plsaks
Advanced User
- Joined
- Aug 21, 2008
- Messages
- 217
- Reaction score
- 13
Witam Dzisiaj zaprezentuj? wam potworka o nazwie
Gandalf
Gandalf.lua
i wpisujemy do Gandalf.lua
Gandalf
wpisujemy tak? linijk? ( t? linijk? wpiszcie nad Meduse )w Data\monster\monsters.xml
teraz w<monster name="Gandalf" file="Undead Humanoids/Gandalf.xml"/>
i w tym folderze robimyData\monster\ szukamy foldera Undead Humanoids
Gandalf.lua
i wpisujemy do Gandalf.lua
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Gandalf" nameDescription="a gandalf" race="undead" experience="9300000" speed="300" manacost="0">
<health now="54000" max="54000"/>
<look type="287" corpse="8937"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="450" defense="150"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="295" attack="950"/>
<attack name="death" interval="1000" chance="12" target="1" radius="4" min="750" max="-3950">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="suddendeath"/>
</attack>
</attacks>
<defenses armor="45" defense="35">
<defense name="healing" interval="1000" chance="30" min="100" max="767">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="invisible" interval="3000" chance="25" duration="6000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element phyisicalPercent="20"/>
<element holyPercent="-15"/>
<element firePercent="-10"/>
</elements>
<immunities>
<immunity lifedrain="1"/>
<immunity death="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="I challenge you!"/>
</voices>
<summons maxSummons="4">
<summon name="Wisp" interval="2000" chance="30"/>
<summon name="Mutadet Human" interval="2000" chance="30"/>
</summons>
<loot>
<item id="2160" countmax="15" chance1="10"/>
<item id="2152" countmax="5" chance1="5000"/>
<item id="8877" chance="100000"/>
<item id="8890" chance="17111"/>
<item id="8879" chance="16800"/>
<item id="8887" chance="6300"/>
<item id="2365" chance="100000"/>
<item id="8918" chance="17111"/>
<item id="8925" chance="16800"/>
<item id="2523" chance="6300"/>
</loot>
</monster>
Loot Mo?na zmieni? w tych linijkach
tam gdzie "xxxx" numer itemka czyli jego ID<loot>
<item id="2160" countmax="15" chance1="10"/>
<item id="xxxx" countmax="5" chance1="5000"/>
<item id="xxxx" chance="100000"/>
<item id="xxxx" chance="17111"/>
<item id="xxxx" chance="16800"/>
<item id="xxxx" chance="6300"/>
<item id="xxxx" chance="100000"/>
<item id="xxxx" chance="17111"/>
<item id="xxxx" chance="16800"/>
<item id="xxxx" chance="6300"/>
</loot>
I oto nasz Gandalf jest Got?w
a oto SS
Zapraszam do Komentowania i pisania swoich m?drych uwag
Reputki mile widziane
Komentowa?