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[War] Exp za ludzi,pilna pomoc.

Xinx

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Witam !

Nie owijaj?c potrzebuje pilnie szybkiej pomocy.Posiadam Alissow Carlin War i nie wiem jak powi?kszy? exp za ludzi.

Wklejam swoje config.lua :

-- The Forgotten Server Config

-- Account manager
accountManager = "no"
namelockManager = "yes"
newPlayerChooseVoc = "yes"
newPlayerSpawnPosX = 100
newPlayerSpawnPosY = 40
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 10
newPlayerMagicLevel = 2
generateAccountNumber = "no"

-- Banishments
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = "yes"
killsToBan = 0
maxViolationCommentSize = 200
autoBanishUnknownBytes = "no"

-- Battle
-- NOTE: loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
-- showHealingDamageForMonsters inheritates from showHealingDamage.
worldType = "pvpe"
protectionLevel = 8
pvpTileIgnoreLevelAndVocationProtection = "yes"
killsToRedSkull = 4
pzLocked = 60 * 1000
criticalHitChance = 70
criticalHitMultiplier = 1
displayCriticalHitNotify = "yes"
removeWeaponAmmunition = "no"
removeWeaponCharges = "yes"
removeRuneCharges = "no"
timeToDecreaseFrags = 24 * 60 * 60 * 1000
whiteSkullTime = 1 * 60 * 1000
noDamageToSameLookfeet = "no"
experienceByKillingPlayers = "yes"
showHealingDamage = "yes"
showHealingDamageForMonsters = "yes"
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = "no"
oldConditionAccuracy = "no"
loginProtectionPeriod = 10 * 1000
deathLostPercent = 4
stairhopDelay = 500
gainExperienceColor = 215

-- Connection config
worldId = 0
ip = "127.0.0.1"
loginPort = 7171
gamePort = 7172 -- N?o mude!!!
adminPort = 7171
statusPort = 7171
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = "1000"
motd = "Bem vindo ao Carlin war, by Alissow. | Time [A] = 1/1 | Time = 2/2 |. Aproveite!!!"
displayOnOrOffAtCharlist = "no"
onePlayerOnlinePerAccount = "no"
allowClones = 1
serverName = "Alissow Carlin War"
loginMessage = "Bem vindo ao Carlin war, by Alissow. | Time [A] = 1/1 | Time = 2/2 |. Aproveite!!!"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = "yes"
forceSlowConnectionsToDisconnect = "no"
loginOnlyWithLoginServer = "no"

-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "theforgottenserver"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTImeout = 10
passwordType = "plain"

-- Deathlist
deathListEnabled = "yes"
maxDeathRecords = 5

-- Guilds
ingameGuildManagement = "yes"
levelToFormGuild = 75
guildNameMinLength = 4
guildNameMaxLength = 22

-- Highscores
highscoreDisplayPlayers = 15
updateHighscoresAfterMinutes = 60

-- Houses
buyableAndSellableHouses = "yes"
houseNeedPremium = "yes"
bedsRequirePremium = "no"
levelToBuyHouse = 100
housesPerAccount = 0
houseRentAsPrice = "no"
housePriceAsRent = "no"
housePriceEachSquare = 1000
houseRentPeriod = "never"

-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
checkCorpseOwner = "yes"
hotkeyAimbotEnabled = "yes"

-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
-- useHouseDataStorage usage may be found at README.
mapName = "alissowcarlinwar"
mapAuthor = "Alissow"
randomizeTiles = "yes"
useHouseDataStorage = "no"
storeTrash = "yes"
cleanProtectedZones = "yes"

-- Startup
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"
optimizeDatabaseAtStartup = "yes"
removePremiumOnInit = "yes"

-- Muted buffer
maxMessageBuffer = 4
bufferMutedOnSpellFailure = "no"

-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
dataDirectory = "data/"
kickIdlePlayerAfterMinutes = 5
allowChangeOutfit = "no"
allowChangeColors = "yes"
allowChangeAddons = "yes"
disableOutfitsForPrivilegedPlayers = "no"
bankSystem = "yes"
saveGlobalStorage = "no"
ghostModeInvisibleEffect = "yes"
displaySkillLevelOnAdvance = "yes"
spellNameInsteadOfWords = "no"
emoteSpells = "yes"
expireReportsAfterReads = 1
promptExceptionTracerErrorBox = "yes"
storePlayerDirection = "no"
playerQueryDeepness = 2

-- Premium-related
freePremium = "yes"
premiumForPromotion = "yes"

-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingsOnlyPremium = "yes"
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8

-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
experienceStages = "no"
rateExperience = 75
rateSkill = 150
rateMagic = 75
rateLoot = 3
rateSpawn = 1

-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is multiplying every second of logged out time, eg:
-- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.
-- rateStaminaThresholdGain is dividing in case the normal gain (that is
-- multiplied by rateStaminaGain, btw.) passed above threshold, eg:
-- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 1000 / 3
rateStaminaThresholdGain = 4
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = "yes"

-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5

-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = "no"
globalSaveHour = 8
shutdownAtGlobalSave = "yes"
cleanMapAtGlobalSave = "no"

-- Spawns
deSpawnRange = 2
deSpawnRadius = 50

-- Summons
maxPlayerSummons = 2
teleportAllSummons = "no"
teleportPlayerSummons = "no"

-- Status
ownerName = "Alissow"
ownerEmail = "speed_on_blood@hotmail.com"
url = "www.sotserv.blogspot.com"
-- orkut = "http://www.orkut.com.br/Main#Profile.aspx?...583327458138374" -- pra suporte
location = "Brasil"
displayGamemastersWithOnlineCommand = "no"

-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
adminLogsEnabled = "no"
displayPlayersLogging = "yes"
prefixChannelLogs = ""
runeFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = "no"


Dobra pomoc,zostanie nagrodzona reputacja.

Pozdrawiam,
Xinx.
 

Xayan

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Odp: [War] Exp za ludzi,pilna pomoc.

Skoro to jest silnik WAR, to mo?e spr?buj zmieni? to:

Code:
rateExperience = 75
 

Xinx

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Odp: [War] Exp za ludzi,pilna pomoc.

#up

Niestety nie dzia?a,pr?bowa?em..

W dalszym ci?gu potrzebuje szybkiej pomocy,kt?ra nagrodze reputacja.

Pozdrawiam,
Xinx.
 

Yoxino

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Odp: [War] Exp za ludzi,pilna pomoc.

Mo?e spr?buj zmieni? silnik razem z confingiem...
np: na tfs'a wg. mnie to najstabilniejszy silnik i ?atwy w obs?udze;)
 

Sunris

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Odp: [War] Exp za ludzi,pilna pomoc.

a co czlowieku ma silnik do zmienienia expa ogarnij sie w kazdym war silniku taj jest.
 

Xinx

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Odp: [War] Exp za ludzi,pilna pomoc.

Pewien bardzo mi?y pan napisa? do mnie na gg i pokaza? mi t? linijke,bardzo mu dzi?kuje.

Temat prosz? przenie?? do kosza.
 
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