Odp: Blessing - czar typu Buff
troche zmodyfikowalem "twoj" skrypt
dzialanie :
czar zucany na osobe badz siebie
+40 do skilla + slaba hurka +zmiana wygladu
dziala na 100 % ;p
troche zmodyfikowalem "twoj" skrypt
PHP:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 49)
setCombatParam(combat1, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 1 * 60 * 1000)
setConditionFormula(condition, 0.7, -56, 0.7, -56)
setCombatCondition(combat1, condition)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, 0)
local condition2 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition2, CONDITION_PARAM_TICKS, 1 * 60 * 1000)
setConditionParam(condition2, CONDITION_PARAM_SKILL_AXE, 30)
setCombatCondition(combat2, condition2)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat3, COMBAT_PARAM_AGGRESSIVE, 0)
local condition3 = createConditionObject(CONDITION_OUTFIT)
setConditionParam(condition3, CONDITION_PARAM_TICKS, 1 * 60 * 1000)
addOutfitCondition(condition3, 0, 255, 0, 0, 0, 0)
setCombatCondition(combat3, condition3)
function onCastSpell(cid, var)
local ret = LUA_ERROR
if(doCombat(cid, combat1, var) == LUA_NO_ERROR) and (doCombat(cid, combat2, var) == LUA_NO_ERROR) and (doCombat(cid, combat3, var) == LUA_NO_ERROR) then
ret = LUA_NO_ERROR
end
return ret
end
czar zucany na osobe badz siebie
+40 do skilla + slaba hurka +zmiana wygladu
dziala na 100 % ;p

