kubixox
Active User
- Joined
- Dec 15, 2008
- Messages
- 129
- Reaction score
- 6
Prosz? was, o przerobienie tego o to skryptu:
Tak aby warto?? dodania many by?a losowa, ale nie mniejsza ni? z tego wzoru, ani nie wi?ksza.
Code:
local config = {
exhaustTime = 1,
exhaustStorageId = 15435
}
function onUse(cid, item, frompos, item2, topos)
local lvl, mlvl = getPlayerLevel(cid), getPlayerMagLevel(cid)
-- formula settings
local manaMin = (lvl * 3.0) + (mlvl * 3.0)
local manaMax = (lvl * 3.0) + (mlvl * 5.0)
-- the rest of the script, don't edit if you don't know what are you doing
local manaAdd = math.random(manaMin, manaMax)
if(os.time() <= getPlayerStorageValue(cid, config.exhaustStorageId)) then
doSendMagicEffect(frompos, CONST_ME_POFF)
doPlayerSendCancel(cid, "You are exhausted.")
return 1
end
if(isPlayer(item2.uid) == 1) then
doSendMagicEffect(topos, 30)
doSendAnimatedText(getPlayerPosition(cid), manaAdd, TEXTCOLOR_PURPLE)
doPlayerAddMana(item2.uid, manaAdd)
setPlayerStorageValue(cid, config.exhaustStorageId, os.time() + config.exhaustTime)
else
doSendMagicEffect(frompos, CONST_ME_POFF)
doPlayerSendCancel(cid, "You may use this rune only on players.")
end
if(item.type > 1) then
doChangeTypeItem(item.uid, item.type - 1)
else
doRemoveItem(item.uid, 1)
end
end