Witam mam rev 3777 0.4 tfs i wgra?em nowsze itemki p??niej serwer zacz?? crashowa? nie wiedzia?em co to mo?e by? i sprawdzi?em to w inny spos?b. Pokaza?o mi, ?e silnik wywala taki b??d.
i moje pytanie brzmi, czy to jest jeden item? i co to moze byc za item ;d
#0 0xb776a1c9 in ?? () from /lib/libc.so.6
#1 0xb776c81c in malloc () from /lib/libc.so.6
#2 0xb7943ba7 in operator new(unsigned int) () from /usr/lib/libstdc++.so.6
#3 0xb791d796 in std::string::_Rep::_S_create(unsigned int, unsigned int, std:: allocator<char> const&) () from /usr/lib/libstdc++.so.6
#4 0xb791e494 in ?? () from /usr/lib/libstdc++.so.6
#5 0xb791e686 in std::basic_string<char, std::char_traits<char>, std::allocator <char> >::basic_string(char const*, std::allocator<char> const&) ()
from /usr/lib/libstdc++.so.6
#6 0x080c8aad in Item::getDuration() const ()
#7 0x080b676e in Game::startDecay(Item*) ()
#8 0x080b6760 in Game::startDecay(Item*) ()
#9 0x080b6760 in Game::startDecay(Item*) ()
#10 0x080b6760 in Game::startDecay(Item*) ()
#11 0x080b6760 in Game::startDecay(Item*) ()
#12 0x080b6760 in Game::startDecay(Item*) ()
#13 0x080b6760 in Game::startDecay(Item*) ()
#14 0x080b6760 in Game::startDecay(Item*) ()
#15 0x080b6760 in Game::startDecay(Item*) ()
#16 0x080b6760 in Game::startDecay(Item*) ()
#17 0x080b6760 in Game::startDecay(Item*) ()
#18 0x080b6760 in Game::startDecay(Item*) ()
#19 0x080b6760 in Game::startDecay(Item*) ()
---Type <return> to continue, or q <return> to quit---
i moje pytanie brzmi, czy to jest jeden item? i co to moze byc za item ;d