Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 67
[RP][Ankrahmun] Tarpit Tomb (-3) 100% AFK [40+]
Code:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item>
</Item>
<Message>
<PrivateMessage>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>100</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>30000</Value>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>yes</Enabled>
</Alerts>
<Healer>
<Rules>
<Exura>
<HealRange>80 to 90 %</HealRange>
<ManaRange>20 to all</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Exura>
<Exura-gran>
<HealRange>41 to 80 %</HealRange>
<ManaRange>70 to all</ManaRange>
<HealMethod>Intense Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Exura-gran>
<Exura-san>
<HealRange>0 to 40 %</HealRange>
<ManaRange>165 to all</ManaRange>
<HealMethod>Divine Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Exura-san>
<Strong-Mana-Potion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 50 %</ManaRange>
<HealMethod>Strong Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Strong-Mana-Potion>
<Para-Exura>
<HealRange>90 to 100 %</HealRange>
<ManaRange>20 to all %</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>If paralyzed</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</Para-Exura>
<mana-potion>
<HealRange>0 to 100 %</HealRange>
<ManaRange>50 to 60 %</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>yes</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</mana-potion>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>yes</Enabled>
</FriendHealer>
<Refiller>
<Rules>
<Refiller0>
<HealRange>0 to 100 %</HealRange>
<ManaRange>0 to 100 %</ManaRange>
<ItemRefiller>7378</ItemRefiller>
<AmmoCount>0 to 30</AmmoCount>
<ExtraCondition>No condition</ExtraCondition>
<SpamRate>500 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Refiller0>
</Rules>
<Enabled>yes</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>yes</Enabled>
</HotKeys>
<Actions>
<List>
<drop-vials>
<Script>local amountToDrop = 5
local capToDrop = 80
--DO NOT EDIT BELOW!
if (itemcount(283)+itemcount(284)+itemcount(285)) >= amountToDrop and maround(4) == 0 and cap <= capToDrop then
pausewalking(3000)
for i = 283,285 do
if itemcount(i) > 0 then
moveitems(i, BpMain, 'ground', amountToDrop)
end
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</drop-vials>
</List>
<Setup>-- Setup
--DOGMA SQUAD SCRIPTS--
BpMain = 'blue backpack' -- ID for main backpack (back).
BpRare = 'red backpack' -- ID for backpack for loot (in main backpack ).
BpGold = 'brocade backpack' -- ID for backpack for gold ( one in one ).
BpDepot = 'purple backpack' -- ID for backpack in depot chest.
BpStacks = 'beach backpack' -- ID for stackable's bp inside BpDepot.
BpLoot = 'orange backpack' -- ID for loot bp's inside BpDepot.
MpCount = 90 -- amount of mana potions to start
MpType = 'strong mana potion'
MpPrice = 80 -- price of manas
AmmoCount = 21 -- amount of ammo (stars/spears) to start
AmmoType = 'royal spear'
AmmoPrice = 20
MpLeave = 10 -- amount of mana potions to go refill
AmmoLeave = 7 -- amount of mana potions to go refill
CapLeave = 30 -- amount of cap to go refill
AUTO_MOUNT = false -- using mount ( true / false )
-- DO NOT EDIT BELOW --</Setup>
<Library>Standard</Library>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<Hunt>Stand 33293 32659 13</Hunt>
<w000>Node 33301 32660 13</w000>
<w001>Node 33306 32659 13</w001>
<w002>Node 33317 32650 13</w002>
<w003>Node 33319 32645 13</w003>
<w004>Node 33319 32635 13</w004>
<w005>Node 33319 32643 13</w005>
<w006>Node 33325 32647 13</w006>
<w007>Node 33337 32647 13</w007>
<w008>Node 33331 32647 13</w008>
<w009>Node 33325 32647 13</w009>
<w010>Node 33318 32650 13</w010>
<w011>Node 33307 32657 13</w011>
<w012>Node 33315 32663 13</w012>
<w013>Node 33315 32668 13</w013>
<w014>Node 33320 32669 13</w014>
<w015>Node 33323 32670 13</w015>
<w016>Node 33323 32676 13</w016>
<w017>Node 33323 32668 13</w017>
<w018>Node 33324 32669 13</w018>
<w019>Node 33333 32669 13</w019>
<w020>Node 33339 32666 13</w020>
<w021>Node 33339 32659 13</w021>
<w022>Node 33339 32668 13</w022>
<w023>Node 33346 32668 13</w023>
<w024>Node 33350 32668 13</w024>
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<w026>Node 33339 32670 13</w026>
<w027>Node 33340 32677 13</w027>
<w028>Node 33339 32670 13</w028>
<w029>Node 33327 32668 13</w029>
<w030>Node 33319 32668 13</w030>
<w031>Node 33316 32663 13</w031>
<w032>Node 33308 32662 13</w032>
<w033>Node 33303 32660 13</w033>
<w034>Node 33296 32659 13</w034>
<w035>Stand 33293 32659 13</w035>
<w036>Node 33291 32661 13</w036>
<w037>Node 33285 32662 13</w037>
<w038>Node 33288 32662 13</w038>
<w039>Node 33279 32662 13</w039>
<w040>Node 33273 32662 13</w040>
<w041>Node 33278 32662 13</w041>
<w042>Node 33278 32658 13</w042>
<w043>Node 33274 32653 13</w043>
<w044>Node 33274 32648 13</w044>
<w045>Node 33274 32643 13</w045>
<w046>Node 33280 32643 13</w046>
<w047>Node 33284 32644 13</w047>
<w048>Node 33284 32650 13</w048>
<w049>Node 33284 32655 13</w049>
<w050>Node 33279 32655 13</w050>
<w051>Node 33279 32660 13</w051>
<w052>Node 33283 32662 13</w052>
<w053>Node 33286 32664 13</w053>
<w054>Node 33287 32669 13</w054>
<w054>Node 33287 32661 13</w054>
<w055>Stand 33293 32659 13</w055>
<Check>Action 33293 32659 13 if itemcount(AmmoType) > AmmoLeave or;itemcount(MpType) > MpLeave or;cap > CapLeave then;gotolabel("Hunt") else;gotolabel("Leave");end</Check>
<w056>Node 33291 32661 13</w056>
<w057>Node 33287 32664 13</w057>
<w058>Node 33287 32669 13</w058>
<w059>Node 33292 32670 13</w059>
<w060>Node 33292 32675 13</w060>
<w061>Node 33299 32684 13</w061>
<w062>Node 33301 32687 13</w062>
<w063>Node 33300 32687 13</w063>
<w064>Node 33301 32686 13</w064>
<w065>Node 33301 32693 13</w065>
<w066>Node 33301 32695 13</w066>
<w067>Node 33300 32694 13</w067>
<w068>Stand 33300 32694 13</w068>
<w069>Node 33296 32695 13</w069>
<w070>Node 33287 32695 13</w070>
<w071>Node 33297 32695 13</w071>
<w072>Node 33300 32700 13</w072>
<w073>Node 33300 32706 13</w073>
<w074>Node 33301 32708 13</w074>
<w075>Node 33301 32704 13</w075>
<w076>Node 33304 32702 13</w076>
<w077>Node 33308 32701 13</w077>
<w078>Node 33309 32699 13</w078>
<w079>Node 33309 32696 13</w079>
<w080>Node 33309 32701 13</w080>
<w081>Node 33319 32701 13</w081>
<w082>Node 33321 32701 13</w082>
<w083>Node 33309 32701 13</w083>
<w084>Node 33302 32701 13</w084>
<w085>Node 33301 32697 13</w085>
<w086>Node 33301 32691 13</w086>
<w087>Node 33304 32688 13</w087>
<w088>Node 33324 32688 13</w088>
<w089>Node 33325 32690 13</w089>
<w090>Node 33327 32690 13</w090>
<w091>Node 33337 32690 13</w091>
<w092>Node 33343 32690 13</w092>
<w093>Node 33336 32690 13</w093>
<w094>Node 33329 32690 13</w094>
<w095>Node 33323 32690 13</w095>
<w096>Node 33317 32688 13</w096>
<w097>Node 33311 32688 13</w097>
<w098>Node 33304 32688 13</w098>
<w099>Node 33300 32688 13</w099>
<w100>Node 33300 32683 13</w100>
<w101>Node 33295 32683 13</w101>
<w102>Node 33292 32680 13</w102>
<w103>Node 33292 32675 13</w103>
<w104>Node 33293 32671 13</w104>
<w105>Node 33288 32669 13</w105>
<w106>Node 33286 32667 13</w106>
<w107>Node 33286 32662 13</w107>
<w108>Node 33290 32662 13</w108>
<w109>Node 33292 32661 13</w109>
<w110>Stand 33293 32659 13</w110>
<Check>Action 33293 32659 13 if itemcount(AmmoType) > AmmoLeave or;itemcount(MpType) > MpLeave or;cap > CapLeave then;gotolabel("Hunt") else;gotolabel("Leave");end</Check>
<Leave>Stand 33293 32659 13</Leave>
<w113>Stand 33293 32659 13</w113>
<w112>Walk 33293 32658 13</w112>
<w111>Node 33291 32659 12</w111>
<w114>Node 33290 32668 12</w114>
<w115>Node 33283 32670 12</w115>
<w116>Node 33281 32678 12</w116>
<w117>Node 33277 32686 12</w117>
<w118>Node 33271 32695 12</w118>
<w119>Node 33264 32697 12</w119>
<w120>Node 33251 32694 12</w120>
<w121>Node 33242 32694 12</w121>
<w122>Node 33238 32699 12</w122>
<w123>Node 33235 32701 12</w123>
<w124>Node 33231 32704 12</w124>
<w125>Stand 33232 32704 12</w125>
<w126>Stand 33232 32704 12</w126>
<w127>Walk 33233 32704 12</w127>
<w128>Node 33234 32704 11</w128>
<w129>Stand 33234 32702 11</w129>
<w130>Stand 33234 32702 11</w130>
<w131>Walk 33233 32702 11</w131>
<w132>Stand 33232 32702 10</w132>
<w133>Stand 33232 32704 10</w133>
<w134>Stand 33232 32704 10</w134>
<w135>Walk 33233 32704 10</w135>
<w136>Stand 33234 32704 9</w136>
<w137>Stand 33234 32702 9</w137>
<w138>Stand 33234 32702 9</w138>
<w139>Walk 33233 32702 9</w139>
<w140>Stand 33232 32702 8</w140>
<w141>Stand 33233 32704 8</w141>
<w142>Rope 33233 32704 8</w142>
<w143>Node 33232 32706 7</w143>
<w144>Node 33232 32711 7</w144>
<w145>Node 33232 32716 7</w145>
<w146>Node 33230 32718 7</w146>
<w147>Node 33223 32718 7</w147>
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<w155>Node 33180 32728 7</w155>
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<w162>Node 33154 32740 7</w162>
<w163>Node 33154 32746 7</w163>
<w164>Node 33154 32753 7</w164>
<w165>Node 33154 32758 7</w165>
<w166>Node 33154 32760 7</w166>
<w167>Stand 33154 32761 7</w167>
<w168>Stand 33154 32761 7</w168>
<w169>Walk 33154 32762 7</w169>
<w170>Stand 33154 32763 6</w170>
<w171>Stand 33154 32765 6</w171>
<w172>Stand 33154 32765 6</w172>
<w173>Walk 33154 32766 6</w173>
<w174>Node 33154 32767 7</w174>
<w175>Node 33153 32771 7</w175>
<w176>Node 33153 32777 7</w176>
<w177>Node 33158 32781 7</w177>
<w178>Node 33160 32786 7</w178>
<w179>Node 33160 32793 7</w179>
<w180>Node 33160 32800 7</w180>
<w181>Node 33157 32803 7</w181>
<w182>Node 33150 32803 7</w182>
<w183>Node 33145 32803 7</w183>
<w184>Node 33142 32808 7</w184>
<w185>Node 33142 32815 7</w185>
<w224>Node 33127 32834 7</w224>
<w225>Node 33125 32839 7</w225>
<w226>Node 33122 32846 7</w226>
<w227>Stand 33122 32848 7</w227>
<w228>Stand 33122 32848 7</w228>
<w230>Action 33122 32847 7 closewindows();openitem(BpMain, "back", true);wait(500);openitem(BpRare, BpMain, true);wait(400,500);resizewindow(BpRare, 1);wait(2000);reachgrounditem("depot");wait(1000,1500);openitem('depot');wait(1000,1500);openitem('Depot Chest','Locker',false,0);wait(1000,1500);openitem(BpDepot,'Depot Chest',false,0);wait(1000,1500);depotdeposit(BpStacks,'demonic skeletal hand', 'vampire teeth', 'dragon tail', 'gauze bandage', 'flask of embalming fluid', 'rotten piece of cloth', 'bat wing', 'minotaur leather', 'necromantic robe', 'blood preservation');wait(700,900);depotdeposit(BpLoot, 'vampire shield','Boots of haste', 'mystic turban');openitem(BpRare,BpRare);depotdeposit(BpStacks,'demonic skeletal hand', 'vampire teeth', 'dragon tail', 'gauze bandage', 'flask of embalming fluid', 'rotten piece of cloth', 'bat wing', 'minotaur leather', 'necromantic robe', 'blood preservation');wait(700,900);depotdeposit(BpLoot, 'vampire shield','Boots of haste', 'mystic turban');openitem(BpRare,BpRare);depotdeposit(BpStacks,'demonic skeletal hand', 'vampire teeth', 'dragon tail', 'gauze bandage', 'flask of embalming fluid', 'rotten piece of cloth', 'bat wing', 'minotaur leather', 'necromantic robe', 'blood preservation');wait(700,900);depotdeposit(BpLoot, 'vampire shield','Boots of haste', 'mystic turban');</w230>
<w231>Node 33124 32842 7</w231>
<w229>Node 33126 32838 7</w229>
<w232>Node 33127 32830 7</w232>
<w233>Node 33127 32827 7</w233>
<w234>Stand 33127 32827 7</w234>
<w235>Stand 33127 32827 7</w235>
<w236>Walk 33127 32826 7</w236>
<w237>Node 33129 32824 6</w237>
<w238>Node 33137 32821 6</w238>
<w241>Action 33132 32820 6 npcsay("hi");wait(2000);npcsay("deposit all");wait(1000);npcsay("yes");wait(1000);npcsay("withdraw"..((MpCount-itemcount(MpType))*MpPrice));wait(1000);npcsay("yes");wait(1000);npcsay("withdraw"..((AmmoCount-itemcount(AmmoType))*AmmoPrice));wait(1000);npcsay("yes");wait(1000);npcsay("balance");</w241>
<w242>Node 33130 32817 6</w242>
<w186>Stand 33132 32817 6</w186>
<w244>Stand 33132 32816 6</w244>
<w239>Stand 33132 32816 6</w239>
<w245>Walk 33131 32816 6</w245>
<w246>Stand 33128 32812 5</w246>
<w247>Stand 33128 32812 5</w247>
<w248>Stand 33128 32811 5</w248>
<w249>Stand 33128 32811 5</w249>
<w250>Action 33128 32811 5 npcsay("hi");wait(2000);sellflasks();wait(2000);buyitemsupto(MpType, MpCount);wait(2000);</w250>
<w254>Node 33135 32816 6</w254>
<w255>Node 33137 32813 6</w255>
<w251>Stand 33129 32816 5</w251>
<w252>Stand 33129 32816 5</w252>
<w253>Walk 33130 32816 5</w253>
<w256>Node 33136 32815 6</w256>
<w257>Stand 33137 32815 6</w257>
<w258>Stand 33137 32815 6</w258>
<w259>Walk 33138 32815 6</w259>
<w260>Node 33144 32812 7</w260>
<w261>Stand 33144 32812 7</w261>
<w262>Stand 33144 32812 7</w262>
<w263>Walk 33145 32812 7</w263>
<w264>Node 33150 32809 6</w264>
<w265>Stand 33150 32809 6</w265>
<w266>Stand 33150 32809 6</w266>
<w267>Walk 33151 32809 6</w267>
<w268>Stand 33150 32809 5</w268>
<w269>Stand 33150 32809 5</w269>
<w270>Walk 33149 32809 5</w270>
<w271>Stand 33153 32808 4</w271>
<w272>Stand 33156 32812 4</w272>
<w273>Stand 33156 32812 4</w273>
<w274>Stand 33156 32812 4</w274>
<w275>Stand 33155 32812 4</w275>
<w276>Stand 33157 32812 4</w276>
<w277>Stand 33156 32812 4</w277>
<w278>Action 33156 32812 4 npcsay("hi");wait(5000);npcsay("hi");wait(1000);npcsay("trade");wait(2000);buyitemsupto(AmmoType, AmmoCount)</w278>
<w279>Node 33149 32810 4</w279>
<w280>Stand 33149 32810 4</w280>
<w281>Stand 33149 32810 4</w281>
<w282>Stand 33149 32810 4</w282>
<w283>Walk 33149 32809 4</w283>
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<w285>Stand 33151 32810 5</w285>
<w286>Walk 33151 32809 5</w286>
<w287>Node 33155 32810 6</w287>
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<w289>Stand 33155 32807 6</w289>
<w290>Stand 33155 32807 6</w290>
<w291>Walk 33155 32806 6</w291>
<w292>Node 33161 32802 7</w292>
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<w300>Stand 33153 32767 7</w300>
<w301>Stand 33153 32767 7</w301>
<w302>Walk 33153 32766 7</w302>
<w303>Stand 33152 32763 6</w303>
<w304>Stand 33152 32763 6</w304>
<w305>Walk 33152 32762 6</w305>
<w306>Node 33157 32756 7</w306>
<w307>Node 33164 32748 7</w307>
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<w314>Node 33229 32704 7</w314>
<w240>Stand 33228 32704 7</w240>
<w243>Stand 33228 32704 7</w243>
<w337>Action 33228 32704 7 closewindows();wait(2000);openitem(BpMain,'back',true,0);wait(300,450);resizewindows();openitem(BpRare,BpMain,true,0);wait(300,450);resizewindows();openitem(BpGold,BpMain,true,0);wait(300,450);resizewindows()</w337>
<OpenHole>Stand 33232 32704 7</OpenHole>
<w316>Stand 33232 32704 7</w316>
<w318>Shovel 33233 32704 7</w318>
<w317>Walk 33233 32704 7</w317>
<w331>Stand 33233 32704 8</w331>
<w332>Action 33233 32704 8 if islocation(1) then;gotolabel("Continue") else;gotolabel("OpenHole");end;</w332>
<Continue>Stand 33232 32701 8</Continue>
<w334>Stand 33232 32701 8</w334>
<w335>Walk 33233 32701 8</w335>
<w315>Stand 33234 32704 9</w315>
<w333>Stand 33234 32704 9</w333>
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<w321>Walk 33233 32701 10</w321>
<w322>Stand 33233 32703 11</w322>
<w323>Stand 33233 32703 11</w323>
<w324>Walk 33233 32704 11</w324>
<w325>Node 33236 32700 12</w325>
<w326>Node 33238 32694 12</w326>
<w327>Node 33249 32694 12</w327>
<w328>Node 33254 32695 12</w328>
<w329>Node 33260 32697 12</w329>
<w330>Node 33272 32696 12</w330>
<w338>Node 33275 32689 12</w338>
<w339>Node 33279 32682 12</w339>
<w340>Node 33283 32674 12</w340>
<w341>Node 33290 32669 12</w341>
<w342>Node 33292 32658 12</w342>
<w343>Stand 33292 32658 12</w343>
<w344>Stand 33292 32658 12</w344>
<w345>Walk 33293 32658 12</w345>
</Waypoints>
<Pathfinding>
<SpecialAreas>
</SpecialAreas>
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>2</NodeRange>
<Priority>Target</Priority>
<OpenNextBp>if cavebot enabled</OpenNextBp>
<AutoMount>no</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>yes</Enabled>
</CaveBot>
<Looting>
<List>
<demonic-skeletal-hand>
<Id>9647</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</demonic-skeletal-hand>
<gauze-bandage>
<Id>9649</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gauze-bandage>
<vampire-teeth>
<Id>9685</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</vampire-teeth>
<flask-of-embalming-fluid>
<Id>11466</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</flask-of-embalming-fluid>
<ghoul-snack>
<Id>11467</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</ghoul-snack>
<mini-mummy>
<Id>10290</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</mini-mummy>
<Vampire-Shield>
<Id>3434</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Vampire-Shield>
<Gold-Coin>
<Id>3031</Id>
<Destination>02</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Gold-Coin>
<Hardened-Bone>
<Id>5925</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Hardened-Bone>
<Boots-of-haste>
<Id>3079</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Boots-of-haste>
<skull-staff>
<Id>3324</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</skull-staff>
<Blue-robe>
<Id>3567</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Blue-robe>
<noble-axe>
<Id>7456</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</noble-axe>
<mystic-turban>
<Id>3574</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</mystic-turban>
<Guardian-Shield>
<Id>3415</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Guardian-Shield>
<two-handed-sword>
<Id>3265</Id>
<Destination>ground</Destination>
<AlarmOn>No Alarm</AlarmOn>
</two-handed-sword>
<mana-potion>
<Id>268</Id>
<Destination>00</Destination>
<AlarmOn>No Alarm</AlarmOn>
</mana-potion>
<rotten-piece-of-cloth>
<Id>10291</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</rotten-piece-of-cloth>
<necromantic-robe>
<Id>11475</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</necromantic-robe>
<blood-preservation>
<Id>11449</Id>
<Destination>01</Destination>
<AlarmOn>No Alarm</AlarmOn>
</blood-preservation>
</List>
<Condition>All corpses</Condition>
<Style>After all dead</Style>
<Range>10</Range>
<EatFood>yes</EatFood>
<Enabled>yes</Enabled>
</Looting>
<Targeting>
<Monsters>
<Bonebeast>
<Categories>-</Categories>
<Danger>10</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away Wait</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Bonebeast>
<Necromancer>
<Categories>-</Categories>
<Danger>9</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Necromancer>
<Mummy>
<Categories>-</Categories>
<Danger>8</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away Wait</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Mummy>
<Crypt-Shambler>
<Categories>-</Categories>
<Danger>5</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away Wait</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Crypt-Shambler>
<Vampire>
<Categories>-</Categories>
<Danger>11</Danger>
<ListSettings>
<1>
<Count>1</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away Wait</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</1>
<Setting1>
<Count>2+</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away Wait</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting1>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Vampire>
<Stalker>
<Categories>-</Categories>
<Danger>20</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Approach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Stalker>
<Ghoul>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Ghoul>
<Demon-Skeleton>
<Categories>-</Categories>
<Danger>8</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Keep Away Wait</Stance>
<Avoid>None</Avoid>
<Distance>3</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Divine Missile</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Demon-Skeleton>
<Slime>
<Categories>-</Categories>
<Danger>1</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>No movement</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>No Change</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Slime>
</Monsters>
<Settings>
<ListOrder>7</ListOrder>
<Health>8</Health>
<Proximity>3</Proximity>
<Danger>9</Danger>
<PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>yes</Enabled>
</Targeting>
<Hud>
<List>
<GeneralInfo>
<Script>setsize(100,100)
setfontcolor("white")
addtext(name,10,30)
addtext("LvL :", 150,30)
addtext(level, 180,30)
addtext("Next LvL :", 150,45)
addtext(exptolevel(), 210,45)
addtext("Pos X : ", 10,45)
addtext(posx, 54,45)
addtext("Pos Y : ", 10,60)
addtext(posy, 54,60)
addtext("Pos Z : ", 10,75)
addtext(posz, 54,75)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</GeneralInfo>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>