Skrypty & Kody Potiony

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woodoo

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Luty 11, 2010
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Czy kto? m?g?by mi wyt?umaczy? dlaczego, b?d? zmieni? co? tak, aby potiony zu?ywa?y si? po u?yciu? P?ki co po u?yciu potiona nie zu?ywa si? on, tak wi?c mam tak jakby niesko?czon? liczb? potk?w... z g?ry dzi?ki. TFS


+ Je?li kto? potrafi ustawi? cooldown tak po u?yciu potka, by nast?pnego mo?na by?o u?y? dopiero po 10 sekundach to ewentualnie te? prosz?. :) Zrobi?em co? takiego, w innym z plik?w ale skutkuje to u?ywaniem w?dki w tych samych odst?pach czasu i by? mo?a kilku innych przedmiot?w.


potions.lua

Kod:
local config = {
	removeOnUse = "yes",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {40, 80}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {120, 180}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {250, 350}, level = 20, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {420, 580}, level = 40, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {650, 850}, level = 60, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 7, mana = {80, 120}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {150, 250}, level = 20, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {300, 400}, level = 40, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {300, 400}, mana = {150, 250}, level = 40, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Yeach...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Yeach..", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		return true
	end

	return true
end

chyba, ?e chodzi o config? Jednak nie znalaz?em linijki odwo?uj?cej si? do zu?ycia pokt?w.

Edit:

Ta linijka chyba nie jest odpowiedzialna za czas pomi?dzy u?yciami? Bo nie dzia?a.

Kod:
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
 
Odp: Potiony

Jesli chodzi o exhaust:
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

Masz teraz wartosc z configu - 100 ms.
Cale (getConfigInfo('timeBetweenExActions') - 100) mozesz zmienic na 10000 i masz co 10 sekund potiony.
A przy tym exhaust na inne rzeczy ci sie nie zmieni.

Co do usuwania potionow, jesli masz ustawione tak jak podales(removeOnUse = "yes"), to powinny znikac po uzyciu...
 
Odp: Potiony

W?a?nie o tym m?wi?em, zmieni?em ju? ten exhaust wcze?niej na 10000 i nic to nie da?o, a co do removeOnUse = "yes" - tak?e nic, mo?e co? nie czyta tego pliku? Chocia? warto?ci potk?w chyba dzia?aj?. :)
 
Odp: Potiony

Zmie? silnik :)
Napisz na PW to ci podam, bo moderatorzy usuwaj? posty z linkami od innych for.
 
Odp: Potiony

Nie b?d? zmienia? silnika, na 100% da si? to jako? zrobi?.
 
Odp: Potiony

Najwidoczniej nie, bo w .lua wszystko jest w porz?dku :)
 
Odp: Potiony

PHP:
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') + 1000))
Try it?

A co do usuwania to musisz doda? doRemoveThing(item.uid, 1)
 
Odp: Potiony

Mimo pr?b dalej nic nie dzia?a, mam wra?enie, ?e co? nie czyta tego pliku (?)
 
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