- Dołączył
- Styczeń 13, 2010
- Posty
- 102
- Liczba reakcji
- 3
Witam potrzebuje skrypt kt?ry 1 przedmiotem daje addon np dany przedmiot id 1111 <i si? wpisuje !addons mag <i tak dalej i si? ma full addon i tak ka?dy kolejny !addons druid(albo !addon doll Druid) i full ma kto? takiego skrypta oczywi?cie taki przedmiot po takie u?yciu znika reput +++
Tfs 0.3.6
znalaz?em takie co? ale chyba z?y jest
Tfs 0.3.6
znalaz?em takie co? ale chyba z?y jest
Kod:
<talkaction words="!addon" event="script" value="addondoll.lua"/>
Kod:
function onSay(cid, words, param)
local femaleOutfits = { ["citizen"]={136}, ["hunter"]={137}, ["mage"]={138}, ["knight"]={139}, ["nobleman"]={140}, ["summoner"]={141}, ["warrior"]={142}, ["barbarian"]={147}, ["druid"]={148}, ["wizard"]={149}, ["oriental"]={150}, ["pirate"]={155}, ["assassin"]={156}, ["beggar"]={157}, ["shaman"]={158}, ["norsewoman"]={252}, ["nightmare"]={269}, ["jester"]={270}, ["brotherhood"]={279}, ["demonhunter"]={288}, ["yalaharian"]={324} }
local maleOutfits = { ["citizen"]={128}, ["hunter"]={129}, ["mage"]={130}, ["knight"]={131}, ["nobleman"]={132},["summoner"]={133}, ["warrior"]={134}, ["barbarian"]={143}, ["druid"]={144}, ["wizard"]={145}, ["oriental"]={146}, ["pirate"]={151}, ["assassin"]={152}, ["beggar"]={153}, ["shaman"]={154}, ["norsewoman"]={251}, ["nightmare"]={268}, ["jester"]={273}, ["brotherhood"]={278}, ["demonhunter"]={289}, ["yalaharian"]={325} }
local msg = {"Command requires GOOD param!", "You dont have Addon Doll!", "Bad param!", "Full Addon Set sucesfully added!"}
local param = string.lower(param)
if(getPlayerItemCount(cid, 8982) > 0) then
if(param ~= "" and maleOutfits[param] and femaleOutfits[param]) then
doPlayerRemoveItem(cid, 8982, 1)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, msg[4])
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_GIFT_WRAPS)
if(getPlayerSex(cid) == 0)then
doPlayerAddOutfit(cid, femaleOutfits[param][1], 3)
else
doPlayerAddOutfit(cid, maleOutfits[param][1], 3)
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, msg[1])
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, msg[2])
end
end
