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Dual hit by me!

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Yondaime

Advanced User
Dołączył
Kwiecień 5, 2008
Posty
311
Liczba reakcji
21
na niewielu ots jest dual combo damage xD i spe?niam marzenia niekt?rych daj?c tutaj te oto dual weapons damage prosz? oto one:
trwo?ymy w weapons.xml linijki:
<!-- enchant -->
<!-- flame -->
<melee id="7744" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7745" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7746" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7747" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7748" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7749" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7750" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7751" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7752" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7753" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7754" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7755" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7756" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7757" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>
<melee id="7758" enabled="1" exhaustion="0" hitchance="50" script="flame weapons.lua"></melee>

<!-- frost -->
<melee id="7763" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7764" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7765" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7766" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7767" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7768" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7769" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7770" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7771" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7772" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7773" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7774" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7775" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7776" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>
<melee id="7777" enabled="1" exhaustion="0" hitchance="50" script="ice weapons.lua"></melee>

<!-- earth -->
<melee id="7854" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7855" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7856" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7857" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7858" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7859" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7860" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7861" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7862" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7863" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7864" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7865" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7866" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7867" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>
<melee id="7868" enabled="1" exhaustion="0" hitchance="50" script="earth weapons.lua"></melee>

<!-- energy -->
<melee id="7869" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7870" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7871" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7872" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7873" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7874" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7875" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7876" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7877" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7878" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7879" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7880" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7881" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7882" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>
<melee id="7883" enabled="1" exhaustion="0" hitchance="50" script="energy weapons.lua"></melee>

i two?ymy pliki:

energy weapons

------- By Yondaime -------
--- Only for TIBIA.NET.PL ---
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ZZZ)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1.3, 0, 1.7, 0)

local condition = createConditionObject(CONDITION_ENERGY)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 2, 2000, -13)
addDamageCondition(condition, 2, 2000, -5)
setCombatCondition(combat, condition)

function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
flame weapons

------- By Yondaime -------
--- Only for TIBIA.NET.PL ---
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ZZZ)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0.3, 0, 1.7, 0)

local condition = createConditionObject(CONDITION_FIRE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 2, 2000, -13)
addDamageCondition(condition, 2, 2000, -5)
setCombatCondition(combat, condition)

function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
erath weapons
------- By Yondaime -------
--- Only for TIBIA.NET.PL ---
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ZZZ)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1.3, 0, 1.7, 0)

local condition = createConditionObject(CONDITION_POISON)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 2, 2000, -13)
addDamageCondition(condition, 2, 2000, -5)
setCombatCondition(combat, condition)

function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
ice weapons
------- By Yondaime -------
--- Only for TIBIA.NET.PL ---
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ZZZ)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1.3, 0, 1.7, 0)

local condition = createConditionObject(CONDITION_FREEZING)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 2, 2000, -13)
addDamageCondition(condition, 2, 2000, -5)
setCombatCondition(combat, condition)

function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end

ocenia? skrypcik i jak pomog?em dawa? repuciki pzdr Hokage Yondaime


No a teraz powt?rzmy s?owo "W-E-A-P-O-N-S". :)
//Kelo
 
Ostatnio edytowane przez moderatora:
uhauha twoj skrypt nie denerwuj mnie plagiatorze wystarczy sciagnac nowy silnik jakis np aries0.4.5 i masz fajna twoja robota ...
 
Kolejna Wtopa :(

Kolejna Wtopa :(

Szkoda Mi Ciebie, forumowiczu.
Wida? umiesz si? doskonale pos?ugiwa? kombinacj? klawiszy ctrl+c ctrl+v... Nawet Ci si? nic nie chcia?o zmienia? :(

@Edit

Whoops, Yondaime ;)
Tak, to Jego skrypt :)
 
lol? ja go robi?em mam aries xml i tam nieby?o to przer?bka innego skryptu made in me xD je?li w aries jest taki sam skrypt to sory xD ale moge was zapewni? ?e sam go robi?em ;p
 
Nie wiem czy to jego czy nie jego ale sie przyda. Jemu sie chcialo wrzucic jak dot?d nie widzialem zeby by? ten skrypt. Chyba ze sie myle
 
Pomocy zrobi?em tak jak napisa?e? i wyskakuje mi w silniku co? takiego :
duplicate uniqueid 2640
duplicate uniqueid 10005
duplicate uniqueid 5791
duplicate uniqueid 10006
.......(i jeszcze tak z 20 razy duplicate uniqueid tylko z innymi liczbami)
Jak zrobi? zeby tego nie by?o??
:(:(((:(:(:((

Prosz? o szybk? odpowiedzi

Nie dzia?a mi a powiecie jak zrobi? ?eby nie pokazywa?o si? to co pisa?em @up


U?ywamy opcji edytuj!!
// Kelo
 
Ostatnio edytowane przez moderatora:
na niewielu ots jest dual combo damage xD i spe?niam ma?enia niekt?rych daj?c tutaj te oto dual wapones damage prosze oto one:
twwo?ymy w wpones.xml linijki

po pierwsze nie wpones.xml tylko weapons.xml, po drugie nie ma?enia tylko marzenia, po trzecie nie twwo?ymy tylko tworzymy, po czwarte w tagu nie pisze sie waponoes tylko weapons ...

@Topic
Skypcik fajny, napewno si? przyda w wi?kszo?ci OTS ;p 8/10
 
@tore moim zdaniem niektore id przedmiotow sie nakladaja tzn sa podw?jne itemy teraz ci nie powiem skad co usun?c Yondaime powinien ci powiedziec to jego temat wkoncu :)
 
a ja mam problem ;/

a ja mam problem ;/

mam silnik devland 8.1
i wszystko jest git poza jednym
na 1 silniku ( tez devland 8.1 ) zaczarowane bronie z tym skryptem wala tylko z lodu itp i niezadaja obraze?
za? na 2 silniku ( oczywiscie devland 8.1:cool:)
bronie wala zwyklym atakiem i niema double hita wogule ;/ poprostu wali jak gdyby nigdy nic ;/
mugl bys mi pomudz?
 
A ja mam problem poniewa? mi nie dzia?a mam Silnik Evo 8.1 i jest blad w Silniku na poczatku Costam "melee" prosze o pomoc!
 
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