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Paladin [PACC] [Ankrahmun] Stone tomb (-2)

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Xinum

Never Give Up!
Joined
Dec 23, 2009
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[RP][Ankrahmun] Stone tomb (-2)

Code:
<Settings>
  <Alerts>
    <Player>
      <OnScreen>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </OnScreen>
      <Attacking>
        <PlaySound>yes</PlaySound>
        <FlashClient>yes</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </Attacking>
    </Player>
    <Creature />
    <Item />
    <Message>
      <PrivateMessage>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <SafeList>null</SafeList>
      </PrivateMessage>
      <Advanced>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Screenshot>no</Screenshot>
      </Advanced>
      <Raid>
        <PlaySound>no</PlaySound>
        <FlashClient>no</FlashClient>
        <PauseBot>no</PauseBot>
        <Disconnect>no</Disconnect>
        <Warnings>All</Warnings>
      </Raid>
    </Message>
    <Capacity>
      <Value>100</Value>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </Capacity>
    <StandTime>
      <Value>30000</Value>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
      <Disconnect>no</Disconnect>
    </StandTime>
    <Disconnect>
      <PlaySound>no</PlaySound>
      <FlashClient>no</FlashClient>
      <PauseBot>no</PauseBot>
    </Disconnect>
    <Enabled>no</Enabled>
  </Alerts>
  <Healer>
    <Rules>
      <mana-pot>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>0 to 35 %</ManaRange>
        <HealMethod>Mana Potion</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>600 to 800</SpamRate>
        <Enabled>yes</Enabled>
      </mana-pot>
      <exura>
        <HealRange>51 to 75 %</HealRange>
        <ManaRange>20 to all</ManaRange>
        <HealMethod>Light Healing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>400 to 600</SpamRate>
        <Enabled>yes</Enabled>
      </exura>
      <exura-san>
        <HealRange>0 to 50 %</HealRange>
        <ManaRange>160 to all</ManaRange>
        <HealMethod>Divine Healing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </exura-san>
      <mana-trainer>
        <HealRange>0 to 100 %</HealRange>
        <ManaRange>95 to 100 %</ManaRange>
        <HealMethod>Light Healing</HealMethod>
        <ExtraCondition>No condition</ExtraCondition>
        <CooldownControl>yes</CooldownControl>
        <CheckItem>no</CheckItem>
        <SpamRate>200 to 400</SpamRate>
        <Enabled>yes</Enabled>
      </mana-trainer>
    </Rules>
    <PingCompensation>10</PingCompensation>
    <Enabled>yes</Enabled>
  </Healer>
  <FriendHealer>
    <Rules />
    <Enabled>no</Enabled>
  </FriendHealer>
  <Refiller>
    <Rules />
    <Enabled>no</Enabled>
  </Refiller>
  <HotKeys>
    <List>
      <ShowBot>
        <Script>showbot()</Script>
        <MainKey>66</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowBot>
      <PauseBot>
        <Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")

if cavebot == 'no' or targeting == 'no' then
   setcavebot('on')
   settargeting('on')
   setlooting('on')
else
   setcavebot('off')
   settargeting('off')
   setlooting('off')
end
wait(500)</Script>
        <MainKey>19</MainKey>
        <ComboKey>None</ComboKey>
        <Enabled>yes</Enabled>
      </PauseBot>
      <ShowClient>
        <Script>focusclient()</Script>
        <MainKey>84</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowClient>
      <ShowSettings>
        <Script>showsettings()</Script>
        <MainKey>83</MainKey>
        <ComboKey>Alt</ComboKey>
        <Enabled>yes</Enabled>
      </ShowSettings>
    </List>
    <Condition>Client focus required</Condition>
    <Enabled>yes</Enabled>
  </HotKeys>
  <Actions>
    <List />
    <Setup>-- Backpack Settings -- 
MainBP = "Backpack"
LootBP = "Fur Backpack"
GoldBP = "Brocade Backpack"
StackBP = "Golden Backpack"

MainDPBP = "Blue Backpack"
LootDPBP = "Red Backpack"
StackDPBP = "Orange Backpack"

-- Potions Settings --
MPtype = "mana potion"
MPmax = 25
MPmin = 15
MPprice = 50

-- Distance Settings --
SpearType = "royal spear"
SpearMax = 20
SpearMin = 5
SpearPrice = 15

-- Hunt Settings --
CapToLeave = 50</Setup>
    <Library>Standard</Library>
    <Enabled>no</Enabled>
  </Actions>
  <CaveBot>
    <Waypoints>
      <start>Stand 33132 32821 6</start>
      <Bank1>Action 33132 32821 6 wait(1000);depositall();wait(1000)</Bank1>
      <w001>Stand 33132 32821 6</w001>
      <w002>Stand 33127 32825 6</w002>
      <w003>Walk 33127 32826 6</w003>
      <w004>Node 33128 32827 7</w004>
      <w005>Node 33127 32832 7</w005>
      <w006>Node 33126 32837 7</w006>
      <w009>Stand 33126 32841 7</w009>
      <Open_bps>Action 33126 32841 7 closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(StackBP, MainBP, true);wait(500, 1000)</Open_bps>
      <w007>Stand 33126 32841 7</w007>
      <Bp_check>Action 33126 32840 7 if windowcount() < 2 then;gotolabel("Open_bps");end</Bp_check>
      <w008>Stand 33126 32841 7</w008>
      <Depot>Action 33126 32840 7 reachgrounditem("depot");wait(1000, 2000);openitem(MainBP, "back");wait(500);openitem("depot");wait(1000, 2000);openitem(3502, 'locker');wait(1000, 2000);openitem(MainDPBP, 3502);wait(1000, 2000);;--stack items;depotdeposit(StackDPBP, "yellow piece of cloth", "small diamond", "black pearl", "small emerald", "small amethyst", "brown piece of cloth", "scarab coin", "gauze bandage", "miraculum", "ghoul snack", "half disgested piece of meat", "piece of scarab shell", "rotten piece of cloth", "pelvis bone", "flask of embalming fluid", "scorpion tail", "pile of grave earth", "cobra tongue");;--non stack items;depotdeposit(LootDPBP, "mini mummy", "black shield", "obsidian lance", "life ring");;openitem(LootBP, MainBP);wait(500,1000);;--stack items;depotdeposit(StackDPBP, "yellow piece of cloth", "small diamond", "black pearl", "small emerald", "small amethyst", "brown piece of cloth", "scarab coin", "gauze bandage", "miraculum", "ghoul snack", "half disgested piece of meat", "piece of scarab shell", "rotten piece of cloth", "pelvis bone", "flask of embalming fluid", "scorpion tail", "pile of grave earth", "cobra tongue");;--non stack items;depotdeposit(LootDPBP, "mini mummy", "black shield", "obsidian lance", "life ring")</Depot>
      <w010>Node 33128 32841 7</w010>
      <w011>Node 33126 32837 7</w011>
      <w012>Node 33126 32832 7</w012>
      <w013>Stand 33126 32827 7</w013>
      <w014>Walk 33126 32826 7</w014>
      <w015>Node 33128 32825 6</w015>
      <w016>Node 33132 32823 6</w016>
      <w017>Stand 33135 32823 6</w017>
      <reopen_bps>Action 33135 32823 6 closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(StackBP, MainBP, true);wait(500, 1000)</reopen_bps>
      <bp_check2>Action 33135 32823 6 if windowcount() < 3 then;gotolabel("reopen_bps");end</bp_check2>
      <w018>Stand 33135 32823 6</w018>
      <withdraw>Action 33135 32823 6 local SpearMoney = positive(SpearMax - weaponamount) * SpearPrice;local ManaMoney = positive(MPmax - itemcount(MPtype)) * MPprice;local All = SpearMoney + ManaMoney;;depositall();npcsay("withdraw "..All) wait(1000);npcsay("yes") wait(1000)</withdraw>
      <w019>Stand 33137 32821 6</w019>
      <w020>Walk 33138 32821 6</w020>
      <w021>Node 33139 32821 7</w021>
      <w022>Stand 33144 32821 7</w022>
      <w023>Walk 33145 32821 7</w023>
      <w024>Node 33146 32821 6</w024>
      <w025>Node 33149 32816 6</w025>
      <w026>Node 33151 32811 6</w026>
      <w027>Stand 33151 32810 6</w027>
      <w028>Walk 33151 32809 6</w028>
      <w029>Node 33151 32808 5</w029>
      <w030>Stand 33149 32810 5</w030>
      <w031>Walk 33149 32809 5</w031>
      <w032>Node 33149 32808 4</w032>
      <w033>Stand 33153 32809 4</w033>
      <w034>Stand 33156 32812 4</w034>
      <buy_spears>Action 33156 32812 4 local SpearToBuy = SpearMax - weaponamount;;opentrade();buyitemsupto(SpearType, SpearToBuy) wait(1000);npcsay("bye") wait(600)</buy_spears>
      <w035>Stand 33156 32812 4</w035>
      <w036>Stand 33150 32809 4</w036>
      <w037>Walk 33149 32809 4</w037>
      <w038>Node 33149 32810 5</w038>
      <w039>Stand 33151 32810 5</w039>
      <w040>Walk 33151 32809 5</w040>
      <w041>Node 33151 32810 6</w041>
      <w042>Stand 33146 32811 6</w042>
      <w043>Walk 33145 32811 6</w043>
      <w044>Node 33144 32811 7</w044>
      <w045>Stand 33139 32811 7</w045>
      <w046>Walk 33138 32811 7</w046>
      <w047>Node 33137 32811 6</w047>
      <w048>Stand 33131 32817 6</w048>
      <w049>Walk 33131 32816 6</w049>
      <w050>Node 33131 32815 5</w050>
      <w051>Stand 33131 32813 5</w051>
      <buy_pots>Action 33131 32813 5 opentrade();wait(2000);sellflasks();wait(1000);sellflasks();wait(1000);npcsay("trade");wait(1000);if itemcount(MPtype) < MPmax then;buyitemsupto(MPtype, MPmax);wait(1000);end</buy_pots>
      <w052>Stand 33131 32813 5</w052>
      <w053>Stand 33131 32815 5</w053>
      <w054>Walk 33131 32816 5</w054>
      <w055>Node 33131 32817 6</w055>
      <w056>Stand 33131 32820 6</w056>
      <Check>Action 33131 32820 6 if weaponamount <= SpearMax or itemcount(MPtype) <= MPmax;gotolabel("start");end</Check>
      <w000>Node 33134 32818 6</w000>
      <pre1>Stand 33137 32817 6</pre1>
      <w058>Walk 33138 32817 6</w058>
      <w059>Node 33139 32817 7</w059>
      <w057>Action 33139 32817 7 if not islocation(4) then;    gotolabel("pre1");    return;end</w057>
      <w060>Node 33142 32808 7</w060>
      <w061>Node 33149 32803 7</w061>
      <w062>Node 33158 32803 7</w062>
      <w063>Node 33170 32803 7</w063>
      <w064>Node 33178 32803 7</w064>
      <w065>Node 33185 32799 7</w065>
      <w066>Node 33198 32799 7</w066>
      <w067>Node 33206 32802 7</w067>
      <w068>Node 33217 32803 7</w068>
      <w069>Node 33227 32806 7</w069>
      <w070>Node 33238 32806 7</w070>
      <pre2>Stand 33238 32804 7</pre2>
      <w072>Walk 33238 32803 7</w072>
      <w073>Node 33238 32802 6</w073>
      <w071>Action 33238 32802 6 if not islocation(4) then;    gotolabel("pre2");    return;end</w071>
      <pre3>Stand 33238 32800 6</pre3>
      <w075>Walk 33238 32799 6</w075>
      <w076>Node 33238 32798 7</w076>
      <w074>Action 33238 32798 7 if not islocation(4) then;    gotolabel("pre3");    return;end</w074>
      <w077>Node 33244 32790 7</w077>
      <w078>Node 33250 32781 7</w078>
      <w079>Node 33254 32773 7</w079>
      <w080>Node 33261 32764 7</w080>
      <w081>Node 33270 32751 7</w081>
      <w082>Node 33280 32745 7</w082>
      <preopen>Stand 33281 32743 7</preopen>
      <open_tomb>Action 33281 32743 7 -- Coordinates of Hole --;local HoleX = 33282;local HoleY = 32743;local HoleZ = 7;;opensand(HoleX,HoleY,HoleZ);</open_tomb>
      <w217>Action 33282 32743 7 -- Coordinates of Hole --;local HoleX = 33282;local HoleY = 32743;local HoleZ = 7;;opensand(HoleX,HoleY,HoleZ)</w217>
      <w218>Action 33282 32743 7 -- Coordinates of Hole --;local HoleX = 33282;local HoleY = 32743;local HoleZ = 7;;opensand(HoleX,HoleY,HoleZ)</w218>
      <w219>Action 33282 32743 7 -- Coordinates of Hole --;local HoleX = 33282;local HoleY = 32743;local HoleZ = 7;;opensand(HoleX,HoleY,HoleZ)</w219>
      <w084>Walk 33282 32743 7</w084>
      <w085>Stand 33282 32743 8</w085>
      <w083>Action 33282 32743 8 if not islocation(4) then gotolabel('preopen') end</w083>
      <pre4>Stand 33282 32743 8</pre4>
      <w086>Walk 33281 32743 8</w086>
      <w087>Node 33281 32743 9</w087>
      <w220>Action 33281 32743 9 if not islocation(4) then;    gotolabel("pre4");    return;end</w220>
      <pre5>Stand 33281 32743 9</pre5>
      <w088>Walk 33282 32743 9</w088>
      <w089>Stand 33282 32743 10</w089>
      <w221>Action 33282 32743 10 if not islocation(4) then;    gotolabel("pre5");    return;end</w221>
      <reopen_bps2>Action 33282 32743 10 closewindows();wait(500, 1000);openitem(MainBP, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(LootBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(StackBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000);openitem(GoldBP, MainBP, true);wait(500, 1000);resizewindows();wait(500, 1000)</reopen_bps2>
      <bpchecker>Action 33282 32743 10 if windowcount() < 3 then;gotolabel("reopen_bps2");end</bpchecker>
      <w090>Stand 33282 32743 10</w090>
      <pre6>Stand 33283 32741 10</pre6>
      <w092>Walk 33284 32741 10</w092>
      <w093>Node 33285 32741 11</w093>
      <w091>Action 33285 32741 11 if not islocation(4) then;    gotolabel("pre6");    return;end</w091>
      <w094>Stand 33286 32739 11</w094>
      <w095>Node 33293 32739 11</w095>
      <w096>Node 33299 32731 11</w096>
      <w097>Node 33309 32738 11</w097>
      <w098>Node 33328 32738 11</w098>
      <w099>Node 33343 32734 11</w099>
      <pre7>Stand 33355 32740 11</pre7>
      <w101>Walk 33355 32741 11</w101>
      <Hunt>Node 33355 32742 12</Hunt>
      <w100>Action 33355 32742 12 if not islocation(4) then;    gotolabel("pre7");    return;end</w100>
      <w103>Action 33355 32742 12 if weaponamount <= SpearMin or itemcount(MPtype) <= MPmin or cap <= CapToLeave then;gotolabel("Refill");end</w103>
      <w104>Node 33346 32743 12</w104>
      <w105>Node 33337 32743 12</w105>
      <w106>Node 33333 32743 12</w106>
      <w107>Node 33337 32746 12</w107>
      <w108>Node 33329 32754 12</w108>
      <w109>Node 33336 32754 12</w109>
      <w123>Action 33331 32725 12 if weaponamount <= SpearMin or itemcount(MPtype) <= MPmin or cap <= CapToLeave then;gotolabel("Refill");end</w123>
      <w110>Node 33338 32747 12</w110>
      <w111>Node 33337 32737 12</w111>
      <w112>Node 33331 32732 12</w112>
      <w113>Node 33323 32727 12</w113>
      <w114>Node 33331 32725 12</w114>
      <w115>Node 33341 32724 12</w115>
      <w116>Node 33342 32716 12</w116>
      <w117>Node 33338 32712 12</w117>
      <w118>Node 33331 32712 12</w118>
      <w122>Action 33331 32725 12 if weaponamount <= SpearMin or itemcount(MPtype) <= MPmin or cap <= CapToLeave then;gotolabel("Refill");end</w122>
      <w119>Node 33326 32714 12</w119>
      <w120>Node 33339 32717 12</w120>
      <w121>Node 33338 32724 12</w121>
      <w124>Node 33331 32729 12</w124>
      <w125>Node 33337 32737 12</w125>
      <w126>Node 33344 32743 12</w126>
      <w127>Node 33355 32743 12</w127>
      <w128>Action 33355 32743 12 if weaponamount <= SpearMin or itemcount(MPtype) <= MPmin or cap <= CapToLeave then;gotolabel("Refill");end</w128>
      <w129>Node 33355 32748 12</w129>
      <w130>Node 33355 32758 12</w130>
      <w131>Node 33348 32767 12</w131>
      <w132>Node 33359 32772 12</w132>
      <w133>Node 33373 32772 12</w133>
      <w134>Node 33378 32779 12</w134>
      <w135>Action 33378 32779 12 if weaponamount <= SpearMin or itemcount(MPtype) <= MPmin or cap <= CapToLeave then;gotolabel("Refill");end</w135>
      <w136>Node 33378 32776 12</w136>
      <w137>Node 33370 32772 12</w137>
      <w138>Node 33356 32772 12</w138>
      <w139>Node 33354 32782 12</w139>
      <w140>Node 33354 32790 12</w140>
      <w141>Action 33354 32790 12 if weaponamount <= SpearMin or itemcount(MPtype) <= MPmin or cap <= CapToLeave then;gotolabel("Refill");end</w141>
      <w142>Node 33354 32783 12</w142>
      <w143>Node 33347 32780 12</w143>
      <w144>Node 33335 32780 12</w144>
      <w145>Action 33335 32780 12 if weaponamount <= SpearMin or itemcount(MPtype) <= MPmin or cap <= CapToLeave then;gotolabel("Refill");end</w145>
      <w146>Node 33341 32780 12</w146>
      <w147>Node 33348 32780 12</w147>
      <w148>Node 33354 32773 12</w148>
      <w149>Node 33349 32763 12</w149>
      <w150>Node 33354 32756 12</w150>
      <w151>Node 33366 32754 12</w151>
      <w152>Node 33379 32754 12</w152>
      <w153>Node 33387 32753 12</w153>
      <w154>Node 33392 32756 12</w154>
      <w155>Action 33392 32754 12 if weaponamount <= SpearMin or itemcount(MPtype) <= MPmin or cap <= CapToLeave then;gotolabel("Refill");end</w155>
      <w156>Node 33391 32750 12</w156>
      <w157>Node 33391 32742 12</w157>
      <w158>Node 33397 32741 12</w158>
      <w159>Action 33397 32741 12 if weaponamount <= SpearMin or itemcount(MPtype) <= MPmin or cap <= CapToLeave then;gotolabel("Refill");end</w159>
      <w160>Node 33392 32741 12</w160>
      <w161>Node 33384 32735 12</w161>
      <w162>Node 33377 32730 12</w162>
      <w163>Node 33386 32726 12</w163>
      <w164>Node 33391 32722 12</w164>
      <w165>Node 33398 32722 12</w165>
      <w166>Action 33398 32722 12 if weaponamount <= SpearMin or itemcount(MPtype) <= MPmin or cap <= CapToLeave then;gotolabel("Refill");end</w166>
      <w167>Node 33391 32722 12</w167>
      <w168>Node 33385 32729 12</w168>
      <w169>Node 33374 32732 12</w169>
      <w170>Node 33369 32739 12</w170>
      <w171>Node 33361 32743 12</w171>
      <w102>Action 33355 32744 12 if weaponamount <= SpearMin or itemcount(MPtype) <= MPmin or cap <= CapToLeave then;gotolabel("Refill");else;gotolabel("Hunt");end</w102>
      <Refill>Node 33355 32744 12</Refill>
      <pre8>Stand 33355 32742 12</pre8>
      <w173>Walk 33355 32741 12</w173>
      <w174>Node 33355 32740 11</w174>
      <w172>Action 33355 32740 11 if not islocation(4) then;    gotolabel("pre8");    return;end</w172>
      <w175>Node 33349 32736 11</w175>
      <w176>Node 33338 32734 11</w176>
      <w177>Node 33327 32739 11</w177>
      <w178>Node 33313 32739 11</w178>
      <w179>Node 33304 32734 11</w179>
      <w180>Node 33292 32733 11</w180>
      <w181>Node 33287 32741 11</w181>
      <pre9>Stand 33285 32741 11</pre9>
      <w183>Walk 33284 32741 11</w183>
      <w184>Node 33283 32741 10</w184>
      <w182>Action 33283 32741 10 if not islocation(4) then;    gotolabel("pre9");    return;end</w182>
      <pre10>Stand 33282 32743 10</pre10>
      <w186>Use 33282 32743 10</w186>
      <w187>Node 33282 32744 9</w187>
      <w185>Action 33282 32744 9 if not islocation(4) then;    gotolabel("pre10");    return;end</w185>
      <pre11>Stand 33281 32743 9</pre11>
      <w189>Use 33281 32743 9</w189>
      <w190>Node 33281 32744 8</w190>
      <w188>Action 33281 32744 8 if not islocation(4) then;    gotolabel("pre11");    return;end</w188>
      <pre12>Stand 33281 32744 8</pre12>
      <w191>Rope 33282 32743 8</w191>
      <w192>Node 33282 32744 7</w192>
      <w222>Action 33282 32744 7 if not islocation(4) then;    gotolabel("pre12");    return;end</w222>
      <w193>Node 33269 32752 7</w193>
      <w194>Node 33257 32759 7</w194>
      <w195>Node 33250 32768 7</w195>
      <w196>Node 33242 32780 7</w196>
      <w197>Node 33241 32794 7</w197>
      <pre13>Stand 33241 32798 7</pre13>
      <w199>Walk 33241 32799 7</w199>
      <w200>Node 33241 32800 6</w200>
      <w198>Action 33241 32800 6 if not islocation(4) then;    gotolabel("pre13");    return;end</w198>
      <pre14>Stand 33241 32802 6</pre14>
      <w202>Walk 33241 32803 6</w202>
      <w203>Node 33241 32804 7</w203>
      <w201>Action 33241 32804 7 if not islocation(4) then;    gotolabel("pre14");    return;end</w201>
      <w204>Node 33227 32807 7</w204>
      <w205>Node 33216 32806 7</w205>
      <w206>Node 33193 32801 7</w206>
      <w207>Node 33183 32801 7</w207>
      <w208>Node 33170 32803 7</w208>
      <w209>Node 33155 32803 7</w209>
      <w210>Node 33143 32804 7</w210>
      <w211>Node 33139 32812 7</w211>
      <pre15>Stand 33139 32812 7</pre15>
      <w213>Walk 33138 32812 7</w213>
      <w214>Node 33137 32812 6</w214>
      <w212>Action 33137 32812 6 if not islocation(4) then;    gotolabel("pre15");    return;end</w212>
      <w215>Node 33131 32818 6</w215>
      <w216>Action 33131 32818 6 gotolabel("start")</w216>
    </Waypoints>
    <Pathfinding>
      <SpecialAreas />
      <WalkThroughPlayers>no</WalkThroughPlayers>
      <WalkingMethod>Map Clicks</WalkingMethod>
      <MapWalkDistance>20 to 50</MapWalkDistance>
      <WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
    </Pathfinding>
    <Settings>
      <Rope>3003</Rope>
      <Shovel>3457</Shovel>
      <Pick>3456</Pick>
      <Machete>3308</Machete>
      <NodeRange>4</NodeRange>
      <Priority>Target</Priority>
      <OpenNextBp>if cavebot enabled</OpenNextBp>
      <AutoMount>no</AutoMount>
      <Anti-idle>no</Anti-idle>
      <EatFood>yes</EatFood>
      <FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
      <PauseOnDeath>yes</PauseOnDeath>
    </Settings>
    <Enabled>no</Enabled>
  </CaveBot>
  <Looting>
    <List>
      <mini-mummy>
        <Id>10290</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </mini-mummy>
      <black-shield>
        <Id>3429</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </black-shield>
      <obsidian-lance>
        <Id>3313</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </obsidian-lance>
      <yellow-piece-of-cloth>
        <Id>5914</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </yellow-piece-of-cloth>
      <small-diamond>
        <Id>3028</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </small-diamond>
      <black-pearl>
        <Id>3027</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </black-pearl>
      <small-emerald>
        <Id>3032</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </small-emerald>
      <small-amethyst>
        <Id>3033</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </small-amethyst>
      <brown-piece-of-cloth>
        <Id>5913</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </brown-piece-of-cloth>
      <scarab-coin>
        <Id>3042</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </scarab-coin>
      <gauze-bandage>
        <Id>9649</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </gauze-bandage>
      <miraculum>
        <Id>11474</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </miraculum>
      <ghoul-snack>
        <Id>11467</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </ghoul-snack>
      <half-digested-piece-of-meat>
        <Id>10283</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </half-digested-piece-of-meat>
      <life-ring>
        <Id>3052</Id>
        <Destination>01</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </life-ring>
      <piece-of-scarab-shell>
        <Id>9641</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </piece-of-scarab-shell>
      <rotten-piece-of-cloth>
        <Id>10291</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </rotten-piece-of-cloth>
      <pelvis-bone>
        <Id>11481</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </pelvis-bone>
      <flask-of-embalming-fluid>
        <Id>11466</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </flask-of-embalming-fluid>
      <scorpion-tail>
        <Id>9651</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </scorpion-tail>
      <pile-of-grave-earth>
        <Id>11484</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </pile-of-grave-earth>
      <cobra-tongue>
        <Id>9634</Id>
        <Destination>02</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </cobra-tongue>
      <gold-coin>
        <Id>3031</Id>
        <Destination>03</Destination>
        <AlarmOn>No Alarm</AlarmOn>
      </gold-coin>
    </List>
    <Condition>All corpses</Condition>
    <Style>After all dead</Style>
    <Range>50</Range>
    <EatFood>yes</EatFood>
    <Enabled>yes</Enabled>
  </Looting>
  <Targeting>
    <Monsters>
      <Hyaena>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Hyaena>
      <Scorpion>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Scorpion>
      <Scarab>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Scarab>
      <Cobra>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Cobra>
      <Skeleton>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Skeleton>
      <Ghoul>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Ghoul>
      <Stalker>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Stalker>
      <Mummy>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Mummy>
      <Slime>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Slime>
      <Crypt-Shambler>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Crypt-Shambler>
      <Larva>
        <Categories>-</Categories>
        <Danger>0</Danger>
        <ListSettings>
          <Setting0>
            <Count>Any</Count>
            <HpRange>0 to 100 %</HpRange>
            <Stance>Keep Away</Stance>
            <Avoid>None</Avoid>
            <Distance>3</Distance>
            <Attack>Attack</Attack>
            <ListSpell />
            <SpellRate>500 to 1000</SpellRate>
            <AttackMode>No Change</AttackMode>
          </Setting0>
        </ListSettings>
        <Looting>yes</Looting>
        <MustAttackMe>no</MustAttackMe>
        <OnlyIfTrapped>no</OnlyIfTrapped>
      </Larva>
    </Monsters>
    <Settings>
      <ListOrder>7</ListOrder>
      <Health>6</Health>
      <Proximity>9</Proximity>
      <Danger>8</Danger>
      <PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
      <CooldownControl>yes</CooldownControl>
      <CheckItem>no</CheckItem>
      <MustBeReachable>yes</MustBeReachable>
      <MustBeShootable>no</MustBeShootable>
    </Settings>
    <Enabled>yes</Enabled>
  </Targeting>
  <Hud>
    <List>
      <GeneralInfo>
        <Script>setsize(100,100)
setfontcolor("white")

addtext(name,10,30)
addtext("LvL :", 150,30)
addtext(level, 180,30)
addtext("Next LvL :", 150,45)
addtext(exptolevel(), 210,45)

addtext("Pos X : ", 10,45)
addtext(posx, 54,45)
addtext("Pos Y : ", 10,60)
addtext(posy, 54,60)
addtext("Pos Z : ", 10,75)
addtext(posz, 54,75)</Script>
        <RefreshRate>1000</RefreshRate>
        <Enabled>yes</Enabled>
      </GeneralInfo>
    </List>
    <Show>If focused</Show>
    <Enabled>no</Enabled>
  </Hud>
  <Input>
    <Keyboard>
      <Mode>Simulate</Mode>
      <StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
      <TypingStyle>Keyboard keys</TypingStyle>
      <PressWaitTime>45 to 65</PressWaitTime>
    </Keyboard>
    <Mouse>
      <Mode>Simulate</Mode>
      <Scroll>Use mouse wheel</Scroll>
      <MoveSpeed>Instantaneous</MoveSpeed>
      <ClickWaitTime>30 to 50</ClickWaitTime>
    </Mouse>
    <OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
    <Enabled>no</Enabled>
  </Input>
</Settings>
 
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