Skrypty & Kody Pomoc ze skryptem

Gucio1

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Grudzień 26, 2009
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Witam.

Chcia?by kto? pom?c uzupe?ni? skrypt i zarazem edytowa? go pod (movements) by aktywowa?o go 1 SQM?

By?bym bardzo wdzi?czny.



[LUA]function onUse(cid, item, fromPosition, itemEx, toPosition)
local center = {x=2162,y=2249,z=10} --Centrum pozycji od jakiej beda sie {respily moby [w prawo]}
local effectCenterPos;
local debugMode = false;
local allStages = 8; --WAZNE! LICZBA WSZYSTKICH LEVELI \/ Z TEGO PONIZEJ ;)

local stages = {

[-1] = {
monsters = {"Cave Rat","Cave Rat","Minotaur","Rotworm","Rotworm"},
underStages = 1; -- na pierwszym jest 2 wiecej czyli realnie underStages + 2
--Under Stages czyli liczba fal mobow podanych w danej rundzie
},

[0] = {
monsters = {"Cave Rat","Cave Rat","Minotaur","Rotworm","Rotworm"},
underStages = 3;
},

[1] = {
monsters = {"Cave Rat","Cave Rat","Minotaur","Rotworm","Rotworm"},
underStages = 5;
},

[2] = {
monsters = {"Cave Rat","Cave Rat","Minotaur","Rotworm","Rotworm"},
underStages = 3;
},

[3] = {
monsters = {"Cave Rat","Cave Rat","Minotaur","Rotworm","Rotworm"},
underStages = 2;
},

[4] = {
monsters = {"Dragon","Cave Rat","Dragon Lord","Rotworm","Rotworm"},
underStages = 4;
},

[5] = {
monsters = {"Cave Rat","Cave Rat","Minotaur","Rotworm","Rotworm"},
underStages = 5;
},

[6] = {
monsters = {"Cave Rat","Cave Rat","Demon","Rotworm","Demon"},
underStages = 4;
}

}




local endStorage = 46183; --Storage okreslajace ukonczenie questa i mozliwosc odebrania nagrod - 2 // 1 - mozna zaczac questa tj wybijac to

local underStageStorage = 46181;
local monsterStorage = 46182;
local playerStorage = getPlayerStorageValue(cid,monsterStorage)
local playerUnderStorage = getPlayerStorageValue(cid,underStageStorage)

local function currentMonsters(cid)
for i = 1, #stages[playerStorage].monsters do
monster = doCreateMonster(stages[playerStorage].monsters,center)
effectCenterPos = getCreaturePos(monster)
effectCenterPos = {x = effectCenterPos.x +1,y = effectCenterPos.y+1,z = effectCenterPos.z}; ---to sobie mozna usunac, mi to jest potrzebne bo mam przesuniety efekt w spr
doSendMagicEffect(effectCenterPos, 290)
doSendAnimatedText(center, 'SPAWNED', 70)
center.x = center.x +1;
end
return true
end

local function UpdateStage(cid)
setPlayerStorageValue(cid,underStageStorage,player UnderStorage + 1)
if(playerUnderStorage == stages[playerStorage].underStages) then
setPlayerStorageValue(cid,monsterStorage,playerSto rage + 1)
setPlayerStorageValue(cid,underStageStorage,0)
end
return true
end

local function resetStorages(cid)
setPlayerStorageValue(cid,underStageStorage,-1)
setPlayerStorageValue(cid,monsterStorage,-1)
setPlayerStorageValue(cid,endStorage,-1);
end

local function MessageStage()
local function stage()
local stage = playerUnderStorage
if(stage < 1) then
stage = 0;
end
return stage;
end
doSendAnimatedText(getPlayerPosition(cid), 'Stage '..stage()..'', 70)
end



if(debugMode) then
resetStorages(cid)
print("Debug zakonczony");
return false;
end

if(getPlayerStorageValue(cid,endStorage) == -1) then
return false;
end


if(playerStorage+1 >= allStages) then
if(getPlayerStorageValue(cid,endStorage) ~= 2 and getPlayerStorageValue(cid,endStorage) ~= 3) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Stage Completed")
setPlayerStorageValue(cid,endStorage,2);
end
return false
end

currentMonsters(cid)
UpdateStage(cid)
MessageStage()


return true
end[/LUA]
 
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