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Knight [PACC] Yalahar - Bog Raiders 130 lvl

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Faklop

Towarzysz Stalin
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[EK] Yalahar - Bog Raiders 130 lvl​



Code:
- <Settings>
- <Alerts>
- <Player>
- <OnScreen>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </OnScreen>
- <Attacking>
  <PlaySound>yes</PlaySound> 
  <FlashClient>yes</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </Attacking>
  </Player>
  <Creature /> 
- <Item>
- <mana-potion>
  <Id>268</Id> 
  <Count>45</Count> 
  <PlaySound>yes</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  </mana-potion>
  </Item>
- <Message>
- <PrivateMessage>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </PrivateMessage>
- <Advanced>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <Screenshot>no</Screenshot> 
  </Advanced>
- <Raid>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <Warnings>All</Warnings> 
  </Raid>
  </Message>
- <Capacity>
  <Value>0</Value> 
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  </Capacity>
- <StandTime>
  <Value>180000</Value> 
  <PlaySound>yes</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  </StandTime>
- <Disconnect>
  <PlaySound>yes</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  </Disconnect>
  <Enabled>yes</Enabled> 
  </Alerts>
- <Healer>
- <Rules>
- <HealthPotion>
  <HealRange>0 to 70 %</HealRange> 
  <ManaRange>0 to 100 %</ManaRange> 
  <HealMethod>Great Health Potion</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>no</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>200 to 400</SpamRate> 
  <Enabled>yes</Enabled> 
  </HealthPotion>
- <ManaPotion>
  <HealRange>0 to 100 %</HealRange> 
  <ManaRange>0 to 70 %</ManaRange> 
  <HealMethod>Mana Potion</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>200 to 400</SpamRate> 
  <Enabled>yes</Enabled> 
  </ManaPotion>
- <WoundCleansing>
  <HealRange>0 to 85 %</HealRange> 
  <ManaRange>40 to all</ManaRange> 
  <HealMethod>Wound Cleansing</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>200 to 400</SpamRate> 
  <Enabled>yes</Enabled> 
  </WoundCleansing>
- <CureParalysis>
  <HealRange>85 to 100 %</HealRange> 
  <ManaRange>40 to all</ManaRange> 
  <HealMethod>Wound Cleansing</HealMethod> 
  <ExtraCondition>If paralyzed</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>200 to 400</SpamRate> 
  <Enabled>yes</Enabled> 
  </CureParalysis>
- <Recovery>
  <HealRange>85 to 95 %</HealRange> 
  <ManaRange>75 to all</ManaRange> 
  <HealMethod>Recovery</HealMethod> 
  <ExtraCondition>If not strengthened</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>2000 to 4000</SpamRate> 
  <Enabled>yes</Enabled> 
  </Recovery>
  </Rules>
  <PingCompensation>10</PingCompensation> 
  <Enabled>yes</Enabled> 
  </Healer>
- <FriendHealer>
  <Rules /> 
  <Enabled>no</Enabled> 
  </FriendHealer>
- <Refiller>
- <Rules>
- <LifeRing>
  <HealRange>0 to 100 %</HealRange> 
  <ManaRange>0 to 95 %</ManaRange> 
  <ItemRefiller>3052</ItemRefiller> 
  <AmmoCount>0 to 0</AmmoCount> 
  <ExtraCondition>If no ring</ExtraCondition> 
  <SpamRate>500 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </LifeRing>
  </Rules>
  <Enabled>yes</Enabled> 
  </Refiller>
- <HotKeys>
  <List /> 
  <Condition>Client focus required</Condition> 
  <Enabled>no</Enabled> 
  </HotKeys>
- <Actions>
- <List>
- <LootDestinationChanger-DoNotEdit>
  <Script>setsettings("Settings\\Looting\\List\\mana potion\\Destination",supplyBp) setsettings("Settings\\Looting\\List\\great health potion\\Destination",supplyBp) setsettings("Settings\\Looting\\List\\ultimate health potion\\Destination",lootBp) setsettings("Settings\\Looting\\List\\paladin armor\\Destination",lootBp) setsettings("Settings\\Looting\\List\\angelic axe\\Destination",lootBp) setsettings("Settings\\Looting\\List\\springsprout rod\\Destination",lootBp) setsettings("Settings\\Looting\\List\\glorious axe\\Destination",lootBp) setsettings("Settings\\Looting\\List\\guardian shield\\Destination",lootBp) setsettings("Settings\\Looting\\List\\belted cape\\Destination",lootBp) setsettings("Settings\\Looting\\List\\sabretooth\\Destination",lootBp) setsettings("Settings\\Looting\\List\\great spirit potion\\Destination",lootBp) setsettings("Settings\\Looting\\List\\boggy dreads\\Destination",lootBp) setsettings("Settings\\Looting\\List\\strong health potion\\Destination",lootBp) setsettings("Settings\\Looting\\List\\life ring\\Destination",lootBp) setsettings("Settings\\Looting\\List\\striped fur\\Destination",lootBp) setsettings("Settings\\Looting\\List\\glob of tar\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Soul Orb\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Essence of a Bad Dream\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Scythe Leg\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Platinum Coin\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Crown Helmet\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Demonic Essence\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Diamond Sceptre\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Focus Cape\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Death Ring\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Shadow Sceptre\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Crystal of Focus\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Ancient Shield\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Knight Legs\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Boots of Haste\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Skeleton Decoration\\Destination",lootBp) setsettings("Settings\\Looting\\List\\Mysterious Voodoo Skull\\Destination",lootBp) setsettings("Settings\\Looting\\List\\War Axe\\Destination",lootBp)</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </LootDestinationChanger-DoNotEdit>
- <SettingsChanger-DoNotEdit>
  <Script>setsettings("Settings\\Alerts\\Item\\mana potion\\Count",alertMp) setsettings("Settings\\Healer\\Rules\\HealthPotion\\HealMethod",nameHp) setsettings("Settings\\Alerts\\Capacity\\Value",alertCap) setsettings("Settings\\Healer\\Rules\\Recovery\\Enabled", healRecovery) setsettings("Settings\\Refiller\\Rules\\LifeRing\\Enabled", useLifering) if useSoftboots then setsettings("Settings\\Actions\\List\\BootsChanger DoNotEdit\\Enabled", "yes") else setsettings("Settings\\Actions\\List\\BootsChanger DoNotEdit\\Enabled", "no") end if pvpServer then setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no") elseif not pvpServer and pzone then setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "no") else setsettings("Settings\\CaveBot\\Pathfinding\\WalkThroughPlayers", "yes") end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </SettingsChanger-DoNotEdit>
- <AoE-DoNotEdit>
  <Script>if pvpServer and maround(1, unpack(creaturesToHit)) >= exoriCount and paround(7, true) == 0 then cast("exori") elseif not pvpServer and maround(1, unpack(creaturesToHit)) >= exoriCount then cast("exori") end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </AoE-DoNotEdit>
- <BootsChanger-DoNotEdit>
  <Script>local softBoots = "soft boots" if mppc < minMana and pzone == false and boots ~= 3549 and itemcount(softBoots) > 0 then moveitems(softBoots, "all", "boots", 1) elseif boots == itemid("worn soft boots") then moveitems(otherBoots, "all", "boots", 1) elseif mppc > minMana and boots ~= itemid(otherBoots) then moveitems(otherBoots, "all", "boots", 1) elseif pzone and boots ~= itemid(otherBoots) then moveitems(otherBoots, "all", "boots", 1) elseif boots == 0 then moveitems(otherBoots, "all", "boots", 1) end</Script> 
  <SpamRate>4000 to 6000</SpamRate> 
  <Enabled>yes</Enabled> 
  </BootsChanger-DoNotEdit>
- <AoE2-DoNotEdit>
  <Script>if pvpServer and maround(1, unpack(creaturesToHit2)) >= exoriCount2 and paround(7, true) == 0 then cast("exori gran") elseif not pvpServer and maround(1, unpack(creaturesToHit2)) >= exoriCount2 then cast("exori gran") end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>yes</Enabled> 
  </AoE2-DoNotEdit>
- <VialDropper>
  <Script>if cap < minCap+50 and (itemcount(283)+itemcount(284)+itemcount(285)) > dropVials then dropflask() end</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>no</Enabled> 
  </VialDropper>
  </List>
  <Setup>-- _____ _ _ _____ _ _ --| __ (_) | | | __ \ | | | | --| |__) | _ __ | | __ | |__) |_ _ _ __ | |_| |__ ___ _ __ --| ___/ | '_ \| |/ / | ___/ _` | '_ \| __| '_ \ / _ \ '__| --| | | | | | | < | | | (_| | | | | |_| | | | __/ | --|_| |_|_| |_|_|\_\ |_| \__,_|_| |_|\__|_| |_|\___|_| -- -- -- _____ _ _ -- / ____| (_) | | --| (___ ___ _ __ _ _ __ | |_ ___ -- \___ \ / __| '__| | '_ \| __/ __| -- ____) | (__| | | | |_) | |_\__ \ --|_____/ \___|_| |_| .__/ \__|___/ -- | | -- |_| -- Backpack Setup mainBp = "Backpack of Holding" -- Main Backpack lootBp = "Jewelled Backpack" -- Loot Backpack supplyBp = "Green Backpack" -- Supplies Backpack goldBp = "Golden Backpack" -- Gold Coin Backpack stashBp = "Fur Backpack" -- Backpack inside depo containing backpacks to store loot stackableBp = "Beach Backpack" -- Stackable Items Backpack nonstackableBp = "Brocade Backpack" -- Non-Stackable Items Backpack -- Supply Setup nameMp = "Mana Potion" -- Mana potion to use maxMp = 600 -- Number of Mana potions to buy minMp = 175 -- Number of Mana potions to stop hunting priceMp = 50 -- Mana potions price nameHp = "Great Health Potion" -- Health potion to use maxHp = 20 -- Number of Health potions to buy minHp = 5 -- Number of Health potions to stop hunting priceHp = 190 -- Health potions price useSoftboots = true -- Will use and refill softboots if true (True or False) otherBoots = "draken boots" -- What to wear instead of Soft Boots (Only matters if useSoftboots is true) minMana = 85 -- Minimum mana to equip Soft Boots(Only matters if useSoftboots is true) -- General Setup dropVials = 30 -- Minimum number of vials to drop if you're cap is less than minCap+50 (Turn off the VialDropper action to disable) minCap = 100 -- Minimum Capacity to have to stop hunting extraGp = 1000 -- Extra gold to withdraw when resupplying (For travel, ect) alertMp = 45 -- Alert on low Mana Potions alertCap = 0 -- Alert on low Cap healRecovery = "yes" -- Use Recovery? ("yes" or "no") useLifering = "yes" -- Use looted life rings? ("yes" or "no",) Life Rings will be equip if you have less than 95% mana. If you want to consider Health, change the reillfer settings. pvpServer = false -- Is this a PvP server? (true or false) exoriCount = 3 -- Use Exori when there are this many monsters creaturesToHit = {"Bog Raider", "Mutated Tiger", "Death Blob", "Nightmare Scion", "Nightmare"} -- List the monsters to cast Exori on exoriCount2 = 4 -- Use Exori Gran when there are this many monsters creaturesToHit2 = {"Bog Raider", "Mutated Tiger", "Nightmare Scion", "Nightmare"} -- List the monsters to cast Exori Gran on Underground1 = true -- Hunt underground room 1? (True or false North most staircase) Underground2 = true -- Hunt underground room 2? (True or false 2nd Staircase from the far south) Underground3 = true -- Hunt underground room 3? (True or false 3nd Staircase from the far south) Nightmares1 = true -- Hunt the underground room containing Nightmares? Stackable = {"ultimate health potion", "great health potion", "mana potion", "great spirit potion", "boggy dreads", "strong health potion", "striped fur", "glob of tar", "sabretooth", "Soul Orb", "Essence of a Bad Dream", "Scythe Leg", "Platinum Coin", "Crown Helmet", "Demonic Essence"} nonStackable = {"life ring", "belted cape", "guardian shield", "glorious axe", "springsprout rod", "angelic axe", "paladin armor", "Diamond Sceptre", "Focus Cape", "Death Ring", "Shadow Sceptre", "Crystal of Focus", "Ancient Shield", "Knight Legs", "Boots of Haste", "Skeleton Decoration", "Mysterious Voodoo Skull", "War Axe"}</Setup> 
  <Library>Standard</Library> 
  <Enabled>yes</Enabled> 
  </Actions>
- <CaveBot>
- <Waypoints>
  <Start>Action 32824 31249 7</Start> 
  <GotoBank>Node 32830 31249 7</GotoBank> 
  <w045z>Stand 32802 31256 6</w045z> 
  <w001>Stand 32789 31239 3</w001> 
  <w006>Stand 32790 31239 4</w006> 
  <w047>Stand 32789 31239 5</w047> 
  <w048>Stand 32790 31239 6</w048> 
  <w068>Stand 32803 31256 6</w068> 
  <w081>Node 32803 31257 6</w081> 
  <w046>Stand 32824 31249 7</w046> 
  <WithdrawCash>Action 32824 31249 7 wait(700,1450);;if not islocation() then gotolabel("GotoBank") else;;closewindows();closewindows();closewindows();closewindows();while windowcount(supplyBp) < 1 do;closewindows();wait(2000,3000);openitem(mainBp,"back",true);wait(700,1450);openitem(supplyBp,mainBp,true);wait(700,1450);resizewindows();wait(700,1450);end;;npcsay("hi");wait(1300,1450);npcsay("deposit all");wait(300,450);npcsay("yes");wait(300,450);;if ((maxHp-itemcount(nameHp))*priceHp) > 0 then;npcsay("withdraw "..((maxHp-itemcount(nameHp))*priceHp));wait(300,450);npcsay("yes");wait(300,450);end;;if ((maxMp-itemcount(nameMp))*priceMp) > 0 then;npcsay("withdraw "..((maxMp-itemcount(nameMp))*priceMp));wait(300,450);npcsay("yes");wait(300,450);end;;if itemcount("Worn Soft Boots") > 0 and useSoftboots then;npcsay("withdraw "..(10000*itemcount("Worn Soft Boots")));wait(300,450);npcsay("yes");wait(300,450);end;;if extraGp > 0 then;npcsay("withdraw "..extraGp);wait(300,450);npcsay("yes");wait(300,450);end;;npcsay("balance");wait(1300,1650);npcsay("bye");wait(200,450);updateworld();;end</WithdrawCash> 
  <RefillSoftboots>Action 32803 31255 7 if useSoftboots and itemcount("Worn Soft Boots") > 0 then gotolabel("GotoVenore") else gotolabel("EndRefillSoftboots") end</RefillSoftboots> 
  <GotoVenore>Node 32803 31254 7</GotoVenore> 
  <w064>Stand 32803 31255 7</w064> 
  <w065>Node 32817 31274 6</w065> 
  <w066>Stand 32817 31274 6</w066> 
  <w067>Action 32817 31275 6 local doorx = 32817;local doory = 31275;local doorid = 4912 ;;if toptileitem(doorx, doory, posz) == doorid then;while toptileitem(doorx, doory, posz) == doorid do;useitem(doorid, doorx, doory, posz);wait(300,450);end;end</w067> 
  <w069>Ladder 32815 31277 6</w069> 
  <w070>Action 32815 31279 5 if posz == 5 then;reachcreature("Karith");wait(700,1350);npcsay("hi");wait(300,450);npcsay("venore");wait(300,450);npcsay("yes");wait(1300,1450);else gotolabel("GotoVenore") end;;</w070> 
  <w071>Action 32954 32024 6 if not islocation(7) then gotolabel("GotoVenore") end</w071> 
  <w072>Node 32953 32108 6</w072> 
  <w073>Stand 32953 32108 6</w073> 
  <w012>Action 32953 32108 6 if not islocation() then gotolabel(wpt.id-2) else;while itemcount("Worn Soft Boots") > 0 do;npcsay("Hi");wait(300,450);npcsay("Soft Boots");wait(300,450);npcsay("Yes");wait(300,450);end end</w012> 
  <GotoYalahar>Node 32955 32026 6</GotoYalahar> 
  <w076>Stand 32955 32022 6</w076> 
  <w077>Action 32955 32022 6 if not islocation then gotolabel("GotoYalahar") else;reachcreature("Captain Fearless");wait(700,1350);npcsay("hi");wait(300,450);npcsay("Yalahar");wait(300,450);npcsay("yes");wait(1300,1450);end;</w077> 
  <w075>Node 32816 31272 6</w075> 
  <w078>Action 32816 31273 6 if not islocation(5) then gotolabel("GotoYalahar") end</w078> 
  <w079>Node 32803 31257 6</w079> 
  <w080>Stand 32803 31256 6</w080> 
  <EndRefillSoftboots>Action 32803 31255 7</EndRefillSoftboots> 
  <wz000>Action 32824 31249 7 -- place holder</wz000> 
  <PotionShop>Stand 32790 31239 7</PotionShop> 
  <w002>Stand 32789 31239 6</w002> 
  <w003>Stand 32790 31239 4</w003> 
  <w004>Stand 32789 31239 3</w004> 
  <w005>Stand 32789 31238 5</w005> 
  <BuyPotions>Action 32789 31238 5 if not islocation() then gotolabel("PotionShop") else;;npcsay("hi");wait(300,450);npcsay("trade");wait(900,1350);;while (itemcount(285)+itemcount(284)+itemcount(283)) > 9 do;npcsay("vials");wait(300,450);npcsay("yes");wait(300,450);end;;buyitemsupto(nameMp,maxMp,itemcount(nameMp));wait(900,1350);buyitemsupto(nameHp,maxHp,itemcount(nameHp));wait(900,1350);;end</BuyPotions> 
  <SupplyCheck>Action 32789 31238 5 if (itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap) then gotolabel("GotoBank") end</SupplyCheck> 
  <LeaveShops>Action 32789 31238 5 if (itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap) then gotolabel("GotoBank") end</LeaveShops> 
  <w007>Stand 32790 31239 4</w007> 
  <w008>Stand 32789 31239 5</w008> 
  <w009>Stand 32790 31239 6</w009> 
  <w010>Node 32789 31235 7</w010> 
  <w011>Action 32789 31235 7 if (posz ~= 7) then gotolabel('LeaveShops') end</w011> 
  <BackpackSetup>Action 32789 31235 7 while windowcount() < 4 do;closewindows();closewindows();closewindows();closewindows();wait(2000,3000);openitem(mainBp,"back",true,0);wait(700,1450);openitem(lootBp,mainBp,true,0);wait(700,1450);openitem(supplyBp,mainBp,true,0);wait(700,1450);openitem(goldBp,mainBp,true,0);wait(700,1450);resizewindows();wait(700,1450);end;;while itemcount(nameMp, mainBp) > 0 do;moveitems(nameMp, mainBp, supplyBp, 100);wait(100,200);end;;while itemcount(nameHp, mainBp) > 0 do;moveitems(nameHp, mainBp, supplyBp, 100);wait(100,200);end</BackpackSetup> 
  <ReachHunt>Node 32750 31172 7</ReachHunt> 
  <w007c>Stand 32750 31170 7</w007c> 
  <w008c>Stand 32750 31165 6</w008c> 
  <w009c>Stand 32744 31164 5</w009c> 
  <w010c>Use 32743 31164 5</w010c> 
  <w054c>Stand 32711 31157 7</w054c> 
  <w011c>Stand 32743 31160 5</w011c> 
  <w013c>Stand 32741 31160 6</w013c> 
  <w014c>Node 32712 31176 7</w014c> 
  <w015c>Stand 32712 31175 7</w015c> 
  <w016c>Node 32707 31106 6</w016c> 
  <w018c>Stand 32707 31104 6</w018c> 
  <w019c>Node 32707 31102 7</w019c> 
  <w020c>Stand 32707 31102 7</w020c> 
  <w017c>Action 32707 31102 7 if not islocation() then gotolabel("ReachHunt") end</w017c> 
  <HuntStart>Node 32704 31097 7</HuntStart> 
  <w019>Node 32696 31079 7</w019> 
  <w020>Node 32666 31082 7</w020> 
  <StartUnderground1>Action 32666 31082 7 if not Underground1 then gotolabel("EndUnderground1") end</StartUnderground1> 
  <w022>Stand 32664 31074 7</w022> 
  <w023>Node 32653 31065 8</w023> 
  <w023erk>Action 32650 31064 8 local doorx = 32653;local doory = 31064;local doorid = 5732 ;;if toptileitem(doorx, doory, posz) == doorid then;while toptileitem(doorx, doory, posz) == doorid do;useitem(doorid, doorx, doory, posz);wait(300,450);end;end</w023erk> 
  <w021>Node 32655 31043 8</w021> 
  <w032>Node 32648 31046 8</w032> 
  <w033>Node 32653 31063 8</w033> 
  <w034>Action 32652 31053 8 local doorx = 32653;local doory = 31064;local doorid = 5732 ;;if toptileitem(doorx, doory, posz) == doorid then;while toptileitem(doorx, doory, posz) == doorid do;useitem(doorid, doorx, doory, posz);wait(300,450);end;end</w034> 
  <w024>Node 32652 31077 8</w024> 
  <w028>Action 32653 31074 8 local doorx = 32652;local doory = 31078;local doorid = 5732 ;;if toptileitem(doorx, doory, posz) == doorid then;while toptileitem(doorx, doory, posz) == doorid do;useitem(doorid, doorx, doory, posz);wait(300,450);end;end</w028> 
  <w026>Node 32659 31077 8</w026> 
  <w027>Action 32659 31078 8 local doorx = 32659;local doory = 31078;local doorid = 5732 ;;if toptileitem(doorx, doory, posz) == doorid then;while toptileitem(doorx, doory, posz) == doorid do;useitem(doorid, doorx, doory, posz);wait(300,450);end;end</w027> 
  <w025>Node 32664 31075 8</w025> 
  <w029>Stand 32664 31074 8</w029> 
  <EndUnderground1>Action 32664 31074 8</EndUnderground1> 
  <SupplyCheck3>Action 32642 31185 7 if (itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap) then gotolabel("LeaveHunt") end</SupplyCheck3> 
  <w031>Stand 32664 31074 8</w031> 
  <w030>Node 32652 31108 7</w030> 
  <w035>Node 32637 31117 7</w035> 
  <w036>Node 32642 31152 7</w036> 
  <w037>Node 32637 31193 7</w037> 
  <w038>Node 32662 31187 7</w038> 
  <StartNightmares>Action 32669 31184 7 if not Nightmares1 then gotolabel("EndNightmares") end;</StartNightmares> 
  <w013>Node 32669 31184 7</w013> 
  <w014>Stand 32670 31184 7</w014> 
  <w039>Node 32662 31192 8</w039> 
  <w044>Node 32659 31184 8</w044> 
  <w097>Stand 32659 31183 8</w097> 
  <w098>Node 32663 31175 9</w098> 
  <w099>Node 32669 31187 9</w099> 
  <w100>Node 32660 31189 9</w100> 
  <w101>Node 32659 31184 9</w101> 
  <w102>Stand 32659 31183 9</w102> 
  <w104>Node 32669 31175 8</w104> 
  <w105>Node 32669 31182 8</w105> 
  <w106>Stand 32670 31184 8</w106> 
  <EndNightmares>Action 32669 31183 7</EndNightmares> 
  <w103>Stand 32659 31183 9</w103> 
  <w096>Stand 32670 31184 8</w096> 
  <w040>Node 32659 31166 7</w040> 
  <w041>Node 32649 31153 7</w041> 
  <StartUnderground2>Action 32657 31151 7 if not Underground2 then gotolabel("EndUnderground2") end</StartUnderground2> 
  <w043>Node 32657 31152 7</w043> 
  <w045>Stand 32658 31152 7</w045> 
  <w049>Node 32657 31143 8</w049> 
  <w050>Node 32655 31160 8</w050> 
  <w051>Node 32629 31156 8</w051> 
  <w052>Node 32635 31147 8</w052> 
  <w053>Node 32656 31152 8</w053> 
  <w054>Stand 32658 31152 8</w054> 
  <EndUnderground2>Action 32658 31152 8</EndUnderground2> 
  <SupplyCheck4>Action 32642 31185 7 if (itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap) then gotolabel("LeaveHunt") end</SupplyCheck4> 
  <w063>Stand 32658 31152 8</w063> 
  <w042>Node 32648 31121 7</w042> 
  <StartUnderground3>Action 32648 31121 7 if not Underground3 then gotolabel("EndUnderground3") end</StartUnderground3> 
  <w056>Node 32649 31121 8</w056> 
  <w074>Node 32656 31124 8</w074> 
  <w086>Stand 32644 31124 9</w086> 
  <w082>Stand 32658 31124 8</w082> 
  <EndUnderground3>Action 32658 31124 8</EndUnderground3> 
  <w085>Stand 32644 31124 9</w085> 
  <w084>Stand 32658 31124 8</w084> 
  <w083>Node 32669 31097 7</w083> 
  <w087>Node 32687 31095 7</w087> 
  <w091>Action 32704 31096 7 -- place hodler - tower 2 containing braindeaths - for future version(s)</w091> 
  <w088>Stand 32689 31097 8</w088> 
  <w089>Node 32701 31103 7</w089> 
  <SupplyCheck2>Action 32820 31116 7 if (itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap) then gotolabel("LeaveHunt") else gotolabel("HuntStart") end;</SupplyCheck2> 
  <HuntEnd>Action 32411 32976 9 Gotolabel("HuntStart")</HuntEnd> 
  <LeaveHunt>Node 32707 31103 7</LeaveHunt> 
  <w090>Stand 32689 31097 8</w090> 
  <w092>Stand 32658 31124 8</w092> 
  <w093>Stand 32658 31152 8</w093> 
  <w094>Stand 32664 31074 8</w094> 
  <w095>Action 32752 31226 7</w095> 
  <w035c>Stand 32707 31104 7</w035c> 
  <w036c>Node 32712 31174 6</w036c> 
  <w037c>Stand 32712 31175 6</w037c> 
  <w038c>Node 32739 31160 7</w038c> 
  <w039c>Stand 32741 31160 7</w039c> 
  <w040c>Stand 32743 31160 6</w040c> 
  <w041c>Stand 32744 31161 5</w041c> 
  <w042c>Use 32743 31161 5</w042c> 
  <w049c>Stand 32750 31165 5</w049c> 
  <w050c>Stand 32750 31170 6</w050c> 
  <w107>Node 32744 31204 7</w107> 
  <w108>Stand 32744 31204 7</w108> 
  <actionz123>Action 32744 31204 7 if not islocation(3) then gotolabel("LeaveHunt") end</actionz123> 
  <w015>Walk 32777 31247 7</w015> 
  <w016>Node 32786 31247 7</w016> 
  <w017>Stand 32786 31248 7</w017> 
  <w018>Stand 32786 31247 6</w018> 
  <w057>Action 32786 31247 6 if not islocation() then gotolabel("GotoDepo") end</w057> 
  <naida001>Action 32791 31244 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "no")</naida001> 
  <DepoBackpackSetup>Action 32271 31138 7 closewindows();closewindows();wait(700,1450);while windowcount() < 2 do;closewindows();closewindows();wait(2000,3000);openitem(mainBp,"back",true,0);wait(700,1450);openitem(lootBp,mainBp,true,0);wait(700,1450);resizewindows();wait(700,1450);end</DepoBackpackSetup> 
  <naida002>Action 32792 31247 6 while windowcount("Depot Chest") == 0 do;reachgrounditem("depot");wait(900,1350);openitem("depot");wait(900,1350);openitem("Depot Chest","Locker",false);wait(900,1350);end;openitem(stashBp, "depot chest");;</naida002> 
  <naida003>Action 32306 32865 7 lastonto = 0;local sitems = {unpack(Stackable)};local _nexti = true;for i,j in pairs(sitems) do; _nexti = true; while itemcount(sitems[i], lootBp) > 0 and _nexti do; _nexti = moveitemsonto(sitems[i], lootBp, stackableBp, 100, lastonto); wait(400,500); end;end;;;;;</naida003> 
  <naida004>Action 32306 32865 7 lastonto = 0;local sitems = {unpack(nonStackable)};local _nexti = true;for i,j in pairs(sitems) do; _nexti = true; while itemcount(sitems[i], lootBp) > 0 and _nexti do; _nexti = moveitemsonto(sitems[i], lootBp, nonstackableBp, 100, lastonto); wait(400,500); end;end</naida004> 
  <naida005>Action 32271 31138 7 if itemcount(lootBp, lootBp) > 0 then;openitem(lootBp, lootBp, false,0);wait(900,1350);gotolabel(wpt.id-2);end</naida005> 
  <naida006>Action 32791 31244 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes")</naida006> 
  <LeaveDepo>Stand 32797 31246 6</LeaveDepo> 
  <w055>Stand 32808 31118 3</w055> 
  <w060>Stand 32815 31118 4</w060> 
  <w061>Stand 32808 31117 5</w061> 
  <w062>Stand 32812 31115 6</w062> 
  <w058>Stand 32799 31246 7</w058> 
  <w059>Action 32799 31246 7 if not islocation() then gotolabel("LeaveDepo") end</w059> 
  <End>Action 32799 31246 7 gotolabel("Start")</End> 
  </Waypoints>
- <Pathfinding>
  <SpecialAreas /> 
  <WalkThroughPlayers>no</WalkThroughPlayers> 
  <WalkingMethod>Map Clicks</WalkingMethod> 
  <MapWalkDistance>20 to 50</MapWalkDistance> 
  <WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds> 
  </Pathfinding>
- <Settings>
  <Rope>3003</Rope> 
  <Shovel>3457</Shovel> 
  <Pick>3456</Pick> 
  <Machete>3308</Machete> 
  <NodeRange>1</NodeRange> 
  <Priority>Target and Looting</Priority> 
  <OpenNextBp>no</OpenNextBp> 
  <AutoMount>no</AutoMount> 
  <Anti-idle>no</Anti-idle> 
  <EatFood>yes</EatFood> 
  <FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723;3588;3595;3607;3584</FoodToEat> 
  <PauseOnDeath>yes</PauseOnDeath> 
  </Settings>
  <Enabled>yes</Enabled> 
  </CaveBot>
- <Looting>
- <List>
- <paladin-armor>
  <Id>8063</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </paladin-armor>
- <angelic-axe>
  <Id>7436</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </angelic-axe>
- <springsprout-rod>
  <Id>8084</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </springsprout-rod>
- <glorious-axe>
  <Id>7454</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </glorious-axe>
- <guardian-shield>
  <Id>3415</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </guardian-shield>
- <sabretooth>
  <Id>10311</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </sabretooth>
- <ultimate-health-potion>
  <Id>7643</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </ultimate-health-potion>
- <boggy-dreads>
  <Id>9667</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </boggy-dreads>
- <great-spirit-potion>
  <Id>7642</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </great-spirit-potion>
- <great-health-potion>
  <Id>239</Id> 
  <Destination>Green Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </great-health-potion>
- <strong-health-potion>
  <Id>236</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </strong-health-potion>
- <life-ring>
  <Id>3052</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </life-ring>
- <striped-fur>
  <Id>10293</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </striped-fur>
- <glob-of-tar>
  <Id>9055</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </glob-of-tar>
- <gold-coin>
  <Id>3031</Id> 
  <Destination>Golden Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </gold-coin>
- <meat>
  <Id>3577</Id> 
  <Destination>99</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </meat>
- <Soul-Orb>
  <Id>5944</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Soul-Orb>
- <Essence-of-a-Bad-Dream>
  <Id>10306</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Essence-of-a-Bad-Dream>
- <Scythe-Leg>
  <Id>10312</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Scythe-Leg>
- <Platinum-Coin>
  <Id>3035</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Platinum-Coin>
- <Demonic-Essence>
  <Id>6499</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Demonic-Essence>
- <Crown-Helmet>
  <Id>3385</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Crown-Helmet>
- <Diamond-Sceptre>
  <Id>7387</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Diamond-Sceptre>
- <Focus-Cape>
  <Id>8043</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Focus-Cape>
- <Death-Ring>
  <Id>6299</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Death-Ring>
- <Shadow-Sceptre>
  <Id>7451</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Shadow-Sceptre>
- <Crystal-of-Focus>
  <Id>9027</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Crystal-of-Focus>
- <Ancient-Shield>
  <Id>3432</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Ancient-Shield>
- <Knight-Legs>
  <Id>3371</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Knight-Legs>
- <Boots-of-Haste>
  <Id>3079</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Boots-of-Haste>
- <Skeleton-Decoration>
  <Id>6525</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Skeleton-Decoration>
- <Mysterious-Voodoo-Skull>
  <Id>5668</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </Mysterious-Voodoo-Skull>
- <War-Axe>
  <Id>3342</Id> 
  <Destination>Jewelled Backpack</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </War-Axe>
  </List>
  <Condition>Corpses with listed items</Condition> 
  <Style>After melee kill</Style> 
  <OpenBodyTime>300</OpenBodyTime> 
  <Range>10</Range> 
  <EatFood>yes</EatFood> 
  <Enabled>yes</Enabled> 
  </Looting>
- <Targeting>
- <Monsters>
- <Bog-Raider>
  <Categories>-</Categories> 
  <Danger>7</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>Beam</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
- <ListSpell>
  <Spell0>Brutal Strike</Spell0> 
  <Spell1>Whirlwind Throw</Spell1> 
  </ListSpell>
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Bog-Raider>
- <Mutated-Tiger>
  <Categories>-</Categories> 
  <Danger>6</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>Beam</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
- <ListSpell>
  <Spell0>Whirlwind Throw</Spell0> 
  <Spell1>Brutal Strike</Spell1> 
  </ListSpell>
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Mutated-Tiger>
- <Death-Blob>
  <Categories>-</Categories> 
  <Danger>3</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Death-Blob>
- <Nightmare>
  <Categories>-</Categories> 
  <Danger>7</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>Beam</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
- <ListSpell>
  <Spell0>Brutal Strike</Spell0> 
  </ListSpell>
  <SpellRate>1000 to 2000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Nightmare>
- <Nightmare-Scion>
  <Categories>-</Categories> 
  <Danger>5</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>Beam</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
- <ListSpell>
  <Spell0>Brutal Strike</Spell0> 
  </ListSpell>
  <SpellRate>1000 to 2000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Nightmare-Scion>
- <All>
  <Categories>-</Categories> 
  <Danger>0</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>yes</OnlyIfTrapped> 
  </All>
  </Monsters>
- <Settings>
  <ListOrder>6</ListOrder> 
  <Health>5</Health> 
  <Proximity>8</Proximity> 
  <Danger>9</Danger> 
  <PlayerOnScreenSecurity>Do nothing</PlayerOnScreenSecurity> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>yes</CheckItem> 
  <MustBeReachable>yes</MustBeReachable> 
  <MustBeShootable>no</MustBeShootable> 
  </Settings>
  <Enabled>yes</Enabled> 
  </Targeting>
- <Hud>
- <List>
- <BasicInfoHud>
  <Script>setfontcolor("pink") setfontstyle("Comic Sans MS", 13, "pink") addtext("Pink Panther's basic HUD ", 20, 40) addtext("Level: ", 20, 70) addtext("Exp per hour: ", 20, 90) addtext("Exp gained: ", 20, 110) addtext("Exp to Level: ", 20, 130) addtext("Time to Level: ", 20, 150) addtext("Stamina: ", 20, 170) addtext("Balance: ", 20, 190) addtext("Pos X: ", 20, 230) addtext("Pos Y: ", 20, 250) addtext("Pos Z: ", 20, 270) addtext("Mouse Item ID: ", 20, 290) setfontcolor("white") addtext(level, 155, 70) addtext(exphour, 155, 90) addtext(expgained, 155, 110) addtext(exptolevel(), 155, 130) if (exptolevel()/exphour) < 1 then addtext("Less than 1 Hour", 155, 150) else addtext("About "..math.ceil(exptolevel()/exphour).. " Hours", 155, 150) end addtext(math.floor(stamina/60).." Hours", 155, 170) addtext(balance, 155, 190) addtext(posx, 155, 230) addtext(posy, 155, 250) addtext(posz, 155, 270) addtext(cursorinfo().id, 155, 290)</Script> 
  <RefreshRate>1000</RefreshRate> 
  <Enabled>yes</Enabled> 
  </BasicInfoHud>
- <LootCounter>
  <Script>local lootitems = {"Gold Coin", "Sabretooth", "Life Ring", "Strong Health Potion", "Glorious Axe", "Angelic Axe", "Guardian Shield", "Boggy Dreads", "Great Spirit Potion", "Great Health Potion", "Springsprout Rod", "Ultimate Health Potion", "Paladin Armor", "Glob of Tar", "Soul Orb", "Essence of a Bad Dream", "Scythe Leg", "Platinum Coin", "Crown Helmet", "Demonic Essence", "Diamond Sceptre", "Focus Cape", "Death Ring", "Shadow Sceptre", "Crystal of Focus", "Ancient Shield", "Knight Legs", "Boots of Haste", "Skeleton Decoration", "Mysterious Voodoo Skull", "War Axe"} local lootsvalue = {1, 400, 700, 100, 3000, 5000, 2000, 200, 190, 190, 3600, 310, 15000, 30, 25, 360, 450, 100, 2500, 500, 3000, 6000, 1000, 10000, 2000, 900, 5000, 30000, 3000, 4000, 12000} local showLoots = true local y = 400 local x = 5 local totall = 0 local total = 0 local loots = getitems(unpack(lootitems)) local qtdl = loots.count-1 local function captalizeAll(first, rest) return first:upper()..rest:lower() end if showLoots then setfontcolor("white") addtext('-----------------------------------------', 0, y) setfontcolor("yellow") y = y + 10 addtext(' [ Items looted ]', 15, y) y = y + 10 setfontcolor("white") addtext('-----------------------------------------', 0, y) y = y + 10 for i=0,qtdl do if loots[i].loot > 0 then lootname = loots[i].name:gsub("(%a)([%w_']*)", captalizeAll) if string.len(loots[i].name) > 17 then addtext(string.sub(lootname, 1, sub).."..", x, y) else addtext(lootname, x, y) end addtext("- "..loots[i].loot.." ("..(math.floor(loots[i].loot*lootsvalue[i+1] / 100)/10).."k)", 120, y) totall = totall + loots[i].loot*lootsvalue[i+1] y = y + 15 end end y = y + 10 addtext("Total", x, y) addtext("-", 120, y) addtext(totall.." GPs", 130, y) y = y + 10 end</Script> 
  <RefreshRate>1000</RefreshRate> 
  <Enabled>yes</Enabled> 
  </LootCounter>
  </List>
  <Show>If focused</Show> 
  <Enabled>yes</Enabled> 
  </Hud>
- <Input>
- <Keyboard>
  <Mode>Simulate</Mode> 
  <StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift> 
  <TypingStyle>Keyboard keys</TypingStyle> 
  <PressWaitTime>45 to 65</PressWaitTime> 
  </Keyboard>
- <Mouse>
  <Mode>Simulate</Mode> 
  <Scroll>Use mouse wheel</Scroll> 
  <MoveSpeed>Instantaneous</MoveSpeed> 
  <ClickWaitTime>30 to 50</ClickWaitTime> 
  </Mouse>
  <OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy> 
  <Enabled>yes</Enabled> 
  </Input>
  </Settings>
 
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