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Knight [PACC] [30] Port Hope Tarantulas

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Kurtis

narvia.eu
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[EK][30] Port Hope Tarantulas​


Code:
- <Settings>
- <Alerts>
- <Player>
- <OnScreen>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </OnScreen>
- <Attacking>
  <PlaySound>yes</PlaySound> 
  <FlashClient>yes</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </Attacking>
  </Player>
  <Creature /> 
  <Item /> 
- <Message>
- <PrivateMessage>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </PrivateMessage>
- <Advanced>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <Screenshot>no</Screenshot> 
  </Advanced>
- <Raid>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <Warnings>All</Warnings> 
  </Raid>
  </Message>
- <Capacity>
  <Value>100</Value> 
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  </Capacity>
- <StandTime>
  <Value>30000</Value> 
  <PlaySound>yes</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  </StandTime>
- <Disconnect>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  </Disconnect>
  <Enabled>yes</Enabled> 
  </Alerts>
- <Healer>
- <Rules>
- <Exura-ico>
  <HealRange>40 to 79 %</HealRange> 
  <ManaRange>40 to all</ManaRange> 
  <HealMethod>Wound Cleansing</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>200 to 400</SpamRate> 
  <Enabled>yes</Enabled> 
  </Exura-ico>
- <Health-Potion>
  <HealRange>1 to 39 %</HealRange> 
  <ManaRange>1 to 100 %</ManaRange> 
  <HealMethod>Health Potion</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>200 to 400</SpamRate> 
  <Enabled>yes</Enabled> 
  </Health-Potion>
- <Mana-Training>
  <HealRange>80 to 100 %</HealRange> 
  <ManaRange>95 to 100 %</ManaRange> 
  <HealMethod>Wound Cleansing</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>200 to 400</SpamRate> 
  <Enabled>yes</Enabled> 
  </Mana-Training>
- <Mana-potion>
  <HealRange>40 to 100 %</HealRange> 
  <ManaRange>1 to 40</ManaRange> 
  <HealMethod>Mana Potion</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>200 to 400</SpamRate> 
  <Enabled>yes</Enabled> 
  </Mana-potion>
  </Rules>
  <PingCompensation>10</PingCompensation> 
  <Enabled>yes</Enabled> 
  </Healer>
- <FriendHealer>
  <Rules /> 
  <Enabled>no</Enabled> 
  </FriendHealer>
- <Refiller>
  <Rules /> 
  <Enabled>no</Enabled> 
  </Refiller>
- <HotKeys>
- <List>
- <ShowBot>
  <Script>showbot()</Script> 
  <MainKey>66</MainKey> 
  <ComboKey>Alt</ComboKey> 
  <Enabled>yes</Enabled> 
  </ShowBot>
- <PauseBot>
  <Script>local cavebot = getsettings("Settings/CaveBot/Enabled") local targeting = getsettings("Settings/Targeting/Enabled") if cavebot == 'no' or targeting == 'no' then setcavebot('on') settargeting('on') setlooting('on') else setcavebot('off') settargeting('off') setlooting('off') end wait(500)</Script> 
  <MainKey>19</MainKey> 
  <ComboKey>None</ComboKey> 
  <Enabled>yes</Enabled> 
  </PauseBot>
- <ShowClient>
  <Script>focusclient()</Script> 
  <MainKey>84</MainKey> 
  <ComboKey>Alt</ComboKey> 
  <Enabled>yes</Enabled> 
  </ShowClient>
- <ShowSettings>
  <Script>showsettings()</Script> 
  <MainKey>83</MainKey> 
  <ComboKey>Alt</ComboKey> 
  <Enabled>yes</Enabled> 
  </ShowSettings>
  </List>
  <Condition>Client focus required</Condition> 
  <Enabled>yes</Enabled> 
  </HotKeys>
- <Actions>
- <List>
- <exori-ico>
  <Script>local creaturesToHit = {"Tarantula", "Mutated Tiger", "Nightmare Scion", "Nightmare"} local minimumAround = 3 if ((maround(1, unpack(creaturesToHit)) >= minimumAround)) then cast("exori ico") wait(1000) end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </exori-ico>
  </List>
  <Setup>-- Tarntulas Port Hope-- -- Script Made By Bimbo Knight Version -- -- Start Near Bank Port Hope -- -- Backpack Settings -- MainBP = "Backpack" -- Main BackPack LootBP = "Brocade Backpack" -- BackPack For Rare & Stackble Items GoldBP = "Golden Backpack" -- BackPack For Gold Coins -- Depot Backpack Settings -- MainDPBP = "camouflage bag" -- Main BackPack In Depot Inside With (LootDPBP, StackDPBP) LootDPBP = "camouflage backpack" --BackPack 4x For Rare Items InSdie MainDPBP StackDPBP = "Blue Backpack" -- BackPack 2x For Stackble Items Inside MainDPBP -- Potions Settings -- HPtype = "health potion" --Potion Name HPmax = 30 --Potion To buy HPmin = 10 --Potions To Leave Spawn HPprice = 45 -- Potions Price ----------------------- MPtype = "mana potion" --Potion Name MPmax = 50 --Potion To buy MPmin = 10 --Potions To Leave Spawn MPprice = 50 -- Potions Price --Cap To leave Spawn Capmin = 100 -- Change Cap When You Want To Leave Cave --Food-- Foodtype = "egg" -- Change Food Name If You Want To Buy Another Food ( Meat etc...) Foodmax = 200 -- How Much Food You Want To Buy ? Foodmin = 100 -- Set When You Want Goto Refill Food Foodprice = 2 -- Food Price</Setup> 
  <Enabled>yes</Enabled> 
  </Actions>
- <CaveBot>
- <Waypoints>
  <start>Action 32628 32743 6 --Start Script Near Bank Port Hope -;setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayer","yes");;--OpenBp;closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(GoldBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000)</start> 
  <w000>Action 32628 32743 6 --Check Open Bp;if windowcount() < 3 then;gotolabel("start");end</w000> 
  <w001>Stand 32632 32743 6</w001> 
  <w002>Stand 32632 32740 6</w002> 
  <bank>Use 32633 32739 6</bank> 
  <w003>Action 32632 32739 6 --Withdraw Cash For Supllie If Needed;local ManaMoney = positive(MPmax - itemcount(MPtype)) * MPprice;local HealthMoney = positive(HPmax - itemcount(HPtype)) * HPprice;local All = ManaMoney + HealthMoney + 7;;depositall();npcsay("withdraw "..All) wait(1000);npcsay("yes") wait(1000);npcsay("balance") wait(1000)</w003> 
  <w004>Stand 32627 32740 6</w004> 
  <w005>Use 32626 32742 6</w005> 
  <w006>Stand 32626 32743 5</w006> 
  <w007>Action 32626 32743 5 --Check Location;if not islocation(4) then; gotolabel("w004"); return;end</w007> 
  <w008>Stand 32624 32741 5</w008> 
  <potshop>Use 32623 32741 5</potshop> 
  <w009>Action 32624 32741 5 --Buy Potions --;opentrade();wait(2000);sellflasks();wait(1000);sellflasks();wait(1000);npcsay("trade");wait(1000);if itemcount(MPtype) < MPmax or itemcount(HPtype) < HPmax then;buyitemsupto(MPtype, MPmax);wait(1000);buyitemsupto(HPtype, HPmax);wait(1000);end</w009> 
  <w010>Stand 32630 32742 5</w010> 
  <w011>Stand 32630 32742 6</w011> 
  <w012>Action 32630 32742 6 --Check Location;if not islocation(4) then; gotolabel("w010"); return;end</w012> 
  <w013>Action 32630 32743 6 if itemcount(MPtype) < MPmax or itemcount(HPtype) < HPmax ;then;gotolabel('bank');end</w013> 
  <godp>Stand 32626 32745 6</godp> 
  <w014>Stand 32625 32749 6</w014> 
  <w015>Stand 32625 32750 7</w015> 
  <w016>Action 32625 32750 7 --Check Location;if not islocation(4) then; gotolabel("godp"); return;end</w016> 
  <w017>Stand 32623 32747 7</w017> 
  <w018>Stand 32622 32740 7</w018> 
  <w019>Action 32622 32740 7 --Setting on/off-- & Open BP;setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayer","no");closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000)</w019> 
  <w020>Action 32622 32740 7 --Check Open Bp;if windowcount() < 2 then;gotolabel("openbp1");end</w020> 
  <deposit>Action 32622 32740 7 reachgrounditem("depot");wait(1000, 2000);openitem("depot");wait(1000, 2000);openitem(3502, 'locker');wait(1000, 2000);openitem(MainDPBP, 3502);wait(1000, 2000);;--stack items;depotdeposit(StackDPBP, "Spider Fangs", "Tarantula Egg", "Poisonous Slime", "Holy Orchid", "Honeycomb", "Elven Scouting Glass", "Heaven Blossom", "gauze bandage", "miraculum", "ghoul snack", "half disgested piece of meat", "piece of scarab shell", "rotten piece of cloth", "pelvis bone", "flask of embalming fluid", "scorpion tail", "pile of grave earth", "cobra tongue");;--non stack items;depotdeposit(LootDPBP, "Steel Helmet", "Time Ring", "War Hammer", "Elvish Bow");;--stack items;depotdeposit(StackDPBP, "Spider Fangs", "Tarantula Egg", "Poisonous Slime", "Holy Orchid", "Honeycomb", "Elven Scouting Glass", "Heaven Blossom", "gauze bandage", "miraculum", "ghoul snack", "half disgested piece of meat", "piece of scarab shell", "rotten piece of cloth", "pelvis bone", "flask of embalming fluid", "scorpion tail", "pile of grave earth", "cobra tongue");;--non stack items;depotdeposit(LootDPBP, "Steel Helmet", "Time Ring", "War Hammer", "Elvish Bow");;--Setting On/Off;setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayer","yes")</deposit> 
  <w021>Stand 32622 32743 7</w021> 
  <w023>Action 32623 32748 7 --Setting On /off--;setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayer","no")</w023> 
  <w024>Action 32625 32750 7 --Check If Food Needed---;if itemcount(Foodtype) < Foodmin;then;gotolabel("food");else;gotolabel ("gohunt");end</w024> 
  <w158>Stand 32622 32751 7</w158> 
  <food>Stand 32625 32749 7</food> 
  <w026>Stand 32625 32748 6</w026> 
  <w027>Action 32625 32748 6 --Check Location;if not islocation(4) then; gotolabel("food"); return;end</w027> 
  <w025>Stand 32628 32744 6</w025> 
  <w028>Stand 32632 32743 6</w028> 
  <w029>Stand 32632 32739 6</w029> 
  <bank2>Use 32633 32739 6</bank2> 
  <w031>Action 32632 32739 6 --Withdraw Cash For Food If Needed;local FoodMoney = positive(Foodmax - itemcount(Foodtype)) * Foodprice;;local All = FoodMoney + 7;;depositall();npcsay("withdraw "..All) wait(1000);npcsay("yes") wait(1000);npcsay("balance") wait(1000)</w031> 
  <w030>Stand 32631 32745 6</w030> 
  <w032>Stand 32625 32749 6</w032> 
  <w033>Stand 32625 32750 7</w033> 
  <w034>Action 32625 32750 7 --Check Location;if not islocation(4) then; gotolabel("w032"); return;end</w034> 
  <w035>Node 32621 32751 7</w035> 
  <w036>Node 32617 32752 7</w036> 
  <w037>Node 32617 32761 7</w037> 
  <w038>Node 32613 32762 7</w038> 
  <w039>Node 32602 32762 7</w039> 
  <w040>Node 32595 32762 7</w040> 
  <w041>Node 32595 32753 7</w041> 
  <w042>Node 32584 32753 7</w042> 
  <w043>Node 32580 32753 7</w043> 
  <w044>Node 32576 32753 7</w044> 
  <foodshop>Use 32575 32753 7</foodshop> 
  <w045>Action 32576 32753 7 --Buy Food---;opentrade();wait(2000);npcsay("trade");wait(1000);if itemcount(Foodtype) < Foodmin then;buyitemsupto(Foodtype, Foodmax);wait(1000);end</w045> 
  <w046>Node 32583 32752 7</w046> 
  <w047>Node 32597 32752 7</w047> 
  <w048>Node 32606 32752 7</w048> 
  <w049>Node 32606 32761 7</w049> 
  <w050>Node 32610 32762 7</w050> 
  <w051>Node 32617 32762 7</w051> 
  <w052>Node 32617 32753 7</w052> 
  <w053>Node 32618 32751 7</w053> 
  <endfood>Node 32624 32750 7</endfood> 
  <w054>Action 32624 32750 7 --check All suppiles and go hunt</w054> 
  <gohunt>Action 32624 32750 7 --Open BackPack -;--OpenBp;closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(GoldBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000)</gohunt> 
  <w056>Action 32624 32750 7 ;--Check Open Bp;if windowcount() < 3 then;gotolabel("w055");end</w056> 
  <gohuntnow>Node 32627 32751 7</gohuntnow> 
  <w057>Node 32629 32756 7</w057> 
  <w058>Node 32629 32766 7</w058> 
  <w059>Node 32628 32770 7</w059> 
  <goeast>Use 32628 32770 7</goeast> 
  <Old_Adall>Action 32628 32770 7 -- Travel To East --;say("hi") wait(1000);npcsay("east") wait(1000);npcsay("yes") wait(1000)</Old_Adall> 
  <w060>Stand 32679 32777 7</w060> 
  <w061>Action 32679 32777 7 --Check Location;if not islocation(4) then; gotolabel("goeast"); return;end</w061> 
  <w062>Node 32686 32780 7</w062> 
  <w063>Node 32703 32786 7</w063> 
  <w064>Node 32712 32791 7</w064> 
  <w065>Node 32726 32794 7</w065> 
  <cave1hunt>Stand 32726 32793 7</cave1hunt> 
  <w066>Stand 32726 32793 8</w066> 
  <w067>Action 32726 32793 8 --Check Location;if not islocation(4) then; gotolabel("cave1hunt"); return;end</w067> 
  <w068>Node 32718 32789 8</w068> 
  <w069>Node 32711 32787 8</w069> 
  <w070>Node 32702 32781 8</w070> 
  <w071>Node 32698 32781 8</w071> 
  <w072>Node 32695 32789 8</w072> 
  <w073>Node 32693 32789 8</w073> 
  <w074>Node 32685 32788 8</w074> 
  <w075>Node 32694 32789 8</w075> 
  <w076>Node 32698 32781 8</w076> 
  <w077>Node 32706 32783 8</w077> 
  <w078>Node 32713 32787 8</w078> 
  <cave1end>Node 32723 32790 8</cave1end> 
  <w079>Action 32725 32792 8</w079> 
  <w080>Rope 32726 32793 8</w080> 
  <w081>Stand 32726 32794 7</w081> 
  <w082>Action 32726 32794 7 --Check Location;if not islocation(4) then; gotolabel("w080"); return;end</w082> 
  <w160>Action 32622 32749 7 --Check Supplies---;--Check supplies--;if itemcount(MPtype) <= MPmin or itemcount(HPtype) <= HPmin or cap <= Capmin then;gotolabel("refill");end</w160> 
  <w083>Node 32730 32791 7</w083> 
  <w084>Node 32737 32786 7</w084> 
  <w085>Node 32745 32786 7</w085> 
  <w086>Node 32751 32792 7</w086> 
  <cave2hunt>Stand 32758 32791 7</cave2hunt> 
  <w087>Stand 32758 32791 8</w087> 
  <w088>Action 32758 32791 8 --Check Location;if not islocation(4) then; gotolabel("cave2hunt"); return;end</w088> 
  <w089>Node 32756 32792 8</w089> 
  <w090>Node 32753 32802 8</w090> 
  <w091>Node 32748 32807 8</w091> 
  <w092>Node 32748 32816 8</w092> 
  <w093>Node 32749 32827 8</w093> 
  <w094>Node 32748 32841 8</w094> 
  <w095>Action 32748 32841 8 --Check supplies--;if itemcount(MPtype) <= MPmin or itemcount(HPtype) <= HPmin or cap <= Capmin then;gotolabel("back2");end</w095> 
  <w096>Shovel 32748 32843 8</w096> 
  <w097>Stand 32748 32843 8</w097> 
  <w098>Stand 32748 32843 9</w098> 
  <w099>Action 32748 32843 9 --Check Location;if not islocation(4) then; gotolabel("w096"); return;end</w099> 
  <w100>Node 32753 32841 9</w100> 
  <w101>Node 32764 32838 9</w101> 
  <w102>Node 32778 32837 9</w102> 
  <cave3hunt>Rope 32783 32835 9</cave3hunt> 
  <w103>Stand 32783 32836 8</w103> 
  <w104>Action 32783 32836 8 --Check Location;if not islocation(4) then; gotolabel("cave3hunt"); return;end</w104> 
  <w105>Node 32792 32841 8</w105> 
  <w106>Node 32805 32839 8</w106> 
  <w107>Node 32808 32835 8</w107> 
  <w108>Node 32803 32830 8</w108> 
  <w109>Node 32796 32825 8</w109> 
  <w110>Node 32794 32813 8</w110> 
  <w111>Node 32801 32812 8</w111> 
  <w112>Node 32816 32812 8</w112> 
  <w113>Node 32799 32813 8</w113> 
  <w114>Node 32791 32814 8</w114> 
  <w115>Node 32793 32822 8</w115> 
  <w116>Node 32800 32829 8</w116> 
  <w117>Node 32806 32834 8</w117> 
  <w118>Node 32806 32840 8</w118> 
  <w119>Node 32793 32840 8</w119> 
  <endcave3>Node 32784 32835 8</endcave3> 
  <w120>Shovel 32783 32835 8</w120> 
  <w121>Stand 32783 32835 8</w121> 
  <w122>Stand 32783 32835 9</w122> 
  <w123>Action 32783 32835 9 --Check Location;if not islocation(4) then; gotolabel("w120"); return;end</w123> 
  <w124>Node 32771 32837 9</w124> 
  <w125>Node 32755 32839 9</w125> 
  <w126>Node 32749 32842 9</w126> 
  <w127>Rope 32748 32843 9</w127> 
  <w128>Stand 32748 32844 8</w128> 
  <w129>Action 32748 32844 8 --Check Location;if not islocation(4) then; gotolabel("w127"); return;end</w129> 
  <back2>Node 32747 32842 8</back2> 
  <w130>Node 32749 32835 8</w130> 
  <w131>Node 32749 32825 8</w131> 
  <w132>Node 32747 32815 8</w132> 
  <w133>Node 32749 32807 8</w133> 
  <w134>Node 32754 32800 8</w134> 
  <w135>Node 32756 32791 8</w135> 
  <w136>Rope 32758 32791 8</w136> 
  <w137>Stand 32758 32792 7</w137> 
  <w138>Action 32758 32792 7 --Check Location;if not islocation(4) then; gotolabel("w135"); return;end</w138> 
  <w139>Node 32755 32794 7</w139> 
  <w140>Node 32748 32788 7</w140> 
  <w141>Node 32738 32784 7</w141> 
  <w142>Node 32731 32791 7</w142> 
  <w143>Node 32726 32792 7</w143> 
  <w144>Action 32726 32792 7 --Check supplies--;if itemcount(MPtype) <= MPmin or itemcount(HPtype) <= HPmin or cap <= Capmin then;gotolabel("refill");else;gotolabel("cave1hunt");end</w144> 
  <refill>Node 32726 32792 7</refill> 
  <w145>Node 32720 32794 7</w145> 
  <w146>Node 32712 32794 7</w146> 
  <w147>Node 32699 32789 7</w147> 
  <w148>Node 32685 32790 7</w148> 
  <w149>Node 32679 32782 7</w149> 
  <w150>Node 32679 32776 7</w150> 
  <gocentre>Use 32679 32776 7</gocentre> 
  <Lorek>Action 32679 32776 7 -- Travel To centre --;say("hi") wait(1000);npcsay("centre") wait(1000);npcsay("yes") wait(1000)</Lorek> 
  <w151>Stand 32628 32771 7</w151> 
  <w152>Action 32628 32771 7 --Check Location;if not islocation(4) then; gotolabel("gocentre"); return;end</w152> 
  <w153>Node 32629 32762 7</w153> 
  <w154>Node 32629 32752 7</w154> 
  <w155>Stand 32629 32749 7</w155> 
  <w156>Stand 32629 32748 6</w156> 
  <w157>Action 32629 32748 6 --Check Location;if not islocation(4) then; gotolabel("w155"); return;end</w157> 
  <w159>Action 32622 32749 7 gotolabel("start")</w159> 
  </Waypoints>
- <Pathfinding>
  <SpecialAreas /> 
  <WalkThroughPlayers>no</WalkThroughPlayers> 
  <WalkingMethod>Map Clicks</WalkingMethod> 
  <MapWalkDistance>20 to 50</MapWalkDistance> 
  <WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds> 
  </Pathfinding>
- <Settings>
  <Rope>3003</Rope> 
  <Shovel>3457</Shovel> 
  <Pick>3456</Pick> 
  <Machete>3308</Machete> 
  <NodeRange>4</NodeRange> 
  <Priority>Target</Priority> 
  <OpenNextBp>if cavebot enabled</OpenNextBp> 
  <AutoMount>no</AutoMount> 
  <Anti-idle>no</Anti-idle> 
  <EatFood>yes</EatFood> 
  <FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat> 
  <PauseOnDeath>yes</PauseOnDeath> 
  </Settings>
  <Enabled>yes</Enabled> 
  </CaveBot>
- <Looting>
- <List>
- <crab-pincers>
  <Id>10272</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </crab-pincers>
- <piece-of-crocodile-leather>
  <Id>10279</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </piece-of-crocodile-leather>
- <crocodile-boots>
  <Id>3556</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </crocodile-boots>
- <gold-coin>
  <Id>3031</Id> 
  <Destination>02</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </gold-coin>
- <Turtle-Shell>
  <Id>5899</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Turtle-Shell>
- <Tortoise-Shield>
  <Id>6131</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Tortoise-Shield>
- <Spider-Fangs>
  <Id>8031</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Spider-Fangs>
- <Tarantula-Egg>
  <Id>10281</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Tarantula-Egg>
- <Steel-Helmet>
  <Id>3351</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Steel-Helmet>
- <Time-Ring>
  <Id>3053</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Time-Ring>
- <Poisonous-Slime>
  <Id>9640</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Poisonous-Slime>
- <War-Hammer>
  <Id>3279</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </War-Hammer>
- <Honeycomb>
  <Id>5902</Id> 
  <Destination>01</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Honeycomb>
  </List>
  <Condition>Corpses with listed items</Condition> 
  <Style>After melee kill</Style> 
  <Range>10</Range> 
  <EatFood>yes</EatFood> 
  <Enabled>yes</Enabled> 
  </Looting>
- <Targeting>
- <Monsters>
- <Crocodile>
  <Categories>Crocodile</Categories> 
  <Danger>2</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>Circle</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Crocodile>
- <Crab>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>Circle</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Crab>
- <Cave-Rat>
  <Categories>Rat</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>yes</OnlyIfTrapped> 
  </Cave-Rat>
- <Tortoise>
  <Categories>tortoise</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>Circle</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Tortoise>
- <slime>
  <Categories>slime</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>no</Looting> 
  <MustAttackMe>yes</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </slime>
- <snake>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>no</Looting> 
  <MustAttackMe>yes</MustAttackMe> 
  <OnlyIfTrapped>yes</OnlyIfTrapped> 
  </snake>
- <Toad>
  <Categories>-</Categories> 
  <Danger>2</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Toad>
- <Centipede>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Centipede>
- <Spider>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>No Change</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>yes</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Spider>
- <Poison-Spider>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>No Change</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>yes</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Poison-Spider>
- <Tarantula>
  <Categories>-</Categories> 
  <Danger>1</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Tarantula>
- <Wasp>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Wasp>
  </Monsters>
- <Settings>
  <ListOrder>7</ListOrder> 
  <Health>9</Health> 
  <Proximity>3</Proximity> 
  <Danger>5</Danger> 
  <PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <MustBeReachable>yes</MustBeReachable> 
  <MustBeShootable>no</MustBeShootable> 
  </Settings>
  <Enabled>yes</Enabled> 
  </Targeting>
- <Hud>
- <List>
- <GeneralInfo>
  <Script>setsize(100,100) setfontcolor("white") addtext(name,10,30) addtext("LvL :", 150,30) addtext(level, 180,30) addtext("Next LvL :", 150,45) addtext(exptolevel(), 210,45) addtext("Pos X : ", 10,45) addtext(posx, 54,45) addtext("Pos Y : ", 10,60) addtext(posy, 54,60) addtext("Pos Z : ", 10,75) addtext(posz, 54,75)</Script> 
  <RefreshRate>1000</RefreshRate> 
  <Enabled>yes</Enabled> 
  </GeneralInfo>
  </List>
  <Show>If focused</Show> 
  <Enabled>no</Enabled> 
  </Hud>
- <Input>
- <Keyboard>
  <Mode>Simulate</Mode> 
  <StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift> 
  <TypingStyle>Keyboard keys</TypingStyle> 
  <PressWaitTime>45 to 65</PressWaitTime> 
  </Keyboard>
- <Mouse>
  <Mode>Simulate</Mode> 
  <Scroll>Use mouse wheel</Scroll> 
  <MoveSpeed>Instantaneous</MoveSpeed> 
  <ClickWaitTime>30 to 50</ClickWaitTime> 
  </Mouse>
  <OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy> 
  <Enabled>yes</Enabled> 
  </Input>
  </Settings>
 
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