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Skrypty & Kody NPC pomoc w przerobieniu

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Dark Magican

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Witam! Znalaz?em npc od task, lecz mam pewien problem - NPC wysy?a "liste" sko?czonych task?w, w dialogu, a klient 7.72 nie posiada takowego.

Prosi?bym o przerobienie na zwyk?y text chat.

PHP:
 elseif msgcontains(msg, "list") then
         local text = "Tasks\n\n"
         for k, x in pairs(monsters) do
             if player:getStorageValue(x.mstorage) < x.amount then
                 text = text ..k .." ["..(player:getStorageValue(x.mstorage) + 1).."/"..x.amount.."]:\n  Rewards:\n  "..getItemsFromTable(x.items).."\n  "..x.exp.." experience \n\n"
             else
                 text = text .. k .." [DONE]\n"
             end
         end
         player:showTextDialog(1949, "" .. text)
         npcHandler:say("Here you are.", cid)
     elseif msgcontains(msg, "bye") then
         npcHandler:say("Bye.", cid)
         npcHandler:releaseFocus(cid)
     else
         npcHandler:say("What?", cid)
     end
     return true
end


Skrypt:

PHP:
https://otland.net/threads/tfs-1-1-monster-tasks.230942/

---------- Tre?? dodana o 15:10 ----------

Temat do zamkni?cia. Pomog?a ponowna kompilacja TFS'a 1.2 z idefem #ifdef _MULTIPLATFORM76 :)



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