- Dołączył
- Czerwiec 19, 2010
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- 263
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Skrypt z serii bossy inne ni? zwykle.
Opis:
OPIS
Boss ten posiada takie umiej?tno?ci:
Najpierw lecimy do folderu monsters i tworzymy tam plik o nazwie Threatening Deamos.xml i wklejamy:
Tworzymy teraz plik o nazwie Noivudd.xml i wklejamy:
Nast?pnie tworzymy plik o nazwie Deathless Dragon.xml i wklejamy:
Do monsters.xml wklejamy:
Opis:
OPIS
Boss ten posiada takie umiej?tno?ci:
* Usuwa magic walle, wild growth, fire/energy/poison field,
* Gdy ma wi?cej ani?eli 20% hp to wskrzesza smoki, kt?re atakuj? ka?dego kogo popadnie,
* Za? gdy ma mniej ni? 20% hp to wysysa wszystkim znajduj?cym si? wok?? ?ycie dzi?ki czemu si? ulecza,
* Maj?c mniej ni? 20% hp przyzywa losow? ilo?? potwor?w, kt?re pojawiaj? si? wok?? gracza.
Najpierw lecimy do folderu monsters i tworzymy tam plik o nazwie Threatening Deamos.xml i wklejamy:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Threatening Deamos" nameDescription="Threatening Deamos" race="fire" experience="6450" speed="234" manacost="0">
<health now="9900" max="9900"/>
<look type="204" corpse="5984"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag attackable="1"/>
<flag hostile="1"/>
<flag convinceable="1"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<script>
<event name="Kills"/>
</script>
<attacks>
<attack name="melee" interval="2000" skill="150" attack="55"/>
<attack name="fire" interval="953" chance="14" radius="4" target="1" min="-431" max="-561">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="1211" chance="11" range="7" radius="4" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="fire" interval="1091" chance="13" length="7" spread="3" min="-475" max="-642">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="45" defense="45">
<defense name="healing" interval="1025" chance="15" min="132" max="276">
<attribute key="areaEffect" value="fire"/>
</defense>
</defenses>
<immunities>
<immunity fire="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="2">
<summon name="dragon" interval="1121" chance="16" max="2"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="I WILL SET THE WORLD IN FIRE!" yell="1"/>
<voice sentence="I WILL PROTECT MY BROOD!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="70000"/> --gold
<item id="2148" countmax="90" chance="60000"/> --gold
<item id="2152" countmax="10" chance="20000"/> --platinum coin
<item id="2672" countmax="10" chance1="20000"/> --dragon ham
<item id="2033" chance="2000"/> --golden mug
<item id="7590" chance="6000"/> --GMP
<item id="1976" chance="3500"/> --gemmed book
<item id="2413" chance="5000"/> --broad sword
<item id="2498" chance="900"/> --royal helmet
<item id="2509" chance="11000"/> --steel shield
<item id="2492" chance="700"/> --DSM
<item id="2398" chance="7000"/> --mace
<item id="2406" chance="9000"/> --short sword
<item id="2409" chance="3800"/> --serpent sword
<item id="2434" chance="4000"/> --dragon hammer
<item id="2457" chance="9500"/> --steel helmet
<item id="2191" chance="1500"/> --wand of dragonbreath
<item id="2547" countmax="5" chance="4500"/> --power bolt
<item id="7365" countmax="6" chance="10000"/> --onyx arrow
<item id="2546" countmax="10" chance="8500"/> --burst arrow
<item id="2796" countmax="4" chance="6000"/> --green mushroom
<item id="3976" countmax="10" chance1="50000" chancemax="0"/>
<item id="2148" countmax="100" chance="60000"/> --gold
<item id="2392" chance="3500"/> --fire sword
<item id="2167" chance="2000"/> --energy ring
<item id="2479" chance="1500"/> --strange helmet
<item id="2387" chance="1000"/> --double axe
<item id="2397" chance="10000"/> --longsword
<item id="2647" chance="15000"/> --plate legs
<item id="5791" chance="1500"/> --stuffed dragon
<item id="2455" chance="12000"/> --crossbow
<item id="7591" chance="9000"/> --GHP
<item id="2516" chance="2000"/> --dragon shield
<item id="2187" chance="3200"/> --woi
<item id="2146" chance="4500"/> --small sapphire
<item id="2145" chance="3000"/> --small diamond
<item id="2528" chance="2000"/> --tower shield
<item id="2177" chance="1500"/> --life crystal
<item id="5948" chance="5000"/> --red dragon leather
<item id="5882" chance="5000"/> --red dragon scale
<item id="10020" chance="100000"/> --dragon claw
</loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Noivudd" nameDescription="Noivuddr" race="blood" experience="8200" speed="188" manacost="0">
<health now="10750" max="10750"/>
<look type="9" corpse="6080"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag attackable="1"/>
<flag hostile="1"/>
<flag convinceable="1"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<script>
<event name="Noivudd"/>
</script>
<attacks>
<attack name="melee" interval="2000" skill="120" attack="80" poison="-620"/>
<attack name="death" interval="1042" chance="12" target="1" min="-375" max="-513">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="death" interval="1004" chance="11" target="0" radius="5" min="-353" max="-495">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="death" interval="1110" chance="13" target="0" radius="3" min="-454" max="-595">
<attribute key="areaEffect" value="greenbubble"/>
</attack>
<attack name="poison" interval="994" chance="17" target="1" min="-195" max="-225">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="smallplants"/>
</attack>
<attack name="speed" interval="994" chance="13" target="1" speedchange="-365" duration="5000">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="smallplants"/>
</attack>
<attack name="poison" interval="1050" chance="17" target="1" radius="4" min="-206" max="-267">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="lifedrain" interval="994" chance="17" length="5" spread="0" min="-325" max="-354">
<attribute key="areaEffect" value="mortarea"/>
</attack>
</attacks>
<defenses armor="50" defense="50">
<defense name="healing" interval="1064" chance="25" min="195" max="268">
<attribute key="areaEffect" value="bats"/>
</defense>
</defenses>
<elements>
<element firePercent="-10"/>
<element physicalPercent="25"/>
<element icePercent="40"/>
<element energyPercent="80"/>
<element holyPercent="-5"/>
</elements>
<immunities>
<immunity earth="1"/>
<immunity death="1"/>
<immunity lifedrain="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Your corpse will be mine!"/>
<voice sentence="Taste the sweetness of death!"/>
</voices>
<loot>
<item id="2148" countmax="88" chance="50000"/> --gold
<item id="2148" countmax="58" chance="40000"/> --gold
<item id="2152" countmax="8" chance="10000"/> --platinum coin
<item id="2490;2649" chance="11000"/> --dark helmet,leather legs
<item id="2477" chance="7100"/> --knight legs
<item id="8903" chance="1800"/> --SB of lost soul
<item id="7589;7591;8473" countmax="2" chance="9900"/> --smp,ghp,uhp
<item id="11674" chance="2500"/> --red robe
<item id="2156;2158" chance="5800"/> --red gem,blue gem
<item id="2466" chance="1100"/> --golden armor
<item id="2656" chance="3900"/> --blue robe
<item id="2144;2149" countmax="4" chance="12500"/> --black pearl,small emerald
<item id="2195" chance="5800"/> --BoH
<item id="2171" chance="8400"/> --platinum amulet
<item id="2462" chance="4100"/> --devil helmet
<item id="8910" chance="4500"/> --underworld rod
<item id="2214" chance="18000"/> --RoH
</loot>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Deathless Dragon" nameDescription="an deathless dragon" race="undead" experience="250" speed="230" manacost="0">
<health now="2350" max="2350"/>
<look type="231" corpse="6306"/>
<targetchange interval="2000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag attackable="1"/>
<flag hostile="1"/>
<flag convinceable="1"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="120" attack="40"/>
<attack name="death" interval="1083" chance="12" radius="4" target="0" min="-121" max="-154">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poison" interval="1103" chance="15" range="7" radius="4" target="0" min="-107" max="-190">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="death" interval="953" chance="11" target="1" min="-29" max="-108">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="death" interval="998" chance="10" length="4" spread="2" min="-197" max="-231">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="35" defense="30">
<defense name="healing" interval="1121" chance="11" min="102" max="164">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="5"/>
<element icePercent="70"/>
<element holyPercent="-15"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity earth="1"/>
<immunity fire="1"/>
<immunity drown="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" chance="23140" countmax="45"/> --gold
<item id="2148" chance="23140" countmax="43"/> --gold
<item id="2236" chance="19480"/> --torn book
<item id="2033" chance="1630"/> --golden mug
<item id="2260" chance="13110"/> --blank rune
<item id="2413" chance="6270"/> --broad sword
<item id="5925" chance="480"/> --hardened bone
<item id="5944" chance="3240"/> --soul orb
<item id="11227" chance="12360"/> --unholy bone
<item id="2476" chance="640"/> -knight armor
<item id="7365" countmax="10" chance="11900"/> --onyx arrow
<item id="6300" chance="840"/> --death ring
<item id="7591" chance="6540"/> --GHP
<item id="2177" chance="680"/> --life crystal
</loot>
</monster>
PHP:
<monster name="Deathless Dragon" file="Deathless Dragon.xml"/>
<monster name="Noivudd" file="Noivudd.xml"/>
<monster name="Threatening Deamos" file="Threatening Deamos.xml"/>