------------------------OTServ Configuration---------------------------
-- datadir
datadir = "data/"
-- sets what map to load
map = "data/world/test.otbm" <------ ?cie?ka do mapy. Przy zmienieniu jej na map? o nazwie ,,moja" wystarczy zmieni? ,,test" na ,,moja".
-- OTBM for binary, SQL for SQL map, XML for OTX maps
mapkind = "OTBM" <------ To zostawiamy.
-- SQL for acc/player info from SQL, XML for acc/player info from XML
sourcedata = "XML" <------ To zostawiamy.
-- the message the player gets when he logs in
loginmsg = "Witam na SiwekOTS" <------ Napis, kt?ry pojawia si? po zalogowaniu do gry na kanale Default.
-- the port otserv listens on *
port = "7171" <------ Port Servera. Najlepiej zostawi? taki jaki jest.
-- name of our server
servername = "SiwekOTS" <------ Nazwa servera.
-- name of the owner of our server
ownername = "GM Misjonarz" <------ Posiadacz servera.
-- email of the owner of our server
owneremail = "" <------ E-mail posiadacza servera.
-- the url for more server info
url = "" <------ Strona servera. Nie jest konieczna
-- the location of the server
location = "Poland" <------ To raczej zostawiamy :-)
-- the ip the server should redirect too *
ip = "86.63.99.152" <------ Nasze IP. Aby je sprawdzi? wchodzimy na [url=http://www.pokapoka.pl/]>> Moje IP | Jaki jest M?j adres IP | My IP << Wejd? i sprawd?![/url]
-- The messagebox you sometimes get before you choose characters *
motd = "Witamy na SiwekOTS :-)" <------ Tekst, kt?ry pojawia si? przed list? postaci.
motdnum="0"
-- use md5 passwords for accounts, yes/no
md5passwords = "no"
-- world type. options: pvp, no-pvp, pvp-enforced *
worldtype = "pvp" <------ Typ ?wiata.
Kr?tki opis
,,PvP- Mo?na si? zabija?"
,,PvP-Enforced- Za zabicie gracza dostaje si? do?wiadczenie"
,,No-PvP- Nie mo?na si? zabija?.
-- max number of players allowed *
maxplayers = "40" <------ Maksymalna ilo?? os?b na serverze.
-- exhausted time in ms (1000 = 1sec) *
exhausted = 1000 <------ Jak szybko mo?na strzela? z runek. Poni?ej 1000 mo?na strzela? z macro =P
-- exhaustion time for healing spells (1000 = 1sec)
exhaustedheal = 1000 <------ Jak szybko mo?na si? leczy? czarami spontaniczymi (exura, exura gran, exura vita)
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1sec)
exhaustedadd = 300
-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1sec)
pzlocked = 10*1000
-- allow multiple logins of the same char
allowclones = 0 <------ Ile os?b mo?e gra? 1 charem. Przydatne do PvP :-)
-- vocation names
vocations = {"a sorcerer", "a druid", "a paladin", "a knight"} <------ Najlepiej zostawi?
promoted_vocations = {"a master sorcerer", "an elder druid", "a royal paladin", "an elite knight"} <------ Te? najlepiej zostawi?
--- SQL part
sql_host = "localhost"
sql_user = "root"
sql_pass = ""
sql_db = "otserv"
--- SQL MAP part
sqlmap = "test_map"
map_host = "localhost"
map_user = "root"
map_pass = ""
map_db = ""
------------------------- YurOTS basic configuration ---------------------------
-- name of your world (seen on the character list when logging in)
worldname = "Siwek OTS" <------ Nazwa Servera
-- how often do server saves it's state (0 = off, 5 = 5min, 60 = hour)
autosave = 10 <------ Co jaki czas ma nast?powa? zapis servera.
-- do you want to enable cap system? (yes/no)
capsystem = "no" <------ Czy ma by? cap system??
-- do you want players to learn spells before they can use them? (yes/no) *
learnspells = "no" <------ Czy trzeba uczy? si? czar?w??
-- do you want to give premium account to all players? (yes/no)
freepremmy = "no" <------ Czy gracze maj? zaczyna? z Premium Account
-- do you want premium players to wait in queue as others? (yes/no)
queuepremmy = "yes"
-- how much % of {exp, mana, skill, eq, bp} do you lose when dying
diepercent = {"7", "7", "7", "7", "100"} <------ Jakie s? szanse na strat? do?wiadczenia, m lvl, skilli, eq lub backpacka
-- how many summons player can have
maxsummons = 2 <------ Maksymalna ilo?? summon?w.
-- do you want to give summons for all vocations? (yes/no)
summonsallvoc = "no" <------ Czy wszystkie profesje mog? tworzy? summona (Knight biega z 2 ds'ami?:-P)
-- chance of losing a spear when shot (0 - none lost, 100000 - all lost)
spearlosechance = 50 <------ Po ilu uderzeniach spear ma ulec zniszczeniu
-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 15 <------ Po ilu minutach po nie oddawaniu oznak ?ycia gracz ma zosta? wyrzucony z gry
-- maximum number of items player can keep in his/her depot
maxdepotitems = 10000 <------ Maksymalna ilo?? item?w w depo
-- maximum number of items on a house tile (including those in containers)
maxhousetileitems = 20 <------ Maksymalna ilo?? item?w na jednej kratce domku
-- how much death entries are saved in players file (old are deleted)
maxdeathentries = 10
-- mana consumend by {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodmana = {"2", "3", "5", "8", "13"} <------ Najlepiej to i 3 poni?sze zostawi?.
-- mana consumed by wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandmana = {"2", "3", "5", "8", "13"} <------ Najlepiej to i 2 poni?sze zostawi?.
-- shooting range of {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodrange = {"4", "3", "2", "1", "3"} <------ Najlepiej to i 1 poni?szy zostawi?.
-- shooting range of wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandrange = {"4", "3", "2", "1", "3"} <------ Najlepiej to zostawi?.
-- damage of burst arrows blast
-- default is from (1*lvl+5*mlvl)*0.24 to (1*lvl+5*mlvl)*0.55 <------ Obra?enia od burst arrow
burstarrowdmg = {"1.0", "5.0", "0.24", "0.55"} <------ Obra?enia od burst arrow
--------------------------- Multipliers and gains ------------------------------
-- experience multiplier (how much faster you got exp from monsters) *
expmul = 4 <------ Mno?nik expa.
-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp = 2 <------ Przy PvP-Enforced po zabiciu gracza dostajemy jego do?wiadczenie. Tutaj jest mno?nik tego do?wiadczenia ;-)
-- skill multipliers: 1 - rl tibia, 10 - ten times faster etc. {no-voc, sorcerer, druid, paladin, knight}
weaponmul = {"5", "5", "5", "5", "40"} <------ Jak szybko maj? rosn?? skille: fist, sword, axe i club figting
distmul = {"1", "1", "1", "40", "1"} <------ Jak szyko ma rosn?? distance
shieldmul = {"5", "5", "5", "20", "30"} <------ Jak szybko ma rosn?? shielding
manamul = {"1", "3", "3", "2", "2"} <------ Jak szybko ma rosn?? magic level
-- how much points of life,mana,cap do you get when advancing {no-voc, sorcerer, druid, paladin, knight}
capgain = {"10", "10", "10", "20", "25"} <------ Ile co level dana profesja ma otrzymywa? capa
managain = {"5", "30", "30", "15", "5"} <------ Ile co level dana profesja ma otrzymywa? many
hpgain = {"5", "5", "5", "10", "15"} <------ Ile co level dana profesja ma otrzymywa? ?ycia
-- how much faster do you recovery life,mana after eating food (1 - rl tibia)
healthtickmul = 10 <------ O ile razy szybciej ma rosn?? ?ycie ni? w rl tibii
manatickmul = 10 <------ O ile razy szybciej ma rosn?? mana ni? w rl tibii
-------------------------------- Skull system ----------------------------------
-- how many unjustified kills to get a red skull
redunjust = 3 <------ Po ilu zabiciach mamy otrzyma? red skulla (tylko w PvP)
-- how many unjustified kills to get banned
banunjust = 6 <------ Po ilu zabiciach mamy otrzyma? automatycznego bana
-- how long do you have white skull after attacking player (1 = 1min)
hittime = 1
-- how long do you have white skull after killing player (1 = 1min)
whitetime = 15 <------ Czas trwania white skulla
-- how long do you have red skull (1 = 1min)
redtime = 6*60 <------ Czas trwania red skulla. Im wi?cej os?b tutaj zabijemy tym d?u?ej mamy. Po zabiciu 3 os?b czekamy 3h, po 4 graczach 4h itd.
-- how long do you have to wait to lose 1 unjustified kill (1 = 1min)
fragtime = 12*60
------------------------------ GM access rights -------------------------------- To ju? zostawimy :-)
-- access to walk into houses and open house doors
accesshouse = 3
-- access to login without waiting in the queue or when server is closed
accessenter = 3
-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 3
-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 3
-- access to move distant items from/to distant locations
accessremote = 3
-- access to see id and position of the item you are looking at
accesslook = 3