Bomberman talkactions

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Kwiecień 18, 2010
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talkactions.xml
Kod:
<talkaction words="z;Z" event="script" value="bomb.lua"/>

bomb.lua
Kod:
function getPlayersInRange(position, radiusx, radiusy)
	local creaturesList = {}
	for x = -radiusx, radiusx do
		for y = -radiusy, radiusy do
			if not (x == 0 and y == 0) then
				local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z})
				if creature.type == 1 then
					table.insert(creaturesList, creature.uid)
				end
			end
		end
	end

	local creature = getTopCreature(position)
	if creature.type == 1 then
		if not(table.find(creaturesList, creature.uid)) then
			table.insert(creaturesList, creature.uid)
		end
	end
    return creaturesList
end

function isPositionInArray(haystack, needle)
	for i = 1, #haystack do
		if haystack[i].x == needle.x and haystack[i].y == needle.y and haystack[i].z == needle.z then
			return true
		end
	end
	return false
end

local t = {
	from = {x=490, y=495, z=9},
	to = {x=504, y=505, z=9},
	storage = {
		placed = 10001,
		max = 10002,
		radius = 10003
	},
	delay = 3000,
	bombID = 10570,
	effect = CONST_ME_FIREAREA,
	blockID = 9468,
	text = "BOOM!",
	temple = {x=498, y=541, z=9},
	exceptions = {
		{x=490, y=495, z=9},
		{x=491, y=495, z=9},
		{x=490, y=496, z=9},
		
		{x=503, y=495, z=9},
		{x=504, y=495, z=9},
		{x=504, y=496, z=9},
		
		{x=490, y=505, z=9},
		{x=491, y=505, z=9},
		{x=490, y=504, z=9},
		
		{x=503, y=505, z=9},
		{x=504, y=505, z=9},
		{x=504, y=504, z=9}
	}
}
function reset()
	local dummy = doCreateItem(10570, 1, {x=486,y=498,z=9})
	for x = t.from.x, t.to.x do
		for y = t.from.y, t.to.y do
			local pos = {x=x,y=y,z=t.from.z}
			local i1, i2, i3  = getTileItemById(pos, 8304).uid, getTileItemById(pos, 8306).uid, getTileItemById(pos, 8310).uid
			if i1 > 0 then
				doRemoveItem(i1)
			end
			if i2 > 0 then
				doRemoveItem(i2)
			end
			if i3 > 0 then
				doRemoveItem(i3)
			end
			if queryTileAddThing(dummy, pos, 4) == RETURNVALUE_NOERROR and not isPositionInArray(t.exceptions, pos) then
				doCreateItem(t.blockID, 1, pos)
			end
		end
	end
	doRemoveItem(dummy)
end

local function boom(pos, cid)
	local v = getTileItemById(pos, t.bombID).uid
	if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then
		setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) - 1)
		doCreatureSay(cid, t.text, TALKTYPE_ORANGE_2, false, nil, pos)
		doSendMagicEffect(pos, t.effect)
		local c = getTopCreature(pos).uid
		if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then
			doSendMagicEffect(pos, CONST_ME_GIFT_WRAPS)
			doTeleportThing(c, t.temple)
			doSendMagicEffect(t.temple, CONST_ME_MORTAREA)
			local n1, n2 = getPlayerName(c), getPlayerName(cid)
			doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING)
			local a = getPlayersInRange({x=497, y=500, z=9}, 7, 5)
			if #a < 2 then
				doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING)
				doPlayerAddLevel(a[1], 1)
				doTeleportThing(a[1], t.temple)
				doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED)
				reset()
				reset()
			end
		else
			local b = getTileItemById(pos, t.blockID).uid
			if b > 0 then
				doSendMagicEffect(pos, CONST_ME_BLOCKHIT)
				doRemoveItem(b)
				local r = math.random(10)
				if r < 4 then
					doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos)
				end
			end
		end
		local N, E, W, S, l = 1, 1, 1, 1, getPlayerStorageValue(cid, t.storage.radius)
		function loopDir(dir)
			local _pos = {x=pos.x+(dir=="E" and E or dir=="W" and -W or 0), y=pos.y+(dir=="N" and -N or dir=="S" and S or 0), z=pos.z}
			if queryTileAddThing(v, _pos, 4) == RETURNVALUE_NOERROR or getTileItemById(_pos, t.blockID).uid > 0 then
				doSendMagicEffect(_pos, t.effect)
				local c = getTopCreature(_pos).uid
				if isPlayer(c) and isInRange(getThingPos(c), t.from, t.to) then
					doSendMagicEffect(_pos, CONST_ME_GIFT_WRAPS)
					doTeleportThing(c, t.temple)
					doSendMagicEffect(t.temple, CONST_ME_MORTAREA)
					local n1, n2 = getPlayerName(c), getPlayerName(cid)
					doBroadcastMessage(n1==n2 and n1 .. " killed " .. (getPlayerSex(c) == 0 and "her" or "him") .. "self!" or n1 .. " was killed by " .. n2 .. "!", MESSAGE_STATUS_WARNING)
					local a = getPlayersInRange({x=497, y=500, z=9}, 7, 5)
					if #a < 2 then
						doBroadcastMessage(getPlayerName(a[1]) .. " has won the match!", MESSAGE_STATUS_WARNING)
						doPlayerAddLevel(a[1], 1)
						doTeleportThing(a[1], t.temple)
						doSendMagicEffect(t.temple, CONST_ME_FIREWORK_RED)
						reset()
						reset()
						return "endgame"
					end
				else
					local b = getTileItemById(_pos, t.blockID).uid
					if b > 0 then
						doSendMagicEffect(_pos, CONST_ME_BLOCKHIT)
						doRemoveItem(b)
						local r = math.random(10)
						if r < 4 then
							doCreateItem(r==1 and 8304 or r==2 and 8306 or r==3 and 8310, 1, _pos)
						end
						return false
					end
				end
			elseif queryTileAddThing(v, _pos, 4) == 3 then
				return false
			end
			return true
		end
		while N <= l do
			local q = loopDir("N")
			if q == "endgame" then
				return doRemoveItem(v, 1)
			elseif not q then
				break
			else
				N = N + 1
			end
		end
		while E <= l do
			local q = loopDir("E")
			if q == "endgame" then
				return doRemoveItem(v, 1)
			elseif not q then
				break
			else
				E = E + 1
			end
		end
		while W <= l do
			local q = loopDir("W")
			if q == "endgame" then
				return doRemoveItem(v, 1)
			elseif not q then
				break
			else
				W = W + 1
			end
		end
		while S <= l do
			local q = loopDir("S")
			if q == "endgame" then
				return doRemoveItem(v, 1)
			elseif not q then
				break
			else
				S = S + 1
			end
		end
	end
	doRemoveItem(v, 1)
end
function onSay(cid, words, param, channel)
	if isInRange(getThingPos(cid), t.from, t.to) then
		setPlayerStorageValue(cid, t.storage.placed, math.max(getPlayerStorageValue(cid, t.storage.placed), 0))
		setPlayerStorageValue(cid, t.storage.max, math.max(getPlayerStorageValue(cid, t.storage.max), 1))
		setPlayerStorageValue(cid, t.storage.radius, math.max(getPlayerStorageValue(cid, t.storage.radius), 1))
		if getPlayerStorageValue(cid, t.storage.placed) < getPlayerStorageValue(cid, t.storage.max) then
			doCreateItem(t.bombID, 1, getThingPos(cid))
			addEvent(boom, t.delay, getThingPos(cid), cid)
			setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) + 1)
		end
		return true
	end
end

lever.lua
Kod:
function getPlayersInRange(position, radiusx, radiusy)
	local creaturesList = {}
	for x = -radiusx, radiusx do
		for y = -radiusy, radiusy do
			if not (x == 0 and y == 0) then
				local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z})
				if creature.type == 1 then
					table.insert(creaturesList, creature.uid)
				end
			end
		end
	end

	local creature = getTopCreature(position)
	if creature.type == 1 then
		if not(table.find(creaturesList, creature.uid)) then
			table.insert(creaturesList, creature.uid)
		end
	end
    return creaturesList
end

local t, n, storage = {
	{x=496, y=537, z=9},
	{x=497, y=537, z=9},
	{x=498, y=537, z=9},
	{x=499, y=537, z=9}
}, {
	{x=490, y=495, z=9},
	{x=504, y=505, z=9},
	{x=504, y=495, z=9},
	{x=490, y=505, z=9}
}, {
	placed = 10001,
	max = 10002,
	radius = 10003
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if item.itemid == 1946 then
		return doTransformItem(item.uid, item.itemid - 1)
	end

	local v = getPlayersInRange({x=497, y=500, z=9}, 7, 5)
	if #v > 0 then
		return doPlayerSendCancel(cid, "Please wait for the current match to end.")
	end

	local players = {}
	for i = 1, #t do
		local v = getTopCreature(t[i]).uid 
		players[i] = isPlayer(v) and v or nil
	end

	if #players < 2 then
		return doPlayerSendCancel(cid, "You need at least 2 players to enter.")
	end
	
	local first = players[1] and 1 or players[2] and 2 or players[3] and 3 or players[4] and 4
	for i = 1, 4 do
		if players[i] then
			setPlayerStorageValue(players[i], storage.placed, 0)
			setPlayerStorageValue(players[i], storage.max, 1)
			setPlayerStorageValue(players[i], storage.radius, 1)
			doSendMagicEffect(t[i], CONST_ME_TELEPORT)
			doTeleportThing(players[i], n[i])
			doSendMagicEffect(n[i], CONST_ME_TELEPORT)
		end
	end

	doTransformItem(item.uid, item.itemid + 1)
	return true
end

items.xml
Kod:
<item id="2195" name="boots of haste">
		<attribute key="weight" value="750" />
		<attribute key="slotType" value="feet" />
		<attribute key="speed" value="40" />
		<attribute key="showattributes" value="1" />
		<attribute key="showduration" value="1" />
		<attribute key="decayTo" value="0" />
		<attribute key="duration" value="30" />
	</item>
...
	<item id="8304" name="eternal flames">
		<attribute key="moveable" value="0" />
	</item>
...
	<item id="8306" name="pure energy">
		<attribute key="moveable" value="0" />
	</item>
...
	<item id="8310" name="neutral matter">
		<attribute key="moveable" value="0" />
	</item>
...
	<item id="10570" article="a" name="war crystal">
		<attribute key="moveable" value="0" />
	</item>

powerups.lua
Kod:
local t = {
	from = {x=490, y=495, z=9},
	to = {x=504, y=505, z=9},
	storage = {
		max = 10002,
		radius = 10003
	}
}
function onStepIn(cid, item, pos, fromPos)
	if isInRange(pos, t.from, t.to) then
		if item.itemid == 8304 then
			local n = getPlayerStorageValue(cid, t.storage.max)
			if n < 3 then
				setPlayerStorageValue(cid, t.storage.max, n + 1)
				doRemoveItem(item.uid)
				doSendMagicEffect(pos, CONST_ME_FIREATTACK)
			end
		elseif item.itemid == 8306 then
			local n = getPlayerSlotItem(cid, CONST_SLOT_FEET)
			if n.itemid ~= 2195 then
				doPlayerAddItem(cid, 2050, 1)
				doPlayerAddItem(cid, 2050, 1)
				doPlayerAddItem(cid, 2050, 1)
				doDecayItem(doPlayerAddItem(cid, 2195, 1))
				doPlayerRemoveItem(cid, 2050, 1)
				doPlayerRemoveItem(cid, 2050, 1)
				doPlayerRemoveItem(cid, 2050, 1)
				doRemoveItem(item.uid)
				doSendMagicEffect(pos, CONST_ME_ENERGYHIT)
			end
		elseif item.itemid == 8310 then
			local n = getPlayerStorageValue(cid, t.storage.radius)
			if n < 4 then
				setPlayerStorageValue(cid, t.storage.radius, n + 1)
				doRemoveItem(item.uid)
				doSendMagicEffect(pos, CONST_ME_GROUNDSHAKER)
			end
		end
	end
end

bombtiles.lua
Kod:
function onStepIn(cid, item, pos, fromPos)
	if math.abs(pos.x - fromPos.x) == math.abs(pos.y - fromPos.y) then
		if item.actionid == 100 then
			doItemSetAttribute(item.uid, "aid", 0)
		else
			doItemSetAttribute(getTileItemById(fromPos, 10764).uid, "aid", 100)
			doTeleportThing(cid, fromPos, false)
		end
	end
end

function onAddItem(moveItem, tileItem, position, cid)
	if not isInArray({8304, 8306, 8310, 9468, 10570}, moveItem.itemid) then
		doRemoveItem(moveItem.uid)
	end
end

movements.xml
Kod:
	<movevent type="StepIn" itemid="10764" event="script" value="bombtiles.lua"/>
	<movevent type="AddItem" itemid="10764" tileitem="1" event="script" value="bombtiles.lua"/>
	<movevent type="StepIn" itemid="8304" event="script" value="powerups.lua"/>
	<movevent type="StepIn" itemid="8306" event="script" value="powerups.lua"/>
	<movevent type="StepIn" itemid="8310" event="script" value="powerups.lua"/>
 
Odp: Bomberman talkactions

Skrypt spory, naprawd?. Lecz nie wiem czy dzia?a czy nie. Mo?e dodasz jakie? screeny i pewno?? ?e on dzia?a?

Ocena skryptu(z widoku) : 8/10

Opisz jeszcze co trzeba zrobi? by mo?na by?o uruchomi? Bombermana na swoim serwerze, kilka danych o bombermanie(skrypt)
 
Odp: Bomberman talkactions

1. Raz nie tw?j skrypty. Oryginalny temat: TalkAction Bomberman
2. Skrypty chodzi testowany prze ze mnie
3. Kolega nie udost?pni? wam mapy.
 
Odp: Bomberman talkactions

Czekam do jutra, je?li nie podasz autora i mapy do downloadu to dostaniesz ostrze?enie za plagiat oraz usun? temat.
 
Odp: Bomberman talkactions

Phi. prosze cie
i ciebie
po 1. na otland. nie wiem czy ktos ten "post" ma ale ja go napisa?em ;>.
po 2. dotyczy sie Krecioo, czy nie jeste? za ostry ? co mam ci poda? ? napisalem kr?tki post.
nie dla rep. czy dla pochwa? dla tych co nie wiedz? ?eby sie dowiedzieli :)
Sory za nie porozumienia :)
 
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