• 01-04.05.2026 - DOUBLE EXP / SKILL EVENT!

Chronic Elements - Phoenix Reborn v0.1

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Październik 8, 2009
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Kolejny przerobiony przeze mnie ots, tym razem z silnikiem CE.
Changelog:
Kod:
General::
    •Project 
            Chronic Elements 
    •Codename
            Phoenix Reborn
    •Version
            v0.1.1
    •Revision
            rev2
    •More information at
            http://chronicelements.krimorsoft.net
---------------------------------------------
    Change abbreviations:
    [A = Added
    [M = Modified
    [D = Deleted
    [R = Replaced
-------------------------------------------
    [rev2 changes]
    * Implemented the Amulet of Life (replaced broken amulet for it), (prevents your character from loosing anything while dieing, no skills, no exp, no mana, etc.)
        [A....
            sources
        [M...
            data/
                items/
                    items.xml
    * You can now chose, if you want to have your amulet of life or amulet of loss infinity (config.lua | infinityAmuletOfLoss | infinityAmuletOfLife)
        [A....
            sources
        [M....
            config.lua
    * Fixed the bug that Players can't travel while having pz.
        [M....
            data/
                npc/
                    lib/
                        npcsystem/
                            modules.lua
    * Added and corrected a few lua functions.
        [A....
            sources
        [M....
            sources
        [M....
            data/
                library/
                    functions.lua
    * I've made a new !online looks a bit different fromt the old but can be extended to your own wish.
        [A....
            data/
                talkactions/
                    online.lua
        [M....
            data/
                XML/
                    commands.xml
    [rev1 changes]
    * Donator Doors are added, you have to give the door actionid 102 in order to use it.                                                                                                                                                                      
        [M.... 
            data/  
                actions/
                    scripts/
                        others/                                                                                                                                                         
                            doors.lua
    * Added new Functions into functions.lua
        [M.... 
            data/
                library/
                    functions.lua
    * You can chose now, if you'd like summons of Players and Monsters to be teleported if the Master is out of the summons range. (config.lua | teleportAllSummons | teleportPlayerSummons)                                                                                                                                        
        [M.... 
            sources
            config.lua
    * You can now chose, how much exp Players will get in percent, if they have summons attacking aswell. (config.lua | summonsGainExpPercent)                                                                                                                                                                                                  
        [M....
            sources
            config.lua
    * Added onAdvance for creaturescripts.                                                                                                                                                                                                 
        [M....
            sources
    * You can decide if you want to show the Kills which a player made on the player while looking at him, You see Evil Hero(level 100, kills 3), You see yourself (kills 3) (config.lua | showFragsOnPlayer)                                                                                                                                                                                                               
        [A....
            data/
                creaturescripts/
                    killscounter.lua
        [M....
            data/
                creaturescripts/
                    creaturescripts.xml
                    scripts/
                        login.lua
        [M....
            config.lua
        [M....
            sources
    * Items with actionid 101, can't be moved / rotated / picked up.                                           
        [M....
            sources
    * You can chose if the amulet of loss should work for red skulls aswell. (config.lua | amuletOfLossWorksForRedSkulls)                                                                                                                                                                                                          
        [M....    
            sources
        [M....    
            config.lua
    * Implemented a little Anti Bot system, if a player is suspicius, it'll be shown in the gui then. message which will be shown in the gui -> Anti Bot: is suspecting Evil Hero of using a bot.    
        [M....                                                                                                                                                                                                                 
            sources
    * Added a few variables into global.lua                                                                                                                                                                   
        [M....
            data/ 
                library/
                    global.lua
    * Snow tiles are modified so that gamemasters can't be seen invisible while walking over snow.                                                                                                                                                                                                                                            
        [M....
            data/ 
                movements/
                    scripts/
                        snow.lua             
    * Shortened down some scripts.
        [M....
            data/ 
                actions/
                    scripts/
                        changegold.lua
                        dice.lua
    * Added Functions_list.lua, It contains all the available functions for the server at the moment.
        [A....
            informations/
                functions_list.lua
    * Added Functions_example.lua, It contains a few examples on how to use the new added functions.
        [A....
            informations/
                functions_example.lua
    * Added the monster "Medusa"
        [A....
            data/
                monsters/
                    medusa.xml

---------------------------------------------------------------------------------------------------
                        ***End of Changelog***
Changelog - [25.07.2009 / 23:15]   
General::
    •Project 
            Chronic Elements 
    •Codename
            Phoenix Reborn
    •Version
            v0.1.0
    •Revision
            rev1
    • More information at
            http://chronicelements.krimorsoft.net
---------------------------------------------
Change abbreviations:
    [A = Added
    [M = Modified
    [D = Deleted
    [R = Replaced
-------------------------------------------
    * New Channel "Deaths", You can see in this channel who died. example: (Death Broadcaster: Test[90] died by a(n) Demon)                                                                                                                                                                      
        [M.... 
            data/  
                creaturescripts/
                    scripts/                                                                                                                                                         
                        playerdeath.lua   
    * You can turn on or off, if you want to see the playername on a dead monster corpse who killed it. (config.lua | displayKillernameOnMonsterCorpse)                                                                                                                                          
        [M.... 
            sources
            config.lua
    * New attributes for items which increase your damage in percent, while having them equiped works with all elements                                                                                                                                                                                                  
        [M....
            sources
    * You can chose to either clean protection zones or not. (config.lua | cleanProtectionZone)                                                                                                                                                                                                  
        [M....
            sources
            config.lua
    * Implemented several lua functions (higher compatibility with newer scripts)                                                                                                                                                                                                                
        [M....
            data/
                library/
                    functions.lua
    * New Party exp share system, if "setSharedPartyExp" is set to yes in config.lua. You can decide how much exp in percent the players shall gain when killing a monster in party, it's not getting splitted therefore, everyone gains same ammount.                                           
        [M....
            sources
            config.lua
    * Optimized the sqlite database, so you don't encounter errors while using it.                                                                                                                                                                                                               
        [M....    
            chronicelements.s3db
    * erased all the syntax errors, so sqlite should be working just fine.    
        [M....                                                                                                                                                                                                                 
            sources
    * Created the folder "library". Global.lua / functions.lua / quests.lua / custom.lua and similiars.lua are saved in there.                                                                                                                                                                   
        [A....
            data/ 
                library
    * Global.lua is moved to the folder "library"                                                                                                                                                                                                                                            
        [R....
            data/ 
                library/
                    global.lua             
    * Created functions.lua (Please don't edit the file, use custom.lua to add your own stuff)                                                                                                                                                                                                 
        [A....
            data/ 
                library/
                    functions.lua
    * Created similiars.lua It's used as a library for similiar functions such like ( getCreatureHealth(cid) | getPlayerHealth(cid) ) (Please don't edit the file, use custom.lua to add your own stuff)                                                                                       
        [A....
            data/ 
                library/
                    similiars.lua
    * Created quests.lua It's used to store your "storagevalues" in there, so you can easily overview which number you used already and with which declaration.                                                                                                                                
        [A....
            data/ 
                library/
                    quests.lua
    * Created custom.lua Use it to put in your custom lua functions. 
        [A....
            data/ 
                library/
                    custom.lua                                                                                                                                                                                                                         
    * Implemented a system, so Elfbot users can't debug players with a say overflow.  
        [M....
            sources                                                                                                                                                                                                           
    * Implemented a new flag for spells.xml (donator="1"). It's used so only Donators can use the spell if set to "1" (You have to declare the Donator storage value in the config.lua | donatorStorageValue). So if the storagevalue is set to true then the player is able to cast the spell.  
        [M....
            data/
                spells/
                    spells.xml
    * Implemented blessed_wooden_stake.lua You can use it on fresh corpses aswell!           
        [A....
            data/ 
                actions/
                    tools/
                        blessed_wooden_stake.lua                                                                                                                                                                                                         
    * Implemented obsidian_knife.lua You can use it on fresh corpses aswell!      
        [A....
            data/ 
                actions/
                    tools/
                        obsidian_knife.lua                                                                                                                                                                                                                  
    * Changed a few things in fishing.lua You can fish different types of 
            data/ 
                actions/
                    potions/
                        ***End of Changelog***
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Odp: Chronic Elements - Phoenix Reborn v0.1

Pasozyty (czyt. Trojany).
Wed?ug mnie ?adny silniczek ale troch? bug?w jest. :)
 
Odp: Chronic Elements - Phoenix Reborn v0.1

Cz?owieku silnik ju? jest na forum zrobi?e? ctrl + c + v jakbym byl modem bym ci warna wjeba?,
 
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