witam , mam pytanie czy mo?na w mojej runce zrobi? tak ?eby po ?mierci efekt nie spada? ?
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 100 * 36000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICPOINTS, 3)
setCombatCondition(combat, condition)
function onUse(cid, item, frompos, item2, topos)
var = numberToVariant(cid)
doCombat(cid, combat, var)
doRemoveItem(item.uid,1)
return 1
end