Odp: Damage w pvp
combat.cpp, szukasz funkcji
[cpp]bool Combat::CombatHealthFunc(Creature* caster, Creature* target, const CombatParams& params, void* data)[/cpp]
I masz tam:
[cpp] if(change < 0 && caster && caster->getPlayer() && target->getPlayer() && target->getPlayer()->getSkull() != SKULL_BLACK)
change = change / 2;[/cpp]