Skrypty & Kody Magic effect przy monster summon

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Witam gdzie mog? zmieni? magic effect kt?ry jest pokazany gdy potw?r summonuje potwora?
 
Odp: Magic effect przy monster summon

W monster.cpp znajd?:
PHP:
if(g_game.placeCreature(summon, getPosition()))
      g_game.addMagicEffect(getPosition(), MAGIC_EFFECT_WRAPS_BLUE);
     else
      removeSummon(summon);

I tam sobie zmie? to na inny efekt:
PHP:
MAGIC_EFFECT_WRAPS_BLUE
(list? dost?pnych znajdziesz w const.h)

Tutaj troch? ich masz:
PHP:
MAGIC_EFFECT_HITBY_FIRE = 0x0F, //15
MAGIC_EFFECT_POISON  = 0x10, //16
MAGIC_EFFECT_MORT_AREA  = 0x11, //17
MAGIC_EFFECT_SOUND_GREEN = 0x12, //18
MAGIC_EFFECT_SOUND_RED  = 0x13, //19
MAGIC_EFFECT_POISON_AREA = 0x14, //20
MAGIC_EFFECT_SOUND_YELLOW = 0x15, //21
MAGIC_EFFECT_SOUND_PURPLE = 0x16, //22
MAGIC_EFFECT_SOUND_BLUE = 0x17, //23
MAGIC_EFFECT_SOUND_WHITE = 0x18, //24
MAGIC_EFFECT_BUBBLES  = 0x19, //25
MAGIC_EFFECT_CRAPS  = 0x1A, //26
MAGIC_EFFECT_GIFT_WRAPS = 0x1B, //27
MAGIC_EFFECT_FIREWORK_YELLOW = 0x1C, //28
MAGIC_EFFECT_FIREWORK_RED = 0x1D, //29
MAGIC_EFFECT_FIREWORK_BLUE = 0x1E, //30
MAGIC_EFFECT_STUN  = 0x1F, //31
MAGIC_EFFECT_SLEEP  = 0x20, //32
MAGIC_EFFECT_WATERCREATURE = 0x21, //33
MAGIC_EFFECT_GROUNDSHAKER = 0x22, //34
MAGIC_EFFECT_HEARTS  = 0x23, //35
MAGIC_EFFECT_FIREATTACK = 0x24, //36
MAGIC_EFFECT_ENERGY_AREA = 0x25, //37
MAGIC_EFFECT_SMALLCLOUDS = 0x26, //38
MAGIC_EFFECT_HOLYDAMAGE = 0x27, //

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