• logo_cipsoft
    Nowe serwery zostały otwarte 27 Paź 2025:
    Idyllia (Optional PvP) Hostera (Open PvP) us_logo Dracobra (Open PvP)

Hollerr Ots!

Status
Zamknięty.

Sereiler

User
Witam, przedstawiam Wam OTS'a, ktorego znalazlem dzisiaj na Otfans. Autor pisze, ze sa problemy z odpaleniem serwera pod XP. Niektorym dziala, niektorym nie. Osobiscie mam Viste i jest git, ale kumplowi na XP jakos tez dziala.

Dla tych, ktorzy boja sie o swoje p-sety, daje link do oryginalnego tematu na otfans (chocia? plik i tak jest czy?ciutki):



Opis (angielski):
- Hotkeys Bug Fixed [Zorzin]
- Ground Randomizer only if the ground has actionID 0 and UID 0 [Zorzin]
- Hicks! Message fixed [Zorzin]
- Fixed division by zero crash on Randomizer [Zorzin]
- SQL database fixed [Zorzin]
- Actions remaded [ta4e]
- Added cake, bread and pumpkin system [ta4e]
- Added Quest of HOTA (Helmet of the Ancient) [ta4e]
- 2 changes in map (hota's room and blessing house in Folda) [ta4e]
- Added oven in vega that if the player has gingebredman recipe he can make cookies there [ta4e]
- Added Soft boots [ta4e]
- Item.otb fixed - dead monsters and names [ta4e]
- Monsters fixed (now they are more real) [ta4e]
- Torch bug fixed [ta4e]
- Bug of corpses of new monsters can't be moved fixed [ta4e]
- Fixes in item.xml [ta4e]
- Added exausted system in lua [frerety]
- Manafluid with exausted [ta4e]
- Fix in spells.xml [ta4e]
- Fix in monsters spells [ta4e]
- Fix in mass healing [ta4e]
- Added all addons that were missing in npc Mark (addons) [Zorzin]
- Fixed summons bug that could crash the server [Zorzin]
- Fixed another bug that monsters didn't attack summons of players [Zorzin]
- GMs, Senior Gamemasters and GODs can kill Summons even if in Config.lua: can_attack_summons = "no" [Zorzin]
- Fixed some bugs in SQL Version [Zorzin]
- Fixed the database.sql [Zorzin]
- Fixed the Account Manager for SQL [Zorzin]
- Fixed one bug in data/movements/manager_add_items.lua [Zorzin]
- Fixed an issue that could crash the server [SVN Team]
- Changed so that doMoveCreature cant fail because of blocking obstacles [SVN Team]
- Fix a crash when a summon loses his master [SVN Team]
- Fixed an issue where monster summons would keep being active even if there was no players around. [SVN Team]
- Fixed a bug where monster summon that where inactive due to the master is out of reach and the master died the summons would become zombies (0 hp). [SVN Team]
- Fixed a bug with spells using parameter with player name that where working even when they where not on the same floor (special case). [SVN Team]
- Fixed an issue where you could use actions through walls [SVN Team]
- Added a missing animation for monster spells "greenbubble". [SVN Team]
- Fixed a bug where you could get 2 unjustified kills from 1 kill [SVN Team]
- Monster summons will now drop to the ground instead of poffing when the master dies. [SVN Team]
- Fixed a bug with convince creature [SVN Team]
- Monsters now update look direction before casting spells [SVN Team]

~ SVN Fixes and Updates ~
- Fixed an issue with luaGetPlayerDepotItems [SVN Team]
- Monsters destroyed by another monster will not drop loot [SVN Team]
- Masterpos for monster is now the spawning position instead of the center of the spawn to prevent dispawning due to a very large spawn zone. [SVN Team]
- Npcs will respond only to player events [SVN Team]
- New random function, should work in windows and linux [SVN Team]
- Added mutex in Spawn::checkSpawn() [SVN Team]
- Fixed compiler warnings and move some functions to headers [SVN Team]
- Fixed division by zero crash [SVN Team]
- Fixed random_range for negative values [SVN Team]
- Show lua script loading errors [SVN Team]
- Fix Actions::useItemEx return value [SVN Team]
- Recode random_range to make it more simple [SVN Team]
- Minor changes [SVN Team]
- Added a new experimental Map::getPathTo algorithm which should prevent monsters from destroying other monsters unless they have to [SVN Team]
- monster will now try push blocking monsters or items before destroying them [SVN Team]
- Fixed an issue where monsters in spawn would despawn if they where far away from the center pos [SVN Team]
- cleanup of random_range() [SVN Team]
- Fixed an issue where the max summons would not be checked correctly if there was several summons with the same interval and chance [SVN Team]
- Fixed so that health/mana gain is correctly adjusted when changing vocation [SVN Team]
- Distance attacks will now add 2 skillpoint with blood hits and only 1 skillpoint for puff/spark hits (melee attacks will still only gain 1 skillpoint regardless of block type) [SVN Team]
- Changed so that armor reducation is always working regardless how many that attacks you (but only 2 hits / round will be counted towards shielding advance) [SVN Team]
- Changed decaying system again to fix an issue with rings/torches being able to turn them brand-new under certain conditions. [SVN Team]
- Fixed an issue where under certain circumstances a player could get 2 unjustified kills from a single kill. [SVN Team]
- Fixed an autowalking issue where the character would become stuck. [SVN Team]
- Fixed an issue where player info was sent a bit to late when using spells/weapons. [SVN Team]
- "canDecay" is now depricated both in the otb and items.xml, the new attribute to make an item being able to stop a decaying item is "stopduration", these affects rings, torches, magic light wands, lamps and some other items (all of them are included in the updated items.xml) [SVN Team]
- Fixed an issue with ConditionSpeed deserialization which could make a player walk really fast/slow [SVN Team]
- Fix so now is loaded fist skill [SVN Team]
- Added comments to ItemAttributes class and some fixes [SVN Team]
- Remove compiler warnings [SVN Team]
- Added check player access to FindPerson [SVN Team]
- Added boundaries checks for animation effects. [SVN Team]
- Added 3 new optional attributes to monster loot items, "text", "subtype" and "actionId". [SVN Team]
- Fixed an issue with pushItem/pushCreature. [SVN Team]
- Fixed an issue with loot items with charges would always have 1 charge. [SVN Team]
- Added "drunk" spell in monster spell xml configuration. [SVN Team]
- "Drunk" added to reserved list to not use in spells.xml [SVN Team]
- Fixed a bug in pushCreature/pushItem that could crash the server [SVN Team]
- Fixed an issue with items loaded from map where always having 1 charge instead of default from items.xml [SVN Team]
- Fixed a bug in random_range() which would only return (min, max - 1) which would make monsters tend to prefer going left. [SVN Team]
- If its not possible to place a creature at centerPos in placeCreature() the next attempts will be random around the centerPos instead of starting from top-left->bottom->right. [SVN Team]
- Cleanup of some excessive code [SVN Team]
- Check that a player only creates one private channel [SVN Team]
- Change unsigned long to uint32_t in autoid [SVN Team]
- Remove compiler warnings [SVN Team]
- Added a new function findItemOfType() for future usage. [SVN Team]
- Added new attributes to to items.xml "name", "description", "weight", "decayTo", "decayTime", "rotateto", "armor", "defense" , "attack", "maxitems", "textMaxLen", "textReadOnlyId", "ammoType", "shootType", "weaponType", "slotType" and a new attribute for magic fields "replaceable" that can be set to 1/0 (true/false) if you want a field to be replaceable (such as fields loaded from map). [SVN Team]
- Included all magic fields into the items.xml and movements.xml and set decayTo=0 for wild growth and magic walls. [SVN Team]
- Fixed an issue with DamageCondition where min/max values where not configured correctly (thanks LooSik). [SVN Team]
- Fixed a bug in decaying (thanks LooSik). [SVN Team]
- Fixed an issue with magic field that crashed the server [SVN Team]
- Fixed a small issue when loading weights lower than 1.00 oz [SVN Team]
- Fixed an issue where you could use actions through walls [SVN Team]

- Changes in Map -
- Changed the stairs to go underwater to teleports [Zorzin]
- To go underwater you need a helmet of the deep [Zorzin]
- Edited Rookgaard (now it's better, more decoration) [Zorzin]
- Added Depot Tiles on all cities [Zorzin]
- Added Carpetman in Tiquanda [Zorzin]

Link:

Skan:
 
Ostatnio edytowane przez moderatora:

Our partners and their custom servers:

Odp: [8.31]Hollerr Ots!

Odp: [8.31]Hollerr Ots!

otsik ?adny, mapa mi sie zbyt nie podoba, ale dam swoj? ! Wielkie dzi?ki!!
ja nie znalazlem zadnego wirusa, wiec chyba czysty ;)) oj dam Ci reputa, silnik ?wietny :]
 
Odp: [8.31]Hollerr Ots!

Odp: [8.31]Hollerr Ots!

super ots tylko nie umiem uruchomic pod sql -.-


Kolego skad mozesz wiedziec ze ots super ? jezeli go nie odpaliles to skad ty to mozesz wiedziec ?

Daje 4/20 :/ za checi nie da sie go odpalic ots xml ... a xml sa ....... :/
 
Ostatnia edycja:
Odp: [8.31]Hollerr Ots!

Odp: [8.31]Hollerr Ots!

Kurde, nie mog? odpali? tzn. moge wszystko jest w menedzerze zada?, ale silnik sie nie otwiera.. mo?e kto? powiedzie? o co chodzi? z niekt?rymi silnikami te? tak mam.. :confused::(
 
Odp: [8.31]Hollerr Ots!

Odp: [8.31]Hollerr Ots!

To jest silnik sql :D zanim odpalisz odsylam do dzialu poradniki > jak odpalic silnik sql , Pozdro
 
Odp: [8.31]Hollerr Ots!

Odp: [8.31]Hollerr Ots!

SS z minimapy:
minimapni6.png


Nie jest ona pi?kna.
 
Odp: [8.31]Hollerr Ots!

Odp: [8.31]Hollerr Ots!

mam ten sam problem z odpalaniem silnikow niektorych niektore dzialaja a niektore nie i "dupa"
 
Odp: [8.31]Hollerr Ots!

Odp: [8.31]Hollerr Ots!

z takiej mapy to sie smiac mozna :eek: :eek: :eek: :eek:

naucz sie mapy robic .
i popraw te blendy .
wszystko najlepiej tutaj popraw :)
 
Status
Zamknięty.
Back
Do góry Bottom