Odp: Spell - fast attack - distance
[lua]local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 6)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -7.0, 0, -8.0, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 6)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -7.0, 0, -8.0, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 6)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -7.0, 0, -8.0, 0)
local function exoricon(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function exoricon2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function exoricon3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat2 = combat2, combat1 = combat1, combat3 = combat3 }
addEvent(exoricon, 300, parameters)
addEvent(exoricon2, 700, parameters)
addEvent(exoricon3, 1100, parameters)
return true
end[/lua]