What's new

[x.x][Spells]Czary Na Zam?wienie

Status
Not open for further replies.

Shaarki

Advanced User
Joined
Jun 9, 2008
Messages
170
Reaction score
14
Podajecie :
-Jaki Obszar
-Jak Ma Wygl?da? (Mo?ecie podawa? przyk?ady z innych ots.)
-Nazwa i dla jakiej profesi/jakich
Jaki obszar pokazujcie mi tak ;] :
local arr = {
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}
}
Tam gdzie 1 jakby to uj?? "jest czar" tam gdzie 3 stoi gracz.
oczywi?cie mo?ecie zamawia? czary bardziej skomplikowane ;)
Wi?c czekam na zam?wienia ;)
 
Last edited by a moderator:

Przemkol

Active User
Joined
Apr 5, 2008
Messages
98
Reaction score
6
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

siemka :p chcialbym jakis czar .... pod otsa evo 8.10 moze byc taki ktorego juz zrobiles byle szybko ;/
 

Shaarki

Advanced User
Joined
Jun 9, 2008
Messages
170
Reaction score
14
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

Przemkol
du?o to ty mi nie powiedzia?e? mo?e by? taki? jak powiesz ?e tak to dam edita i wstawie ;)
exevomasmoxia0.jpg

W data/spells/scripts tworzysz plik Exevo mas mox.lua
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 32)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -160, -1.6, -180)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -160, -1.6, -180)
arr1 = {
{0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 3, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 0, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 3, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
end
Nast?pnie w data/spells/spells.xml Dodajesz linijke
Code:
<instant name="Exevo mas mox" words="Exevo mas mox" lvl="60" maglv="15" mana="500" soul="0" exhaustion="1" prem="1" enabled="1" script="Exevo mas mox.lua"><vocation id="3"/><vocation id="7"/></instant>
 
Last edited:

Przemkol

Active User
Joined
Apr 5, 2008
Messages
98
Reaction score
6
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

jasne dziex :p jezeli mozesz zrob mi jeszcze jakis xd chce urozmaicic otsa przed odpaleniem :) a widze znasz si? na tym ;p ja kompletnie nie czaje :/
 
Last edited:

Shaarki

Advanced User
Joined
Jun 9, 2008
Messages
170
Reaction score
14
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

Napisz jak ma wygl?da? dla jakiej profki ;P
Ile many itd ;P

Edit
rekinekjr3.jpg



W data/spells/scripts tworzysz plik Rekinek.lua

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.0, -300, -1.6, -550)

arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

local area = createCombatArea(arr)
setCombatArea(combat, area)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

Nast?pnie w data/spells/spells.xml Dodajesz linijke
Code:
<instant name="Rekinek" words="rekinek" lvl="60" maglv="40" mana="1200" soul="0" exhaustion="1" prem="1" enabled="1" script="Rekinek.lua"><vocation id="1"/><vocation id="5"/></instant>



Czekam na dalsze zam?wienia :p
 
Last edited:

Przemkol

Active User
Joined
Apr 5, 2008
Messages
98
Reaction score
6
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

wyglad jak exevo gran mas frigo zlaczone z exevo gran mas pox jezeli mozesz :) byle szybko bo chce dzisiaj odplacic otsa xd z gory dziex// ten czar to dla sorca i druta ale jak mozesz jeszcze 2 dla knighta i palla
 
Last edited:

Shaarki

Advanced User
Joined
Jun 9, 2008
Messages
170
Reaction score
14
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

Prosze bardzo.
exxxxxnw5.jpg


W data/spells/scripts tworzysz plik Exevo frigo pox.lua
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 8)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

arr1 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end


function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }

addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)


end

Nast?pnie w data/spells/spells.xml Dodajesz linijke
Code:
<instant name="Exevo frigo pox" words="Exevo frigo pox" aggressive="1" lvl="60" maglv="40" mana="1200" soul="0" exhaustion="1" prem="1" enabled="1" script="Exevo frigo pox.lua"><vocation id="1"/><vocation id="5"/></instant>
 

Przemkol

Active User
Joined
Apr 5, 2008
Messages
98
Reaction score
6
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

Dziex :) mam prosbe mozesz odezwac sie na gg? 8076565 // prosze o next czar mianowicie hmm laczenie exevo gran mas pox z exevo gran mas vis i exori mas mozesz dodac efekty takich pomaranczowych gwiazdek jezeli jest to mozliwe :)
 

Cwaniaq03

Active User
Joined
Sep 23, 2008
Messages
84
Reaction score
0
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

ja bym prosi? taki czar:
obszar:
local arr = {
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0}
{0, 4, 3, 3, 3, 3, 3, 3, 3, 4, 0},
{0, 4, 3, 2, 2, 2, 2, 2, 3, 4, 0},
{0, 4, 3, 2, 1, 1, 1, 2, 3, 4, 0},
{0, 4, 3, 2, 1, 3, 1, 2, 3, 4, 1},
{0, 4, 3, 2, 1, 1, 1, 2, 3, 4, 0},
{0, 4, 3, 2, 2, 2, 2, 2, 3, 4, 0},
{0, 4, 3, 3, 3, 3, 3, 3, 3, 4, 0}
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0}
}
legenda:
1 ogie?
2 L?d
3 Trawa( ta wychodz?ca z ziemi krwio?ercza ro?linka, jak mo?na)
4 zzZ(to co w exevo mas mox)

?eby go uruchomi? trzeba powiedzie? exevo gran mas elezzZ
profa sorc/druid
i tak ?eby czar nadawa? si? na exp 5000 :p
a tak na marginesie to b?d? wsadza? wszystkie czary z tego tematu dop mojego silnika :p:p
 
Last edited:

Shaarki

Advanced User
Joined
Jun 9, 2008
Messages
170
Reaction score
14
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

?le zaznaczy?e? mi wygl?d ale postaram si? to pouk?ada? i zrobie ;)
 

Cwaniaq03

Active User
Joined
Sep 23, 2008
Messages
84
Reaction score
0
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

wiem ?e ?le, ale ja chcia?em ci pokaza? jak to ma wygl?da? :p
 

Shaarki

Advanced User
Joined
Jun 9, 2008
Messages
170
Reaction score
14
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

Czar dla cwaniaqa
Mo?e by? takie cosik? :p

aaaaqq4.jpg


W data/spells/scripts tworzysz plik masss.lua

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 5)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -160, -1.6, -180)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 8)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -160, -1.6, -180)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 45)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -160, -1.6, -180)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.5, -160, -1.6, -180)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 2)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 13)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)


arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 1},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}



arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 1},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr4 = {
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)


local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end


function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4 }

addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 400, parameters)
addEvent(onCastSpell4, 600, parameters)

end

Nast?pnie w data/spells/spells.xml Dodajesz linijke
Code:
<instant name="exevo gran mas elezzZ" words="exevo gran mas elezzZ" lvl="60" maglv="40" mana="1200" soul="0" exhaustion="1" prem="1" enabled="1" script="masss.lua"><vocation id="1"/><vocation id="5"/></instant>

Podoba si? ??


Czekam na dalsze zam?wienia :p
 

Tereksatron

Active User
Joined
Aug 29, 2008
Messages
141
Reaction score
10
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

No to mi zrob takie cos :

Ue ( Ognie nie burza )
Exevo gran mas san
exevo tera hur
nutki ( np takie co banshee ma )
i exevo gran mas mort

:) Ale ?eby by?o z??czone

Ma to bra? 1400 many dla Sorca od 170 lvl 79 m lvl :)
 

arkadzik94

Advanced User
Joined
Jun 12, 2008
Messages
272
Reaction score
25
Age
29
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

8.1
zasi?g
1 kratka kazda litera
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 3, 1, 1, 1}
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
wali

gdy stajesz w d?? to czar obraca si? tak jak exevo vis lux
Nazwa :
Lvl 30 magic 4
Obrazenia 400-600 (na 30lvlu i 4 m lvlu)
Profesja Knight
1 Obrazenia od ognia
1 Obrazenia od Lodu
 
Last edited:

Shaarki

Advanced User
Joined
Jun 9, 2008
Messages
170
Reaction score
14
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

Up a jak ma wygladac chodzi mi o grafike
 

Dami mistrz

New User
Joined
Nov 11, 2008
Messages
2
Reaction score
0
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

Bardzo mi sie podobaja te czary dobre pomysly masz bedom z ciebie ludzzie

10/10 PoZdRo:D
 

Patrickjumpen

Active User
Joined
Aug 10, 2008
Messages
51
Reaction score
38
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

potrzebuje pare czarow dam reputa plix
gg:6430143
 

arkadzik94

Advanced User
Joined
Jun 12, 2008
Messages
272
Reaction score
25
Age
29
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

to ma byc podobne do exevo vis lux tyle ze zasieg taki jak napisa?em a kolor czerwony ogien
a niebieski pr?d
 

Przemkol

Active User
Joined
Apr 5, 2008
Messages
98
Reaction score
6
Odp: Czary Na Zam?wienie

Odp: Czary Na Zam?wienie

No no no :) bardzo ?adne te czary :) reput polecial :p
 
Status
Not open for further replies.
Top