- Dołączył
- Sierpień 29, 2009
- Posty
- 123
- Liczba reakcji
- 3
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- 32
tworzymy vip seller.xml i wpisujemy w nim
teraz robimy vip.lua i dodajemy
Kod:
<?xml version="1.0"?>
<npc name="Vip Seller" script="data/npc/scripts/vip.lua" access="1" lookdir="2" autowalk="25">
<mana now="800" max="800"/>
<health now="200" max="200"/>
<look type="73" head="20" body="30" legs="40" feet="50" corpse="6080"/>
</npc>
Kod:
local focus = 0
local talk_start = 0
local target = 0
local days = 0
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hello ' .. creatureGetName(cid) .. '! I sell premiums and promotions.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
if getPlayerVocation(cid) > 14 and getPlayerVocation(cid) < 4 then
selfSay('Sorry, you are already promoted.')
talk_state = 0
elseif getPlayerLevel(cid) < 200 then
selfSay('Sorry, you need level 200 to buy promotion.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy promotion.')
talk_state = 0
else
selfSay('Do you want to buy promotion for 200cc?')
talk_state = 1
end
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if pay(cid,2000000) then
doPlayerSetVocation(cid, getPlayerVocation(cid)+9)
selfSay('You are now promoted!')
else
selfSay('Sorry, you do not have enough money.')
end
end
talk_state = 0
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
