• 01-04.05.2026 - DOUBLE EXP / SKILL EVENT!

Moj 1 czar

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Zamknięty.

Lisciu Fighter

Active User
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Lipiec 2, 2009
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62
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Witam to moj 1 czar, wiec prosze o wyrozumialosc ale jednak tez prosze o komentowanie na takim samym poziomie jak innych, nie ze poczatkujacy to sie zlituje. Ip rzy okazji prosze powiedziec czy dziala i dac jakies ssy. Moja inkatacja na czar to "exevo gran mas bang"
Kod:
local combatMain = createCombatObject()
setCombatParam(combatMain, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combatMain, COMBAT_PARAM_EFFECT,39)
setCombatFormula(combatMain, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -1, 0)
local combatSecond = createCombatObject()
setCombatParam(combatSecond, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combatSecond, COMBAT_PARAM_EFFECT,36)
setCombatFormula(combatSecond, COMBAT_FORMULA_LEVELMAGIC, -0.12, 0, -2, 0)
local combatThird = createCombatObject()
setCombatParam(combatThird, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combatThird, COMBAT_PARAM_EFFECT,1)
setCombatFormula(combatThird, COMBAT_FORMULA_LEVELMAGIC, -0.24, 0, -4, 0)
local arrMain = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 2, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
}
local arrSecond = {
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 2, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
}
local arrThird = {
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 2, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1}
}
local areaMain = createCombatArea(arrMain)
local areaSecond = createCombatArea(arrSecond)
local areaThird = createCombatArea(arrThird)
setCombatArea(combatMain, areaMain)
setCombatArea(combatSecond, areaSecond)
setCombatArea(combatThird, areaThird)
local function castMain(main)
	return doCombat(main.cid, main.combatMain, main.var)
end
local function castSecond(second)
	return doCombat(second.cid, second.combatSecond, second.var)
end
local function castThird(third)
	return doCombat(third.cid, third.combatThird, third.var)
end
function onCastSpell(cid, var)
local coIleCzasu = 1500
local ileRazy = 5
local main = {cid = cid, var = var, combatMain = combatMain}
local second = {cid = cid, var = var, combatSecond = combatSecond}
local second = {cid = cid, var = var, combatThird = combatThird}
local czas = 0
for i=1, ileRazy do
	addEvent(castMain,czas,main)
	czas = czas+coIleCzasu
	addEvent(castSecond,czas,second)
	czas = czas+coIleCzasu
                addEvent(castThird,czas,third)
	czas = czas+coIleCzasu
end
return TRUE
end


Komentujcie ;)
 
Odp: Moj 1 czar

Fajny Czar Dzi?ki Ale Na Przysz?o?? Wstawiaj Jakie? SSy
 
Odp: Moj 1 czar

Je?eli to t?j 1 spell to nie jest ?le.
#Marcinoos66 - to wcale nie obni?a poziomu czaru bo to idzie zmieni? z dziecinn? ?atwo?ci? je?eli potrzebujesz.
 
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