2 fajne NPC [7.6]

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Kaspersky 2008

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Październik 31, 2008
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witam przedstawiam wam 2 prezydatne npc

Gary-Sprzedaje Kolorowe Backpack
skrypt:


colorbackpack.lua:
Kod:
 focus = 0
  talk_start = 0
  target = 0
  following = false
  attacking = false
 
  function onThingMove(creature, thing, oldpos, oldstackpos)
 
  end
 
 
  function onCreatureAppear(creature)
 
  end
 
 
  function onCreatureDisappear(cid, pos)
      if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
      end
  end
 
 
  function onCreatureTurn(creature)
 
  end

function msgcontains(txt, str)
      return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
  end
 
 
  function onCreatureSay(cid, type, msg)
      msg = string.lower(msg)
 
      if ((string.find(msg, '(%a*)hi(%a*)')) and (focus == 0)) and getDistanceToCreature(cid) < 4 then
          selfSay('Hello, ' .. creatureGetName(cid) .. 'I sell blue backpack(40gp),red backpack(40gp),Orange backpack(40gp),pink backpack(40gp),green backpack(40gp) and yellow backpack(40gp). ')
          focus = cid
          talk_start = os.clock()
      end

    if string.find(msg, '(%a*)hi(%a*)') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
          selfSay('Leave us alone, ' .. creatureGetName(cid) .. '!')
      end

      if msgcontains(msg, 'blue backpack') and focus == cid then
          buy(cid,2380,1,40)
          talk_start = os.clock()
      end
     if msgcontains(msg, 'red backpack') and focus == cid then
          buy(cid,2386,1,40)
          talk_start = os.clock()
    end
     if msgcontains(msg, 'orange backpack') and focus == cid then
          buy(cid,2385,1,40)
          talk_start = os.clock()
    end
     if msgcontains(msg, 'pink backapck') and focus == cid then
          buy(cid,2384,1,40)
          talk_start = os.clock()
    end
     if msgcontains(msg, 'green backapck') and focus == cid then
          buy(cid,2384,1,40)
          talk_start = os.clock()
    end
     if msgcontains(msg, 'yellow backpack) and focus == cid then
          buy(cid,2384,1,40)
          talk_start = os.clock()
               end
 
      if msgcontains(msg, 'quest') and focus == cid then
          talk_start = os.clock()
          queststatus = getPlayerStorageValue(cid,5019)
 
          if queststatus == -1 then
              selfSay('When I was leaving my ship, I hide priceless artifact in one of the barrels. You could bring it to me.')
          else
              selfSay('Bloody adventurers, always looking for trouble!')
          end
      end

    if msgcontains(msg, 'ship') and focus == cid then
          selfSay('My ship is on the desert. It doesn\'t look well but still can sail. Of course if you know how to steer it.')
          talk_start = os.clock()
      end
 
      if msgcontains(msg, 'steer') and focus == cid then
          talk_start = os.clock()
          queststatus = getPlayerStorageValue(cid,5019)
 
          if queststatus == -1 then
              selfSay('If you want to learn steering, bring me artifact from the ship.')
          else
              selfSay('You know everything I do.')
          end
      end
 
      if msgcontains(msg, 'artifact') and focus == cid then
          talk_start = os.clock()
          queststatus = getPlayerStorageValue(cid,5019)
 
          if queststatus == -1 then
              itemstatus = doPlayerRemoveItem(cid,2342)
 
              if itemstatus == -1 then
                  selfSay('It\'s in one of the barrels. Look under the deck.')
              else
                  setPlayerStorageValue(cid,5019,1)
                  selfSay('Thank you! To steer a ship, just use a steering wheel.')
              end
          else
            selfSay('This helmet belongs to me.')
          end
      end
 
      if string.find(msg, '(%a*)bye(%a*)') and focus == cid and getDistanceToCreature(cid) < 4 then
          selfSay('Good bye , ' .. creatureGetName(cid) .. '!')
          focus = 0
          talk_start = 0
      end
  end
 
 
  function onCreatureChangeOutfit(creature)
 
  end
 
 
  function onThink()
      if (os.clock() - talk_start) > 30 then
          if focus > 0 then
              selfSay('Next Please ....')
          end
              focus = 0
      end
     if focus ~= 0 then
         if getDistanceToCreature(focus) > 5 then
             selfSay('Good bye then.')
             focus = 0
         end
     end
  end
Gary.xml
skrypt:
Kod:
<?xml version="1.0"?>
<npc name="Davide" script="data/npc/scripts/itembuy.lua" access="3">
     <look type="128" head="24" body="77" legs="10" feet="20"/>
</npc>

NPC Folly-sprzedaje lifefluids i manafluids

Folly.lua
skrypt:
Kod:
focus = 0
talk_start = 0
target = 0
following = false
attacking = false

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
      if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
      end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
      return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
      msg = string.lower(msg)

      if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
          selfSay('Hello ' .. creatureGetName(cid) .. '! I sell lifefluids(60gp) and manafluids(100gp).')
          focus = cid
          talk_start = os.clock()

      elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
          selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')

    elseif focus == cid then
        talk_start = os.clock()

        end

      if msgcontains(msg, 'lifefluids') and focus == cid then
          buy(cid,2006,10,60)
          talk_start = os.clock()
      end
 
      if msgcontains(msg, 'manafluids') and focus == cid then
          buy(cid,2006,7,100)
          talk_start = os.clock()


        elseif string.find(msg, '(%a*)bye(%a*)') and getDistanceToCreature(cid) < 4 then
            selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
            focus = 0
            talk_start = 0
        end
    end
end


function onCreatureChangeOutfit(creature)

end


function onThink()
      if (os.clock() - talk_start) > 30 then
          if focus > 0 then
              selfSay('Next Please...')
          end
              focus = 0
      end
     if focus ~= 0 then
         if getDistanceToCreature(focus) > 5 then
             selfSay('Good bye then.')
             focus = 0
         end
     end
end
Folly.xml
skrypt:

Kod:
<?xml version="1.0"?>
<npc name="Folly" script="data/npc/scripts/folly.lua" access="3">
     <look type="130" head="0" body="97" legs="76" feet="0"/>
</npc>
 
Ostatnio edytowane przez moderatora:
Odp: [7.6] 2 fajne NPC

Odp: [7.6] 2 fajne NPC

Na wi?kszo?ci OTS (YourOTS) jest co? takiego... wi?c nie wiem po co to dawa?e?... ;P
 
Odp: 2 fajne NPC [7.6]

?al taki skrypt to ja zrobi?em jak by?em NOOB'em na OTS
 
Odp: 2 fajne NPC [7.6]

Poco to wogule komu ?? Praktycznie na KA?DYM ots s? juz ci dwaj NPC
niepotrzebny Post ..:eek:
 
Odp: 2 fajne NPC [7.6]

W prawie ka?dym silniku s? takie NPC
 
Odp: 2 fajne NPC [7.6]

Ej czemu ten skryp taki dziwnie dlugi :down:
 
Odp: 2 fajne NPC [7.6]

Fajnie by bylo jak bys dodal skrypt Prymusa
wielu osobom by sie przydal
 
Odp: 2 fajne NPC [7.6]

Dobra Ch?opak si? stara? !! 7/10 za ch?ci :D
 
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