local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 18)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.1, -10, -0.4, -280)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end