• logo_cipsoft
    Nowe serwery zostały otwarte 19 Lut 2025:
    Noctalia (Open PvP) Ignitera (Open PvP) us_logo Xybra (Open PvP)

Paladin [PACC] Yalahar Mistrock Cyslops

Status
Zamknięty.

Govern

Advanced User
Dołączył
Czerwiec 6, 2011
Posty
308
Liczba reakcji
35
Cze??,

Udost?pniam, skrypcik na Mistrock Cyce North (ca?y spawn -2 te?). Skrypt mojego autorstwa, tak?e w razie pyta? jestem do dyspozycji.

Kod:
<Settings>
  <Alerts>
    <Player>
      <OnScreen>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </OnScreen>
      <Attacking>
        <PlaySound>yes</PlaySound>
        <FlashClient>yes</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </Attacking>
      <GMOnScreen>
        <PlaySound>yes</PlaySound>
        <FlashClient>yes</FlashClient>
        <PauseBot>yes</PauseBot>
        <Disconnect>no</Disconnect>
      </GMOnScreen>
    </Player>
    <Creature />
    <Item />
    <Message>
      <PrivateMessage>
        <PlaySound>yes</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </PrivateMessage>
      <Advanced>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Screenshot>no</Screenshot>
      </Advanced>
      <Raid>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Warnings>All</Warnings>
      </Raid>
      <SafeBank>
        <PlaySound>yes</PlaySound>
        <FlashClient>yes</FlashClient>
        <PauseBot>yes</PauseBot>
        <CloseTibia>no</CloseTibia>
        <Disconnect>yes</Disconnect>
      </SafeBank>
      <HealCreature>
        <PlaySound>yes</PlaySound>
        <FlashClient>yes</FlashClient>
        <PauseBot>yes</PauseBot>
        <CloseTibia>no</CloseTibia>
        <Disconnect>yes</Disconnect>
        <Screenshot>no</Screenshot>
      </HealCreature>
      <YourAttack>
        <PlaySound>yes</PlaySound>
        <FlashClient>yes</FlashClient>
        <PauseBot>yes</PauseBot>
        <CloseTibia>no</CloseTibia>
        <Disconnect>yes</Disconnect>
        <Screenshot>no</Screenshot>
        <SafeList>null</SafeList>
      </YourAttack>
      <Unjust>
        <PlaySound>yes</PlaySound>
        <FlashClient>yes</FlashClient>
        <PauseBot>yes</PauseBot>
        <CloseTibia>no</CloseTibia>
        <Disconnect>yes</Disconnect>
      </Unjust>
    </Message>
    <Capacity>
      <Value>2</Value>
      <PlaySound>yes</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </Capacity>
    <StandTime>
      <Value>30000</Value>
      <PlaySound>yes</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </StandTime>
    <Stamina>
      <Value>841</Value>
      <PlaySound>yes</PlaySound>
      <FlashClient>yes</FlashClient>
      <PauseBot>yes</PauseBot>
      <CloseTibia>no</CloseTibia>
      <Disconnect>yes</Disconnect>
    </Stamina>
    <Disconnect>
      <PlaySound>yes</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
    </Disconnect>
    <Enabled>yes</Enabled>
  </Alerts>
  <Healer>
    <Rules>
      <smp>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>0 to 30 %</ManaRange>
        <HealMethod>Magic Shield</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>no</Enabled>
      </smp>
      <shp>
        <HealRange>0 to 45 %</HealRange>
        <ManaRange>0 to 100 %</ManaRange>
        <HealMethod>Strong Health Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>no</Enabled>
      </shp>
      <exura>
        <HealRange>61 to 90 %</HealRange>
        <ManaRange>20 to all</ManaRange>
        <HealMethod>Light Healing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </exura>
      <exura-gran>
        <HealRange>41 to 60 %</HealRange>
        <ManaRange>70 to all</ManaRange>
        <HealMethod>Intense Healing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </exura-gran>
      <mana-train>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>90 to 100 %</ManaRange>
        <HealMethod>Haste</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </mana-train>
      <hp>
        <HealRange>0 to 60 %</HealRange>
        <ManaRange>0 to 100 %</ManaRange>
        <HealMethod>Health Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </hp>
      <mp>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>0 to 30 %</ManaRange>
        <HealMethod>Mana Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </mp>
    </Rules>
    <PingCompensation>10</PingCompensation>
    <Enabled>yes</Enabled>
  </Healer>
  <FriendHealer>
    <Rules />
    <Enabled>no</Enabled>
  </FriendHealer>
  <Refiller>
    <Rules />
    <Enabled>no</Enabled>
  </Refiller>
  <HotKeys>
    <List>
      <ShowBot>
        <Script>showbot()</Script>
        <MainKey>66</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowBot>
      <PauseBot>
        <Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")

if cavebot == 'no' or targeting == 'no' then
   setcavebot('on')
   settargeting('on')
   setlooting('on')
else
   setcavebot('off')
   settargeting('off')
   setlooting('off')
end
wait(500)</Script>
        <MainKey>19</MainKey>
        <ComboKey>None</ComboKey>
        <Enabled>yes</Enabled>
      </PauseBot>
      <ShowClient>
        <Script>focusclient()</Script>
        <MainKey>84</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowClient>
      <ShowSettings>
        <Script>showsettings()</Script>
        <MainKey>83</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowSettings>
    </List>
    <Condition>Client focus required</Condition>
    <Enabled>yes</Enabled>
  </HotKeys>
  <Actions>
    <List>
      <spearcheck>
        <Script>if weaponamount == 0
then settargeting('off')
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>yes</Enabled>
      </spearcheck>
      <trapped>
        <Script>if standtime >= 10000 and maround() >= 1 then
settargeting('on')
end</Script>
        <SpamRate>800 to 1000</SpamRate>
        <Enabled>no</Enabled>
      </trapped>
    </List>
    <Setup>-- Setup

-- Backpacks Setup--
MainBp = 'Demon Backpack'
LootBp = 'Blue Backpack'
GoldBp = 'Brocade Backpack'
DpBp = 'blue backpack'


-- Refill Setup --
    -- Health --
      HealthPotion = 'Health Potion'
      HealthPrice = 45
      HpToBuy = 10
      LeaveHp = 2
    -- Mana --
      ManaPotion = 'Mana Potion'
      ManaPrice = 50
      MpToBuy = 30
      LeaveMp = 5
    -- Weapon --
      SpearName = 'Royal Spear'
      SpearPrice = 15
      SpToBuy = 50
      LeaveSp = 15
-- Cap --
     MinCap = 1

-- Server Type --
     PvPServer = true

--[[
    +-+-+-+-+-+-+-+-+-+-+-+-+
    |  Depot Settings       |
    +-+-+-+-+-+-+-+-+-+-+-+-+
]]--

    
    --Name of backpack inside depot box with multiple backpacks inside for loot:
    mainDpBp = ("Beach Backpack")
	
    --Name of backpack for stack items:
    stackDpBp = ("Yellow Backpack")
	
    --Name of backpack for non-stack items:
    nonStackDpBp = ("Yellow Backpack")
   
    --Name of stackable items to deposit:
    stackItemsToDeposit = {'cyclops toe'}

    --Name of non-stackable items to deposit:
    nonStackItemsToDeposit = {'Spiked Squelcher', 'Cyclops Trophy', 'Halberd'}</Setup>
    <Enabled>yes</Enabled>
  </Actions>
  <CaveBot>
    <Waypoints>
      <w047>Action 32569 31447 5 if HealthPotion == 'Strong Health Potion' then;setsettings("Settings\\Healer\\Rules\\shp\\Enabled", "yes");setsettings("Settings\\Healer\\Rules\\hp\\Enabled", "no");else;setsettings("Settings\\Healer\\Rules\\shp\\Enabled", "no");setsettings("Settings\\Healer\\Rules\\hp\\Enabled", "yes");end;;if ManaPotion == 'Strong Mana Potion' then;setsettings("Settings\\Healer\\Rules\\smp\\Enabled", "yes");setsettings("Settings\\Healer\\Rules\\mp\\Enabled", "no");else;setsettings("Settings\\Healer\\Rules\\smp\\Enabled", "no");setsettings("Settings\\Healer\\Rules\\mp\\Enabled", "yes");end</w047>
      <w048>Action 32811 31261 6 if PvPServer == true then;setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no");else;setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "yes");end;;;</w048>
      <Start>Stand 32802 31247 7</Start>
      <BP>Action 32802 31247 7 closewindows();openitem(MainBp, "back") wait(2000);resizewindows()</BP>
      <w002>Action 32802 31247 7 if windowcount() < 1 then ;    gotolabel('BP') ;end</w002>
      <Refill>Stand 32803 31252 7</Refill>
      <w001>Stand 32819 31249 7</w001>
      <w003>Action 32819 31249 7 local Mana = positive(MpToBuy - itemcount(ManaPotion))*ManaPrice;local HP = positive(HpToBuy - itemcount(HealthPotion))*HealthPrice;local SP = positive(SpToBuy - itemcount(SpearName))*SpearPrice;local Total = Mana + HP + SP + 200;;say("hi");wait(1500,2500);npcsay("deposit all");wait(200,300);npcsay("yes");wait(200,300);npcsay("balance");wait(1000);;if Total > 0 then;   npcsay("withdraw "..Total);   wait(200,300);   npcsay("yes");   wait(200,300);npcsay("balance");wait(1000);end</w003>
      <w004>Stand 32816 31236 7</w004>
      <w005>Stand 32790 31237 7</w005>
      <w034>Stand 32790 31238 7</w034>
      <abc>Walk 32790 31239 7</abc>
      <w019>Action 32790 31238 6 if not islocation(1) then gotolabel('abc');end</w019>
      <w058>Stand 32789 31238 6</w058>
      <bcd>Walk 32789 31239 6</bcd>
      <w006>Action 32789 31238 5 if not islocation(1) then gotolabel('bcd');end</w006>
      <w008>Action 32789 31238 5 say('hi') wait(200,300);npcsay('flask') wait(200,300);npcsay('yes') wait(200,300);npcsay('trade') wait(400,600);buyitemsupto(ManaPotion, MpToBuy);buyitemsupto(HealthPotion, HpToBuy)</w008>
      <w094>Stand 32790 31238 5</w094>
      <cde>Walk 32790 31239 5</cde>
      <w007>Action 32790 31238 4 if not islocation(1) then gotolabel('cde');end</w007>
      <w095>Stand 32789 31238 4</w095>
      <def>Walk 32789 31239 4</def>
      <w009>Action 32789 31238 3 if not islocation(1) then gotolabel('def');end</w009>
      <w011>Action 32789 31238 3 local SpearToBuy = SpToBuy - weaponamount;;reachcreature('Vincent');opentrade();buyitemsupto(SpearName, SpearToBuy) wait(1000)</w011>
      <w096>Stand 32789 31238 3</w096>
      <efg>Walk 32789 31239 3</efg>
      <w010>Action 32789 31240 4 if not islocation(1) then gotolabel('efg');end</w010>
      <w097>Stand 32790 31240 4</w097>
      <fgh>Walk 32790 31239 4</fgh>
      <w012>Action 32790 31240 5 if not islocation(1) then gotolabel('fgh');end</w012>
      <w098>Stand 32789 31240 5</w098>
      <ghi>Walk 32789 31239 5</ghi>
      <w099>Stand 32790 31240 6</w099>
      <w013>Action 32789 31240 6 if not islocation(1) then gotolabel('ghi');end</w013>
      <hij>Walk 32790 31239 6</hij>
      <w014>Action 32790 31240 7 if not islocation(1) then gotolabel('hij');end</w014>
      <Cave>Stand 32789 31232 7</Cave>
      <BPP>Action 32789 31232 7 closewindows();openitem(MainBp, "back") wait(2000);openitem(LootBp, MainBp, true) wait(2000);openitem(GoldBp, MainBp, true) wait(2000);resizewindows()</BPP>
      <w018>Action 32789 31232 7 if windowcount() < 3 then ;    gotolabel('BPP') ;end</w018>
      <w016>Stand 32782 31232 7</w016>
      <w017>Stand 32764 31251 7</w017>
      <ijk>Walk 32763 31251 7</ijk>
      <w015>Action 32762 31251 6 if not islocation(1) then gotolabel('ijk');end</w015>
      <jkl>Walk 32761 31251 6</jkl>
      <w021>Action 32760 31251 5 if not islocation(1) then gotolabel('jkl');end</w021>
      <w020>Stand 32757 31251 5</w020>
      <klm>Walk 32752 31257 5</klm>
      <w023>Action 32752 31258 6 if not islocation(1) then gotolabel('klm');end</w023>
      <lmn>Walk 32752 31259 6</lmn>
      <w025>Action 32752 31260 7 if not islocation(1) then gotolabel('lmn');end</w025>
      <w024>Stand 32752 31260 7</w024>
      <w000>Stand 32698 31302 7</w000>
      <w026>Stand 32678 31305 7</w026>
      <w027>Stand 32659 31288 7</w027>
      <w029>Walk 32658 31288 7</w029>
      <w028>Action 32658 31290 6 if not islocation(1) then gotolabel('mno');end</w028>
      <nop>Stand 32651 31292 6</nop>
      <w031>Action 32651 31292 6 reachcreature('Maris');say('hi') ;wait(3000);npcsay('mistrock');wait(3000);npcsay('yes');wait(3000);</w031>
      <w030>Action 32640 31439 7 if not islocation(4) then gotolabel('nop');end</w030>
      <opq>Stand 32634 31438 7</opq>
      <w033>Walk 32633 31438 7</w033>
      <starcik>Action 32635 31445 6 if not islocation() then gotolabel('pqr');end</starcik>
      <w022>Stand 32631 31433 6</w022>
      <w032>Action 32631 31433 6 levitate('n','up')</w032>
      <w035>Stand 32630 31419 5</w035>
      <w036>Action 32630 31419 5 levitate('w','up')</w036>
      <w037>Stand 32628 31411 4</w037>
      <w049>Action 32628 31411 4 levitate('w','up')</w049>
      <w087>Action 32792 31246 6 setsettings("Settings\\Actions\\List\\spearcheck\\Enabled", "yes")</w087>
      <hunt>Node 32623 31416 3</hunt>
      <w040>Node 32618 31423 3</w040>
      <w041>Node 32614 31412 3</w041>
      <w042>Node 32607 31415 3</w042>
      <w043>Node 32597 31424 3</w043>
      <w044>Node 32617 31400 3</w044>
      <w045>Stand 32626 31400 3</w045>
      <w046>Stand 32626 31399 3</w046>
      <w050>Node 32626 31395 4</w050>
      <w051>Node 32614 31393 4</w051>
      <w052>Node 32603 31405 4</w052>
      <w053>Node 32609 31412 4</w053>
      <w054>Node 32603 31417 4</w054>
      <w055>Node 32579 31401 4</w055>
      <w056>Node 32577 31412 4</w056>
      <w057>Node 32573 31416 4</w057>
      <w059>Node 32558 31422 4</w059>
      <w060>Node 32550 31438 4</w060>
      <w061>Node 32538 31460 4</w061>
      <w062>Node 32530 31475 4</w062>
      <w063>Node 32535 31466 4</w063>
      <w064>Node 32552 31430 4</w064>
      <w065>Node 32571 31417 4</w065>
      <w066>Node 32586 31400 4</w066>
      <w067>Stand 32586 31398 4</w067>
      <check1>Action 32586 31398 4 if itemcount(ManaPotion) < LeaveMp or itemcount(HealthPotion) < LeaveHp or weaponamount < LeaveSp;then gotolabel("check2");else gotolabel("floor1");end;</check1>
      <floor1>Stand 32586 31397 4</floor1>
      <w068>Stand 32586 31396 4</w068>
      <w069>Node 32585 31392 5</w069>
      <w070>Node 32574 31391 5</w070>
      <w072>Node 32596 31393 5</w072>
      <w100>Node 32589 31407 5</w100>
      <w105>Node 32600 31408 5</w105>
      <w108>Node 32620 31404 5</w108>
      <w109>Node 32621 31399 5</w109>
      <w110>Node 32582 31417 5</w110>
      <w111>Node 32586 31430 5</w111>
      <w112>Node 32594 31439 5</w112>
      <w113>Node 32600 31447 5</w113>
      <w114>Node 32608 31449 5</w114>
      <w115>Node 32603 31436 5</w115>
      <w116>Node 32619 31430 5</w116>
      <w117>Node 32618 31418 5</w117>
      <w118>Node 32601 31422 5</w118>
      <w119>Node 32594 31436 5</w119>
      <w120>Node 32605 31448 5</w120>
      <w121>Node 32585 31424 5</w121>
      <w122>Node 32584 31415 5</w122>
      <w123>Node 32586 31410 5</w123>
      <w124>Node 32615 31403 5</w124>
      <w125>Node 32621 31402 5</w125>
      <w126>Node 32594 31392 5</w126>
      <w127>Node 32575 31390 5</w127>
      <w128>Stand 32586 31395 5</w128>
      <w129>Stand 32586 31396 5</w129>
      <w130>Node 32586 31399 4</w130>
      <w131>Node 32595 31402 4</w131>
      <w132>Node 32613 31394 4</w132>
      <w133>Node 32625 31395 4</w133>
      <w134>Stand 32626 31398 4</w134>
      <check2>Action 32626 31398 4</check2>
      <w135>Stand 32626 31398 4</w135>
      <w136>Stand 32626 31399 4</w136>
      <w137>Node 32623 31401 3</w137>
      <w138>Node 32624 31410 3</w138>
      <w139>Node 32610 31411 3</w139>
      <w140>Node 32604 31420 3</w140>
      <w141>Node 32619 31422 3</w141>
      <w142>Stand 32625 31410 3</w142>
      <check3>Action 32625 31410 3 if itemcount(ManaPotion) < LeaveMp or itemcount(HealthPotion) < LeaveHp or weaponamount < LeaveSp;then gotolabel("Back");else gotolabel("hunt");end</check3>
      <Back>Stand 32626 31446 4</Back>
      <w071>Stand 32627 31410 3</w071>
      <w073>Action 32627 31410 3 levitate('e','down')</w073>
      <w074>Node 32629 31412 4</w074>
      <w075>Stand 32629 31419 4</w075>
      <w076>Action 32629 31419 4 levitate('e','down')</w076>
      <w077>Node 32631 31421 5</w077>
      <w104>Stand 32631 31432 5</w104>
      <w143>Action 32631 31432 5 levitate('s','down')</w143>
      <w144>Node 32631 31435 6</w144>
      <w145>Stand 32632 31437 6</w145>
      <w146>Stand 32633 31437 6</w146>
      <w147>Node 32638 31438 7</w147>
      <nie>Stand 32637 31437 7</nie>
      <bbb>Action 32637 31437 7 reachcreature('Maris');say('hi');wait(3000);npcsay('yalahar');wait(3000);npcsay('yes');wait(3000)</bbb>
      <ccc>Stand 32658 31290 6</ccc>
      <w080>Walk 32658 31291 6</w080>
      <w081>Action 32658 31292 7 if not islocation(3) then gotolabel('ccc');end</w081>
      <w079>Stand 32663 31287 7</w079>
      <w082>Stand 32663 31296 7</w082>
      <w101>Stand 32683 31305 7</w101>
      <w107>Stand 32734 31281 7</w107>
      <w106>Stand 32751 31260 7</w106>
      <w084>Walk 32751 31259 7</w084>
      <w085>Action 32751 31258 6 if not islocation(1) then gotolabel('ddd');end</w085>
      <eee>Walk 32751 31257 6</eee>
      <w086>Action 32751 31256 5 if not islocation(1) then gotolabel('eee');end</w086>
      <fff>Stand 32760 31252 5</fff>
      <w102>Stand 32760 31252 5</w102>
      <w103>Walk 32761 31252 5</w103>
      <gqwa>Action 32762 31252 6 if not islocation(1) then gotolabel('fff');end</gqwa>
      <ggg>Walk 32763 31252 6</ggg>
      <w088>Action 32764 31252 7 if not islocation(1) then gotolabel('ggg');end</w088>
      <w083>Stand 32768 31251 7</w083>
      <w038>Node 32779 31247 7</w038>
      <w039>Stand 32786 31247 7</w039>
      <w078>Stand 32786 31248 7</w078>
      <w089>Node 32782 31247 6</w089>
      <w090>Stand 32777 31244 6</w090>
      <w091>Action 32779 31244 7 if not islocation();then;	gotolabel("enter_depot");end</w091>
      <itemDepositor>Action 32779 31244 7 reachgrounditem("depot");wait(1000,2000);openitem("depot");wait(700,900);;while (windowcount("Depot Chest") == 0);do;	openitem(3502, "locker");	wait(700,900);end;;wait(1500, 2000);;while (windowcount(mainDpBp) == 0);do;	openitem(mainDpBp, "Depot Chest");	wait(700,900);end;;wait(1500, 2000);;;lastonto = 0;local itemsStacks = stackItemsToDeposit;local _nexti = false;for i,j in pairs(itemsStacks) ;do;    _nexti = true;    while itemcount(itemsStacks[i]) > 0 and _nexti ;	do;        _nexti = moveitemsonto(itemsStacks[i], "all", stackDpBp, 100, lastonto);        wait(400,500);    end;end;;lastonto = 0;local itemsNonStacks = nonStackItemsToDeposit;local _nextii = false;for i,j in pairs(itemsNonStacks) ;do;    _nextii = true;    while itemcount(itemsNonStacks[i]) > 0 and _nextii ;	do;        _nextii = moveitemsonto(itemsNonStacks[i], "all", nonStackDpBp, 100, lastonto);        wait(400,500);    end;end;;;openitem(lootBp, lootBp, false);wait(1500, 2000);;lastonto = 0;local itemsStacks = stackItemsToDeposit;local _nexti = false;for i,j in pairs(itemsStacks) ;do;    _nexti = true;    while itemcount(itemsStacks[i]) > 0 and _nexti ;	do;        _nexti = moveitemsonto(itemsStacks[i], "all", stackDpBp, 100, lastonto);        wait(400,500);    end;end;;lastonto = 0;local itemsNonStacks = nonStackItemsToDeposit;local _nextii = false;for i,j in pairs(itemsNonStacks) ;do;    _nextii = true;    while itemcount(itemsNonStacks[i]) > 0 and _nextii ;	do;        _nextii = moveitemsonto(itemsNonStacks[i], "all", nonStackDpBp, 100, lastonto);        wait(400,500);    end;end;;openitem(lootBp, lootBp, false);wait(1500, 2000);;lastonto = 0;local itemsStacks = stackItemsToDeposit;local _nexti = false;for i,j in pairs(itemsStacks) ;do;    _nexti = true;    while itemcount(itemsStacks[i]) > 0 and _nexti ;	do;        _nexti = moveitemsonto(itemsStacks[i], "all", stackDpBp, 100, lastonto);        wait(400,500);    end;end;;lastonto = 0;local itemsNonStacks = nonStackItemsToDeposit;local _nextii = false;for i,j in pairs(itemsNonStacks) ;do;    _nextii = true;    while itemcount(itemsNonStacks[i]) > 0 and _nextii ;	do;        _nextii = moveitemsonto(itemsNonStacks[i], "all", nonStackDpBp, 100, lastonto);        wait(400,500);    end;end;;wait(1500, 2000);</itemDepositor>
      <w092>Node 32783 31247 6</w092>
      <w148>Stand 32786 31247 6</w148>
      <w149>Stand 32786 31248 6</w149>
      <w150>Node 32784 31249 7</w150>
      <w093>Action 32801 31248 7 gotolabel('Start')</w093>
    </Waypoints>
    <Pathfinding>
      <SpecialAreas />
      <WalkThroughPlayers>no</WalkThroughPlayers>
      <WalkingMethod>Map Clicks</WalkingMethod>
      <MapWalkDistance>20 to 50</MapWalkDistance>
      <WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
    </Pathfinding>
    <Settings>
      <Rope>3003</Rope>
      <Shovel>3457</Shovel>
      <Pick>3456</Pick>
      <Machete>3308</Machete>
      <NodeRange>4</NodeRange>
      <Priority>Target</Priority>
      <OpenNextBp>if cavebot enabled</OpenNextBp>
      <AutoMount>yes</AutoMount>
      <Anti-idle>no</Anti-idle>
      <EatFood>yes</EatFood>
      <FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
      <PauseOnDeath>yes</PauseOnDeath>
    </Settings>
    <Enabled>yes</Enabled>
  </CaveBot>
  <Looting>
    <List>
      <gold-coin>
        <Id>3031</Id>
        <Destination>brocade backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </gold-coin>
      <cyclops-toe>
        <Id>9657</Id>
        <Destination>blue backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </cyclops-toe>
      <strong-health-potion>
        <Id>236</Id>
        <Destination>demon backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </strong-health-potion>
      <spiked-squelcher>
        <Id>7452</Id>
        <Destination>blue backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </spiked-squelcher>
      <cyclops-trophy>
        <Id>7398</Id>
        <Destination>blue backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </cyclops-trophy>
      <health-potion>
        <Id>266</Id>
        <Destination>demon backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </health-potion>
      <halberd>
        <Id>3269</Id>
        <Destination>blue backpack</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </halberd>
    </List>
    <Condition>Corpses with listed items</Condition>
    <Style>After all dead</Style>
    <OpenBodyTime>300</OpenBodyTime>
    <Range>100</Range>
    <EatFood>yes</EatFood>
    <Enabled>yes</Enabled>
  </Looting>
  <Targeting>
    <Monsters>
      <Cyclops>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>4+</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Ethereal Spear</Spell0>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
          <Setting1>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting1>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Cyclops>
      <Cyclops-Drone>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
          <Setting1>
            <Count>3+</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
              <Spell0>Ethereal Spear</Spell0>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting1>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Cyclops-Drone>
      <Cyclops-Smith>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Cyclops-Smith>
      <Troll>
        <Categories>troll</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Troll>
      <Nomad>
        <Categories>nomad</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Nomad>
      <Goblin>
        <Categories>goblin</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Goblin>
      <swamp-troll>
        <Categories>swamp troll</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </swamp-troll>
      <Bandit>
        <Categories>bandit</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Bandit>
      <Wild-Warrior>
        <Categories>Wild Warrior</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Wild-Warrior>
      <gang-member>
        <Categories>gang member</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </gang-member>
      <troll-champion>
        <Categories>troll champion</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </troll-champion>
      <nomad>
        <Categories>nomad</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </nomad>
      <amazon>
        <Categories>amazon</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </amazon>
      <troll>
        <Categories>troll</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </troll>
      <Dworc-Fleshhunter>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Reach</Stance>
            <Avoid>None</Avoid>
            <Distance>0</Distance>
            <Attack>Attack</Attack>
            <ListSpell>
            </ListSpell>
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>no</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>yes</OnlyIfTrapped>
      </Dworc-Fleshhunter>
    </Monsters>
    <Settings>
      <ListOrder>1</ListOrder>
      <Health>1</Health>
      <Proximity>9</Proximity>
      <Danger>1</Danger>
      <PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
      <CooldownControl>yes</CooldownControl>
      <CheckItem>no</CheckItem>
      <MustBeReachable>yes</MustBeReachable>
      <MustBeShootable>no</MustBeShootable>
    </Settings>
    <Enabled>yes</Enabled>
  </Targeting>
  <Hud>
    <List>
      <GeneralInfo>
        <Script>-- [ Settings ] --
local RaphaelLibrary = false

-- [ Botting Status by PV! ] --
local showBotting = true

-- [ Position ] --
local showPosition = false

-- [ Kills to Level UP ] --
local showKillToUp = true
local monsterswillkill = {"Cyclops", "Cyclops Drone", "Cyclops Smith"}
local monstersexp = {150, 200, 255}

-- [ Supplies Counter ] --
local showSupplies = true
local item1 = {name = "Mana Potion", buy = 20, min = 4}
local item2 = {name = "Health Potion", buy = 10, min = 2}
local item3 = {name = "Royal Spear", buy = 40, min = 15}
local items = {item1, item2, item3}

-- [ Supplies Wasted ] --
local showSuppliesWasted = true
local suppliesitems = {'Mana Potion', 'Health Potion'}
local suppsvalue = {80, 100}

-- [[ Items looted ]] 
local showLoots = true 
local lootitems = {"Gold Coin", "Cyclops Toe", "Strong Health Potion", "Spiked Squelcher", "Cyclops Trophy"}
local lootsvalue = {1, 55, 100, 5000} 

local myname = true -- DO NOT DISABLE, make your char stop healing :P

-- [ ENGINE ] --
-- do not change it below

local fontsize = 10
local fontspacing = fontsize+2

local cont = 0
local x = 5
local y = 0
local z = 0
local totals = 0
local totall = 0
local total = 0
local sub = 17
local function captalizeAll(first, rest)
  return first:upper()..rest:lower()
end

if clientwin.x ~= nil or clientwin.y ~= nil then
   setposition(clientwin.x+13, clientwin.y+30)
else
   setposition(5, 20)
end

setfontstyle("Tahoma", fontsize, "white")
-- [[ Botting ]]
if showBotting then
   setfontcolor("white")
   addtext('-----------------------------------------', 0, y)
   setfontcolor("yellow")
   y = y + 10
   addtext('             [ Botting ]', 15, y)
   y = y + 10
   setfontcolor("white")
   addtext('-----------------------------------------', 0, y)
   y = y + 10
   addtext('Exp Per Hour', x, y)
   addtext('- ' .. exphour, 120, y)
   y = y + 15
   addtext('Exp Left', x, y)
   addtext('- ' .. exptolevel(), 120, y)
   y = y + 15
   addtext('Exp Gained', x, y)
   addtext('- ' .. expgained, 120, y)
   y = y + 15
   addtext('Time To Next Level', x, y)
   addtext('- ' .. timetolevel, 120, y)
   y = y + 15
   addtext('Stamina', x, y)
   addtext('- ', 120, y)
   if stamina >= 2400 then
      setfontcolor("green")
   else if stamina < 2400 and (stamina > 840) then
         setfontcolor("orange")
      else if stamina <= 840 then
         setfontcolor("red")
         end
      end
   end
   if RaphaelLibrary then
      addtext(time(stamina), 130, y)
   else
      addtext(stamina, 130, y)
   end
   y = y + 15
   setfontcolor("white")
   addtext('Time Played', x, y)
   addtext('- ' .. timehunt, 120, y)
   y = y + 15
   addtext('Cavebot', x, y)
   addtext('- ', 120, y)
   if cavebot then
      setfontcolor("green")
      addtext('ON', 130, y)
   else
      setfontcolor("red")
      addtext('OFF', 130, y)
   end
   y = y + 15
   setfontcolor("white")
   addtext('- ', 120, y)
   addtext('Targeting', x, y)
   if targeting then
      setfontcolor("green")
      addtext('ON', 130, y)
   else
      setfontcolor("red")
      addtext('OFF', 130, y)
   end
   y = y + 15
   setfontcolor("white")
   addtext('Looting', x, y)
   addtext('- ', 120, y)
   if looting then
      setfontcolor("green")
      addtext('ON', 130, y)
   else
      setfontcolor("red")
      addtext('OFF', 130, y)
   end
   y = y + 15
   setfontcolor("white")
   addtext('Balance', x, y)
   addtext('- ', 120, y)
   if balance == -1 then
      addtext('?', 130, y)
   else
      addtext(balance, 130, y)
   end
   y = y + 10
end

-- [[ Position ]]

if showPosition then
   setfontcolor("white")
   addtext('-----------------------------------------', 0, y)
   setfontcolor("yellow")
   y = y + 10
   addtext('            [ Position ]', 15, y)
   y = y + 10
   setfontcolor("white")
   addtext('-----------------------------------------', 0, y)
   y = y + 10
   addtext("Position X ", x, y)
   addtext("- "..posx, 120, y)
   y = y + 15
   addtext("Position Y ", x, y)
   addtext("- "..posy, 120, y)
   y = y + 15
   addtext("Position Z ", x, y)
   addtext("- "..posz, 120, y)
   y = y + 15
   addtext("Cursor ID", x, y)
   addtext('- '..cursorinfo().id, 120, y)
   y = y + 10
end

-- [[ Kills to Level UP ]]

if showKillToUp then
   setfontcolor("white")
   addtext('-----------------------------------------', 0, y)
   setfontcolor("yellow")
   y = y + 10
   addtext('       [ Kills to Level UP ]', 15, y)
   y = y + 10
   setfontcolor("white")
   addtext('-----------------------------------------', 0, y)
   y = y + 10
   for i, j in pairs(monsterswillkill) do
      addtext(j, x, y)
      addtext(math.floor(exptolevel()/monstersexp[i]), 130, y)
      y = y + 15
   end
end

-- [[ Supplies ]]

if showSupplies then
   setfontcolor("white") 
   addtext('-----------------------------------------', 0, y)
   setfontcolor("yellow")
   y = y + 10
   addtext('            [ Supplies ]', 15, y)
   y = y + 10
   setfontcolor("white")
   addtext('-----------------------------------------', 0, y)
   y = y + 10
   for i, j in pairs(items) do
      if itemid(items[i].name) == ammo then
         cont = itemcount(items[i].name) + ammoamount
      elseif itemid(items[i].name) == weapon then
         cont = itemcount(items[i].name) + weaponamount
      else
         cont = itemcount(items[i].name)
      end
      addtext(items[i].name, x, y)
      addtext('-', 120, y)
      if cont <= items[i].min then
         setfontcolor("red")
      elseif cont <= (items[i].buy/2) then
         setfontcolor("yellow")
      elseif cont < items[i].buy then
         setfontcolor("white")
      else
         setfontcolor("green")
      end
      if itemid(items[i].name) == ammo then
         addtext(cont, 130, y)
      elseif itemid(items[i].name) == weapon then
         addtext(cont, 130, y)
      else
         addtext(cont, 130, y)
      end
      setfontcolor("white")
      y = y + 15
   end
   y = y - 5
end

if showSuppliesWasted then setfontcolor("white") addtext('-----------------------------------------', 0, y) y = y + 10 setfontcolor("yellow") addtext('       [ Supplies wasted ]', 15, y) y = y + 10 setfontcolor("white") addtext('-----------------------------------------', 0, y) y = y + 10 local supps = getitems(unpack(suppliesitems)) local qtds = supps.count-1 for i=0,qtds do if string.len(supps[i].name) > 17 then addtext(string.sub((supps[i].name), 1, sub).."...", x, y) else addtext(supps[i].name, x, y) end addtext("- "..supps[i].usage.." ("..(math.floor(supps[i].usage*suppsvalue[i+1] / 100)/10).."k)", 120, y) totals = totals + supps[i].usage*suppsvalue[i+1] y = y + 15 end y = y + 10 addtext("Total", x, y) addtext("-", 120, y) addtext(totals.." GPs", 130, y) y = y + 10 end if showLoots then setfontcolor("white") addtext('-----------------------------------------', 0, y) setfontcolor("yellow") y = y + 10 addtext('         [ Items looted ]', 15, y) y = y + 10 setfontcolor("white") addtext('-----------------------------------------', 0, y) y = y + 10 local loots = getitems(unpack(lootitems)) local qtdl = loots.count-1 for i=0,qtdl do if loots[i].loot > 0 then lootname = loots[i].name:gsub("(%a)([%w_']*)", captalizeAll) if string.len(loots[i].name) > 17 then addtext(string.sub(lootname, 1, sub).."..", x, y) else addtext(lootname, x, y) end addtext("- "..loots[i].loot.." ("..(math.floor(loots[i].loot*lootsvalue[i+1] / 100)/10).."k)", 120, y) totall = totall + loots[i].loot*lootsvalue[i+1] y = y + 15 end end y = y + 10 addtext("Total", x, y) addtext("-", 120, y) addtext(totall.." GPs", 130, y) y = y + 10 end if showSuppliesWasted and showLoots then setfontcolor("white") addtext('-----------------------------------------', 0, y) y = y + 10 total = totall - totals if totall-totals > 0 then setfontcolor("green") addtext("PROFIT:", x, y) else setfontcolor("red") addtext("WASTE:", x, y) end setfontcolor("white") addtext(total.." GPs ("..(math.floor((total/(tosec(timehunt)/3600))/100)/10).."k/h)", x + 50, y) y = y + 10 end

setfontcolor("white")
addtext('-----------------------------------------', 0, y)
if myname then
   setfontcolor("yellow")
   y = y + 10
   addtext('          [ HUD by ToadZ ]', 5, y)
   y = y + 10
   setfontcolor("white")
   addtext('-----------------------------------------', 0, y)
end</Script>
        <RefreshRate>1000</RefreshRate>
        <Enabled>yes</Enabled>
      </GeneralInfo>
    </List>
    <Show>If focused</Show>
    <Enabled>yes</Enabled>
  </Hud>
  <Input>
    <Keyboard>
      <Mode>Simulate</Mode>
      <StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
      <TypingStyle>Keyboard keys</TypingStyle>
      <PressWaitTime>45 to 65</PressWaitTime>
    </Keyboard>
    <Mouse>
      <Mode>Simulate</Mode>
      <Scroll>Use mouse wheel</Scroll>
      <MoveSpeed>Instantaneous</MoveSpeed>
      <ClickWaitTime>30 to 50</ClickWaitTime>
    </Mouse>
    <OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
    <Enabled>yes</Enabled>
  </Input>
</Settings>
 
Status
Zamknięty.
Do góry