Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 66
[RP] Yalahar Necro/Hero East ~ Full Afk
Code:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
<GMOnScreen>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<Disconnect>no</Disconnect>
</GMOnScreen>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
<SafeBank>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</SafeBank>
<HealCreature>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
<Screenshot>no</Screenshot>
</HealCreature>
<YourAttack>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
<Screenshot>no</Screenshot>
<SafeList>null</SafeList>
</YourAttack>
<Unjust>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</Unjust>
</Message>
<Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>30000</Value>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Stamina>
<Value>841</Value>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>yes</PauseBot>
<CloseTibia>no</CloseTibia>
<Disconnect>yes</Disconnect>
</Stamina>
<Disconnect>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>no</Enabled>
</Alerts>
<Healer>
<Rules>
<exura>
<HealRange>55 to 90 %</HealRange>
<ManaRange>20 to all</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura>
<exura-gran>
<HealRange>0 to 55 %</HealRange>
<ManaRange>70 to all</ManaRange>
<HealMethod>Intense Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura-gran>
<mp>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 65 %</ManaRange>
<HealMethod>Strong Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</mp>
<paraheal>
<HealRange>0 to 100 %</HealRange>
<ManaRange>20 to all</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>If paralyzed</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</paraheal>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules />
<Enabled>no</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>yes</Enabled>
</HotKeys>
<Actions>
<List>
<Drop-vials>
<Script>if itemcount(284) > 15 or itemcount(283) > 15 or itemcount(285) > 15 and cap < 50 then
moveitems(283,"ground")
moveitems(284,"ground")
moveitems(285,"ground")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Drop-vials>
<Safebanker>
<Script>-- NPC name
local npcname = 'Znozel'
local index = 0
local msgs = getmessages("NPCs")
local qtd = msgs.count-1
for i=0,qtd do
if msgs[qtd].sender == npcname and msgs[qtd].text:find('There is not
enough gold on your account.') then
setcavebot('off')
wait(5000,10000)
closetibia()
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Safebanker>
<Anit-warlock>
<Script>local creatures = {"Warlock", "Infernalist", "Stone golem", "Fire elemental"}
local minimum = 1
if (maround(8, unpack(creatures)) >= minimum)
then
move('s')
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Anit-warlock>
<Safestrikes>
<Script>if pvp_world
then
setsettings("Settings\\Targeting\\Settings\\PlayerOnScreenSecurity", "Always")
else
setsettings("Settings\\Targeting\\Settings\\PlayerOnScreenSecurity", "Do nothing")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Safestrikes>
<softschanger>
<Script>-- ID change boots
changeboots = 'boots of haste'
if mppc > 90 or pzone then
if boots ~= changeboots then
if itemcount(changeboots) > 0 then
moveitems(changeboots,"all","boots",1)
end
end
else
if boots ~= 3549 then
if itemcount("soft boots") > 0 then
moveitems("soft boots","all","boots",1)
end
end
end </Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</softschanger>
<usesoftschecker>
<Script>if use_softs
then
setsettings("Settings\\Actions\\List\\softschanger\\Enabled", "yes")
else
setsettings("Settings\\Actions\\List\\softschanger\\Enabled", "no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</usesoftschecker>
<Usemountchecker>
<Script>if use_mount
then
setsettings("Settings\\CaveBot\\Settings\\AutoMount", "yes")
else
setsettings("Settings\\CaveBot\\Settings\\AutoMount", "no")
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Usemountchecker>
</List>
<Setup>-- Setup --
-----Backpack setup-------
mainbp = "Backpack" -- Main backpack
lootbp = "Grey backpack" -- Loot Backpack
goldbp = "Brocade backpack" -- Gold Backpack
maindpbp = "Red backpack" -- Main backpack inside Depot
lootdpbp = "Orange backpack" -- Backpack for loot
stackdpbp = "Minotaur backpack" -- Backpack for stackable loot
----Mana setup----
Manapot = "Strong mana potion" -- Name of manapotion
Manaamount = 200 -- How many manas to buy
Manaprice = 80 -- Price of mana
--Make sure you change inside "Healer" if you change Manapot--
ammoname = "Royal spear" -- Name of ammo
ammotobuy = 35 -- How much ammo to buy
ammoprice = 15 -- Price of ammo
-----Depositing setup------
Mpstoleave = 50 -- Manas to leave for deposit
ammoleave = 7 -- Manas to leave for deposit
Captoleave = 20 -- Cap to leave for deposit
-----Other setup----
hunt_hero = true -- true/false if you want to kill Heros
pvp_world = false -- true/false if you play on pvp server
softboots_refill = false -- true/false if you want to refill softs
use_softs = false -- true/false if you'd like to use softs
use_mount = false -- true/false if you want to mount</Setup>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<start_at_dp>Stand 32797 31246 7</start_at_dp>
<w087>Action 32796 31246 6 if not islocation() then gotolabel('start_at_dp');end</w087>
<w001>Stand 32781 31247 6</w001>
<backpack_for_dp>Action 32781 31247 6 wait(500, 1000);closewindows();setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "no");wait(500, 1000);openitem(mainbp, 'back') ;wait(500, 1000);resizewindows();wait(500, 1000);openitem(lootbp, mainbp, true);wait(500, 1000);resizewindows();wait(500, 1000)</backpack_for_dp>
<w004>Action 32781 31247 6 reachgrounditem("depot");wait(2000);openitem("depot");wait(2000);openitem("depot chest", "locker");wait(2000);openitem(maindpbp, "depot chest");;wait(2000);depotdeposit(stackdpbp, "red piece of cloth", "Necromantic robe", "book of necromantic rituals", "scroll of heroic deeds", "small notebook", "Jewelled belt");wait(500,1000);depotdeposit(lootdpbp, "skull staff", "spellbook of warding", "mystic turban", "boots of haste", "noble axe", "crown armor", "crown shield", "crown helmet", "crown legs", "fire sword", "war hammer", "reins", "wand of decay", "necrotic rod");wait(500,1000)</w004>
<w027>Stand 32797 31246 6</w027>
<bank_wp>Stand 32819 31249 7</bank_wp>
<w007>Action 32819 31249 7 if not islocation() then gotolabel('bank_wp');end</w007>
<w008>Action 32819 31249 7 local mana = positive(Manaamount - itemcount(Manapot)) * Manaprice;local ammo = positive(ammoamount - weaponamount) * ammoprice ;local vials = positive(itemcount(283) + itemcount(284) + itemcount(285)) * 5;local softs = positive(itemcount('worn soft boots')) * 10000;local Total = mana - vials + ammo + softs + 2000;;say("hi");wait(1500,2500);npcsay("deposit all");wait(200,300) ;npcsay("yes");wait(200,300) ;;if Total > 0 then ; npcsay("withdraw "..Total) ; wait(200,300) ; npcsay("yes") ; wait(200,300); npcsay("Balance"); wait(200,300);end</w008>
<w002>Stand 32790 31233 7</w002>
<to_manashop>Stand 32790 31239 7</to_manashop>
<w003>Stand 32789 31239 6</w003>
<w006>Action 32789 31238 5 if not islocation() then gotolabel('to_manashop');end;</w006>
<w009>Action 32789 31238 5 wait(1500,2000);opentrade();wait(600);sellflasks();buyitemsupto(Manapot, Manaamount)</w009>
<w092>Stand 32790 31239 5</w092>
<w096>Stand 32789 31239 4</w096>
<w097>Stand 32789 31238 3</w097>
<w098>Action 32789 31238 3 wait(1500,2000);opentrade();wait(600);buyitemsupto(ammoname, (ammotobuy - weaponamount))</w098>
<w012>Stand 32789 31239 3</w012>
<w075>Stand 32790 31239 4</w075>
<w010>Stand 32789 31239 5</w010>
<w011>Stand 32790 31239 6</w011>
<w033>Stand 32790 31240 7</w033>
<w035>Action 32790 31240 7 if softboots_refill and itemcount('worn soft boots') > 0 then;gotolabel('soft_boots') else;gotolabel('walk_to_spawn');end</w035>
<soft_boots>Stand 32801 31255 7</soft_boots>
<w056>Stand 32815 31277 6</w056>
<w061>Ladder 32815 31277 6</w061>
<w065>Action 32815 31278 5 if not islocation() then gotolabel('soft_boots');end</w065>
<to_venore>Action 32815 31278 5 reachcreature('Karith');wait(500,800);say('Hi');wait(500,800);npcsay('venore');wait(500,800);npcsay('yes')</to_venore>
<w066>Action 32954 32023 6 if not islocation() then gotolabel('to_venore');end</w066>
<w038>Stand 32954 32050 6</w038>
<w069>Stand 32954 32079 6</w069>
<refill_softs>Stand 32952 32108 6</refill_softs>
<w071>Action 32952 32108 6 if not islocation() then gotolabel('refill_softs');end</w071>
<w088>Action 32952 32108 6 say('hi');while itemcount("worn soft boots") > 0 do;npcsay('repair');wait(1000,1200);npcsay('yes');end</w088>
<w089>Action 32952 32108 6 if itemcount('worn soft boots') > 0 then gotolabel('refill_softs');else;gotolabel('back_to_yala');end</w089>
<back_to_yala>Stand 32949 32101 6</back_to_yala>
<w090>Stand 32954 32051 6</w090>
<to_yala>Stand 32955 32023 6</to_yala>
<w093>Action 32955 32023 6 if not islocation() then gotolabel('to_yala');end</w093>
<travel_yala>Action 32955 32023 6 reachcreature('Captain Fearless');wait(500,800);say('Hi');wait(500,800);npcsay('Yalahar');wait(500,800);npcsay('Yes')</travel_yala>
<w091>Action 32816 31272 6 if not islocation() then gotolabel('travel_yala');end</w091>
<down_from_dock>Stand 32803 31256 6</down_from_dock>
<w094>Action 32803 31254 7 if not islocation() then gotolabel('down_from_dock');end</w094>
<w095>Action 32803 31254 7 if itemcount('soft boots') > 0 then gotolabel('walk_to_spawn2');else;gotolabel('soft_boots');end</w095>
<walk_to_spawn>Stand 32817 31223 7</walk_to_spawn>
<walk_to_spawn2>Stand 32828 31198 7</walk_to_spawn2>
<w000>Stand 32844 31179 7</w000>
<stair_from_town>Stand 32835 31155 7</stair_from_town>
<w015>Stand 32835 31153 6</w015>
<w016>Stand 32835 31145 5</w016>
<w014>Stand 32835 31143 6</w014>
<w017>Action 32835 31142 7 if not islocation() then gotolabel('stair_from_town');end;</w017>
<w018>Stand 32848 31117 7</w018>
<w019>Stand 32868 31092 7</w019>
<w020>Stand 32884 31052 7</w020>
<spawn_stair>Stand 32885 31052 7</spawn_stair>
<w023>Action 32887 31052 6 wait(500, 1000);closewindows();setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes");wait(500, 1000);openitem(mainbp, 'back') ;wait(500, 1000);resizewindows();wait(500, 1000);openitem(lootbp, mainbp, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(goldbp, mainbp, true);wait(500, 1000);resizewindows();wait(500, 1000)</w023>
<w021>Stand 32888 31052 6</w021>
<w022>Action 32889 31052 7 if not islocation() then gotolabel('spawn_stair');end</w022>
<hunt>Stand 32885 31069 7</hunt>
<w025>Stand 32886 31069 6</w025>
<w026>Stand 32885 31069 5</w026>
<first_tower>Stand 32885 31069 4</first_tower>
<w024>Stand 32886 31069 5</w024>
<w028>Stand 32885 31069 6</w028>
<w30>Stand 32892 31069 7</w30>
<w031>Stand 32891 31069 6</w031>
<w032>Stand 32892 31069 5</w032>
<second_tower>Stand 32892 31069 4</second_tower>
<w030>Stand 32891 31069 5</w030>
<w034>Stand 32892 31069 6</w034>
<w36>Stand 32878 31077 7</w36>
<w037>Stand 32879 31077 6</w037>
<third_tower>Stand 32879 31077 5</third_tower>
<w039>Stand 32878 31077 6</w039>
<w036>Action 32878 31078 7 if not islocation() then gotolabel('third_tower');end</w036>
<w040>Action 32878 31078 7 if hunt_hero then gotolabel('hero_checker1');else gotolabel('fourth_tower');end</w040>
<hero_checker1>Action 32907 31103 7 if itemcount(Manapot) > Mpstoleave and (itemcount(ammoname) + weaponamount) > ammoleave and cap > Captoleave then;gotolabel('hero_tower1');else gotolabel('deposit');end</hero_checker1>
<hero_tower1>Stand 32880 31089 7</hero_tower1>
<w041>Stand 32878 31089 6</w041>
<w042>Stand 32878 31089 5</w042>
<w043>Stand 32880 31089 6</w043>
<w044>Action 32880 31090 7 if not islocation() then gotolabel('hero_tower1');end</w044>
<fourth_tower>Stand 32893 31097 7</fourth_tower>
<w046>Stand 32893 31095 6</w046>
<w047>Stand 32893 31095 5</w047>
<w045>Stand 32893 31097 6</w045>
<w048>Action 32893 31098 7 if not islocation() then gotolabel('fourth_tower');end</w048>
<fifth_tower>Stand 32907 31102 7</fifth_tower>
<w049>Stand 32908 31102 6</w049>
<w050>Stand 32907 31102 5</w050>
<w051>Stand 32908 31102 4</w051>
<w052>Stand 32908 31102 3</w052>
<w053>Stand 32907 31102 4</w053>
<w054>Stand 32908 31102 5</w054>
<w055>Stand 32907 31102 6</w055>
<w057>Action 32907 31103 7 if itemcount(Manapot) > Mpstoleave and (itemcount(ammoname) + weaponamount) > ammoleave and cap > Captoleave then;gotolabel('go_up');else gotolabel('deposit');end</w057>
<go_up>Stand 32896 31085 7</go_up>
<w060>Stand 32895 31080 6</w060>
<sixth_tower>Stand 32904 31074 5</sixth_tower>
<w062>Stand 32905 31074 4</w062>
<w063>Action 32904 31073 2 if hunt_hero then gotolabel('hero_tower2');else gotolabel('continue1');end</w063>
<hero_tower2>Stand 32904 31074 3</hero_tower2>
<w013>Stand 32904 31073 2</w013>
<w058>Stand 32904 31074 2</w058>
<continue1>Stand 32905 31074 3</continue1>
<w064>Stand 32904 31074 4</w064>
<seventh_tower>Stand 32928 31079 5</seventh_tower>
<w059>Action 32928 31078 4 if hunt_hero then gotolabel('hero_tower3');else gotolabel('continue2');end</w059>
<hero_tower3>Stand 32927 31079 4</hero_tower3>
<w067>Stand 32927 31079 3</w067>
<continue2>Stand 32928 31079 4</continue2>
<w068>Action 32928 31080 5 if itemcount(Manapot) > Mpstoleave and (itemcount(ammoname) + weaponamount) > ammoleave and cap > Captoleave then;gotolabel('eight_tower');else gotolabel('go_down');end</w068>
<eight_tower>Stand 32933 31113 5</eight_tower>
<w070>Stand 32936 31106 4</w070>
<w71>Stand 32936 31106 3</w71>
<w029>Stand 32936 31107 4</w029>
<w005>Action 32936 31107 4 if not islocation() then gotolabel('eight_tower');end;</w005>
<w072>Stand 32933 31113 4</w072>
<go_down>Stand 32895 31080 5</go_down>
<w073>Stand 32895 31085 6</w073>
<w074>Action 32895 31086 7 if not islocation() then gotolabel('go_down');end</w074>
<deposit>Action 32895 31086 7 if itemcount(Manapot) > Mpstoleave and (itemcount(ammoname) + weaponamount) > ammoleave and cap > Captoleave then;gotolabel('hunt');else gotolabel('back_to_town');end</deposit>
<back_to_town>Stand 32888 31052 7</back_to_town>
<w077>Stand 32886 31052 6</w077>
<w078>Action 32884 31052 7 if not islocation() then gotolabel('back_to_town');end</w078>
<w076>Stand 32868 31096 7</w076>
<w079>Stand 32844 31121 7</w079>
<stair_to_town>Stand 32835 31143 7</stair_to_town>
<w080>Stand 32835 31145 6</w080>
<w081>Stand 32835 31153 5</w081>
<w082>Stand 32835 31155 6</w082>
<w083>Action 32835 31156 7 if not islocation() then gotolabel('stair_to_town');end</w083>
<w084>Stand 32844 31180 7</w084>
<w085>Stand 32826 31208 7</w085>
<w086>Stand 32817 31230 7</w086>
</Waypoints>
<Pathfinding>
<SpecialAreas>
<NewArea0>
<Coordinates>32936 31103 5</Coordinates>
<Dimensions>1 1</Dimensions>
<ConsideredBy>All</ConsideredBy>
</NewArea0>
</SpecialAreas>
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>4</NodeRange>
<Priority>Target</Priority>
<OpenNextBp>if cavebot enabled</OpenNextBp>
<AutoMount>no</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>no</Enabled>
</CaveBot>
<Looting>
<List>
<Gold-coin>
<Id>3031</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Gold-coin>
<War-hammer>
<Id>3279</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</War-hammer>
<Red-piece-of-cloth>
<Id>5911</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Red-piece-of-cloth>
<Crown-armor>
<Id>3381</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Crown-armor>
<Crown-shield>
<Id>3419</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Crown-shield>
<Crown-helmet>
<Id>3385</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Crown-helmet>
<Crown-legs>
<Id>3382</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Crown-legs>
<Fire-sword>
<Id>3280</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Fire-sword>
<Wand-of-decay>
<Id>3072</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Wand-of-decay>
<Book-of-necromantic-rituals>
<Id>10320</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Book-of-necromantic-rituals>
<Mystic-turban>
<Id>3574</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Mystic-turban>
<Necromantic-robe>
<Id>11475</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Necromantic-robe>
<Skull-staff>
<Id>3324</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Skull-staff>
<Spellbook-of-warding>
<Id>8073</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Spellbook-of-warding>
<Boots-of-haste>
<Id>3079</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Boots-of-haste>
<Noble-axe>
<Id>7456</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Noble-axe>
<Scroll-of-heroic-deeds>
<Id>11510</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Scroll-of-heroic-deeds>
<Small-notebook>
<Id>11450</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Small-notebook>
<Necrotic-rod>
<Id>3069</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Necrotic-rod>
<Reins>
<Id>12308</Id>
<Destination>00</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Reins>
<Strong-mana-potion>
<Id>237</Id>
<Destination>00</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Strong-mana-potion>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After melee kill</Style>
<OpenBodyTime>300</OpenBodyTime>
<Range>10</Range>
<EatFood>yes</EatFood>
<Enabled>yes</Enabled>
</Looting>
<Targeting>
<Monsters>
<Necromancer>
<Categories>-</Categories>
<Danger>9</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Necromancer>
<Hero>
<Categories>-</Categories>
<Danger>9</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Ethereal Spear</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Hero>
<Mad-Scientist>
<Categories>-</Categories>
<Danger>6</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Mad-Scientist>
<Dark-Magician>
<Categories>-</Categories>
<Danger>8</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Dark-Magician>
<Dark-Apprentice>
<Categories>-</Categories>
<Danger>4</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Dark-Apprentice>
<Ghost>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Ghost>
<Ghoul>
<Categories>-</Categories>
<Danger>10</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Ghoul>
<Mummy>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell />
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>yes</OnlyIfTrapped>
</Mummy>
</Monsters>
<Settings>
<ListOrder>7</ListOrder>
<Health>9</Health>
<Proximity>3</Proximity>
<Danger>5</Danger>
<PlayerOnScreenSecurity>Do nothing</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>yes</Enabled>
</Targeting>
<Hud>
<List>
<Monitor-my-hunt>
<Script>-- [[ INIT START ]] --
--
-- 88
-- "" ,d
-- 88
-- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba,
-- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88
-- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP"""""""
-- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa
-- Author: `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"'
--
-- Monitor My Hunting!
--
-- Version: 1.0
-- Created: 7.09.2012
-- Last update: 18.09.2012
--
MONITOR_MY_HUNTING = MONITOR_MY_HUNTING or {
SCRIPT_NAME = "[RP] Necro/hero",
SCRIPT_VERSION = "2.2",
CLEARED_STATS = false,
INITIALIZED = false,
}
MONITOR_MY_HUNTING.SHOW_ALL_ITEMS = false
MONITOR_MY_HUNTING.ITEMS_LIST = {
{NAME = "gold coin", VALUE = 1},
{NAME = "Scroll of heroic deeds", VALUE = 230},
{NAME = "Small notebook", VALUE = 480},
{NAME = "War hammer", VALUE = 1200},
{NAME = "Red piece of cloth", VALUE = 0},
{NAME = "Crown armor", VALUE = 12000},
{NAME = "Crown shield", VALUE = 8000},
{NAME = "Crown helmet", VALUE = 2500},
{NAME = "Crown legs", VALUE = 12000},
{NAME = "Fire sword", VALUE = 4000},
{NAME = "Book of necromantic rituals", VALUE = 180},
{NAME = "Mystic turban", VALUE = 0},
{NAME = "Necromantic robe", VALUE = 250},
{NAME = "Skull staff", VALUE = 6000},
{NAME = "Spellbook of warding", VALUE = 8000},
{NAME = "Boots of haste", VALUE = 30000},
{NAME = "Noble axe", VALUE = 10000},
{NAME = "Wand of decay", VALUE = 1000},
{NAME = "Necrotic rod", VALUE = 1000},
{NAME = "Reins", VALUE = 0},
{NAME = "Strong mana potion", VALUE = 0},
}
MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES = false
MONITOR_MY_HUNTING.SUPPLIES_LIST = {
{NAME = "strong mana potion", PRICE = 80},
{NAME = "royal spear", PRICE = 15},
}
-- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
MONITOR_MY_HUNTING.TEMP_ITEMS_LIST = MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or {}
MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST or {}
MONITOR_MY_HUNTING.COLORS = MONITOR_MY_HUNTING.COLORS or {
BLACK = rgbcolor(1, 1, 1),
ORANGE = rgbcolor(255, 165, 0),
BLUE = rgbcolor(30, 144, 255),
CORNSILK = rgbcolor(205, 200, 177),
WHITE = rgbcolor(255, 255, 255),
GREEN = rgbcolor(107, 142, 35),
RED = rgbcolor(178, 34, 34),
}
local function CreateMessageObject(MESSAGE_DATA)
if (type(MESSAGE_DATA) ~= "userdata") then
return setmetatable({__data = {TYPE = -1, TIME_STAMP = -1, SENDER_NAME = "", SENDER_LEVEL = -1, CONTENT = ""}}, MessageMetaTable)
else
return setmetatable({__data = {TYPE = MESSAGE_DATA.type, TIME_STAMP = Misc.ConvertToSeconds(string.sub(MESSAGE_DATA.text, 1, 5)), SENDER_NAME = MESSAGE_DATA.sender, SENDER_LEVEL = tonumber((tostring(string.match(MESSAGE_DATA.text, ".+ (%b[]): .+")):gsub("[^%d]", ""))) or 0, CONTENT = string.sub(MESSAGE_DATA.text, 7)}}, MessageMetaTable)
end
end
local function addtextshadow(DISPLAY_TEXT, X_OFFSET, Y_OFFSET, FONT_COLOR)
setfontcolor(MONITOR_MY_HUNTING.COLORS.BLACK)
addtext(DISPLAY_TEXT, X_OFFSET + 1, Y_OFFSET + 1)
setfontcolor(FONT_COLOR)
addtext(DISPLAY_TEXT, X_OFFSET, Y_OFFSET)
end
-- [[ INIT END ]] --
if (not Stats.Update()) then
local SERVER_LOG_MESSAGES = getnewmessages("Server Log")
local SERVER_LOG_MESSAGES_COUNT = SERVER_LOG_MESSAGES.count - 1
for INDEX = 0, SERVER_LOG_MESSAGES_COUNT do
local MESSAGE_OBJECT = CreateMessageObject(SERVER_LOG_MESSAGES[SERVER_LOG_MESSAGES_COUNT - INDEX])
if (MESSAGE_OBJECT:Type() == 19 and MESSAGE_OBJECT:Content():lower():match("^loot of")) then
local LOOT_INFO = Message.ParseLootMessage(MESSAGE_OBJECT, true)
if (#LOOT_INFO.NAME > 0) then
Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] = (Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] or 0) + 1
for _, LOOT_ITEM in ipairs(LOOT_INFO.ITEMS) do
if (Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID]) then
Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY = Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY + LOOT_ITEM.QUANTITY
else
Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID] = {ID = LOOT_ITEM.ID, NAME = LOOT_ITEM.NAME, QUANTITY = LOOT_ITEM.QUANTITY, VALUE = Item.GetValue(LOOT_ITEM.ID)}
end
end
end
end
end
end
local RESET_ITEMS_AND_SUPPLIES = #MONITOR_MY_HUNTING.ITEMS_LIST ~= #MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or #MONITOR_MY_HUNTING.SUPPLIES_LIST ~= #MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST
if (not RESET_ITEMS_AND_SUPPLIES) then
for INDEX, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
if (LOOT_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].NAME or LOOT_ITEM.VALUE ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].VALUE) then
RESET_ITEMS_AND_SUPPLIES = true
break
end
end
end
if (not RESET_ITEMS_AND_SUPPLIES) then
for INDEX, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
if (SUPPLY_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].NAME or SUPPLY_ITEM.PRICE ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].PRICE) then
RESET_ITEMS_AND_SUPPLIES = true
break
end
end
end
if (not MONITOR_MY_HUNTING.INITIALIZED or RESET_ITEMS_AND_SUPPLIES) then
if (not MONITOR_MY_HUNTING.CLEARED_STATS) then
Stats.Clear(CLEAR_STATS_ALL)
Stats.Update()
MONITOR_MY_HUNTING.CLEARED_STATS = true
end
MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = {}, {}
for _, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
local LOOT_ITEM_ID = Item.GetID(type(LOOT_ITEM.NAME) ~= "table" and LOOT_ITEM.NAME or unpack(LOOT_ITEM.NAME))
Stats.AddItemsLooted(LOOT_ITEM_ID, 0, LOOT_ITEM.VALUE)
table.insert(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, {ID = LOOT_ITEM_ID, NAME = LOOT_ITEM.NAME, VALUE = LOOT_ITEM.VALUE})
end
for _, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
local SUPPLY_ITEM_ID = Item.GetID(type(SUPPLY_ITEM.NAME) ~= "table" and SUPPLY_ITEM.NAME or unpack(SUPPLY_ITEM.NAME))
Stats.AddSuppliesUsed(SUPPLY_ITEM_ID, 0, SUPPLY_ITEM.PRICE)
table.insert(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, {ID = SUPPLY_ITEM_ID, NAME = SUPPLY_ITEM.NAME, PRICE = SUPPLY_ITEM.PRICE})
end
MONITOR_MY_HUNTING.INITIALIZED = true
end
setposition(Client.ClientWindow().left + 5, Client.WorldWindow().top + 5)
local Y_POSITION, INDEX, ITEMS_LOOTED_WORTH, SUPPLIES_USED_WORTH = 30, 0, 0, 0
addtextshadow(sprintf("%s v%s", MONITOR_MY_HUNTING.SCRIPT_NAME:upper(), MONITOR_MY_HUNTING.SCRIPT_VERSION), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow("ITEMS LOOTED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
Y_POSITION = Y_POSITION + 20
for _, LOOT_ITEM in pairs(Stats.GetItemsLooted()) do
if ((MONITOR_MY_HUNTING.SHOW_ALL_ITEMS or table.find(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, LOOT_ITEM.ID, "ID")) and LOOT_ITEM.QUANTITY > 0) then
addtextshadow(((#LOOT_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(LOOT_ITEM.NAME, 1, 17), "(.-)%s?$"))) or LOOT_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(LOOT_ITEM.QUANTITY), tostring(math.floor(LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
INDEX, ITEMS_LOOTED_WORTH = INDEX + 1, ITEMS_LOOTED_WORTH + (LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY)
end
end
addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
addtextshadow(sprintf("%s GPs", Misc.FormatNumber(ITEMS_LOOTED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow("SUPPLIES USED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
Y_POSITION = Y_POSITION + 20
for _, SUPPLY_ITEM in pairs(Stats.GetSuppliesUsed()) do
if ((MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES or table.find(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, SUPPLY_ITEM.ID, "ID")) and SUPPLY_ITEM.QUANTITY > 0) then
addtextshadow(((#SUPPLY_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(SUPPLY_ITEM.NAME, 1, 17), "(.-)%s?$"))) or SUPPLY_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(SUPPLY_ITEM.QUANTITY), tostring(math.floor(SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
INDEX, SUPPLIES_USED_WORTH = INDEX + 1, SUPPLIES_USED_WORTH + (SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY)
end
end
addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
addtextshadow(sprintf("%s GPs", Misc.FormatNumber(SUPPLIES_USED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
Y_POSITION = Y_POSITION + 20
addtextshadow(sprintf("%s: %s GPs (%s K/H)", ((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ("PROFIT")) or ("WASTE")), Misc.FormatNumber(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH), tostring(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / (System.HuntingTime() / 1000) / 100) / 10)), 10, Y_POSITION + (INDEX * 16), ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and MONITOR_MY_HUNTING.COLORS.GREEN or MONITOR_MY_HUNTING.COLORS.RED)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</Monitor-my-hunt>
<Generalinfo>
<Script>local x = worldwin.right+10
local x2 = worldwin.right+15
local y = worldwin.top
local y2 = worldwin.top+58
setfontcolor("darkorange")
setfontstyle("Alba Matter", 14, "orange")
addtext("Character status", x, y+30)
addtext("Botting status", x, y+190)
------Character status---------
setfontcolor("red")
setfontstyle("Candara", 9, "red")
addtext("Name: " .. name, x2, y2+2)
addtext("Level: " .. level, x2, y2+14)
addtext("Magic level: " .. mlevel .. "(" .. 100-mlevelpc .. "%)", x2, y2+26)
addtext("Health: " .. hp .. "/" .. maxhp, x2, y2+38)
addtext("Mana: " .. mp .. "/" .. maxmp, x2, y2+50)
addtext("Club: " .. club .. "(" .. 100-clubpc .. "%)", x2, y2+72)
addtext("Sword: " .. sword .. "(" .. 100-swordpc .. "%)", x2, y2+84)
addtext("Axe: " .. axe .. "(" .. 100-axepc .. "%)", x2, y2+96)
addtext("Dist: " .. distance .. "(" .. 100-distancepc .. "%)", x2, y2+108)
addtext("Shield: " .. shielding .. "(" .. 100-shieldingpc .. "%)", x2, y2+120)
------Botting status----------
addtext("Time played: " .. timehunt, x2, y2+160)
addtext("Time to level: " .. timetolevel, x2, y2+172)
addtext("Exp to lvl: " .. exptolevel(), x2, y2+184)
addtext("Exp/h: " .. exphour, x2, y2+196)
addtext("Exp gained: " .. expgained, x2, y2+208)
addtext("Balance: " .. balance, x2, y2+232)
addtext("Caveboting: ", x2, y2+254)
addtext("Targeting: ", x2, y2+266)
addtext("Looting: ", x2, y2+278)
if cavebot then
setfontcolor("limegreen")
addtext("ON", x2+65, y2+254)
else
setfontcolor("darkgray")
addtext("OFF", x2+65, y2+254)
end
if targeting then
setfontcolor("limegreen")
addtext("ON", x2+53, y2+266)
else
setfontcolor("darkgray")
addtext("OFF", x2+53, y2+266)
end
if looting then
setfontcolor("limegreen")
addtext("ON", x2+45, y2+278)
else
setfontcolor("darkgray")
addtext("OFF", x2+45, y2+278)
end
</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</Generalinfo>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>