Witam jak zrobi? ?eby senzu si? ko?czy?o mimo ?e na serwerze jest niesko?czona amunicja oraz nieko?cz?ce si? runy KOD:
senzu.lua
senzu.lua
Code:
function onUse(cid, item, frompos, item2, topos)
local level = getPlayerLevel(cid)
local mlevel = getPlayerMagLevel(cid)
local exhausted_seconds = 0
local exhausted_storagevalue = 74
local mana_minimum = 70000
local mana_maximum = 70000
local mana_add = math.random(mana_minimum, mana_maximum)
if(item.type >= 1) then
if(os.time() > getPlayerStorageValue(cid, exhausted_storagevalue)) then
if(isPlayer(cid) == 1) then
doSendMagicEffect(topos,12)
doPlayerAddMana(cid, mana_add)
doPlayerAddHealth(cid, mana_add)
doPlayerSay(cid,":)",1)
setPlayerStorageValue(cid, exhausted_storagevalue, os.time() + exhausted_seconds)
doChangeTypeItem(item.uid, item.type - 0)
else
doSendMagicEffect(frompos, CONST_ME_POFF)
doPlayerSendCancel(cid, "You are exchausted.")
end
else
doSendMagicEffect(frompos, CONST_ME_POFF)
doPlayerSendCancel(cid, "You are exhausted.")
end
else
if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue)) then
doSendMagicEffect(frompos, CONST_ME_POFF)
doPlayerSendCancel(cid, "You are exhausted.")
else
if(isPlayer(cid) == 1) then
doSendMagicEffect(topos,12)
doPlayerAddMana(cid, mana_add)
doPlayerAddHealth(cid, mana_add*1.5)
doPlayerSay(cid,"I feel the best",1)
setPlayerStorageValue(cid, exhausted_storagevalue, os.time() + exhausted_seconds)
doRemoveItem(item.uid, 1)
else
doSendMagicEffect(frompos, CONST_ME_POFF)
doPlayerSendCancel(cid, "You are exchausted.")
end
end
end
return 1
end