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Skrypty & Kody WAr mod problem.

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CunAus

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mam taki iz problem, Ze Blaszki si? pokazuj?. lecz... Gdy chce bi? >D to mi wywala konsole . a b??d taki o to.


[LUA]> Loading War_System_Mod.xml...mods/War_System_Mod.xml:1: parser error : Start t ag expected, '<' not found
{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fswiss\fcharset238{\*\fna
^
[Error - ScriptManager::loadFromXml] Cannot load mod War_System_Mod.xml
Line: 1, Info: Start tag expected, '<' not found
[/LUA]



a tu WAR MOD


[XML]
<?xml version="1.0" encoding="UTF-8"?>
<mod name="The Forgotten WarSystem" version="1.0" author="Elf" contact="www.otland.net" enabled="yes">
<GeneralInfo><![CDATA[
MODScript by: Martyx and OTX Team
]]></GeneralInfo>

<!-- ActiveEvents -->
<globalevent name="war-system-start" type="start" event="script"><![CDATA[
db.executeQuery("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";")
db.executeQuery("UPDATE `guild_wars` SET `status` = 5, `end` = " .. os.time() .. " WHERE `status` = 1 AND `end` > 0 AND `end` < " .. os.time() .. ";")
]]></globalevent>

<how-use-the-system><![CDATA[
How use commands:
/war invite, guidname, fraglimit
This will invite guildname to have war with a fraglimit.
Example: /war invite, Pandemonium, 50

/war cancel, guildname
This will cancel the war invitation to the guild.
Example: /war cance, Pandemonium

/war accept, guildname
This will accept the war invitation of the guild.
Example: /war accept, Pandemonium

/war reject, guildname
This will reject the war invitation of the guild.
Example: /war reject, Pandemonium

Note: This mod only works with servers that have been compiled with "-D__WAR_SYSTEM__"
]]></how-use-the-system>

<!-- Declare WarCommand -->
<talkaction words="/war" channel="0" desc="(Guild channel command) War management." event="script"><![CDATA[
function onSay(cid, words, param, channel)
local guild = getPlayerGuildId(cid)
if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
return true
end

local t = string.explode(param, ",")
if(not t[2]) then
doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
return true
end

local enemy = getGuildId(t[2])
if(not enemy) then
doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
return true
end

if(enemy == guild) then
doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
return true
end

local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
if(tmp:getID() ~= -1) then
enemyName = tmp:getDataString("name")
tmp:free()
end

if(isInArray({"accept", "reject", "cancel"}, t[1])) then
local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
if(t[1] == "cancel") then
query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
end

tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
if(tmp:getID() == -1) then
doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end

if(t[1] == "accept") then
local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

_tmp:free()
if(state) then
doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
return true
end

db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
end

query = "UPDATE `guild_wars` SET "
local msg = "accepted " .. enemyName .. " invitation to war."
if(t[1] == "reject") then
query = query .. "`end` = " .. os.time() .. ", `status` = 2"
msg = "rejected " .. enemyName .. " invitation to war."
elseif(t[1] == "cancel") then
query = query .. "`end` = " .. os.time() .. ", `status` = 3"
msg = "canceled invitation to a war with " .. enemyName .. "."
else
query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
end

query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
if(t[1] == "accept") then
doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
end

tmp:free()
db.executeQuery(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
return true
end

if(t[1] == "invite") then
local str = ""
tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
if(tmp:getID() ~= -1) then
if(tmp:getDataInt("status") == 0) then
if(tmp:getDataInt("guild_id") == guild) then
str = "You have already invited " .. enemyName .. " to war."
else
str = enemyName .. " have already invited you to war."
end
else
str = "You are already on a war with " .. enemyName .. "."
end

tmp:free()
end

if(str ~= "") then
doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
return true
end

local frags = tonumber(t[3])
if(frags ~= nil) then
frags = math.max(10, math.min(1000, frags))
else
frags = 100
end

local payment = tonumber(t[4])
if(payment ~= nil) then
payment = math.max(100000, math.min(1000000000, payment))
tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
tmp:free()
if(state) then
doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
return true
end

db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
else
payment = 0
end

local begining, ending = os.time(), tonumber(t[5])
if(ending ~= nil and ending ~= 0) then
ending = begining + (ending * 86400)
else
ending = 0
end

db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
return true
end

if(not isInArray({"end", "finish"}, t[1])) then
return false
end

local status = (t[1] == "end" and 1 or 4)
tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
if(tmp:getID() ~= -1) then
local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
tmp:free()
doGuildRemoveEnemy(guild, enemy)
doGuildRemoveEnemy(enemy, guild)

db.executeQuery(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return true
end

if(status == 4) then
doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end

tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
if(tmp:getID() ~= -1) then
if(tmp:getDataInt("end") > 0) then
tmp:free()
doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end

local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
tmp:free()

db.executeQuery(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return true
end

doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end
]]></talkaction>

<talkaction words="/deathlist" event="script"><![CDATA[
local config = {
deathAssistCount = getConfigValue('deathAssistCount') + 1,
maxDeathRecords = getConfigValue('maxDeathRecords'),
limit = ""
}
if(config.deathAssistCount > 0) then
config.limit = " LIMIT 0, " .. config.deathAssistCount
end

function onSay(cid, words, param, channel)
local target = db.getResult("SELECT `name`, `id` FROM `players` WHERE `name` = " .. db.escapeString(param) .. ";")
if(target:getID() == -1) then
doPlayerSendCancel(cid, "A player with that name does not exist.")
return true
end

local targetName, targetId = target:getDataString("name"), target:getDataInt("id")
target:free()

local str, deaths = "", db.getResult("SELECT `id`, `date`, `level` FROM `player_deaths` WHERE `player_id` = " .. targetId .." ORDER BY `date` DESC LIMIT 0, " .. config.maxDeathRecords)
if(deaths:getID() ~= -1) then
repeat
local killers = db.getResult("SELECT environment_killers.name AS monster_name, players.name AS player_name FROM killers LEFT JOIN environment_killers ON killers.id = environment_killers.kill_id LEFT JOIN player_killers ON killers.id = player_killers.kill_id LEFT JOIN players ON players.id = player_killers.player_id WHERE killers.death_id = " .. deaths:getDataInt("id") .. " ORDER BY killers.final_hit DESC, killers.id ASC" .. config.limit)
if(killers:getID() ~= -1) then
if(str ~= "") then
str = str .. "\n" .. os.date("%d %B %Y %X ", deaths:getDataLong("date"))
else
str = os.date("%d %B %Y %X ", deaths:getDataLong("date"))
end

local count, i = killers:getRows(false), 0
repeat
local monster = killers:getDataString("monster_name")
if(i == 0 or i == (count - 1)) then
monster = string.gsub(monster:gsub("an ", ""), "a ", "")
end

if(killers:getDataString("player_name") ~= "") then
if(i == 0) then
str = str .. "Killed at level " .. deaths:getDataInt("level") .. " by:\n "
elseif(i == count) then
str = str .. " and by "
elseif(i % 4 == 0) then
str = str .. ",\n "
else
str = str .. ", "
end

if(monster ~= "") then
str = str .. monster .. " summoned by "
end

str = str .. killers:getDataString("player_name")
else
if(i == 0) then
str = str .. "Died at level " .. deaths:getDataInt("level") .. " by:\n "
elseif(i == count) then
str = str .. " and by "
elseif(i % 4 == 0) then
str = str .. ",\n "
else
str = str .. ", "
end

str = str .. monster
end

i = i + 1
if(i == count) then
str = str .. "."
end
until not(killers:next())
killers:free()
end
until not(deaths:next())
deaths:free()
else
str = "No deaths recorded."
end

doPlayerPopupFYI(cid, "Deathlist for player: " .. targetName .. ".\n\n" .. str)
return true
end
]]></talkaction>

<!-- Balance WarCommand -->
<talkaction words="/balance" channel="0" desc="(Guild channel command) Balance War management." event="script"><![CDATA[
local function isValidMoney(value)
if(value == nil) then
return false
end

return (value > 0 and value <= 99999999999999)
end

function onSay(cid, words, param, channel)
local guild = getPlayerGuildId(cid)
if(guild == 0) then
return false
end

local t = string.explode(param, ' ', 1)
if(getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER and isInArray({ 'pick' }, t[1])) then
if(t[1] == 'pick') then
local money = { tonumber(t[2]) }
if(not isValidMoney(money[1])) then
doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)
return true
end

local result = db.getResult('SELECT `balance` FROM `guilds` WHERE `id` = ' .. guild)
if(result:getID() == -1) then
return false
end

money[2] = result:getDataLong('balance')
result:free()

if(money[1] > money[2]) then
doPlayerSendChannelMessage(cid, '', 'The balance is too low for such amount.', TALKTYPE_CHANNEL_W, 0)
return true
end

if(not db.executeQuery('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then
return false
end

doPlayerAddMoney(cid, money[1])
doPlayerSendChannelMessage(cid, '', 'You have just picked ' .. money[1] .. ' money from your guild balance.', TALKTYPE_CHANNEL_W, 0)
else
doPlayerSendChannelMessage(cid, '', 'Invalid sub-command.', TALKTYPE_CHANNEL_W, 0)
end
elseif(t[1] == 'donate') then
local money = tonumber(t[2])
if(not isValidMoney(money)) then
doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)
return true
end

if(getPlayerMoney(cid) < money) then
doPlayerSendChannelMessage(cid, '', 'You don\'t have enough money.', TALKTYPE_CHANNEL_W, 0)
return true
end

if(not doPlayerRemoveMoney(cid, money)) then
return false
end

db.executeQuery('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')
doPlayerSendChannelMessage(cid, '', 'You have transfered ' .. money .. ' money to your guild balance.', TALKTYPE_CHANNEL_W, 0)
else
local result = db.getResult('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild)
if(result:getID() == -1) then
return false
end

doPlayerSendChannelMessage(cid, '', 'Current balance of guild ' .. result:getDataString('name') .. ' is: ' .. result:getDataLong('balance') .. ' bronze coins.', TALKTYPE_CHANNEL_W, 0)
result:free()
end

return true
end
]]></talkaction>
</mod>
[/XML]

---------- Tre?? dodana o 12:19 ----------

REFRESH

---------- Tre?? dodana o 13:22 ----------

RefreSH

---------- Tre?? dodana o 17:36 ----------

na serio nikt nie jest wstanie mi pomoc zalezy mi strasznie :(

---------- Tre?? dodana o 22:23 ----------

Do zamkni?cia , dziekuje..
 
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