Xinum
Never Give Up!
- Joined
- Dec 23, 2009
- Messages
- 578
- Reaction score
- 64
[MS] Darashia Mountain Tomb
Code:
<Settings>
<Alerts>
<Player>
<OnScreen>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</OnScreen>
<Attacking>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</Attacking>
</Player>
<Creature />
<Item />
<Message>
<PrivateMessage>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<SafeList>null</SafeList>
</PrivateMessage>
<Advanced>
<PlaySound>yes</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Screenshot>no</Screenshot>
</Advanced>
<Raid>
<PlaySound>no</PlaySound>
<FlashClient>no</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
<Warnings>All</Warnings>
</Raid>
</Message>
<Capacity>
<Value>10</Value>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</Capacity>
<StandTime>
<Value>180000</Value>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
<Disconnect>no</Disconnect>
</StandTime>
<Disconnect>
<PlaySound>yes</PlaySound>
<FlashClient>yes</FlashClient>
<PauseBot>no</PauseBot>
</Disconnect>
<Enabled>no</Enabled>
</Alerts>
<Healer>
<Rules>
<exura>
<HealRange>50 to 80 %</HealRange>
<ManaRange>40 to all</ManaRange>
<HealMethod>Light Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura>
<exura-gran>
<HealRange>0 to 50 %</HealRange>
<ManaRange>80 to all</ManaRange>
<HealMethod>Intense Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</exura-gran>
<MPP>
<HealRange>0 to 90 %</HealRange>
<ManaRange>0 to 40</ManaRange>
<HealMethod>Mana Potion</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>200 to 400</SpamRate>
<Enabled>yes</Enabled>
</MPP>
<train>
<HealRange>90 to all %</HealRange>
<ManaRange>98 to all %</ManaRange>
<HealMethod>Intense Healing</HealMethod>
<ExtraCondition>No condition</ExtraCondition>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<SpamRate>300 to 400</SpamRate>
<Enabled>yes</Enabled>
</train>
</Rules>
<PingCompensation>10</PingCompensation>
<Enabled>yes</Enabled>
</Healer>
<FriendHealer>
<Rules />
<Enabled>no</Enabled>
</FriendHealer>
<Refiller>
<Rules>
<Sword-Ring>
<HealRange>0 to all %</HealRange>
<ManaRange>0 to all %</ManaRange>
<ItemRefiller>3091</ItemRefiller>
<AmmoCount>0 to 1</AmmoCount>
<ExtraCondition>If no ring</ExtraCondition>
<SpamRate>5000 to 10000</SpamRate>
<Enabled>yes</Enabled>
</Sword-Ring>
</Rules>
<Enabled>yes</Enabled>
</Refiller>
<HotKeys>
<List>
<ShowBot>
<Script>showbot()</Script>
<MainKey>66</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowBot>
<PauseBot>
<Script>local cavebot = getsettings("Settings/CaveBot/Enabled")
local targeting = getsettings("Settings/Targeting/Enabled")
if cavebot == 'no' or targeting == 'no' then
setcavebot('on')
settargeting('on')
setlooting('on')
else
setcavebot('off')
settargeting('off')
setlooting('off')
end
wait(500)</Script>
<MainKey>19</MainKey>
<ComboKey>None</ComboKey>
<Enabled>yes</Enabled>
</PauseBot>
<ShowClient>
<Script>focusclient()</Script>
<MainKey>84</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowClient>
<ShowSettings>
<Script>showsettings()</Script>
<MainKey>83</MainKey>
<ComboKey>Alt</ComboKey>
<Enabled>yes</Enabled>
</ShowSettings>
</List>
<Condition>Client focus required</Condition>
<Enabled>yes</Enabled>
</HotKeys>
<Actions>
<List>
<Drop-Flask>
<Script>local currentflask = itemcount(285) + itemcount(284) + itemcount(283)
if (maround(2) == 0) and (lootbodies == false) and (currentflask > 100)
then
pausewalking(1000)
moveitems(283,mainbp,'goldbbp',100)
pausewalking(1000)
moveitems(284,mainbp,'goldbp',100)
pausewalking(1000)
moveitems(285,mainbp,'goldbp',100)
wait(5000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Drop-Flask>
<Hur>
<Script>if not hasted and not pzone then
cast("utani hur")
wait(10000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Hur>
<FurnitureBreak>
<Script>while (standtime > 60000)do
antifurnituretrap()
wait(5000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</FurnitureBreak>
<Mount>
<Script>if UseMount then
setsettings("Settings\\CaveBot\\Settings\\AutoMount", "yes")
wait(5000)
else
setsettings("Settings\\CaveBot\\Settings\\AutoMount", "no")
wait(5000)
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Mount>
<Safe-Bank>
<Script>local msgs = getmessages("NPCs")
local qtd = msgs.count-1
for i=0,qtd do
if msgs[qtd].text:find('There is not enough gold on your account.') then
setcavebot('off')
wait(5000,10000)
closetibia()
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Safe-Bank>
<UpdateWorld>
<Script>updateworld()</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</UpdateWorld>
<Bugged-Targeting>
<Script>if (standtime > 20000) then
settargeting('on')
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</Bugged-Targeting>
<MasResALERT>
<Script>local msgs = getmessages("Local Chat")
local qtd = msgs.count-1
for i=0,qtd
do
if msgs[qtd].text:find("exura gran mas res")
then
playsound("alert.wav")
end
end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>yes</Enabled>
</MasResALERT>
<Action0>
<Script>if paround() > 0 then playsound("alert.wav") end</Script>
<SpamRate>800 to 1000</SpamRate>
<Enabled>no</Enabled>
</Action0>
</List>
<Setup>-- Setup:
-- This Script was made by LiLB4L !
-- Backpack Setup:
mainbp = "Backpack" -- Main BP.
lootbp = "Brocade Backpack" -- Loot BP
goldbp = "Orange Backpack" -- BP to gold.
munitionbp = "camouflage backpack" -- Arrow/Bolt BP
maindpbp = "Red Backpack" -- Main backpack on DP.
stackabledpbp = "Beach Backpack" -- BP to deposit stackable loot on dp.
lootdpbp = "Backpack" -- BP to deposit loot on dp.
-- Potions Setup:
mananame = "mana potion" -- Name of mana potion.
manaprice = 50 -- Price of mana potion to buy.
manatobuy = 25 --how many potions to buy?
manatoback = 10 --ow many potions to back reffil?
healthname = "health potion" -- Name of health potion.
healthprice = 50 --Price of health potion to buy
healthtobuy = 0 --How many potions buy?
healthtoback = 0 --How many potions to back reffil?
-- Hunt:
captoback = 30 --- How much cap to back reffil?
-- Depositer Loot Settings:
stackables = {"Red Dragon Leather", "Green Dragon Leather", "Red Dragon Scale", "Green Dragon Scale", "Minotaur Leather", "Small Diamond", "Small Sapphire", "dragons tail"}
lootitems = {"Dragon Scale Mail", "Royal Helmet", "Tower Shield", "Dragon Shield", "Dragon Slayer", "Fire Sword", "Serpent Sword", "Broadsword", "Dragonbone Staff", "Wand of Cosmic Energy", "Double Axe", "Dragon Lord Trophy", "Minotaur Trophy", "Life Crystal", "Broadsword", "Dragon Hammer", "Golden Mug"}</Setup>
<Library>Standard</Library>
<Enabled>yes</Enabled>
</Actions>
<CaveBot>
<Waypoints>
<Start>Stand 33214 32449 7</Start>
<w008>Node 33215 32411 7</w008>
<w009>Stand 33221 32387 7</w009>
<Bank>Action 33221 32387 7 -- Bank Depositer;closewindows();wait(500, 1000);openitem(mainbp, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(potbp, mainbp, true);wait(500, 1000);resizewindows() ;;local mana = positive(manatobuy - itemcount(mananame)) * manaprice;local health = positive(healthtobuy - itemcount(healthname)) * healthprice;local Total = mana + health;;npcsay('hi');wait(500,900);npcsay('deposit all');npcsay('yes');wait(500,900);npcsay('hi');;if Total > 0 then; npcsay("withdraw "..Total); wait(200,300); npcsay("yes"); wait(200,300); npcsay('balance'); wait(200,300);end</Bank>
<w010>Stand 33217 32402 7</w010>
<potionshop>Action 33217 32402 7 ;-- Potion Buyer;closewindows();wait(500, 1000);openitem(mainbp, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);openitem(potbp, mainbp, true);wait(500, 1000);resizewindows() ;wait(500,900);npcsay('hi');wait(500,900);npcsay('vials');wait(500,900);npcsay('yes');wait(500,900);npcsay('trade');wait(500, 1000);buyitemsupto(mananame, manatobuy);if itemcount(healthname) < healthtobuy then;buyitemsupto(healthname, healthtobuy);npcsay('Bye');wait(500,1000);end</potionshop>
<w011>Action 33217 32402 7 if itemcount(mananame) < manatobuy or itemcount(healthname) < healthtobuy then;gotolabel('Start');end</w011>
<w012>Node 33188 32449 7</w012>
<huntbps>Action 33225 32380 7 if windowcount() < 3 then;;closewindows();wait(300,400);openitem(mainbp, 'back');wait(1000);openitem(goldbp, mainbp, true);wait(1000);openitem(lootbp, mainbp, true);wait(1000);resizewindows();;end;</huntbps>
<goank>Node 33187 32509 7</goank>
<w013>Node 33176 32526 7</w013>
<w014>Stand 33176 32529 7</w014>
<w015>Node 33171 32549 6</w015>
<w016>Stand 33171 32552 6</w016>
<w017>Node 33172 32558 5</w017>
<w018>Stand 33174 32558 5</w018>
<w019>Stand 33177 32557 6</w019>
<w020>Stand 33133 32567 7</w020>
<w021>Action 33133 32567 7 -- // Do not edit anything below;;if not islocation();then; gotolabel("goank");end</w021>
<retrysand>Stand 33133 32567 7</retrysand>
<opensand>Action 33133 32567 7 local HoleX = 33133 --posicao X;local HoleY = 32568 -- posicao Y;local HoleZ = 7 -- posicao Z;;closewindows();wait(500, 1000);openitem(mainbp, 'back');wait(500, 1000);resizewindows() ;wait(500, 1000);;while toptileitem(HoleX, HoleY, HoleZ) ~= 615 do;useitemon("shovel", HoleX, HoleY, HoleZ);end;;wait(2000)</opensand>
<w022>Stand 33133 32568 7</w022>
<w023>Node 33080 32572 8</w023>
<w024>Stand 33076 32572 8</w024>
<w025>Stand 33071 32574 9</w025>
<w026>Stand 33067 32574 10</w026>
<retrybps>Stand 33064 32563 11</retrybps>
<w028>Action 33064 32563 11 -- // Do not edit anything below;;if not islocation();then; gotolabel("retrysand");</w028>
<huntbpscave>Action 33064 32563 11 if windowcount() < 3 then;;closewindows();wait(300,400);openitem(mainbp, 'back');wait(1000);openitem(goldbp, mainbp, true);wait(1000);openitem(lootbp, mainbp, true);wait(1000);resizewindows();;end</huntbpscave>
<w000>Action 33064 32563 11 if windowcount() < 3 then;gotolabel('retrybps');;end</w000>
<hunt>Node 33051 32537 11</hunt>
<w030>Node 33067 32536 11</w030>
<w031>Node 33082 32547 11</w031>
<w032>Node 33075 32561 11</w032>
<w033>Node 33043 32547 11</w033>
<w034>Node 33035 32538 11</w034>
<w035>Node 33010 32547 11</w035>
<w036>Node 33019 32530 11</w036>
<w037>Node 33034 32563 11</w037>
<w038>Node 33013 32564 11</w038>
<w039>Node 33023 32587 11</w039>
<w040>Node 32998 32605 11</w040>
<w041>Node 32979 32576 11</w041>
<w042>Node 32951 32591 11</w042>
<w043>Node 32951 32601 11</w043>
<w044>Node 32977 32595 11</w044>
<w045>Node 32957 32614 11</w045>
<w046>Node 32986 32622 11</w046>
<w047>Node 32962 32627 11</w047>
<w048>Node 32978 32643 11</w048>
<w049>Node 33004 32623 11</w049>
<w050>Node 33005 32657 11</w050>
<w051>Node 33018 32627 11</w051>
<w052>Node 33018 32606 11</w052>
<w053>Node 33038 32624 11</w053>
<w054>Node 33041 32600 11</w054>
<w055>Node 33066 32607 11</w055>
<w056>Node 33046 32581 11</w056>
<w057>Stand 33046 32565 11</w057>
<w058>Action 33046 32565 11 if itemcount(mananame) > manatoback and cap > captoback then;gotolabel('hunt');end</w058>
<refill>Node 33065 32572 11</refill>
<w061>Stand 33067 32574 11</w061>
<w062>Node 33071 32574 10</w062>
<w063>Stand 33071 32574 10</w063>
<w064>Node 33076 32572 9</w064>
<w065>Stand 33076 32572 9</w065>
<w066>Node 33131 32568 8</w066>
<w067>Stand 33132 32568 8</w067>
<w068>Rope 33133 32568 8</w068>
<w069>Rope 33133 32568 8</w069>
<w059>Stand 33178 32563 7</w059>
<w060>Action 33178 32563 7 -- // Do not edit anything below;;if not islocation();then; gotolabel("refill");end</w060>
<gotodara>Stand 33179 32557 7</gotodara>
<w070>Stand 33174 32558 6</w070>
<w072>Stand 33171 32552 5</w072>
<w073>Stand 33176 32529 6</w073>
<w071>Stand 33177 32557 7</w071>
<w074>Stand 33211 32475 7</w074>
<w075>Action 33211 32475 7 -- // Do not edit anything below;;if not islocation();then; gotolabel("gotodara");end</w075>
</Waypoints>
<Pathfinding>
<SpecialAreas />
<WalkThroughPlayers>no</WalkThroughPlayers>
<WalkingMethod>Map Clicks</WalkingMethod>
<MapWalkDistance>20 to 50</MapWalkDistance>
<WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds>
</Pathfinding>
<Settings>
<Rope>3003</Rope>
<Shovel>3457</Shovel>
<Pick>3456</Pick>
<Machete>3308</Machete>
<NodeRange>3</NodeRange>
<Priority>Looting</Priority>
<OpenNextBp>yes</OpenNextBp>
<AutoMount>no</AutoMount>
<Anti-idle>no</Anti-idle>
<EatFood>yes</EatFood>
<FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat>
<PauseOnDeath>yes</PauseOnDeath>
</Settings>
<Enabled>yes</Enabled>
</CaveBot>
<Looting>
<List>
<Brown-Piece-of-Cloth>
<Id>5913</Id>
<Destination>Brocade backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Brown-Piece-of-Cloth>
<Life-Ring>
<Id>3052</Id>
<Destination>brocade backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</Life-Ring>
<gold-coin>
<Id>3031</Id>
<Destination>orange backpack</Destination>
<AlarmOn>No Alarm</AlarmOn>
</gold-coin>
<meat>
<Id>3577</Id>
<Destination>none</Destination>
<AlarmOn>No Alarm</AlarmOn>
</meat>
</List>
<Condition>Corpses with listed items</Condition>
<Style>After melee kill</Style>
<Range>10</Range>
<EatFood>yes</EatFood>
<Enabled>yes</Enabled>
</Looting>
<Targeting>
<Monsters>
<Nomad>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Flame Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Nomad>
<Ghoul>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
<Spell0>Flame Strike</Spell0>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</Ghoul>
<skeleton>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</skeleton>
<larva>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</larva>
<cobra>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</cobra>
<poison-spider>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</poison-spider>
<hyaena>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</hyaena>
<cave-rat>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</cave-rat>
<snake>
<Categories>-</Categories>
<Danger>0</Danger>
<ListSettings>
<Setting0>
<Count>Any</Count>
<HpRange>0 to 100 %</HpRange>
<Stance>Reach</Stance>
<Avoid>None</Avoid>
<Distance>0</Distance>
<Attack>Attack</Attack>
<ListSpell>
</ListSpell>
<SpellRate>500 to 1000</SpellRate>
<AttackMode>Stand/Offensive</AttackMode>
</Setting0>
</ListSettings>
<Looting>yes</Looting>
<MustAttackMe>no</MustAttackMe>
<OnlyIfTrapped>no</OnlyIfTrapped>
</snake>
</Monsters>
<Settings>
<ListOrder>7</ListOrder>
<Health>9</Health>
<Proximity>8</Proximity>
<Danger>0</Danger>
<PlayerOnScreenSecurity>Do nothing</PlayerOnScreenSecurity>
<CooldownControl>yes</CooldownControl>
<CheckItem>no</CheckItem>
<MustBeReachable>yes</MustBeReachable>
<MustBeShootable>no</MustBeShootable>
</Settings>
<Enabled>yes</Enabled>
</Targeting>
<Hud>
<List>
<GeneralInfo>
<Script>addtext(cursorinfo().id, 30, 70)
addtext(posx .. "," .. posy .. "," .. posz, 30, 85)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>no</Enabled>
</GeneralInfo>
<charinfo>
<Script>local walkthroughplayers = getsettings("Settings/CaveBot/Pathfinding/WalkThroughPlayers")
setposition(clientwin.left+10, worldwin.top+22)
setfontcolor("white")
addtext('---------------------------------------------', 0, 15)
setfontcolor("gold")
addtext('Script Made by LiLB4L', 30,25)
setfontcolor("white")
addtext('---------------------------------------------', 0, 35)
setfontcolor("silver")
addtext('Experience Per Hour', 5, 50)
addtext('Experience Left', 5, 65)
addtext('Experience Today', 5, 80)
addtext('Time to Next Level', 5, 95)
addtext('Stamina', 5, 110)
addtext('Played Time', 5, 125)
addtext('Cavebotting', 5, 140)
addtext('Targeting', 5, 155)
addtext('Looting', 5, 170)
addtext('Walk Through Players', 5, 185)
addtext('Bank Balance', 5, 200)
addtext('ID', 5, 215)
setfontcolor("white")
addtext(': ' ..exphour, 140, 50)
addtext(': ' ..exptolevel(), 140, 65)
addtext(': ' ..expgained, 140, 80)
addtext(': ' ..timetolevel, 140, 95)
if stamina >= 2400 then
setfontcolor("green")
addtext(': ' ..stamina, 140, 110)
elseif stamina < 2400 and (stamina >= 840) then
setfontcolor("orange")
addtext(': ' ..stamina, 140, 110)
elseif stamina <= 840 then
setfontcolor("red")
addtext(': ' ..stamina, 140, 110)
end
setfontcolor("white")
addtext(': ' ..timehunt, 140, 125)
if cavebot then
setfontcolor("green")
addtext(': ' ..'ON', 140, 140)
else
setfontcolor("red")
addtext(': ' ..'OFF', 140, 140)
end
if targeting then
setfontcolor("green")
addtext(': ' ..'ON', 140, 155)
else
setfontcolor("red")
addtext(': ' ..'OFF', 140, 155)
end
if looting then
setfontcolor("green")
addtext(': ' ..'ON', 140, 170)
else
setfontcolor("red")
addtext(': ' ..'OFF', 140, 170)
end
if walkthroughplayers == 'yes' then
setfontcolor("Orange")
addtext(': ' ..'ON', 140, 185)
elseif walkthroughplayers == 'no' then
setfontcolor("red")
addtext(': ' ..'OFF', 140, 185)
end
setfontcolor("white")
addtext(': ' ..balance, 140, 200)
addtext(': ' ..cursorinfo().id, 140, 215)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</charinfo>
<lootcounter>
<Script>-- Loots
local lootsitems = {"brown piece of cloth", "gold coin", "life ring"}
local lootsvalue = {100,1,900}
-- Supplie
local suppliesitems = {'mana potion'}
local suppsvalue = {50}
-- Start Position
local startpos = 250
--
local loots = getitems(unpack(lootsitems))
local qtdl = loots.count-1
local totall = 0
local supps = getitems(unpack(suppliesitems))
local qtds = supps.count-1
local totals = 0
local startloot = 0
setfontcolor("White")
addtext("_______________________________", 0,10+startpos)
-- Supplies
for i=0,qtds do
addtext(supps[i].name, 10,30+(startloot*15)+20+startpos)
addtext(":", 140,30+(startloot*15)+20+startpos)
addtext(supps[i].usage*suppsvalue[i+1], 150,30+(startloot*15)+20+startpos)
startloot = startloot + 1
totals = totals + supps[i].usage*suppsvalue[i+1]
end
setfontcolor("Red")
addtext("SUPPLIES", 10,30+startpos)
addtext(":", 140,30+startpos)
addtext(totals, 150,30+startpos)
setfontcolor("white")
addtext("_______________________________", 0,45+(startloot*15)+startpos)
-- Loots
setfontcolor("white")
local posloot = 50+(startloot*15)+20+startpos
for i=0,qtdl do
addtext(loots[i].name, 10,50+(startloot*15)+40+startpos)
addtext(":", 140,50+(startloot*15)+40+startpos)
addtext(loots[i].loot*lootsvalue[i+1], 150,50+(startloot*15)+40+startpos)
startloot = startloot + 1
totall = totall + loots[i].loot*lootsvalue[i+1]
end
setfontcolor("Gold")
addtext("LOOTS", 10,posloot)
addtext(":", 140,posloot)
addtext(totall, 150,posloot)
setfontcolor("White")
addtext("______________________________", 0,85+(startloot*15)+startpos)
setfontcolor("gold")
addtext("PROFIT", 10,50+(startloot*15)+20+startpos+35)
addtext(":", 140,50+(startloot*15)+20+startpos+35)
addtext(totall-totals, 150,50+(startloot*15)+20+startpos+35)
setfontcolor("white")
addtext("______________________________", 0,115+(startloot*15)+startpos)</Script>
<RefreshRate>1000</RefreshRate>
<Enabled>yes</Enabled>
</lootcounter>
</List>
<Show>If focused</Show>
<Enabled>yes</Enabled>
</Hud>
<Input>
<Keyboard>
<Mode>Simulate</Mode>
<StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift>
<TypingStyle>Keyboard keys</TypingStyle>
<PressWaitTime>45 to 65</PressWaitTime>
</Keyboard>
<Mouse>
<Mode>Simulate</Mode>
<Scroll>Use mouse wheel</Scroll>
<MoveSpeed>Instantaneous</MoveSpeed>
<ClickWaitTime>30 to 50</ClickWaitTime>
</Mouse>
<OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy>
<Enabled>yes</Enabled>
</Input>
</Settings>