What's new

M?j OTS, b??d. Connection timed out 10060.

Status
Not open for further replies.

bartek9182

Active User
Joined
Oct 25, 2010
Messages
54
Reaction score
2
Hejo! Ju? od p?? roku m?cz? si? nad w?asnym OTS'em. Ot?? wszystko co robi? jest wykonane PERFECT! W config.lua mam w?asne IP, otworzona baza danych, silnik, wy??czone gg/skype, za??czony xampp oraz silnik. Wszystko dzia?a dop?ki nie za??cz? Tibii... Zaloguj? si?... (pasy 1/1)...Gdy widz? ju? okienko z postaciami (Account menager) i pr?buj? na nie wej?? (?aduje si? dosy? d?ugo, 20 sec.). Wyskakuje mi ca?y czas ten jeden, g?upi b??d...


Cannot connect to the game server.

Error: Connection timed out. (10060)

For more information take a look at the FAQs in the
Support section at .

Pom??cie mi, ten b??d naprawd? mnie denerwuje, gdy wchodz? na w?asny OTS wszystko mam za??czone, a do jego poprawnego dzia?ania brakuje JEDEN KROK. :(

Chcia?em dopisa? i? w domu mamy 3 laptopy z tym samym IP, czy na tych innych laptopach te? musia?bym co? zrobi??
 

Aphair

Banned
Joined
Jan 6, 2011
Messages
167
Reaction score
18
Odp: M?j OTS, b??d. Connection timed out 10060.

Hmm z?y dzia? na to . Na pewno co? sknoci?e? , a poza tym inni gracze normalnie mog? wej?? ?.
 

bartek9182

Active User
Joined
Oct 25, 2010
Messages
54
Reaction score
2
Odp: M?j OTS, b??d. Connection timed out 10060.

Nie, kolega nie mo?e wej??. Kiedy? zrobi?em swojego OTS'a. By?em na nim raz, wieczorem, i tego wieczora kolega nie m?g? wej?? (Tylko ja mog?em). Lecz kolejnego dnia ju? nie dzia?a?. Robi?em formata (jakie? p?? roku p??niej nie ze wzgl?d?w na OTS'a) I teraz gdy robi? tego mojego OTS'a (ju? jakie? pi??dziesi?t razy) ca?y czas wyskakuje ten jeden b??d. Nic nie mog?em sknoci?, znam robienie OTS'a na pami??, z poradnika od Smekcio (jest poradnik, zerknij sobie, najlepszy jaki znam ;)) Ojciec chce mi odblokowa? porty w routerze (m?wi ?e si? da), ale czy to mo?e by? przyczyna za??czonego GG na innym laptopie?
Sprawd?cie czy mam dobrze ; )


-- The Forgotten Server Config

-- Account manager
accountManager = true
namelockManager = true
newPlayerChooseVoc = false
newPlayerSpawnPosX = 95
newPlayerSpawnPosY = 117
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 1
newPlayerMagicLevel = 0
generateAccountNumber = false

-- Unjustified kills
-- NOTE: *Banishment and *BlackSkull variables are >summed up<
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
-- *RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
-- advancedFragList is not advised if you use huge frags
-- requirements.
redSkullLength = 30 * 24 * 60 * 60
blackSkullLength = 45 * 24 * 60 * 60
dailyFragsToRedSkull = 3
weeklyFragsToRedSkull = 5
monthlyFragsToRedSkull = 10
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = false

-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = true
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false

-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "pvp"
protectionLevel = 1
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 60 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = false
removeWeaponAmmunition = true
removeWeaponCharges = true
removeRuneCharges = true
whiteSkullTime = 15 * 60 * 1000
noDamageToSameLookfeet = false
showHealingDamage = false
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
oldConditionAccuracy = false
loginProtectionPeriod = 10 * 1000
deathLostPercent = 10
stairhopDelay = 2 * 1000
pushCreatureDelay = 2 * 1000
deathContainerId = 1987
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true

-- Connection config
worldId = 0
ip = "Mam wpisane prawid?owe :)"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 10
motd = "Witam na serwerze! :)"
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "Forgotten"
loginMessage = "Welcome to the Forgotten Server!"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false

-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "mysql"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = "Nie podam"
sqlDatabase = "ots"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"

-- Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5

-- Guilds
ingameGuildManagement = true
levelToFormGuild = 8
premiumDaysToFormGuild = 0
guildNameMinLength = 4
guildNameMaxLength = 20

-- Highscores
highscoreDisplayPlayers = 15
updateHighscoresAfterMinutes = 60

-- Houses
buyableAndSellableHouses = true
houseNeedPremium = true
bedsRequirePremium = true
levelToBuyHouse = 1
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 1000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false

-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
hotkeyAimbotEnabled = true

-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
mapName = "forgotten"
mapAuthor = "Komic"
randomizeTiles = true
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = "-1"

-- Process
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"

-- Startup
optimizeDatabaseAtStartup = true
removePremiumOnInit = true
confirmOutdatedVersion = false

-- Spells
formulaLevel = 5.0
formulaMagic = 1.0
bufferMutedOnSpellFailure = false
spellNameInsteadOfWords = false
emoteSpells = false

-- Outfits
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
addonsOnlyPremium = true

-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
dataDirectory = "data/"
bankSystem = true
displaySkillLevelOnAdvance = false
promptExceptionTracerErrorBox = true
separateViplistPerCharacter = false
maximumDoorLevel = 500
maxMessageBuffer = 4

-- Saving-related
-- useHouseDataStorage usage may be found at README.
saveGlobalStorage = true
useHouseDataStorage = false
storePlayerDirection = false

-- Loot
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
checkCorpseOwner = true
monsterLootMessage = 3
monsterLootMessageType = 25

-- Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true

-- Limits
idleWarningTime = 14 * 60 * 1000
idleKickTime = 15 * 60 * 1000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0

-- Premium-related
freePremium = false
premiumForPromotion = true

-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingOnlyPremium = true
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8

-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = false
rateExperience = 5.0
rateExperienceFromPlayers = 0
rateSkill = 3.0
rateMagic = 3.0
rateLoot = 2.0
rateSpawn = 1

-- Monster rates
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0

-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1

-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is divider of every logged out second, eg:
-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
-- rateStaminaThresholdGain is divider for the premium stamina.
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true

-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000

-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 8
shutdownAtGlobalSave = true
cleanMapAtGlobalSave = false

-- Spawns
deSpawnRange = 2
deSpawnRadius = 50

-- Summons
maxPlayerSummons = 2
teleportAllSummons = false
teleportPlayerSummons = false

-- Status
ownerName = ""
ownerEmail = "@otland.net"
url = "http://otland.net/"
location = "Europe"
displayGamemastersWithOnlineCommand = false

-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
adminLogsEnabled = false
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = false
 
Last edited:
Status
Not open for further replies.
Top