- Dołączył
- Luty 11, 2010
- Posty
- 75
- Liczba reakcji
- 1
Czy kto? m?g?by mi wyt?umaczy? dlaczego, b?d? zmieni? co? tak, aby potiony zu?ywa?y si? po u?yciu? P?ki co po u?yciu potiona nie zu?ywa si? on, tak wi?c mam tak jakby niesko?czon? liczb? potk?w... z g?ry dzi?ki. TFS
+ Je?li kto? potrafi ustawi? cooldown tak po u?yciu potka, by nast?pnego mo?na by?o u?y? dopiero po 10 sekundach to ewentualnie te? prosz?.
Zrobi?em co? takiego, w innym z plik?w ale skutkuje to u?ywaniem w?dki w tych samych odst?pach czasu i by? mo?a kilku innych przedmiot?w.
potions.lua
chyba, ?e chodzi o config? Jednak nie znalaz?em linijki odwo?uj?cej si? do zu?ycia pokt?w.
Edit:
Ta linijka chyba nie jest odpowiedzialna za czas pomi?dzy u?yciami? Bo nie dzia?a.
+ Je?li kto? potrafi ustawi? cooldown tak po u?yciu potka, by nast?pnego mo?na by?o u?y? dopiero po 10 sekundach to ewentualnie te? prosz?.
Zrobi?em co? takiego, w innym z plik?w ale skutkuje to u?ywaniem w?dki w tych samych odst?pach czasu i by? mo?a kilku innych przedmiot?w. potions.lua
Kod:
local config = {
removeOnUse = "yes",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {40, 80}}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {120, 180}}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {250, 350}, level = 20, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {420, 580}, level = 40, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {650, 850}, level = 60, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 7, mana = {80, 120}}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {150, 250}, level = 20, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {300, 400}, level = 40, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 3, health = {300, 400}, mana = {150, 250}, level = 40, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end
doDecayItem(doCreateItem(2016, potion.splash, toPosition))
return true
end
if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
doCreatureSay(itemEx.uid, "Yeach...", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Yeach..", TALKTYPE_ORANGE_1, false, tid)
end
end
end
doAddCondition(cid, exhaust)
if(not potion.empty or config.removeOnUse) then
return true
end
return true
end
chyba, ?e chodzi o config? Jednak nie znalaz?em linijki odwo?uj?cej si? do zu?ycia pokt?w.
Edit:
Ta linijka chyba nie jest odpowiedzialna za czas pomi?dzy u?yciami? Bo nie dzia?a.
Kod:
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))