-C++ Evolutions 0.7.8

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BuluS

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Październik 27, 2009
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Witam, chcia?bym przerobi? czary zamiast wy?wietlanie na ???to to na pomara?czowo na dodatek bez ?adnej chmurki przy exh.


Kod:
bool Game::playerSaySpell(Player* player, SpeakClasses type, const std::string& text)
{
	OTSYS_THREAD_LOCK_CLASS lockClass(gameLock, "Game::playerSaySpell()");
	if(player->isRemoved())
		return false;
	
	TalkActionResult_t result;
	result = g_talkactions->playerSaySpell(player, type, text);
	if(result == TALKACTION_BREAK){
		return true;
	}

	result = g_spells->playerSaySpell(player, type, text);
	uint32_t muteTime;
	if(player->isMuted(muteTime)){
		std::stringstream ss;
		ss << "You are still muted for " << muteTime << " seconds.";
		player->sendTextMessage(MSG_STATUS_SMALL, ss.str());
		result = TALKACTION_FAILED;
	}
	
	if(result == TALKACTION_BREAK){
		return internalCreatureSay(player, SPEAK_SAY, text);
	}
	else if(result == TALKACTION_FAILED){
		return true;
	}        

	return false;
}

//--
bool Game::canThrowObjectTo(const Position& fromPos, const Position& toPos)
{
	return map->canThrowObjectTo(fromPos, toPos);
}

bool Game::getPathTo(const Creature* creature, Position toPosition, std::list<Direction>& listDir)
{
	return map->getPathTo(creature, toPosition, listDir);
}
 
Odp: Evolutions 0.7.8

[cpp]return internalCreatureSay(player, SPEAK_SAY, text);[/cpp]
na
[cpp]return internalCreatureSay(player, SPEAK_MONSTER_SAY, text);[/cpp]
 
Odp: Evolutions 0.7.8

Robi? tak majster i przy kompilacji b??d mi wyskakuje. ;/
 
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