plsaks
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- Joined
- Aug 21, 2008
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Witam Dzisiaj zaprezentuj? wam potworka o nazwie
Joker
Joker.lua
i wpisujemy do Joker.lua
ale mo?na zmieni?
w tym miejscu
Kolorem Zielonym oznaczy?em jakie Potworka przywo?uje w tym przypadku jest to "Banshee"
Kolorem Ciemno Niebieskim zaznaczy?em Ilo?? HP
Oto SS
Joker
wpisujemy tak? linijk? ( t? linijk? wpiszcie nad Meduse )w Data\monster\monsters.xml
<monster name="Joker" file="Undead Humanoids/Joker.xml"/>
i w tym folderze robimyteraz w Data\monster\ szukamy foldera Undead Humanoids
Joker.lua
i wpisujemy do Joker.lua
Loot jest bardzo s?aby<?xml version="1.0" encoding="UTF-8"?>
<monster name="Joker" nameDescription="a joker" race="UNDEAD" experience="75000" speed="350" manacost="0">
<health now="65000" max="65000"/>
<look type="273" head="79" body="79" legs="82" feet="101" addons="3" corpse="3058"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="32" poison="250"/>
<attack name="lifedrain" interval="1000" chance="40" range="1" min="-790" max="-4965"/>
<attack name="speed" interval="1000" chance="10" range="7" speedchange="-600" duration="10000">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="14" defense="20"/>
<elements>
<element energyPercent="50"/>
<element icePercent="50"/>
<element holyPercent="-80"/>
<element firePercent="50"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity earth="1"/>
</immunities>
<summons maxSummons="4">
<summon name="Banshee" interval="1000" chance="50" max="4"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="Pull my finger!"/>
<voice sentence="Why did the chicken cross the road? TO KILL YOU!!!"/>
<voice sentence="Who's bad?"/>
<voice sentence="I have a cunning plan!"/>
<voice sentence="Resistance is futile! You will be amused!"/>
<voice sentence="I will teach you all to mock me!"/>
<voice sentence="He who laughs last, Laughs best!"/>
<voice sentence="Ha Ha!"/>
<voice sentence="Doh!"/>
<voice sentence="Zathroth made me do it!"/>
<voice sentence="And now for something completely different!"/>
<voice sentence="You think this is funny now?"/>
<voice sentence="Are we having fun yet?"/>
<voice sentence="Did i do that?"/>
<voice sentence="Th-Th-Th-That's all, folks!"/>
<voice sentence="A zathroth priest, a druid and a paladin walk into a bar..."/>
</voices>
<loot>
<item id="2667" chance="10000"/>
<item id="5909" chance="10000"/>
<item id="5910" chance="10000"/>
<item id="5911" chance="10000"/>
<item id="5912" chance="10000"/>
<item id="5913" chance="10000"/>
<item id="5914" chance="10000"/>
<item id="2114" chance="10000"/>
<item id="7158" chance="10000"/>
<item id="7159" chance="10000"/>
<item id="6574" chance="10000"/>
<item id="7374" chance="10000"/>
</loot>
</monster>
ale mo?na zmieni?
w tym miejscu
tam gdzie "xxxx" numer itemka czyli jego ID<loot>
<item id="xxxx" chance="10000"/>
<item id="xxxx" chance="10000"/>
<item id="xxxx" chance="10000"/>
<item id="xxxx" chance="10000"/>
<item id="xxxx" chance="10000"/>
<item id="xxxx" chance="10000"/>
<item id="xxxx" chance="10000"/>
<item id="xxxx" chance="10000"/>
<item id="xxxx" chance="10000"/>
<item id="xxxx" chance="10000"/>
<item id="xxxx" chance="10000"/>
<item id="xxxx" chance="10000"/>
</loot>
Kolorem Zielonym oznaczy?em jakie Potworka przywo?uje w tym przypadku jest to "Banshee"
Kolorem Ciemno Niebieskim zaznaczy?em Ilo?? HP
Oto SS