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Raids [BOSSES] Rajdy - RL MAP

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Govern

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Cze??,

z racji tego, ?e w moim dziale do?? du?e pustki postanowi?em nieco podreperowa? statystyki rajd?w ;)

Poni?ej zamieszczam kody rajd?w dzia?aj?ce pod 10.31 (TFS 1.0). W razie k?opot?w z implementacj? odpowiadam w tym po?cie.

Let's go...!

Arachir the Ancient One:

HTML:
<raid>
 <!--Announcements-->
<announce delay="1000" type="event" message="Beware of Arachir the Ancient One!" />
 <!--Single Spawns-->
 <singlespawn delay="1000" name="Arachir the Ancient One" x="32965" y="32400" z="12" />
</raid>

Diblis The Fair:

HTML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
<!--Announcements-->
<announce delay="1000" type="event" message="Beware of Diblis The Fair!" />
<!--Single Spawns-->
<singlespawn delay="1000" name="Diblis The Fair" x="32009" y="32795" z="10" />
</raid>

Ferumbras:

HTML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
<!--Announcements-->
<announce delay="1000" type="Event" message="The seals on Ferumbras old cidatel are glowing. Prepare for HIS return mortals." />
<announce delay="50000" type="Event" message="Ferumbras return is at hand. The Edron Academy calls for Heroes to fight that evil." />
<announce delay="60000" type="Event" message="Ferumbras has returned to his citadel once more. Stop him before its too late." />
<!--Single Spawns-->
<singlespawn delay="60000" name="Ferumbras" x="32124" y="32687" z="4" />
</raid>

Ghazbaran:

HTML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
  <!--Announcements-->
  <announce delay="1000" type="Event" message="An ancient evil is awakening in the mines beneath Hrodmir." />
  <announce delay="30000" type="Event" message="Demonic entities are entering the mortal realm in the Hrodmir mines." />
  <announce delay="60000" type="Event" message="The demonic master has revealed itself in the mines of Hrodmir." />
  <!--Single Spawns-->
  <singlespawn delay="60000" name="Ghazbaran" x="32228" y="31163" z="15" />
  <!--Area Spawns-->
  <areaspawn delay="53000" fromx="32194" fromy="30986" fromz="14" tox="32213" toy="31012" toz="14">
    <monster name="Deathslicer" amount="12" />
  </areaspawn>
  <areaspawn delay="55000" fromx="32194" fromy="30986" fromz="14" tox="32213" toy="31012" toz="14">
    <monster name="Juggernaut" amount="5" />
  </areaspawn>
  <areaspawn delay="56000" fromx="32194" fromy="30986" fromz="14" tox="32213" toy="31012" toz="14">
    <monster name="Fury" amount="8" />
  </areaspawn>
  <areaspawn delay="58000" fromx="32194" fromy="30986" fromz="14" tox="32213" toy="31012" toz="14">
    <monster name="Demon" amount="6" />
  </areaspawn>
</raid>


Morgaroth:

HTML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
  <!--Announcements-->
  <announce delay="1000" type="Event" message="The ancient volcano on Goroma slowly becomes active once again." />
  <announce delay="30000" type="Event" message="There is an evil presence at the volcano of Goroma." />
  <announce delay="60000" type="Event" message="Evil Cultists have called an ancient evil into the volcano on Goroma. Beware of its power mortals." />
  <!--Single Spawns-->
  <singlespawn delay="60000" name="Morgaroth" x="32063" y="32612" z="14" />
</raid>

Necropharus:

HTML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
    <!--Announcements-->
    <announce delay="1000" type="event" message="Beware of Necropharus!" />
  <!--Single Spawns-->
  <singlespawn delay="1000" name="Necropharus" x="33044" y="32401" z="10" />
</raid>

Orshabaal:

HTML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
  <!--Announcements-->
  <announce delay="1000" type="Event" message="Orshabaal's minions are working on his return to the World. LEAVE Edron at once, mortals." />
  <announce delay="20000" type="Event" message="Orshabaal is about to make his way into the mortal realm. Run for your lives!" />
  <announce delay="60000" type="Event" message="Orshabaal has been summoned from hell to plague the lands of mortals once again." />
  <!--Single Spawns-->
  <singlespawn delay="60000" name="Orshabaal" x="33207" y="31719" z="7" />
  <!--Area Spawns-->
</raid>

Sir Valorcrest:

HTML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
    <!-- 
  <!--Announcements-->
<announce delay="1000" type="event" message="Beware of Sir Valorcrest!" />
  <!--Single Spawns-->
  <singlespawn delay="1000" name="Sir Valorcrest" x="33264" y="31768" z="10" />
</raid>

The Old Widow:

HTML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
  <!--Announcements-->
  <announce delay="1000" type="Event" message="The mating season of the giant spiders is at hand. Leave the plains of havoc as fast as you can." />
  <announce delay="180000" type="Event" message="Giant spiders have gathered on the plains of havoc for their mating season. Beware!" />
  <!--Single Spawns-->
  <singlespawn delay="180000" name="The Old Widow" x="32776" y="32296" z="7" />
  <!--Area Spawns-->
  <areaspawn delay="170000" fromx="32760" fromy="32292" fromz="7" tox="32796" toy="32306" toz="7">
    <monster name="Giant Spider" amount="10" />
  </areaspawn>
</raid>

Zevelong Duskbringer:

HTML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
  <!--Announcements-->
<announce delay="1000" type="event" message="Beware of Zevelong Duskbringer!" />
  <!--Single Spawns-->
  <singlespawn delay="1000" name="Zevelong Duskbringer" x="32754" y="31578" z="11" />
</raid>

Zulazza the Corruptor:

HTML:
<?xml version="1.0" encoding="utf-8"?> 
<raid> 
    <!-- 
  <!--Announcements--> 
  <announce delay="1000" type="Event" message="A massive orc force is gathering at the gates of Zzaion." /> 
  <announce delay="30000" type="Event" message="Orc reinforcements have arrived at the gates of Zzaion! The gates are under heavy attack!." /> 
  <announce delay="60000" type="Event" message="More orc reinforcements have arrived at the gates of Zzaion! The gates are under heavy attack!." /> 
  <announce delay="90000" type="Event" message="The gates to Zzaion have been breached! Orcs are invading the city!." /> 
  <announce delay="120000" type="Event" message="More orcs have arrived in Zzaion! The city is under attack! Strong lizard leaders have come to defend the city." /> 
<!--Single Spawns--> 
  <singlespawn delay="120000" name="Zulazza the Corruptor" x="33348" y="31611" z="1" />
  <singlespawn delay="120000" name="Chizzoron the Distorter" x="33343" y="31608" z="2" />
</raid>


Halloween:

HTML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
<announce delay="1000" type="event" message="Beware! Beware of the Halloween Hare!" />

  <!--Single Spawns-->
  <singlespawn delay="1000" name="The Halloween Hare" x="32369" y="32228" z="7" />
  <!--Area Spawns-->
</raid>

Horned:

HTML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
 <announce delay="1000" type="event" message="Beware of The horned Fox!" />
<singlespawn delay="2000" name="Minotaur mage" x="32466" y="31955" z="4" />
<singlespawn delay="20000" name="the Horned Fox" x="32463" y="31954" z="4" />
</raid>


I na koniec:


Raids:

HTML:
<?xml version="1.0" encoding="UTF-8"?>
<raids>

        <!-- Bosses -->
        <raid name="Sir Valorcrest" file="bosses/Sir Valorcrest.xml" interval2="1440" chance="1" margin="60" enabled="yes"/>
        <raid name="Zevelong Duskbringer" file="bosses/Zevelong Duskbringer.xml" interval2="1440" chance="1" margin="60" enabled="yes"/>
        <raid name="Diblis The Fair" file="bosses/Diblis The Fair.xml" interval2="1440" chance="1" margin="60" enabled="yes"/>
        <raid name="Arachir the Ancient One" file="bosses/Arachir the Ancient One.xml" interval2="1440" chance="1" margin="60" enabled="yes"/>
        <raid name="Zulazza the Corruptor" file="bosses/Zulazza the Corruptor.xml" interval2="1440" chance="1" margin="60" enabled="yes"/> 
        <raid name="Morgaroth" file="bosses/Morgaroth.xml" interval2="1440" chance="1" margin="60" enabled="yes"/> 
        <raid name="Ferumbras" file="bosses/Ferumbras.xml" interval2="1440" chance="1" margin="60" enabled="yes"/> 
        <raid name="Ghazbaran" file="bosses/Ghazbaran.xml" interval2="1440" chance="1" margin="60" enabled="yes"/> 
        <raid name="Old Widow" file="bosses/The Old Widow.xml" interval2="1440" chance="1" margin="60" enabled="yes"/>
        <raid name="Orshabaal" file="bosses/Orshabaal.xml" interval2="1440" chance="1" margin="60" enabled="yes"/> 
        <raid name="Necropharus" file="bosses/Necropharus.xml" interval2="1440" chance="1" margin="60" enabled="yes"/>
        <raid name="Horned Fox" file="bosses/horned.xml" interval2="1440" chance="1" margin="60" enabled="yes"/>           
</raids>


Have Fun ! ;)
 

Kahras

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Odp: [BOSSES] Rajdy - RL MAP

jak to teraz jest? te raidy same si? robi? czy trzeba /raids wpisa?? i co ile tutaj te raidy si? robi??
 

Govern

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Odp: [BOSSES] Rajdy - RL MAP

Rajdy robi? si? same, o ile masz wszystko dobrze skonfigurowane. Oczywi?cie mo?esz tak?e sam wywo?a? rajd (komend? napisan? przez Ciebie). Musisz sobie policzy? to zale?y jaki masz przelicznik.

Dla przyk?adu 20000 (TFS 1.0) = 20 sekund.
 

Placek

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Odp: [BOSSES] Rajdy - RL MAP

Dla przyk?adu 20000 (TFS 1.0) = 20 sekund.

interval2="1440" chance="1"
1% szans co 1.44 sekundy? Co daje raid srednio co 144 sekundy. Raidow jest 12. Czyli co 12 sekund bedzie jakis raid. Nie dokladnie, bo przez ten 1% moze byc np 3x w jednej sekundzie a potem przez minute nie byc xD

Zgodnie z tym co powiedziales oczywiscie wszystko w tym poscie jest.

Z tym delay="90000" i 20k = 20 sekund sie zgadza. Ale to jest tylko opoznienie danego wydazenia juz po rozpoczeciu raidu... A kiedy sie rozpoczyna to jest wszystko w raids.xml...

Btw. Pytanie za 100 pkt. Po co jest folder raidow skoro wszystko mozna ustawic w globalevencie?
Dobra dobra, problem z ustawieniem tak latwo wiekszych raidow po kilkaset mobow. Ale pojedyncze bossy? Toz to 3 linijki i gotowe ;P No i nawet jesli chodzi o wieksze raidy to wystarczylo by raz ogarnac prosta funkcje i by wszystko dzialalo ladnie i wygodnie. A nie, nowe foldery osobno robic i meczyc sie z zapamietywaniem co gdzie w raids znaczy zeby to poprawnie skonfigurowac... Kompletnie bez sensu patrzac od strony skryptera na serwerze. Za duzo zbednej roboty i informacji do nauczenia sie. Jak juz sie ogarnia skrypty to lepiej z nimi pracowac niz probowac ogarniac konfiguracje kolejnych xmlowych chociazby raidow... Ale to takie tylko moje tam male nic nie warte i nie znaczace zdanie ;P
 
Last edited:

Govern

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Odp: [BOSSES] Rajdy - RL MAP

W tym co m?wisz jest du?o racji, aczkolwiek ja u siebie mam zrobione inaczej. Tutaj da?em to bo uwa?am, ?e ludzie kt?rzy b?d? szukali w?a?nie tego natrafi? na to tutaj i zapewne im si? to przyda. Ale to tak?e tylko moje osobiste odczucie ;)
 

ROKI721

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Odp: [BOSSES] Rajdy - RL MAP

Ehh, raidy w sumie to nie wiem po co ten dzia?, raid mo?e ka?dy stworzy? na podstawie podobnego.

A wracaj?c do tematu to spoko, ?e na 10.31 zrobione, cieszy mnie to.
 

misztrz440

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Odp: [BOSSES] Rajdy - RL MAP

Placek - mo?e, ?eby burdelu nie by?o?

@up Ja te? nie wiem po co taki dzia? jest, ale w sumie jaki? nieogar nie b?dzie wiedzia? co gdzie wpisa? to tak.

No bo chyba nie po to, ?eby kto? da? gotowy raid, jak ta 2-osoba b?dzie musia?a zmienia? pozycje na kt?rych pojawiaj? si? dane potworki.
 
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