStacks = stackItemsToDeposit;local _nexti = false;for i,j in pairs(itemsStacks) ;do; _nexti = true; while itemcount(itemsStacks[i]) > 0 and _nexti ; do; _nexti = moveitemsonto(itemsStacks[i], "all", stackDpBp, 100, lastonto); wait(400,500); end;end;;lastonto = 0;local itemsNonStacks = nonStackItemsToDeposit;local _nextii = false;for i,j in pairs(itemsNonStacks) ;do; _nextii = true; while itemcount(itemsNonStacks[i]) > 0 and _nextii ; do; _nextii = moveitemsonto(itemsNonStacks[i], "all", nonStackDpBp, 100, lastonto); wait(400,500); end;end;;wait(1500, 2000);</itemDepositor>
<w092>Node 32783 31247 6</w092>
<w148>Stand 32786 31247 6</w148>
<w149>Stand 32786 31248 6</w149>
<w150>Node 32784 31249 7</w150>
<w093>Action 32801 31248 7 gotolabel('Start')</w093>
</Waypoints>
<Pathfinding>
<SpecialAreas />
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<Priority>Target</Priority>
<OpenNextBp>if cavebot enabled</OpenNextBp>
<AutoMount>yes</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>yes</Enabled>
</CaveBot>
<Looting>
<List>
<gold-coin>
<Id>3031</Id>
<Destination>brocade backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gold-coin>
<cyclops-toe>
<Id>9657</Id>
<Destination>blue backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</cyclops-toe>
<strong-health-potion>
<Id>236</Id>
<Destination>demon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</strong-health-potion>
<spiked-squelcher>
<Id>7452</Id>
<Destination>blue backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</spiked-squelcher>
<cyclops-trophy>
<Id>7398</Id>
<Destination>blue backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</cyclops-trophy>
<health-potion>
<Id>266</Id>
<Destination>demon backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</health-potion>
<halberd>
<Id>3269</Id>
<Destination>blue backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</halberd>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After all dead</Style>
<OpenBodyTime>300</OpenBodyTime>
<Range>100</Range>
<EatFood>yes</EatFood>
<Enabled>yes</Enabled>
</Looting>
<Targeting>
<Monsters>
<Cyclops>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>4+</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Ethereal Spear</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
<Setting1>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting1>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Cyclops>
<Cyclops-Drone>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
<Setting1>
<Count>3+</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Ethereal Spear</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting1>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Cyclops-Drone>
<Cyclops-Smith>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Cyclops-Smith>
<Troll>
<Categories>troll</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Troll>
<Nomad>
<Categories>nomad</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Nomad>
<Goblin>
<Categories>goblin</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Goblin>
<swamp-troll>
<Categories>swamp troll</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</swamp-troll>
<Bandit>
<Categories>bandit</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Bandit>
<Wild-Warrior>
<Categories>Wild Warrior</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Wild-Warrior>
<gang-member>
<Categories>gang member</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</gang-member>
<troll-champion>
<Categories>troll champion</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</troll-champion>
<nomad>
<Categories>nomad</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</nomad>
<amazon>
<Categories>amazon</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</amazon>
<troll>
<Categories>troll</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</troll>
<Dworc-Fleshhunter>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>no</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Dworc-Fleshhunter>
</Monsters>
<Settings>
<ListOrder>1</ListOrder>
<Health>1</Health>
<Proximity>9</Proximity>
<Danger>1</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>yes</Enabled>
</Targeting>
<Hud>
<List>
<GeneralInfo>
<Script>-- [ Settings ] --
local RaphaelLibrary = false
-- [ Botting Status by PV! ] --
local showBotting = true
-- [ Position ] --
local showPosition = false
-- [ Kills to Level UP ] --
local showKillToUp = true
local monsterswillkill = {"Cyclops", "Cyclops Drone", "Cyclops Smith"}
local monstersexp = {150, 200, 255}
-- [ Supplies Counter ] --
local showSupplies = true
local item1 = {name = "Mana Potion", buy = 20, min = 4}
local item2 = {name = "Health Potion", buy = 10, min = 2}
local item3 = {name = "Royal Spear", buy = 40, min = 15}
local items = {item1, item2, item3}
-- [ Supplies Wasted ] --
local showSuppliesWasted = true
local suppliesitems = {'Mana Potion', 'Health Potion'}
local suppsvalue = {80, 100}
-- [[ Items looted ]]
local showLoots = true
local lootitems = {"Gold Coin", "Cyclops Toe", "Strong Health Potion", "Spiked Squelcher", "Cyclops Trophy"}
local lootsvalue = {1, 55, 100, 5000}
local myname = true -- DO NOT DISABLE, make your char stop healing :P
-- [ ENGINE ] --
-- do not change it below
local fontsize = 10
local fontspacing = fontsize+2
local cont = 0
local x = 5
local y = 0
local z = 0
local totals = 0
local totall = 0
local total = 0
local sub = 17
local function captalizeAll(first, rest)
return first:upper()..rest:lower()
end
if clientwin.x ~= nil or clientwin.y ~= nil then
setposition(clientwin.x+13, clientwin.y+30)
else
setposition(5, 20)
end
setfontstyle("Tahoma", fontsize, "white")
-- [[ Botting ]]
if showBotting then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Botting ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
addtext('Exp Per Hour', x, y)
addtext('- ' .. exphour, 120, y)
y = y + 15
addtext('Exp Left', x, y)
addtext('- ' .. exptolevel(), 120, y)
y = y + 15
addtext('Exp Gained', x, y)
addtext('- ' .. expgained, 120, y)
y = y + 15
addtext('Time To Next Level', x, y)
addtext('- ' .. timetolevel, 120, y)
y = y + 15
addtext('Stamina', x, y)
addtext('- ', 120, y)
if stamina >= 2400 then
setfontcolor("green")
else if stamina < 2400 and (stamina > 840) then
setfontcolor("orange")
else if stamina <= 840 then
setfontcolor("red")
end
end
end
if RaphaelLibrary then
addtext(time(stamina), 130, y)
else
addtext(stamina, 130, y)
end
y = y + 15
setfontcolor("white")
addtext('Time Played', x, y)
addtext('- ' .. timehunt, 120, y)
y = y + 15
addtext('Cavebot', x, y)
addtext('- ', 120, y)
if cavebot then
setfontcolor("green")
addtext('ON', 130, y)
else
setfontcolor("red")
addtext('OFF', 130, y)
end
y = y + 15
setfontcolor("white")
addtext('- ', 120, y)
addtext('Targeting', x, y)
if targeting then
setfontcolor("green")
addtext('ON', 130, y)
else
setfontcolor("red")
addtext('OFF', 130, y)
end
y = y + 15
setfontcolor("white")
addtext('Looting', x, y)
addtext('- ', 120, y)
if looting then
setfontcolor("green")
addtext('ON', 130, y)
else
setfontcolor("red")
addtext('OFF', 130, y)
end
y = y + 15
setfontcolor("white")
addtext('Balance', x, y)
addtext('- ', 120, y)
if balance == -1 then
addtext('?', 130, y)
else
addtext(balance, 130, y)
end
y = y + 10
end
-- [[ Position ]]
if showPosition then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Position ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
addtext("Position X ", x, y)
addtext("- "..posx, 120, y)
y = y + 15
addtext("Position Y ", x, y)
addtext("- "..posy, 120, y)
y = y + 15
addtext("Position Z ", x, y)
addtext("- "..posz, 120, y)
y = y + 15
addtext("Cursor ID", x, y)
addtext('- '..cursorinfo().id, 120, y)
y = y + 10
end
-- [[ Kills to Level UP ]]
if showKillToUp then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Kills to Level UP ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
for i, j in pairs(monsterswillkill) do
addtext(j, x, y)
addtext(math.floor(exptolevel()/monstersexp[i]), 130, y)
y = y + 15
end
end
-- [[ Supplies ]]
if showSupplies then
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
setfontcolor("yellow")
y = y + 10
addtext(' [ Supplies ]', 15, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
y = y + 10
for i, j in pairs(items) do
if itemid(items[i].name) == ammo then
cont = itemcount(items[i].name) + ammoamount
elseif itemid(items[i].name) == weapon then
cont = itemcount(items[i].name) + weaponamount
else
cont = itemcount(items[i].name)
end
addtext(items[i].name, x, y)
addtext('-', 120, y)
if cont <= items[i].min then
setfontcolor("red")
elseif cont <= (items[i].buy/2) then
setfontcolor("yellow")
elseif cont < items[i].buy then
setfontcolor("white")
else
setfontcolor("green")
end
if itemid(items[i].name) == ammo then
addtext(cont, 130, y)
elseif itemid(items[i].name) == weapon then
addtext(cont, 130, y)
else
addtext(cont, 130, y)
end
setfontcolor("white")
y = y + 15
end
y = y - 5
end
if showSuppliesWasted then setfontcolor("white") addtext('-----------------------------------------', 0, y) y = y + 10 setfontcolor("yellow") addtext(' [ Supplies wasted ]', 15, y) y = y + 10 setfontcolor("white") addtext('-----------------------------------------', 0, y) y = y + 10 local supps = getitems(unpack(suppliesitems)) local qtds = supps.count-1 for i=0,qtds do if string.len(supps[i].name) > 17 then addtext(string.sub((supps[i].name), 1, sub).."...", x, y) else addtext(supps[i].name, x, y) end addtext("- "..supps[i].usage.." ("..(math.floor(supps[i].usage*suppsvalue[i+1] / 100)/10).."k)", 120, y) totals = totals + supps[i].usage*suppsvalue[i+1] y = y + 15 end y = y + 10 addtext("Total", x, y) addtext("-", 120, y) addtext(totals.." GPs", 130, y) y = y + 10 end if showLoots then setfontcolor("white") addtext('-----------------------------------------', 0, y) setfontcolor("yellow") y = y + 10 addtext(' [ Items looted ]', 15, y) y = y + 10 setfontcolor("white") addtext('-----------------------------------------', 0, y) y = y + 10 local loots = getitems(unpack(lootitems)) local qtdl = loots.count-1 for i=0,qtdl do if loots[i].loot > 0 then lootname = loots[i].name:gsub("(%a)([%w_']*)", captalizeAll) if string.len(loots[i].name) > 17 then addtext(string.sub(lootname, 1, sub).."..", x, y) else addtext(lootname, x, y) end addtext("- "..loots[i].loot.." ("..(math.floor(loots[i].loot*lootsvalue[i+1] / 100)/10).."k)", 120, y) totall = totall + loots[i].loot*lootsvalue[i+1] y = y + 15 end end y = y + 10 addtext("Total", x, y) addtext("-", 120, y) addtext(totall.." GPs", 130, y) y = y + 10 end if showSuppliesWasted and showLoots then setfontcolor("white") addtext('-----------------------------------------', 0, y) y = y + 10 total = totall - totals if totall-totals > 0 then setfontcolor("green") addtext("PROFIT:", x, y) else setfontcolor("red") addtext("WASTE:", x, y) end setfontcolor("white") addtext(total.." GPs ("..(math.floor((total/(tosec(timehunt)/3600))/100)/10).."k/h)", x + 50, y) y = y + 10 end
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
if myname then
setfontcolor("yellow")
y = y + 10
addtext(' [ HUD by ToadZ ]', 5, y)
y = y + 10
setfontcolor("white")
addtext('-----------------------------------------', 0, y)
end</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</GeneralInfo>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>