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Nastepnie w Spells.xml dopisz linijke tekstu:local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, 17)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
--setConditionParam(condition, CONDITION_PARAM_SPEED, -200)
setConditionFormula(condition, -0.9, 0, -0.9, 0)
setCombatCondition(combat, condition)
local area = createCombatArea({
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 2, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
})
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Wyjasnienia:<instant name="Paralyze" words="paralyze" direction="1" lvl="12" maglv="3" mana="20" soul="0" exhaustion="1" prem="1" enabled="1" script="paralyze.lua"><vocation id="1"/><vocation id="2"/><vocation id="3"/><vocation id="4"/><vocation id="8"/></instant>