- Dołączył
- Październik 8, 2009
- Posty
- 29
- Liczba reakcji
- 2
Kolejny przerobiony przeze mnie ots, tym razem z silnikiem CE.
Changelog:
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Changelog:
Kod:
General::
•Project
Chronic Elements
•Codename
Phoenix Reborn
•Version
v0.1.1
•Revision
rev2
•More information at
http://chronicelements.krimorsoft.net
---------------------------------------------
Change abbreviations:
[A = Added
[M = Modified
[D = Deleted
[R = Replaced
-------------------------------------------
[rev2 changes]
* Implemented the Amulet of Life (replaced broken amulet for it), (prevents your character from loosing anything while dieing, no skills, no exp, no mana, etc.)
[A....
sources
[M...
data/
items/
items.xml
* You can now chose, if you want to have your amulet of life or amulet of loss infinity (config.lua | infinityAmuletOfLoss | infinityAmuletOfLife)
[A....
sources
[M....
config.lua
* Fixed the bug that Players can't travel while having pz.
[M....
data/
npc/
lib/
npcsystem/
modules.lua
* Added and corrected a few lua functions.
[A....
sources
[M....
sources
[M....
data/
library/
functions.lua
* I've made a new !online looks a bit different fromt the old but can be extended to your own wish.
[A....
data/
talkactions/
online.lua
[M....
data/
XML/
commands.xml
[rev1 changes]
* Donator Doors are added, you have to give the door actionid 102 in order to use it.
[M....
data/
actions/
scripts/
others/
doors.lua
* Added new Functions into functions.lua
[M....
data/
library/
functions.lua
* You can chose now, if you'd like summons of Players and Monsters to be teleported if the Master is out of the summons range. (config.lua | teleportAllSummons | teleportPlayerSummons)
[M....
sources
config.lua
* You can now chose, how much exp Players will get in percent, if they have summons attacking aswell. (config.lua | summonsGainExpPercent)
[M....
sources
config.lua
* Added onAdvance for creaturescripts.
[M....
sources
* You can decide if you want to show the Kills which a player made on the player while looking at him, You see Evil Hero(level 100, kills 3), You see yourself (kills 3) (config.lua | showFragsOnPlayer)
[A....
data/
creaturescripts/
killscounter.lua
[M....
data/
creaturescripts/
creaturescripts.xml
scripts/
login.lua
[M....
config.lua
[M....
sources
* Items with actionid 101, can't be moved / rotated / picked up.
[M....
sources
* You can chose if the amulet of loss should work for red skulls aswell. (config.lua | amuletOfLossWorksForRedSkulls)
[M....
sources
[M....
config.lua
* Implemented a little Anti Bot system, if a player is suspicius, it'll be shown in the gui then. message which will be shown in the gui -> Anti Bot: is suspecting Evil Hero of using a bot.
[M....
sources
* Added a few variables into global.lua
[M....
data/
library/
global.lua
* Snow tiles are modified so that gamemasters can't be seen invisible while walking over snow.
[M....
data/
movements/
scripts/
snow.lua
* Shortened down some scripts.
[M....
data/
actions/
scripts/
changegold.lua
dice.lua
* Added Functions_list.lua, It contains all the available functions for the server at the moment.
[A....
informations/
functions_list.lua
* Added Functions_example.lua, It contains a few examples on how to use the new added functions.
[A....
informations/
functions_example.lua
* Added the monster "Medusa"
[A....
data/
monsters/
medusa.xml
---------------------------------------------------------------------------------------------------
***End of Changelog***
Changelog - [25.07.2009 / 23:15]
General::
•Project
Chronic Elements
•Codename
Phoenix Reborn
•Version
v0.1.0
•Revision
rev1
• More information at
http://chronicelements.krimorsoft.net
---------------------------------------------
Change abbreviations:
[A = Added
[M = Modified
[D = Deleted
[R = Replaced
-------------------------------------------
* New Channel "Deaths", You can see in this channel who died. example: (Death Broadcaster: Test[90] died by a(n) Demon)
[M....
data/
creaturescripts/
scripts/
playerdeath.lua
* You can turn on or off, if you want to see the playername on a dead monster corpse who killed it. (config.lua | displayKillernameOnMonsterCorpse)
[M....
sources
config.lua
* New attributes for items which increase your damage in percent, while having them equiped works with all elements
[M....
sources
* You can chose to either clean protection zones or not. (config.lua | cleanProtectionZone)
[M....
sources
config.lua
* Implemented several lua functions (higher compatibility with newer scripts)
[M....
data/
library/
functions.lua
* New Party exp share system, if "setSharedPartyExp" is set to yes in config.lua. You can decide how much exp in percent the players shall gain when killing a monster in party, it's not getting splitted therefore, everyone gains same ammount.
[M....
sources
config.lua
* Optimized the sqlite database, so you don't encounter errors while using it.
[M....
chronicelements.s3db
* erased all the syntax errors, so sqlite should be working just fine.
[M....
sources
* Created the folder "library". Global.lua / functions.lua / quests.lua / custom.lua and similiars.lua are saved in there.
[A....
data/
library
* Global.lua is moved to the folder "library"
[R....
data/
library/
global.lua
* Created functions.lua (Please don't edit the file, use custom.lua to add your own stuff)
[A....
data/
library/
functions.lua
* Created similiars.lua It's used as a library for similiar functions such like ( getCreatureHealth(cid) | getPlayerHealth(cid) ) (Please don't edit the file, use custom.lua to add your own stuff)
[A....
data/
library/
similiars.lua
* Created quests.lua It's used to store your "storagevalues" in there, so you can easily overview which number you used already and with which declaration.
[A....
data/
library/
quests.lua
* Created custom.lua Use it to put in your custom lua functions.
[A....
data/
library/
custom.lua
* Implemented a system, so Elfbot users can't debug players with a say overflow.
[M....
sources
* Implemented a new flag for spells.xml (donator="1"). It's used so only Donators can use the spell if set to "1" (You have to declare the Donator storage value in the config.lua | donatorStorageValue). So if the storagevalue is set to true then the player is able to cast the spell.
[M....
data/
spells/
spells.xml
* Implemented blessed_wooden_stake.lua You can use it on fresh corpses aswell!
[A....
data/
actions/
tools/
blessed_wooden_stake.lua
* Implemented obsidian_knife.lua You can use it on fresh corpses aswell!
[A....
data/
actions/
tools/
obsidian_knife.lua
* Changed a few things in fishing.lua You can fish different types of
data/
actions/
potions/
***End of Changelog***
Virustotal. MD5: 5f095acea8ab7e162c2be8e0c4b10967 Trojan.Dropper.Delphi.Gen DR/Delphi.Gen Win32.Delf.gug
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