- Dołączył
- Lipiec 2, 2009
- Posty
- 62
- Liczba reakcji
- 1
Witam to moj 1 czar, wiec prosze o wyrozumialosc ale jednak tez prosze o komentowanie na takim samym poziomie jak innych, nie ze poczatkujacy to sie zlituje. Ip rzy okazji prosze powiedziec czy dziala i dac jakies ssy. Moja inkatacja na czar to "exevo gran mas bang"
Komentujcie
Kod:
local combatMain = createCombatObject()
setCombatParam(combatMain, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combatMain, COMBAT_PARAM_EFFECT,39)
setCombatFormula(combatMain, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -1, 0)
local combatSecond = createCombatObject()
setCombatParam(combatSecond, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combatSecond, COMBAT_PARAM_EFFECT,36)
setCombatFormula(combatSecond, COMBAT_FORMULA_LEVELMAGIC, -0.12, 0, -2, 0)
local combatThird = createCombatObject()
setCombatParam(combatThird, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combatThird, COMBAT_PARAM_EFFECT,1)
setCombatFormula(combatThird, COMBAT_FORMULA_LEVELMAGIC, -0.24, 0, -4, 0)
local arrMain = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 2, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
}
local arrSecond = {
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 2, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
}
local arrThird = {
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 2, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1}
}
local areaMain = createCombatArea(arrMain)
local areaSecond = createCombatArea(arrSecond)
local areaThird = createCombatArea(arrThird)
setCombatArea(combatMain, areaMain)
setCombatArea(combatSecond, areaSecond)
setCombatArea(combatThird, areaThird)
local function castMain(main)
return doCombat(main.cid, main.combatMain, main.var)
end
local function castSecond(second)
return doCombat(second.cid, second.combatSecond, second.var)
end
local function castThird(third)
return doCombat(third.cid, third.combatThird, third.var)
end
function onCastSpell(cid, var)
local coIleCzasu = 1500
local ileRazy = 5
local main = {cid = cid, var = var, combatMain = combatMain}
local second = {cid = cid, var = var, combatSecond = combatSecond}
local second = {cid = cid, var = var, combatThird = combatThird}
local czas = 0
for i=1, ileRazy do
addEvent(castMain,czas,main)
czas = czas+coIleCzasu
addEvent(castSecond,czas,second)
czas = czas+coIleCzasu
addEvent(castThird,czas,third)
czas = czas+coIleCzasu
end
return TRUE
end
Komentujcie

